Novel Cybersickness Measures and Countermeasures: Birds of a Feather session at SIGGRAPH 2022
Interested in connecting & joining?
If you’re interested in connecting to others engaged or interested in the Novel Cybersickness Measures and Countermeasures, you could join our online interactive Birds of a Feather session at Siggraph 2022, on Fri Aug 05, 10 am-11:30 am
Log in through https://siggraph2022.hubb.me/ to join the zoom room. Discord chat is also available here.
Event Description
Cybersickness, a psychophysiological response akin to motion sickness that occurs when immersed in virtual reality (VR), limits the feasibility of VR applications and impedes its economic success. Thus, cybersickness must be discussed thoroughly if we want VR to reach its full potential. Attendees of this BoF will have an opportunity to explore factors affecting cybersickness, brainstorm novel approaches to reduce cybersickness, and contemplate moving beyond standard questionnaires allowing researchers to comprehensively assess cybersickness in real-time. Through discussions with like-minded individuals, participants can expect to gain knowledge and share ideas for potential projects addressing cybersickness concerns alongside networking for future collaborations.
Participant Benefits
In complying with the SIGGRAPH 2022 Birds of a Feather program, this session will be free for all registered SIGGRAPH attendees, apart from the Experience and Exhibits Only registration category. Participants can expect to:
- Network and build community: meet other likeminded individuals from around the world for potential collaborations
- Gain knowledge: learn more about the different terminologies around sickness in VR, theories of VR sickness, countermeasure techniques, factors related to VR sickness and further discover what is happening in various fields, including research, and discuss the challenges of cybersickness in VR
Proposed Agenda: Friday, Aug 5th
- 10 am: Opening remarks and introductions followed by lightning presentations
- 10:25 – 11 am: Prototyping of ideas: facilitated ideation (identify interests, cluster like-minded individuals accordingly); Discussion of ideas and brainstorming activities
- 11 – 11:15 am: Group presentations
- 11:15 — 11:30 am: General discussion, socializing, building community and collaboration — Session ends
Bernhard’s brief overview on “Why do we get sick in VR?And what to do about it? Cybersickness theories and implications”
Frank’s brief overview on different types of VR sickness