People
Director
PostDocs
Students
- Allen Chen
- Denise Quesnel
- Deniz Ural
- Hyun Cho
- Ivan Aguilar
- Jacob Sauer
- Katerina Stepanova, PhD
- Kenneth Karthik
- Noah Miller
- Roman Jahandideh
- Rose Rouhani
Interns
Ex-iSpacers
- Abraham Hashemian
- Alex Kitson
- Alexander Bretin
- Andrew Milne
- Ashu Adhikari
- Daniel Feuereissen
- Daniel Sproll
- Elena Kneer
- Jacqueline Jordan
- Jake Freiberg
- Jay Vidyarthi
- Jim Silvester
- John Desnoyers-Stewart, PhD
- Lisa Donaldson
- Lonnie Hastings
- Matin Lotfaliei
- Mirjana Prpa
- Pinyao Liu
- Salvar Sigurdarson
- Sumin Kim
- Thinh (Ted) Nguyen-Vo
- Timofey Grechkin
- Yaying Zhang
Collaborators
- Alexander Stahn
- Beth Payne, PhD
- Bobby Bodenheimer
- Daniel Zielasko
- David Clement
- Dr. Dzung Vo
- Dr. Faranak Farzan
- Ernst Kruijff
- Jennifer Wilson
- John Rieser
- Katarina Tabi, Ph.D
- Klaus Gramann
- Markus von der Heyde
- Patrick Pennefather
- Petra Jansen
- Siamak Arzanpour
- Stephen Palmisano
- Steve DiPaola, PhD
- Sylvain Moreno, PhD
- Timothy McNamara
Projects
- Cybersickness Survey: Key Factors and Prevention/Reduction Strategies
- Cybersickness & Benchmarking Tutorial at ISMAR 2024
- 1st International Workshop on Standardization in Cybersickness Research
- Pathways to flourishing
- Awedyssey: VR for promoting and enhancing well-being
- VR Sickness Benchmark System
- Multisensory Contributions Illusory Self-Motion (Vection)
- Designing with Biosignals Workshop at ACM DIS 2023
- ETC — Embodied Telepresent Connection
- Synedelica
- Autoethnographic Close Reading of Self-transcendent VR Experiences
- Novel Cybersickness Measures and Countermeasures BoF
- Telepresence
- HyperJump flying to combat motion sickness
- Design Strategies for Genuine Connection
- Concurrent locomotion and interaction in VR
- Star-Stuff: a way for the universe to know itself
- SIRIUS — Virtual Earthgazing to mitigate effects of sensory isolation
- Leaning-based interfaces improve ground-based VR locomotion
- Virtual Transcendent Dream
- Breath of Light
- Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm
- VR Locomotion Interfaces Survey: How to Move in VR?
- Body RemiXer
- Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
- Connecting through JeL – bio-responsive VR for interpersonal synchronization
- Embodied & Intuitive Flying for VR, Gaming, and TeleOperation
- Connected through “AWE”: creating immersive experiences for social connection
- Gamified Research
- Virtual Earthgazing — towards an overview effect in Virtual Reality
- Lean and Elegant Motion Cueing in VR
- Transition into VR: TransLocation
- Embodied Self-Motion Illusions in VR
- InExChange
- Virtual Earthgazing
- Flow
- FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
- BioSpaceVR
- Immersive Installation for Creative Expression and Public Performance: Transcending Perception
- NaviBoard: Efficiently Navigating Virtual Environments
- 3D User Interfaces Course
- VR/MR/AR 4 Good: Creating with a Purpose
- Navigation Interface Tutorial
- Navigational Search in VR: Do Reference Frames Help?
- Pulse Breath Water
- Lost Spirit
- Immersive & Embodied Teleoperation Interfaces
- state.scape: EEG-based Responsive Art Installation
- Biofeedback in VR — SOLAR
- Motion Seats for VR
- VR in Architecture Design & Review
- Cross-Disciplinary ‘Immersion’ Framework
- The Tabletop Makerspace
- Gyroxus Gaming Chair for Motion Cueing in VR
- Dynamic Visual Cues for Spatial Updating
- Navigational Search in VR: Do we need to walk?
- Spatial Cognition in VR vs. real world
- iSpaceMecha
- Path Integration in 3D
- Auditory Navigation Displays
- Sympathetic Guitar
- Spatial Updating With(out) Physical Motions?
- Sonic Cradle
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Tag Archives: talk
"Creating a moving experience without moving the observer": Bernhard presenting at Toronto Stereoscopic Film Conference 2013
Here’s a simple video of the invited talk I had the honour to give at the 2013 International Toronto Stereoscopic Film Conference last fall, for those who couldn’t make it. It was entitled “Creating a moving experience without moving the observer: Perceptual aspects & display factors in immersive Virtual Reality”.