Position:
Alumnus (PhD Student in iSpace Lab)
Contact:
mprpa at sfu.ca
http://madzie.com/
Affiliations:
Biography
Mirjana Prpa is an architect, a virtual reality utopian and a graduate student researcher at iSpace lab for Virtual Reality at School of Interactive Arts and Technology, Vancouver, Canada. She received a Master Degree in architecture from the University of Novi Sad, Serbia, and has worked mainly on ephemeral designs for performance art projects including projects for theaters and open public spaces. Her current research is in user personalized spaces that are created based on user’s emotional states and traits resonate with the environment (virtual and physical).
Projects
Virtual Earthgazing - towards an overview effect in Virtual Reality
How can we use immersive VR to give people pivotal positive experiences without having to send them out into space? “We went to the Moon as technicians, we returned as humanitarians” reflected Edgar Mitchell after his space flight. This describes the overview effect – a profound awe-inspiring experience of seeing Earth from space resulting in a cognitive shift in worldview, le...
Pulse Breath Water
Pulse Breath Water is an immersive virtual environment manipulated by the pulse of a participant’s breath that provokes and challenges the interaction between a user and the substantial element of the environment: water. The system “senses” the participant, while the participant’s breathing feeds the system. The process is a symbiotic play between internal human processes [biosensing t...
state.scape: EEG-based Responsive Art Installation
State.scape: Using EEG-based brain-computer interfaces for a responsive art installation State.scape is an interactive installation in which audio-visuals are generated from users affective states (engagement, excitement, and meditation). The installation relies on a brain-computer interface based virtual environment and sonification, which both served as a platform for the exploration of users...
Biofeedback in VR - SOLAR
Resonance in Virtual Environments: hacking biofeedback for altering user's affective states How can we combine immersive virtual environments (VE) with biofeedback and gamification to foster relaxation, de-stressing and meditative states? That is, instead of increasing sensory overload, can we use the immersive and affective potential of VE and gamification to assist especially novice meditato...
Sonic Cradle
Sonic Cradle suspends the body is a completely dark chamber which encourages experiences comparable to mindfulness meditation. Users compose peaceful soundscapes in real-time using only their breathing. [vimeo 35764652] Introduction and demo of the Sonic Cradle Sonic Cradle is a relaxing human-computer interaction paradigm designed to foster meditative attentional patterns. The current p...




