Publications

In addi­tion to the below pub­li­ca­tion list, you can  find a fairly exten­sive list of pub­li­ca­tions and attached .pdfs on my google scholar page  or here (google scholar). My ACM pub­li­ca­tions can be down­loaded here. see also my Frontiers Loop Profile & ORCID pro­file. and  ResearchGate pro­fileCopyright Notice:


iSpace videos

see our iSpace­Lab YouTube.com/@iSpaceLab page includ­ing our playlist of project videos, short videos, iSpace pre­sen­ta­tions at con­fer­ences etc. & thesis defenses, and some media cov­er­age. Some older videos are sum­ma­rized on our Vimeo iSpace­lab page

theses (bottom of page)

2025 / accepted

Sauer, Jacob, and Bernhard E Riecke. 2025. “HemisFear: A Virtual Reality Exposure Therapy Prototype Driven by Cross-Cultural Understanding of Dog Phobia.” In ACM CHI EA ’25. Yokohama, Japan. https://doi.org/10.1145/3706599.3719970. (Download)
Ural, Deniz G., Rayne Inkster, John Desnoyers-Stewart, Faranak Farzan, and Bernhard E. Riecke. 2025. “BRieFLY: Mindful Breathing and Playful Interaction to Foster Self-Connection in Mixed Reality.” In ACM CHI EA ’25. Yokohama, Japan. https://doi.org/10.1145/3706599.3720237. (Download)

2024

Al-Ashwal, Wadhah, Houshyar Asadi, Mohammadreza Chalak Qazani, Shady Mohamed, Saeid Nahavandi, and Bernhard E. Riecke. 2024. “Galvanic Skin Response and AE-LSTM for Anomaly Detection in VR-Induced Motion Sickness.” In 2024 IEEE International Systems Conference (SysCon), 1–7. Montreal QC, Canada: IEEE. https://doi.org/10.1109/SysCon61195.2024.10553419. (Download)
Chen, A. X. (2024). How to Combat Cybersickness? Insights from VR Researchers, Content Creators and Gamers [MSc Thesis, Simon Fraser University]. http://ispace.iat.sfu.ca/wp-content/plugins/zotpress/lib/request/rss.file.php?api_user_id=37904&download=87K6Z7MX (Download)
Desnoyers-Stewart, J. (2024). Expanding Social Realities Through Embodied Immersive Experience [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698 (Download)
Desnoyers-Stewart, J., Meneghini, M. B., Stepanova, E. R., & Riecke, B. E. (2024). Real Human Touch: Performer-Facilitated Touch Enhances Presence and Embodiment in Immersive Performance. Frontiers in Virtual Reality, 4, 1–26. https://doi.org/10.3389/frvir.2023.1336581 (Download)
Karthik, K. (2024). Flying Past Reality: Mitigating Cybersickness and Exploring User Experience in Virtual Reality Flying Interfaces through the HyperJump and Other 3D Locomotion Techniques [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item (Download)
Otsubo, Hiromu, Alexander Marquardt, Melissa Steininger, Marvin Lehnort, Felix Dollack, Yutaro Hirao, Monica Perusquia-Hernandez, et al. 2024. “First-Person Perspective Induces Stronger Feelings of Awe and Presence Compared to Third-Person Perspective in Virtual Reality.” In ICMI ’24: International Conference on Multimodel Interaction, 439–48. ICMI ’24. Costa Rica: ACM. https://doi.org/10.1145/3678957.3685753. (Download)
Quesnel, Denise T., Tatiana Losev, Ekaterina R. Stepanova, Sheelagh Carpendale, and Bernhard E. Riecke. 2024. “The Inbetweeny Collective: Reflexive Dialogues on the Liminality of Researchers’ Lived Experiences.” In Proceedings of the Halfway to the Future Symposium, 1–10. HttF ’24. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3686169.3686204. (Download)
Riecke, B. E., Keshavarz, B., & Rouhani, R. (2024, October 21). Cybersickness: Understanding the Challenge and Building Solutions with Standardized Benchmarks. ISMAR 2024 Tutorial. ISMAR 2024, Seattle, USA. http://ispace.iat.sfu.ca/project/cybersickness-tutorial-ismar2024/
Riecke, B. E., Kruijff, E., Keshavarz, B., & Rouhani, R. (2024, October 21). The 1st International Workshop on Standardization in Cybersickness Research: “Establishing Standards for Cybersickness Measurement and Mitigation: A Community-Driven Approach.” ISMAR 2024 Workshop. ISMAR 2024, Seattle, USA. http://ispace.iat.sfu.ca/project/nomosick24/ (Download)
Riecke, B. E., & Stepanova, E. R. (2024). Unleashing AI in the Classroom: ChatGPT’s Influence on Project-Based Learning and Reflective Practice in an Interdisciplinary Course (No. 2; ISpaceLab Technical Report, pp. 1–20). Simon Fraser University. http://ispace.iat.sfu.ca/project/ai-in-classroom/ (Download)
Rouhani, R. (2024). Tackling VR Sickness: a Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/38058 (Download)
Rouhani, R., Umatheva, N., Brockerhoff, J., Keshavarz, B., Kruijff, E., Gugenheimer, J., & Riecke, B. (2024). Tackling Vr Sickness: A Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies Through Rapid Vr Sickness Induction and Recovery (SSRN Scholarly Paper 4790891). https://doi.org/10.2139/ssrn.4790891
Rouhani, R., Umatheva, N., Brockerhoff, J., Keshavarz, B., Kruijff, E., Gugenheimer, J., & Riecke, B. E. (2024). Towards bench­mark­ing VR sick­ness: A novel method­olog­i­cal frame­work for assess­ing con­tribut­ing fac­tors and mit­i­ga­tion strate­gies through rapid VR sick­ness induc­tion and recov­ery. Displays, 102807. https://doi.org/10.1016/j.displa.2024.102807 (Download)
Stepanova, E. R. (2024). Intercorporeal Design: Staging Mediated Embodied Interactions to Dissolve Self-Other Boundary to Support Felt Connection [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/38350 (Download)
Stepanova, Ekaterina R., and Bernhard E. Riecke. 2024. “Intercorporeal Design: Dissolving Self-Other Dualism in Interaction Design.” In Proceedings of the Halfway to the Future Symposium, 1–9. HttF ’24. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3686169.3686206. (Download)
Ural, D., Inkster, R., Desnoyers-Stewart, J., & Riecke, B. E. (2025, November 26). BRieFLY: A med­i­ta­tive VR expe­ri­ence:  Breathe, con­nect, and watch fire­flies respond to your touch [Virtual Reality Exhibition]. Virtual Reality Showcase: IAT 848 — Mediated, Virtual, and Augmented Reality, Surrey, BC, Canada. http://ispace.iat.sfu.ca/riecke/teaching/iat848/
Zielasko, D., & Riecke, B. E. (2024). Sitting or Standing in VR: About Comfort, Conflicts, and Hazards. IEEE Computer Graphics and Applications, 44(2), 81–88. https://doi.org/10.1109/MCG.2024.3352349 (Download)

2023

Desnoyers-Stewart, J. (2023, February 1). Star-Stuff: a way for the uni­verse to know itself [Invited Virtual Reality Exhibition]. Night of Ideas Vancouver | More? Slow is Beautiful, BCIT Downtown Campus, Vancouver, BC. pwias.ubc.ca/events/feb-1-night-of-ideas-2023/
Desnoyers-Stewart, J. (2023, October 19). Star-Stuff: a way for the uni­verse to know itself [Invited Virtual Reality Exhibition]. Victoria Extended Reality (XR) Mixer, KWENCH, Victoria, BC.
Desnoyers-Stewart, J. (2023, February 8). Star-Stuff: a way for the uni­verse to know itself [Invited Virtual Reality Exhibition]. Immersive Technologies Seminar Series, University of British Columbia Okanagan Campus, Kelowna, BC. events.ok.ubc.ca/event/immersive-technologies-seminar-series-expanding-social-realities-through-abstract-embodiment
Desnoyers-Stewart, J., Miller, N., Pennefather, P., & Riecke, B. E. (2023, April 20). Synedelica [Curated Virtual Reality Exhibition]. Burn in the Forest 2023, Merrit, BC, Canada.
Desnoyers-Stewart, J., Miller, N., Pennefather, P., & Riecke, B. E. (2023, April 20). Synedelica [Curated Virtual Reality Exhibition]. Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain. www.intangiblerealitieslab.org
Desnoyers-Stewart, J., Miller, N., Pennefather, P., & Riecke, B. E. (2023). Synedelica [Curated Virtual Reality Exhibition]. Otherwolrd, Lake Cowichan, BC, Canada.
Desnoyers-Stewart, J. (2023, December). Star-Stuff: a way for the uni­verse to know itself. H.R. MacMillan Space Centre, Vancouver, BC, Canada.
Desnoyers-Stewart, J. (2022, July). Star-Stuff [VR Meditation App]. Hoame VR. https://www.oculus.com/experiences/quest/3367089710082568/
Desnoyers-Stewart, J., Stepanova, E. R., Liu, P., Kitson, A., Pennefather, P. P., Rhyzhov, V., & Riecke, B. E. (2023, April 20). Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics [Curated Virtual Reality Exhibition]. Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain. www.intangiblerealitieslab.org
Desnoyers-Stewart, John, Ekaterina R Stepanova, Pinyao Liu, Alexandra Kitson, Patrick Parra Pennefather, Vladislav Rhyzhov, and Bernhard E Riecke. 2023. “Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics.” In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–7. CHI EA ’23. Hamburg, Germnay: ACM. https://doi.org/10.1145/3544549.3585843. (Download)
El Ali, Abdallah, Ekaterina R. Stepanova, Shalvi Palande, Angelika Mader, Pablo Cesar, and Kaspar Jansen. 2023. “BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks.” In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–8. CHI EA ’23. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3544549.3585589.
Hashemian, A. M., Adhikari, A., Aguilar, I. A., Kruijff, E., von der Heyde, M., & Riecke, B. E. (2023). Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller. IEEE Transactions on Visualization and Computer Graphics (TVCG), 1–18. https://doi.org/10.1109/TVCG.2023.3275111 (Download)
Kilic Afsar, Ozgun, Yoav Luft, Kelsey Cotton, Ekaterina R. Stepanova, Claudia Núñez-Pacheco, Rebecca Kleinberger, Fehmi Ben Abdesslem, Hiroshi Ishii, and Kristina Höök. 2023. “Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice.” In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–23. CHI ’23. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3544548.3581294.
Kitson, Alexandra, Reese Muntean, Steve DiPaola, and Bernhard E. Riecke. 2023. “Exploring Introspection with Lucid Loop: A Neurofeedback-Augmented Immersive Experience.” In 26th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY26), 1. Paris, France. https://easychair.org/smart-program/CYPSY26/2023–07-13.html.
Liu, P., Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2023). Breath of Light: Towards Reclaiming Shared Breathing through a Meditative Installation. Leonardo, 56(5), 1–17. https://doi.org/10.1162/leon_a_02401 (Download)
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Adhikari, A., Riecke, B. E., Pennefather, P. P., Kitson, A., & Quesnel, D. (2023, November 23). Awedyssey [Curated Mixed Reality Exhibition]. Cosmic Nights: Humans in Space, H.R. MacMillan Space Centre. https://events.sfu.ca/event/37966-cosmic-nights-humans-in-space
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the vir­tual elixir: An autoethno­graphic close read­ing of Ayahuasca Kosmik Journey, a self-transcendent vir­tual expe­ri­ence. Virtual Creativity, 12(Extended Senses: Embodying Technology), 27–44. https://doi.org/10.1386/vcr_00059_1
Miller, Noah, Ekaterina R. Stepanova, John Desnoyers-Stewart, Ashu Adhikari, Alexandra Kitson, Patrick Pennefather, Denise Quesnel, et al. 2023. “Awedyssey: Design Tensions in Eliciting Self-Transcendent Emotions in Virtual Reality to Support Mental Well-Being and Connection.” In Proceedings of the 2023 ACM Designing Interactive Systems Conference, 189–211. DIS ’23. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3563657.3595998.
Morris, Caitlin, Pinyao Liu, Bernhard E. Riecke, and Pattie Maes. 2023. “InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality.” In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–5. CHI EA ’23. Hamburg, Germnay: ACM. https://doi.org/10.1145/3544549.3583917. (Download)
Mostajeran, F., Steinicke, F., Reinhart, S., Stuerzlinger, W., Riecke, B. E., & Kühn, S. (2023). Adding vir­tual plants leads to higher cog­ni­tive per­for­mance and psy­cho­log­i­cal well-being in vir­tual real­ity. Scientific Reports, 13(8053), 1–12. https://doi.org/10.1038/s41598-023–34718-3
Quesnel, Denise, and Bernhard E Riecke. 2023. “Get (Com)Passionate for Wellbeing: Designing a Virtual Reality Wellbeing Intervention for Emerging Adults with Chronic Medical Conditions.” In Poster Session. Garrison, New York, USA. https://www.mindandlife.org/event/2023-summer-research-institute/. (Download)
Riecke, B. E., Murovec, B., Campos, J. L., & Keshavarz, B. (2023). Beyond the Eye: Multisensory Contributions to the Sensation of Illusory Self-Motion (Vection). Multisensory Research, 36(8), 827–864. https://doi.org/10.1163/22134808-bja10112 (Download)
Stepanova, Ekaterina R, John Desnoyers-Stewart, Alexandra Kitson, Bernhard E. Riecke, Alissa N Antle, Abdallah El Ali, Jeremy Frey, Vasiliki Tsaknaki, and Noura Howell. 2023. “Designing with Biosignals: Detailed Workshop Description.” In Designing Interactive Systems Conference (DIS ’23), 1–6. Pittsburgh, PA, USA: ACM. (Download)
Stepanova, Ekaterina R, John Desnoyers-Stewart, Alexandra Kitson, Bernhard E. Riecke, Alissa N Antle, Abdallah El Ali, Jeremy Frey, Vasiliki Tsaknaki, and Noura Howell. 2023. “Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction.” In Designing Interactive Systems Conference (DIS Companion ’23), 1–4. Pittsburgh, PA, USA: ACM. (Download)
Stepanova, Ekaterina R., John Desnoyers-Stewart, Bernhard E. Riecke, Gijs Huisman, and Abdallah El Ali. 2023. “Human Bodies as Interaction Materials for Somatic, Social, and Multisensory Virtual Reality Experiences.” In CHI’23: Workshop on Body x Materials: A Workshop Exploring the Role of Material-Enabled Body-Based Multisensory Experiences, 1–4. Hamburg, Germnay: ACM. https://doi.org/doi.org/10.1145/1122445.1122456. (Download)
Veldhuis, Annemiek, Alissa N. Antle, and Bernhard E. Riecke. 2023. “TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning.” In Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–6. TEI ’23. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3569009.3573111.
Zhao, J., Riecke, B., Kelly, J., Stefanucci, J., & Klippel, A. (2023). Editorial: Human Spatial Perception, Cognition, and Behaviour in Extended Reality. Frontiers in Virtual Reality, 4. https://www.frontiersin.org/articles/10.3389/frvir.2023.1257230

2022

Adhikari, A., Zielasko, D., Aguilar, I., Bretin, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2022). Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm. IEEE Transaction on Visualization and Computer Graphics TVCG, 29(12), 5265–5281. https://doi.org/10.1109/TVCG.2022.3207157 (Download)
Chirico, A., Pizzolante, M., Kitson, A., Gianotti, E., Riecke, B. E., & Gaggioli, A. (2022). Defining Transformative Experiences: A Conceptual Analysis. Frontiers in Psychology, Section Emotion Science, 13. https://doi.org/10.3389/fpsyg.2022.790300
Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” In SIGGRAPH ’22  Immersive Pavilion, 1–2. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/3532834.3536198. (Download)
Desnoyers-Stewart, John. 2022. “Star-Stuff: A Shared Immersive Experience in Space.” In ISEA 2022, 1–8. Barcelona, Spain. (Download)
Desnoyers-Stewart, J., Miller, N., Pennefather, P., & Riecke, B. E. (2022, October 1). Synedelica [Curated Virtual Reality Exhibition]. V-Unframed, Center for Digital Media (CDM), Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/
Desnoyers-Stewart, J. (2022). Star-Stuff [Oculus AppLab]. https://www.oculus.com/experiences/quest/3367089710082568/
Desnoyers-Stewart, J. (2022). Star-Stuff [Hoame VR]. Hoame VR. https://www.oculus.com/experiences/quest/3367089710082568/
Desnoyers-Stewart, J., Stepanova, E. R., Liu, P., Ryzhov, V., Kitson, A., Pennefather, P. P., & Riecke, B. E. (2023, October 1). Embodied Telepresent Connection (ETC) [Curated Virtual Reality Exhibition]. VIFF Signals — Beta Lounge, Bentall II, Vancouver, BC, Canada. https://viff.org/signals/
Desnoyers-Stewart, J., Stepanova, E. R., Liu, P., Ryzhov, V., Kitson, A., Pennefather, P. P., & Riecke, B. E. (2023, November). Embodied Telepresent Connection (ETC) [Curated Virtual Reality Exhibition]. Hyper Canada, Winnipeg, MB, Canada.
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2022, April 12). Body RemiXer Virtualization for Recto VRso 2022 [Curated Virtual Reality Archival Work]. Recto VRso 2022, Laval, France. rectovrso.laval-virtual.com/en/virtual-edition-2020/
Freiwald, J. P., Schmidt, S., Riecke, B. E., & Steinicke, F. (2022). The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces. ACM Transactions on Graphics, 41(6), 211:1–211:14. https://doi.org/10.1145/3550454.3555522
Hashemian, A. M. (2022). Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698 (Download)
Hashemian, S., Riecke, B. E., Heyde, M. von der, & Kruijff, E. (2022). Head joy­stick inter­face system and meth­ods thereof (Patent WO2022061468A1 (pro­vi­sional patent)). https://patents.google.com/patent/WO2022061468A1/en?inventor=seyedebrahim+Hashemian
Kitson, Alexandra J., Reese Muntean, Steve DiPaola, and Bernhard E. Riecke. 2022. “Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming.” In DIS ’22 Proceedings of the 2022 Conference on Designing Interactive Systems (ACM DIS ’22), 1–16. Australia: ACM. (Download)
Kruijff, E., Riecke, B. E., Trepkowski, C., & Lindeman, R. W. (2022). First insights in per­cep­tion of feet and lower-body stim­uli for prox­im­ity and col­li­sion feed­back in 3D user inter­faces. Frontiers in Virtual Reality, 3, 1–22. https://doi.org/10.3389/frvir.2022.954587
Liu, P. (2022). Exploring the Transformative Potential of Immersive Technology through Embodied Interaction [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35314 (Download)
Liu, Pinyao, Ekaterina R Stepanova, Alexandra J. Kitson, Thecla Schiphorst, and Bernhard E. Riecke. 2022. “Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–18. New Orleans: ACM. https://doi.org/10.1145/3491102.3517677. (Download)
Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Alexandra Kitson, Jim Bizzocchi, and Bernhard E. Riecke. 2022. “Sipping the Virtual Elixir: An Autoethnographic Close Reading of Ayahuasca Kosmik Journey a Self-Transcendent Virtual Experience.” In Extended Senses (Full Paper), 1–8. London, UK: University of Greenwich. http://extendedsenses.co.uk. (Download)
Pennefather, Patrick P, and John Desnoyers-Stewart. 2022. “The Fun Palace: Designing Human Experiences at Mixed Reality Events to Increase Engagement.” In ISEA 2022, 1–5. Barcelona, Spain. (Download)
Riecke, Bernhard E, David Clement, Denise Quesnel, Ashu Adhikari, Daniel Zielasko, and Markus von der Heyde. 2022. “HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm.” In Siggraph ’22 Immersive Pavilion, 1–2. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/3532834.3536211. (Download)
Riecke, B. E., Heyde, M. von der, & Clement, D. (2022). Methods and Systems for Hybrid Virtual Reality Travel User Interface (Patent non­pro­vi­sional patent)).
Riecke, B. E., Steinicke, F., & Rouhani, R. (2022). Novel Cybersickness Measures and Countermeasures. ACM Siggraph Birds of a Feather, 1. http://ispace.iat.sfu.ca/project/cybersickness-bof/
Spartin, Lark, and John Desnoyers-Stewart. 2022. “Digital Relationality: Relational Aesthetics in Contemporary Interactive Art.” In EVA London 2022, 1–8. London, UK. https://www.youtube.com/watch?v=tbj1K7z1Zcc. (Download)
Stepanova, Ekaterina R., K. Brauns, A Friedl-Werner, Noah Miller, John Desnoyers-Stewart, Ashu Adhikari, Bernhard E. Riecke, and Alexander C. Stahn. 2022. “A Neurophenomenological Approach to Better Understand the Effects of Eliciting Positive Experiences in Virtual Reality.” Poster pre­sented at the Phenomenological Methods in Neuroscience and Consciousness Research work­shop, University of Zürich. (Download)
Stepanova, Ekaterina R., John Desnoyers-Stewart, Kristina Höök, and Bernhard E. Riecke. 2022. “Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–26. New Orleans: ACM. https://doi.org/10.1145/3491102.3517580. (Download)

2021

Adhikari, A. (2021). Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34755 (Download)
Adhikari, A., Hashemian, A. M., Nguyen-Vo, T., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Frontiers in Virtual Reality, 2, 1–22. https://doi.org/10.3389/frvir.2021.730334
Adhikari, Ashu, Bernhard E. Riecke, Abraham M. Hashemian, Thinh Nguyen-Vo, Ernst Kruijff, and Markus von der Heyde. 2021. “Embodied VR Flying Improves Spatial Orientation While Reducing Cybersickness.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. https://youtu.be/FbmE4SEISWU. (Download)
Adhikari, Ashu, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, Ernst Kruijff, and Bernhard E. Riecke. 2021. “Integrating Continuous and Teleporting VR Locomotion into a Seamless ‘HyperJump’ Paradigm.” In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 370–72. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00074. (Download)
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2021, November 23). Body RemiXer Virtualization for Recto VRso 2021 [Curated Virtual Reality Archival Work]. FIAV — Festival International d’Art Vidéo de Casablanca, Laval, France. https://www.fiav.ma/assets/pdf/installations/6.pdf
Hashemian, Abraham M., Ashu Adhikari, Alexander Bretin, Ivan Aguilar, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2021. “Is Walking Necessary for Effective Locomotion and Interaction in VR?” In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 395–96. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00084. (Download)
Hashemian, A. M., Adhikari, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Leaning-based inter­faces improve ground-based VR loco­mo­tion in reach-the-target, follow-the-path, and racing tasks. IEEE Transaction on Visualization and Computer Graphics TVCG, 1–22. https://doi.org/10.1109/TVCG.2021.3131422 (Download)
Kitson, A. J. (2021). Designing for Self-transcendent Experiences in Virtual Reality [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34269 (Download)
Kitson, Alexandra J. 2021. “How We Can Use Virtual Reality to Support Our Mental Health.” Talk pre­sented at the TEDxSFU, Vancouver, BC, Canada, November. https://www.ted.com/talks/alexandra_kitson_how_we_can_use_virtual_reality_to_support_our_mental_health.
Liu, P. (2021, March). Breath of Light [Curated Interactive Art Exhibition]. 13th Shanghai Biennale, Shanghai, China. https://www.biennialfoundation.org/biennials/shanghai-biennale/
Liu, P., Riecke, B. E., Kitson, A. J., & Stepanova, K. (2021, October). In air we dream [Curated Virtual Reality Exhibition]. Recto VRso Vancouver 2020, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/
Sirius. (2021, October 1). [Curated & peer-reviewed Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Adhikari, A., Kitson, A. J., Quesnel, D. T., Pennefather, P., & Riecke, B. E. (2021, October 1). Sirius [Curated & peer-reviewed Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/
Riecke, Bernhard E., Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, and Ernst Kruijff. 2021. “HyperJump: Merging Teleporting and Continuous VR Locomotion into One Paradigm.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. (Download)
Riecke, Bernhard E, Abraham M Hashemian, Ashu Adhikari, Ivan Aguilar, Ernst Kruijff, and Markus von der Heyde. 2021. “Simultaneous Locomotion and Interaction in VR: Walking > Leaning > Controller.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. https://youtu.be/jzoaBAd6gPY. (Download)
Riecke, Bernhard E, and Daniel Zielasko. 2021. “Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications Can Provide Both Benefits and Disadvantages.” In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 373–74. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00075. (Download)
Stahn, A C, M Basner, Bernhard E. Riecke, T Hartley, T Wolbers, K Brauns, A Friedl-Werner, et al. 2021. “Hypocampus in I1YMP: Spatial Cognition and Hippocampal Plasticity during Long-Duration Low-Earth Orbit Missions.” Presentation pre­sented at the NASA HRP IWS 2021 meet­ing. (Download)
Stepanova, K. (2021, October 31). Virtual real­ity can combat iso­la­tion with awe and empa­thy — on Earth and in space. The Conversation. http://theconversation.com/virtual-reality-can-combat-isolation-with-awe-and-empathy-on-earth-and-in-space-170189
Zielasko, D., & Riecke, B. E. (2021). To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction. Computers, 10(6), 1–20. https://doi.org/10.3390/computers10060073

2020

Batmaz, A. U., Maiero, J., Kruijff, E., Riecke, B. E., Neustaedter, C., & Stuerzlinger, W. (2020). How auto­matic speed con­trol based on dis­tance affects user behav­iours in telep­res­ence robot nav­i­ga­tion within dense conference-like envi­ron­ments. PLOS ONE, 15(11), 1–41. https://doi.org/10.1371/journal.pone.0242078
Desnoyers-Stewart, John, Megan L. Smith, and Bernhard E. Riecke. 2020. “Transcending the Virtual Mirror Stage: Embodying the Virtual Self through the Digital Mirror.” In Radical Immersion: Navigating between Virtual/Physical Environments and Information Bubbles, edited by Elena Papadaki, 156–67. DRHA Conference Proceedings. https://gala.gre.ac.uk/id/eprint/31046/. (Download)
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020). Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation. Leonardo, 53(4), 394–400. https://doi.org/10.1162/leon_a_01925 (Download)
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020, October). Body RemiXer [Online] [Curated Virtual Reality Exhibition]. Recto VRso Vancouver 2020, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/rectovrso2020/
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020). Body RemiXer Virtualization for Recto VRso 2020 [Curated Virtual Reality Archival Work]. Recto VRso 2020, Online. rectovrso.laval-virtual.com/en/virtual-edition-2020/
Hashemian, A., Lotfaliei, M., Adhikari, A., Kruijff, E., & Riecke, B. E. (2020). HeadJoystick: Improving Flying in VR using a Novel Leaning-Based Interface. IEEE Transactions on Visualization and Computer Graphics, 28(4), 1792–1809. https://doi.org/10.1109/TVCG.2020.3025084
Jones, Brennan, Jens Maiero, Alireza Mogharrab, Ivan A. Aguliar, Ashu Adhikari, Bernhard E. Riecke, Ernst Kruijff, Carman Neustaedter, and Robert W. Lindeman. 2020. “FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet.” In Proceedings of the 2020 International Conference on Multimodal Interaction, 194–203. ICMI ’20. Utrecht, Netherlands: ACM. https://doi.org/10.1145/3382507.3418820.
Kitson, A., Chirico, A., Gaggioli, A., & Riecke, B. E. (2020). A Review on Research and Evaluation Methods for Investigating Self-Transcendence. Frontiers in Psychology, 11. https://www.frontiersin.org/articles/10.3389/fpsyg.2020.547687
Kitson, Alexandra J., John Desnoyers-Stewart, Noah Miller, Ashu Adhikari, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2020. “Can We Trust What’s Real? Using Fiction to Explore the Potential Dissociative Effects of Immersive Virtual Reality.” In . Honolulu, HI, USA: ACM. (Download)
Kitson, Alexandra J., Ekaterina R Stepanova, Ivan Abdo Aguilar, Natasha Wainwright, and Bernhard E Riecke. 2020. “Designing Mind(Set) and Setting for Profound Emotional Experiences in Virtual Reality.” In Proceedings of the Designing Interactive Systems (ACM DIS) Conference. Eindhoven, Netherlands: ACM. https://dis.acm.org/2020/. (Download)
Malekmakan, Morteza, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2020. “Analyzing the Trade-off between Selection and Navigation in VR.” In Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology, 1–3. VRST ’20. New York, NY, USA: ACM. https://doi.org/10.1145/3385956.3422123. (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, Ernst Kruijff, and Riecke. 2020. “NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.” Talk pre­sented at the IEEE Virtual Reality 2020, Atlanta, GA, USA. https://youtu.be/JCYL2qVFO6M.
Palmisano, S., Nakamura, S., Allison, R. S., & Riecke, B. E. (2020). The Stereoscopic Advantage for Vection Persists Despite Reversed Disparity. Attention, Perception, & Psychophysics, 82(4), 2098–2118. https://doi.org/10.3758/s13414-019–01886-2) (Download)
Pennefather, P., Rizzotti, P., Desnoyers-Stewart, J., Stepanova, K., Riecke, B., Danenkov, L., Ryzhov, V., Saroyan, J., Beltran, W., & Chak, R. (2020). A Fun Palace: A Mixed Reality Event Through the Looking Glass of Cybernetics. Cybernetics and Human Knowing, 27(2), 61–80. (Download)
Prpa, Mirjana, Ekaterina R. Stepanova, Thecla Schiphorst, Bernhard E. Riecke, and Philippe Pasquier. 2020. “Inhaling and Exhaling: How Technologies Can Perceptually Extend Our Breath Awareness.” In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–15. CHI ’20. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3313831.3376183.
Riecke, Bernhard E., and Daniel Zielasko. 2020. “Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 295–96. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00066. (Download)
Sarker, S. (2020). Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/19927
Stepanova, Ekaterina R, John Desnoyers-Stewart, Philippe Pasquier, and Bernhard E Riecke. 2020. “JeL: Breathing Together to Connect with Others and Nature.” In DIS ’20: Proceedings of the 2020 ACM Designing Interactive Systems Conference, 641–54. Eindhoven, Netherlands: ACM. https://doi.org/10.1145/3357236.3395532. (Download)
Wilberz, Alexander, Dominik Leschtschow, Christina Trepkowski, Jens Maiero, Ernst Kruijff, and Bernhard E. Riecke. 2020. “FaceHaptics: Robot Arm Based Versatile Facial Haptics for Immersive Environments.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–14. Honolulu, USA: ACM. https://doi.org/10.1145/3313831.3376481. (Download)
Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages.” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 297–98. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00067. (Download)
Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Either Give Me a Reason to Stand or an Opportunity to Sit in VR.” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 283–84. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00060. (Download)
Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 281–82. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00059. (Download)

2019

Aguilar, A., Aung, O., Danenkov, L., Lalli, R., Lee, J., MacKay, N., Martinez, A. K., Orlandea, R., Ramsay, N., Ritter, L., Ryzhov, V., Sandor, I., Shao, A., Temple-Sandison, Z., Wanner, E., Wong, S., Wu, Q., Pennefather, P., & Riecke, B. E. (2019, April 12). VR4Good Demos and Presentation [VR4Good Virtual Reality exhibits and pre­sen­ta­tions]. Emerging Media BC Community of Practice Meeting, SFU Surrey, BC, Canada. https://emcop.ca/about/
Aguilar, A., MacKay, N., Aung, O., Orlandea, R., Wu, Q., Pennefather, P., & Riecke, B. E. (2019). The Pitch of Red [Virtual Reality exhibit]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html
Desnoyers-Stewart, John, Megan L. Smith, and Bernhard E. Riecke. 2019. “Transcending the Virtual Mirror Stage: Embodying the Virtual Self through the Digital Mirror.” In . London, UK. https://youtu.be/L6ykZLiGC8o.
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Philippe Pasquier, and Bernhard E. Riecke. 2019. “JeL: Connecting Through Breath in Virtual Reality.” In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. CHI EA ’19. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3290607.3312845.
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, June 25). Body RemiXer [Curated & peer-reviewed Virtual Reality Exhibition]. Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities
Kitson, A. (2019, April 14). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. Medium. https://medium.com/acm-chi/lucid-loop-a-virtual-deep-learning-biofeedback-system-for-lucid-dreaming-practice-531f0dcf28a8
Kitson, A., Buie, E., Stepanova, E., Chirico, A., Riecke, B. E., & Gaggioli, A. (2019). Transformative Experience Design: Using Interactive Technologies and Narrative to Support Transformative Experiences. ACM CHI 2019 Special Interest Group, 1–4. (Download)
Kitson, Alexandra, Steve DiPaola, and Bernhard E. Riecke. 2019. “Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice.” Project Demo at Interactivity Hot Desk pre­sented at the ACM CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom. (Download)
Kitson, Alexandra, Steve DiPaola, and Bernhard E. Riecke. 2019. “Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice.” In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. Glasgow, United Kingdom: ACM. https://doi.org/10.1145/3290607.3312952. (Download)
Kitson, Alexandra, Steve DiPaola, and Bernhard E. Riecke. 2019. “Can We Support Lucid Dreaming Practices with a Creative Deep Learning Algorithm and Immersive Virtual Reality Biofeedback System?” Poster pre­sented at the 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy24), Norfolk, VA, USA, June. https://www.interactivemediainstitute.com/cypsy24/.
Kitson, A., Riecke, B. E., & Gaggioli, A. (2019). Digital Wellbeing: Considering Self-transcendence. ACM CHI 2019 Workshop on “Designing for Digital Wellbeing,” 1–4. https://digitalwellbeingworkshop.wordpress.com/position-papers/ (Download)
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2019). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion. IEEE Transactions on Visualization and Computer Graphics (TVCG), 27(1), 165–177. https://doi.org/10.1109/TVCG.2019.2935730 (Download)
Rajwinder, R., Michels, R., Wanner, E., Lee, J., Pennefather, P., & Riecke, B. E. (2019, March 15). Rising Waters [Virtual Reality Exhibition]. How to Stay Afloat: Tackling the Oceans & Climate Change, Burnaby BC, Canada. https://www.evensi.ca/climate-change-oceans-pecha-kucha-halpern-centre/297537642
Rajwinder, R., Michels, R., Wanner, E., Lee, J., Pennefather, P., & Riecke, B. E. (2019). Rising Waters [Virtual Reality Exhibition]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html
Riecke, Bernhard E. 2019. “Designing Positive Transformative Experiences Using Virtual and Mixed Reality: From Research to Class-Rooms.” Invited Keynote pre­sented at the Symposium on “Transformative Media: Designing Digital Experiences for Positive Change,” Università Cattolica di Milano, Italy, May. https://youtu.be/Ei4jnyVrYn4.
Riecke, Bernhard E., and Patrick Pennefather. 2019. “A Fun Palace: Cybernetics, Feed(Loops)Back and Mixed Reality.” Invited Keynote pre­sented at the Acting Cybernetically: 2019 Conference of the American Society for Cybernetics, Vancouver, BC, Canada, June. http://asc-cybernetics.org/2019/.
Stahn, Alexander, Dinges, D. Roalf, R.C. Gur, K. Brauns, A. Werner, Bernhard E. Riecke, et al. 2019. “Hyper.Campus – Effects of Artificial Gravity on Structural and Functional Brain Plasticity During Head-Down Tilt Bed Rest.” Poster pre­sented at the NASA Human Research Program IWS, Galveston, January.
Stepanova, E. R., Desnoyers-Stewart, J., Riecke, B. E., & Pasquier, P. (2019, June 25). JeL – bio-responsive VR for inter­per­sonal con­nec­tion [Curated & peer-reviewed Virtual Reality Exhibition]. Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Understanding AWE: Can a vir­tual jour­ney, inspired by the Overview Effect, lead to an increased sense of inter­con­nect­ed­ness? Frontiers in Digital Humanities — Human-Media Interaction, 6(9), 1–21. https://doi.org/10.3389/fdigh.2019.00009 (Download)
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Space — a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness. Frontiers in Digital Humanities — Human-Media Interaction, 6(7), 1–22. https://doi.org/10.3389/fdigh.2019.00007 (Download)
Wrainwright, N., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2019, June). Transcending the Lab: Supporting Self-Transcendent Experiences in VR [Talk]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html
Zhang, Yaying, Bernhard E. Riecke, Thecla Schiphorst, and Carman Neustaedter. 2019. “Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance.” In Proceedings of the 2019 on Designing Interactive Systems Conference, 253–64. DIS ’19. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3322276.3322357.

2018

Gaggioli, A., & Riecke, B. E. (2018, June). Transformative expe­ri­ence design: using vir­tual real­ity, brain-based tech­nolo­gies and the lan­guage of arts to sup­port self-transcendence expe­ri­ences [Symposium]. 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada. http://interactivemediainstitute.com/cypsy23/
Hashemian, Abraham M., Alexandra Kitson, Thinh Nguyen-Vo, Hrvoje Benko, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2018. “Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.” In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571–72. Reutlingen, Germany: IEEE. https://doi.org/10.1109/VR.2018.8446345. (Download)
Heshmat, Yasamin, Brennan Jones, Xiaozuan Xiong, Carman Neustaedter, Tony Tang, Bernhard E. Riecke, and Lillian Yang. 2018. “Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–13. Montréal, Québec, Canada: ACM. https://doi.org/10.1145/3173574.3173933. (Download)
Keshavarz, B., Phillip-Muller, A. E., Hemmerich, W., Riecke, B. E., & Campos, J. J. (2018). The effect of visual motion stim­u­lus char­ac­ter­is­tics on vec­tion and visu­ally induced motion sick­ness. Displays, 58, 71–81. https://doi.org/10.1016/j.displa.2018.07.005 (Download)
Kitson, A., Prpa, M., & Riecke, B. E. (2018). Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations. Frontiers in Psychology, 9, 1–19. https://doi.org/10.3389/fpsyg.2018.01354 (Download)
Kitson, Alexandra, and Bernhard E Riecke. 2018. “Can Lucid Dreaming Research Guide Self-Transcendent Experience Design in Virtual Reality?” In , 1–4. Reutlingen, Germany: IEEE. (Download)
Kitson, Alexandra, and Bernhard E. Riecke. 2018. “Going Beyond: Lucid Dreaming as a Lens into Transformative Experience Design for Virtual Reality.” Symposium pre­sen­ta­tion pre­sented at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada, June. http://interactivemediainstitute.com/cypsy23/.
Kitson, Alexandra, Thecla Schiphorst, and Bernhard E. Riecke. 2018. “Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 343:1–343:12. Montréal, Québec, Canada: ACM. https://doi.org/10.1145/3173574.3173917. (Download)
Kruijff, E., & Riecke, B. E. (2018). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. 2 pages (half-day course). (Download)
Kruijff, E., & Riecke, B. E. (2018). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. CHI ’18 Extended Abstracts on Human Factors in Computing Systems, 4 pages (half-day course). https://doi.org/10.1145/3170427.3170643 (Download)
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18623 (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, and Wolfgang Stuerzlinger. 2018. “Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR.” In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 415–22. Reutlingen, Germany: IEEE. https://doi.org/10.1109/VR.2018.8446383. (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, and Ernst Kruijff. 2018. “Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion.” Poster pre­sented at the Spatial Cognition 2018. (Download)
Palmisano, S., & Riecke, B. E. (2018). The search for instan­ta­neous vec­tion: An oscil­lat­ing visual prime reduces vec­tion onset latency. PLOS ONE, 13(5), 1–26. https://doi.org/10.1371/journal.pone.0195886
Prpa, Mirjana, Kivanc Tatar, Jules Francoise, Bernhard E. Riecke, Thecla Schiphorst, and Philippe Pasquier. 2018. “Attending to Breath: Exploring How the Cues in Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness.” In DIS ’18 Proceedings of the 2018 Conference on Designing Interactive Systems, 71–84. Hong Kong, China: ACM. https://doi.org/10.1145/3064663.3064671. (Download)
Quesnel, D., DiPaola, S., & Riecke, B. E. (2018). Deep Learning for Classification of Peak Emotions within Virtual Reality Systems. International SERIES on Information Systems and Management in Creative EMedia (CreMedia), 2017/2, 6–11. http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/274 (Download)
Quesnel, D., & Riecke, B. E. (2018). Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps. Frontiers in Psychology, 9, 1–22. https://doi.org/10.3389/fpsyg.2018.02158
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Patrick Pennefather, and Bernhard E. Riecke. 2018. “Creating ‘AWE’: Combining Artistic Intuition and Research-Based Design for an Emotionally-Profound Art Installation.” In 2018 IEEE Games, Entertainment, Media Conference (GEM) (Full Paper), 1–8. Galway, Ireland: IEEE. https://doi.org/10.1109/GEM.2018.8516463. (Download)
Riecke, B. E., & Kruijff, E. (2018). Spatial Navigation Interfaces for Immersive Environments. 3 pages (half-day tutorial).
Riecke, B. E., LaViola, J. J., Jr., & Kruijff, E. (2018). 3D User Interfaces for Virtual Reality and Games: 3D Selection, Manipulation, and Spatial Navigation. ACM SIGGRAPH 2018 Courses, 13:1–13:94. https://doi.org/10.1145/3214834.3214869
Riecke, B. E., Pennefather, P. P., & Quesnel, D. T. (2018). VR/MR/AR 4 Good: Creating with a Purpose. ACM Siggraph Birds of a Feather, 1. http://ispace.iat.sfu.ca/project/mr4good/
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18603 (Download)
Stepanova, Ekaterina, Denise Quesnel, Alexandra Kitson, Mirjana Prpa, Ivan Aguilar, and Bernhard E. Riecke. 2018. “A Framework for Studying Transformative Experiences through VR.” Symposium pre­sen­ta­tion pre­sented at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada, June. http://interactivemediainstitute.com/cypsy23/.
Stepanova, Ekaterina, Denise Quesnel, and Bernhard E. Riecke. 2018. “Transformative Experiences Become More Accessible through Virtual Reality.” In 2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), 1–3. Reutlingen, Germany: IEEE. https://doi.org/10.1109/VAR4GOOD.2018.8576881. (Download)
Sun, Junwei, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2018. “Comparing Input Methods and Cursors for 3D Positioning with Head-Mounted Displays.” In Proceedings of the 15th ACM Symposium on Applied Perception, 8:1–8:8. SAP ’18. New York, NY, USA: ACM. https://doi.org/10.1145/3225153.3225167.
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889 (Download)

2017

Cole, Amelia W., Denise T. Quesnel, Serkan Pekcetin, Diane Gromala, Heather O’Brian, Alissa N. Antle, and Bernhard E. Riecke. 2017. “Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications.” In CHI PLAY’17 Extended Abstracts, 73–85. Amsterdam, Netherlands. https://doi.org/10.1145/3130859.3131433. (Download)
Ens, Jeff, Philippe Pasquier, and Bernhard E. Riecke. 2017. “The Significance of the Low Complexity Dimension in Music Similarity Judgements.” In , 31–38. Suzhou, China. (Download)
Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Proceedings of IEEE Virtual Reality 2017, 273–274. https://doi.org/10.1109/VR.2017.7892282 (Download)
Hashemian, A. M., & Riecke, B. E. (2017). Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 15–32). Springer. https://youtu.be/7IT9EODJn3c (Download)
Hashemian, Abraham M., and Bernhard E. Riecke. 2017. “Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation?” Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6. (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size mat­ters: Do life-sized stim­uli induce stronger embod­i­ment effects in mental rota­tion? Journal of Cognitive Psychology, 29(7), 701–716. https://doi.org/10.1080/20445911.2017.1310108 (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size mat­ters: do life-sized stim­uli induce stronger embod­i­ment effects in mental rota­tion? Journal of Cognitive Psychology, 29(6), 701–716. https://doi.org/10.1080/20445911.2017.1310108
Kitson, Alexandra, Timofey Y. Grechkin, Markus von der Heyde, and Bernhard E. Riecke. 2017. “Navigating Virtual Environments – Do Physical Rotations Aid in Orientation?” Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6. (Download)
Kitson, Alexandra, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, and Bernhard E. Riecke. 2017. “Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion.” In Proceedings of IEEE Symposium on 3D User Interfaces 3DUI, 73–82. Los Angeles, CA, USA. https://doi.org/10.1109/3DUI.2017.7893320. (Download)
Kitson, Alexandra, Thinh Nguyen-Vo, Abraham M. Hashemian, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2017. “A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion.” Talk pre­sented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November.
Kitson, Alexandra, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Designing Virtual Environments for Breath-Awareness and Eliciting Positive Affective States.” Poster pre­sented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA, October 6. https://med.stanford.edu/cme/courses/2017/psychiatry17.html. (Download)
Kitson, Alexandra, Thecla Schiphorst, and Bernhard E. Riecke. 2017. “Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection.” Presented at the CogSci Conference at SFU, Burnaby, BC, Canada, June 3.
Kruijff, E., & Riecke, B. E. (2017). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. Course, 433–434. https://doi.org/10.1109/VR.2017.7892362 (Download)
Mursic, Rebecca, Bernhard E. Riecke, Deborah Apthorp, and Stephen Palmisano. 2017. “Music That Moves You: Auditory Vection Induced by the Shepard-Risset Glissando.” Poster pre­sented at the 44th Annual Conference of the Australasian Society for Experimental Psychology (EPC), Shoal Bay, NSW, Australia.
Mursic, R. A., Riecke, B. E., Apthorp, D., & Palmisano, S. (2017). The Shepard-Risset Glissando: Music that Moves You. Experimental Brain Research, 235(10), 3111–3127. https://doi.org/10.1007/s00221-017‑5033-1 (Download)
Nguyen-Vo, Thinh, Steve DiPaola, and Bernhard E. Riecke. 2017. “Detecting Spatial Orientation Demands during Virtual Navigation Using EEG Brain Sensing.” In ACM SIGPLAN Workshop on Software for Augmented and Virtual Reality (SAVR 2017), 1–5. Vancouver, Canada: ACM. https://youtu.be/-2gKhvxUGxg. (Download)
Nguyen-Vo, Thinh, and Bernhard E. Riecke. 2017. “Detecting Spatial Orientation Demand during Virtual Navigation Using EEG Brain Sensing.” Poster pre­sented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November. (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. 207–208. https://doi.org/10.1109/3DUI.2017.7893344 (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, and Wolfgang Stuerzlinger. 2017. “Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality.” Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6. (Download)
Pan, Rui, Samarth Singhal, Emily Cramer, Bernhard E. Riecke, and Carman Neustaedter. 2017. “‘MyEyes’: The Design and Evaluation of First Person View Video Streaming for Long-Distance Couples.” In , 135–46. Edinburgh, UK: ACM. https://doi.org/10.1145/3064663.3064671. (Download)
Prpa, M., Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 153–172). Springer. (Download)
Quesnel, D. T. (2017, December 1). How vir­tual real­ity is making people “well” again. World Economic Forum. https://www.weforum.org/agenda/2017/12/how-virtual-reality-is-making-people-well-again/
Quesnel, Denise T. 2017. “Evoking Deep Connections by Embodying Another’s Reality.” Talk pre­sented at the TEDxESFU, Vancouver, BC, Canada, November 12. https://youtu.be/xsRzjUoSbE0.
Quesnel, D. (2017, November 28). Inspired, mag­i­cal, con­nected: How vir­tual real­ity can make you well. The Conversation. http://theconversation.com/inspired-magical-connected-how-virtual-reality-can-make-you-well-87665
Quesnel, D., & Riecke, B. E. (2017). Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe. 205–206. https://doi.org/10.1109/3DUI.2017.7893343 (Download)
Quesnel, Denise T., and Bernhard E. Riecke. 2017. “Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being?” Poster pre­sented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA, October 6. https://med.stanford.edu/cme/courses/2017/psychiatry17.html. (Download)
Quesnel, D., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2017). AWE [Invited Virtual Reality Exhibition]. SPLASH, Vancouver, BC, Canada.
Quesnel, D., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2017). AWE [Invited Virtual Reality Exhibition]. TEDxEastVan, Vancouver, BC, Canada.
Quesnel, D., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2017). AWE [Invited Virtual Reality Exhibition]. TEDxSFU, Vancouver, BC, Canada.
Riecke, Bernhard E. 2017. “Could Virtual Reality Make Us More Human?” Talk pre­sented at the TEDxEastVan, Vancouver, BC, Canada, September 16. https://www.ted.com/talks/bernhard_riecke_could_virtual_reality_make_us_more_human_jan_2017.
Riecke, B. E. (2017, May 6). Navigation Interfaces for Gaming and Immersive Environments [Tutorial]. CVR, Vancouver, BC, Canada. https://youtu.be/w7irxz1udQA
Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imag­ine: Environmental geom­e­try elic­its sen­so­ri­mo­tor inter­fer­ence in remote per­spec­tive taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014 (Download)
Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imag­ine: Environmental geom­e­try elic­its sen­so­ri­mo­tor inter­fer­ence in remote per­spec­tive taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014
Singhal, S. (2017). Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17577 (Download)
Stepanova, E. R., Heyde, M. von der, Kitson, A., Schiphorst, T., & Riecke, B. E. (2017). Gathering and Apply Guidelines for TeleSpider Design for Urban Search and Rescue Applications on a Mobile Robot. In M. Kurosu (Ed.), Human-Computer Interaction. Interaction Contexts (HCI 2017) (Vol. 10272, pp. 562–581). Springer. (Download)
Stepanova, Ekaterina R., Denise Quesnel, Alexandra Kitson, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences.” Poster pre­sented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November. (Download)
Unterman, B. (2017). Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17226 (Download)
Wong, Stephanie, Lillian Yang, Bernhard E. Riecke, Emily Cramer, and Carman Neustaedter. 2017. “Assessing the Usability of Smartwatches for Academic Cheating during Exams.” In , 1–11. Vienna, Austria: ACM New York. https://doi.org/10.1145/3098279.3098568. (Download)

2016

Kitson, Alexandra, Timofey Y. Grechkin, M. von der Heyde, and Bernhard E Riecke. 2016. “Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments.” Poster pre­sented at the International Meeting of the Psychonomic Society, Granada, Spain, May. http://www.ps2016.org/. (Download)
Kitson, A., Sproll, D., & Riecke, B. E. (2016). Influence of Ethnicity, Gender and Answering Mode on a Virtual Point– to-Origin Task. Frontiers in Behavioral Neuroscience, 11(22), 1–18. https://doi.org/10.3389/fnbeh.2016.00022 (Download)
Kitson, A., Stepanova, E. R., Hashemian, A. M., Riecke, B. E., Nagy, G., Choo, A., & Chen, D. (2016, May 14). TeleSpider: inves­ti­gat­ing motion-cueing inter­faces for con­trol of a remote robotic spider [Project exhi­bi­tion]. Consumer Virtual Reality (CVR) con­fer­ence, Vancouver, BC, Canada.
Kruijff, Ernst, Alexander Marquardt, Christina Trepkowski, Robert Lindemann, Andre Hinkenjann, Jens Maiero, and Bernhard E. Riecke. 2016. “On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli.” In Proceedings of ACM Symposium on Spatial User Interaction (SUI ’16), 149–58. Tokyo, Japan: ACM. https://doi.org/10.1145/2983310.2985759. (Download)
Prpa, Mirjana, Denise Quesnel, Jay Vidyarthi, Alexandra Kitson, and Bernhard E. Riecke. 2016. “Sonic Cradle — Immersive Interaction Design Combining Breathing– and Neurofeedback to Foster Focused Attention Meditation on Breath.” Poster pre­sented at the 2nd International Conference on Mindfulness, Rome, Italy, May. http://www.cmc-ia.org/icm2016rome/. (Download)
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Living In A Box: Potentials and Challenges of Existence in VR.” Talk pre­sented at the Consumer Virtual Reality (CVR) Conference, Vancouver, BC, Canada, May.
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, July). Pulse Breath Water [Exhibition]. P.O.E.M.A. by Regina Miranda, Oi Futuro Flamengo, Rio de Janeiro, Brazil.
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, November). Pulse Breath Water [Exhibition]. MUTEK International Festival of Digital Creativity and Electronic Music: MUTEK_IMG + VR Salon, Montreal, Canada.
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, March). Pulse Breath Water [Exhibition]. scores+traces (group exhi­bi­tion), One Art Space, NY, USA.
Riecke, B. E. (2016). Using Spatialized Sound to Enhance Self-Motion Perception in Virtual Environments and Beyond: Auditory and Multi-Modal Contributions. Canadian Acoustics, 33(3), 148–149. (Download)
Riecke, Bernhard E. 2016. “Qualitative Modeling of Spatial Orientation Processes and Concurrent Reference Frame Conflicts Using Logical Propositions.” Talk pre­sented at the International Workshop on Models and Representations in Spatial Cognition, Delmenhorst, Germany, March 3. https://youtu.be/wRG6LFLnduc.
Riecke, Bernhard E., Ekaterina R. Stepanova, and Alexandra Kitson. 2016. “New Response Patterns in Point-to-Origin Tasks Depending on Stimulus Type and Response Mode.” Talk pre­sented at the International Meeting of the Psychonomic Society, Granada, Spain, May. https://youtu.be/miiPjAUb77Y.
Riecke, B. E., Trepkowski, C., & Kruijff, E. (2016). “Human Joystick”: Enhancing Self-Motion Perception (Linear Vection) by using Upper Body Leaning for Gaming and Virtual Reality (No. 1; ISpaceLab Technical Report, pp. 1–12). Simon Fraser University. http://ispace.iat.sfu.ca/publications/ (Download)
Soyka, Florian, Markus Leyrer, Joe Smallwood, Chris Ferguson, Bernhard E. Riecke, and Betty J Mohler. 2016. “Enhancing Stress Management Techniques Using Virtual Reality.” In , 85–88. Anaheim, CA, USA: ACM. https://doi.org/10.1145/2931002.2931017. (Download)
Tong, Xin, Alexandra Kitson, Mahsoo Salimi, F. David Fracchia, Diane Gromala, and Bernhard E Riecke. 2016. “Exploring Embodied Experience of Flying in a Virtual Reality Game with Kinect.” In , 1–2. Greenville, SC, USA: ACM. https://youtu.be/YEWwYfomkYY. (Download)

2015

Bayatpour, Saeedeh, Ulysses Bernardet, Steve DiPaola, Alexandra Kitson, and Bernhard E. Riecke. 2015. “Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game.” In , 1–7. Vancouver, Canada. (Download)
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15695
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15715
Fan, Jianyu, Miles Thorogood, Bernhard E. Riecke, and Philippe Pasquier. 2015. “Automatic Recognition of Eventfulness and Pleasantness of Soundscape.” In Proceedings of the Audio Mostly 2015 on Interaction With Sound, 12:1–12:6. AM ’15. New York, NY, USA: ACM. https://doi.org/10.1145/2814895.2814927. (Download)
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/16052 (Download)
Gehrke, L. (2015). Brain dynam­ics under­ly­ing phys­i­cal vs. opti­cal flow rota­tion [MSc Thesis]. Technical University Berlin.
Joksimovic, S., Gasevic, D., Kovanovic, V., Riecke, B. E., & Hatala, M. (2015). Social pres­ence in online dis­cus­sions as a process pre­dic­tor of aca­d­e­mic per­for­mance. Journal of Computer Assisted Learning.
Joksimović, S., Gašević, D., Kovanović, V., Riecke, B. E., & Hatala, M. (2015). Social pres­ence in online dis­cus­sions as a process pre­dic­tor of aca­d­e­mic per­for­mance. Journal of Computer Assisted Learning, 31(6), 638–654. https://doi.org/10.1111/jcal.12107
Kaltner, S. (2015). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg]. http://epub.uni-regensburg.de/32447/
Kaltner, Sandra, Bernhard E. Riecke, and Petra Jansen. 2015. “Embodied Mental Rotation: A Special Link between Egocentric trans­for­ma­tion and the Bodi.” Poster pre­sented at the North American Society for Sport Psychology and Physical Activity (NASPSPA), Portland, OR, USA. (Download)
Keshavarz, B., Riecke, B. E., Hettinger, L. J., & Campos, J. L. (2015). Vection and visu­ally induced motion sick­ness: How are they related? Frontiers in Psychology, 6(413), 1–11. https://doi.org/10.3389/fpsyg.2015.00413 (Download)
Kitson, Alexandra, Bernhard E. Riecke, Abraham M. Hashemian, and Carman Neustaedter. 2015. “NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality.” In Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 123–26. SUI ’15. Los Angeles, CA, USA: ACM. https://doi.org/10.1145/2788940.2788956. (Download)
Kitson, Alexandra, Bernhard E. Riecke, and Ekaterina R. Stepanova. 2015. “Influence of Movement Expertise on a Virtual Point-to– Origin Task.” In , 100–103. Vancouver, Canada: ACM. https://doi.org/10.1145/2790994.2791014. (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2015). What is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces. Interacting with Computers, 27(3), 357–370. https://doi.org/10.1093/iwc/iwv003 (Download)
Pang, Carolyn, Carman Neustaedter, Jason Procyk, and Bernhard E. Riecke. 2015. “A Comparison of Visual and Textual City Portal Designs on Desktop and Mobile Interfaces.” In , 211–18. Halifax, NS, Canada: Canadian Information Processing Society. (Download)
Prpa, Mirjana, Karen Cochrane, and Bernhard E. Riecke. 2016. “Hacking Alternatives in 21st Century: Designing a Bio-Responsive Virtual Environment for Stress Reduction.” In Pervasive Computing Paradigms for Mental Health, edited by Silvia Serino, Aleksandar Matic, Dimitris Giakoumis, Guillaume Lopez, and Pietro Cipresso, 34–39. Communications in Computer and Information Science. Cham: Springer International Publishing. https://doi.org/10.1007/978–3-319–32270-4_4.
Prpa, Mirjana, Bernhard E Riecke, and Svetozar Miucin. 2015. “State.Scape: A Brain as an Experience Generator.” In ISEA 21st International Symposium on Electronic Art, 1–4. Vancouver, BC, Canada. (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2015). More than a Cool Illusion? Functional Significance of Self-Motion Illusion (Circular Vection) for Perspective Switches. Frontiers in Psychology, 6(1174), 1–13. https://doi.org/10.3389/fpsyg.2015.01174 (Download)
Riecke, B. E., Freiberg, J., & Grechkin, T. Y. (2015). Can Walking Motions Improve Visually Induced Rotational Self-Motion Illusions in Virtual Reality? Journal of Vision, 15(2), 1–15. https://doi.org/10.1167/15.2.3 (Download)
Riecke, B. E., & Jordan, J. D. (2015). Comparing the effec­tive­ness of dif­fer­ent dis­plays in enhanc­ing illu­sions of self-movement (vec­tion). Frontiers in Psychology, 6(713). https://doi.org/10.3389/fpsyg.2015.00713 (Download)
Riecke, B. E., & Schulte-Pelkum, J. (2015). An Integrative Approach to Presence and Self-Motion Perception Research. In F. Biocca, J. Freeman, W. IJsselsteijn, M. Lombard, & R. J. Schaevitz (Eds.), Immersed in Media: Telepresence Theory, Measurement and Technology (pp. 187–235). Springer. doi: 10.1007/978–3-319–10190-3_9. (Download)

2014

Feng, Chao, L. Bartram, and Bernhard E Riecke. 2014. “The Affective Affordance of Motionscape.” In ACM Symposium on Applied Perception SAP, 23–30. Vancouver, Canada: ACM. https://doi.org/10.1145/2628257.2628264. (Download)
Grechkin, Timofey Y., and Bernhard E Riecke. 2014. “Re-Evaluating Benefits of Body-Based Rotational Cues for Maintaining Orientation in Virtual Environments: Men Benefit from Real Rotations, Women Don’t.” In ACM Symposium on Applied Perception SAP, 99–102. Vancouver, Canada: ACM. https://doi.org/10.1145/2628257.2628275. (Download)
Hastings, Lonnie, and Bernhard E Riecke. 2014. “The Influence of Shading, Display Size and Individual Differences on Navigation in Virtual Reality.” In ACM Symposium on Applied Perception SAP, 51–58. Vancouver, Canada: ACM. https://doi.org/10.1145/2628257.2628265. (Download)
Jordan, Jacqueline D., Mirjana Prpa, Daniel Feuereissen, and Bernhard E. Riecke. 2014. “Comparing the Effectiveness of Stereo Projection vs 3D TV in Inducing Self-Motion Illusions (Vection).” In , 128. Vancouver, Canada. https://doi.org/10.1145/2628257.2628360. (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2014). Embodied mental rota­tion: a spe­cial link between ego­cen­tric trans­for­ma­tion and the bodily self. Frontiers in Cognition, 5(505), 1–11. https://doi.org/10.3389/fpsyg.2014.00505
Kitson, Alexandra, Bernhard E. Riecke, and Jay Vidyarthi. 2014. “Sonic Cradle: Investigating Meditative Aspects of an Interactive Technology.” In NCE-GRAND 2014 Conference, 1–4. Ottawa, Canada. https://youtu.be/kB8qfJ1M0gg. (Download)
Kitson, Alexandra, Daniel Sproll, and Bernhard E Riecke. 2014. “Does Movement Experience Influence Navigation Strategy in a Virtual Point-to-Origin Task?” Poster pre­sented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA. (Download)
Lawson, B. D., & Riecke, B. E. (2014). The Perception of Body Motion. In K. S. Hale & K. M. Stanney (Eds.), Handbook of Virtual Environments: Design, Implementation, and Applications (2nd ed., pp. 163–195). CRC Press. (Download)
Meilinger, T., Riecke, B. E., & Bülthoff, H. H. (2014). Local and Global Reference Frames for Environmental Spaces. Quarterly Journal of Experimental Psychology, 67(3), 542–569. https://doi.org/10.1080/17470218.2013.821145 (Download)
Milne, A. P. (2014). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14578 (Download)
Milne, Andrew P., Bernhard E. Riecke, and Alissa N. Antle. 2014. “Exploring Maker Practice: Common Attitudes, Habits and Skills from the Maker Community.” In . Stanford University, CA, USA. (Download)
Prpa, Mirjana, Svetozar Miucin, and Bernhard E Riecke. 2014. “Towards User Personalized Environments: An Artistic Exploration Using an EEG-Based Brain-Computer Interface,.” Poster pre­sented at the Academy of Neuroscience for Architecture (ANFA) Conference, La Jolla, CA, USA.
Prpa, Mirjana, Svetozar Miucin, and Bernhard E Riecke. 2014. “Using an EEG-Based Brain-Computer Interfaces for a Responsive Art Installation.” Poster pre­sented at the ACM Symposium on Computational Aesthetics (CAe), Vancouver, Canada. http://expressive2014.mpi-inf.mpg.de/.
Riecke, Bernhard E., Daniel Feuereissen, John J. Rieser, and Timothy P. McNamara. 2014. “Can Self-Motion Illusions (Circular Vection) Facilitate Spatial Updating?” Poster pre­sented at the Spatial Cognition 2014 Conference, Bremen, Germany. http://conference.spatial-cognition.de/SC2014/.
Riecke, B. E, Jacqueline D. Jordan, Mirjana Prpa, and Daniel Feuereissen. 2014. “Underlying Perceptual Issues in Virtual Reality Systems: Does Display Type Affect Self-Motion Perception?” Talk pre­sented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA.
Seno, T., Palmisano, S., Riecke, B. E., & Nakamura, S. (2014). Walking with­out optic flow reduces sub­se­quent vec­tion. Experimental Brain Research, 233(1), 275–281. https://doi.org/doi:10.1007/s00221-014‑4109-4 (Download)
Sigurdarson, S. (2014). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14532 (Download)
Vidyarthi, J., & Riecke, B. E. (2014). Interactively Mediating Experiences of Mindfulness Meditation. International Journal Of Human-Computer Studies, 72(8–9), 674–688. https://doi.org/10.1016/j.ijhcs.2014.01.006 (Download)
Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design [MSc Thesis]. Simon Fraser University.

2013

Abukhodair, Felwa A., Bernhard E. Riecke, Halil I. Erhan, and Chris D. Shaw. 2013. “Does Interactive Animation Control Improve Exploratory Data Analysis of Animated Trend Visualization?” In Proc. SPIE 8654, Visualization and Data Analysis 2013, 86540I-86540I. San Francisco, USA. https://doi.org/10.1117/12.2001874. (Download)
Al-Hajj, Samar, Ian Pike, Bernhard Riecke, and Brian Fisher. 2013. “Visual Analytics for Public Health: Supporting Knowledge Construction and Decision-Making.” In , 2416–23. IEEE. https://doi.org/10.1109/HICSS.2013.599.
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13651 (Download)
Freiberg, Jacob, Timofey Grechkin, and Bernhard E. Riecke. 2013. “Do Walking Motions Enhance Visually Induced Self-Motion Illusions in Virtual Reality?” In IEEE Virtual Reality, 101–2. Lake Buena Vista, FL, USA: IEEE. https://doi.org/10.1109/VR.2013.6549382.
Freiberg, Jacob, and Bernhard E. Riecke. 2013. “Its Your Turn: Enhancing Visually Induced Self Motion Illusions (‘Vection’) with Walking Motions in Virtual Reality.” Poster pre­sented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Hastings, B. L. (2013). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13865 (Download)
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7660 (Download)
Macaranas, Anna, Alissa N. Antle, and Bernhard E. Riecke. 2013. “Design Guidance for Overcoming the Challenges of Natural User Interfaces.” In NCE-GRAND 2013 Conference, 1–4. Toronto, Canada.
Milne, Andrew P. 2013. “Conducting Research on Makers with Future Science Leaders: Experiences from a Museum Enrichment Program.” In . New York, NY, USA.
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/12921 (Download)
Pang, Carolyn E., Carman Neustaedter, Bernhard E. Riecke, Erick Oduor, and Serena Hillman. 2013. “Technology Preferences and Routines for Sharing Health Information during the Treatment of a Chronic Illness.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1759–68. CHI ’13. New York, NY, USA: ACM. https://doi.org/10.1145/2470654.2466232. (Download)
Riecke, Bernhard E. 2013. “Creating a Moving Experience  with­out Moving the Observer: Perceptual Aspects & Display Factors in Immersive Virtual Reality (and Elsewhere).” Invited Talk pre­sented at the International Toronto Stereoscopic Film Conference, Toronto, Canada. https://youtu.be/98hq_a_nvso.
Riecke, B. E., & Schulte-Pelkum, J. (2013). Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions (“Vection”) Be Utilized? In F. Steinicke, Y. Visell, J. Campos, & A. Lécuyer (Eds.), Human Walking in Virtual Environments (pp. 27–54). Springer. doi: 10.1007/978–1-4419–8432-6_2. (Download)
Riecke, B. E, and Salvar Sigurdarson. 2013. “Simple Modifications of Visuals Can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not.” Talk pre­sented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks [BSc Thesis]. Universität Osnabrück & Simon Fraser University. (Download)
Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into vir­tual real­ity — a tran­si­tion in five stages. IEEE Symposium on 3D User Interfaces, 175–176. https://doi.org/10.1109/3DUI.2013.6550235 (Download)
Vidyarthi, J., & Riecke, B. E. (2013). Mediated Meditation: Cultivating Mindfulness with Sonic Cradle. Proceedings of the 2013 Annual Conference on Human Factors in Computing Systems ALT.CHI, 2305–2314. https://doi.org/10.1145/2468356.2468753
Vidyarthi, Jay, and Bernhard E. Riecke. 2013. “Could an Interactive Medium Introduce Non-Practitioners to Mindfulness Meditation?” Talk pre­sented at the First International Conference on Mindfulness, Rome, Italy, May.
Warren, Jilian, Alissa N. Antle, and Bernhard E. Riecke. 2013. “Issues Concerning the Design and Evaluation of Tangible User Interfaces for Learning.” In NCE-GRAND 2013 Conference, 1–4. Toronto, Canada.

2012

Calderon, Nadya, Bernhard E. Riecke, and Brian Fisher. 2012. “Augmenting Visual Representation of Affectively Charged Information Using Sound Graphs.” In Poster Abstracts of IEEE VisWeek 2012, 113–14. Seattle, USA: IEEE. (Download)
Gramann, K., Wing, S., Jung, T.-P., Viirre, E., & Riecke, B. E. (2012). Switching spa­tial ref­er­ence frames for yaw and pitch nav­i­ga­tion. Spatial Cognition and Computation, 12(2–3), 159–194. https://doi.org/10.1080/13875868.2011.645176 (Download)
Macaranas, Anna, Alissa N. Antle, and Bernhard E. Riecke. 2012. “Three Strategies for Designing Intuitive Natural User Interfaces.” In Extended Abstracts of the Designing Interactive Systems (ACM DIS) Conference, 1–2. DIS ’12. ACM. (Download)
Macaranas, Anna, Alissa N. Antle, and Bernhard E. Riecke. 2012. “Bridging the Gap: Attribute and Spatial Metaphors for Tangible Interface Design.” In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI ’12), 161–68. Kingston, Canada: ACM. https://doi.org/10.1145/2148131.2148166. (Download)
McIntosh, L., Riecke, B. E., & DiPaola, S. (2012). Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader. Computer Graphics Forum, 31(6), 1810–1822. https://doi.org/10.1111/j.1467–8659.2012.02097.x (Download)
Riecke, Bernhard E. 2012. “Moving You, in and through Virtual Reality.” Talk pre­sented at the TEDactive con­fer­ence, Palm Springs, CA, USA. http://conferences.ted.com/TEDActive2012/.
Riecke, B. E. (2012). Are Left-Right Hemisphere Errors in Point-to-Origin Tasks in VR Caused by Failure to Incorporate Heading Changes? Lecture Notes in Computer Science, 7463, 143–162. https://doi.org/10.1007/978–3-642–32732-2_9 (Download)
Riecke, Bernhard E., and Daniel Feuereissen. 2012. “To Move or Not to Move: Can Active Control and User-Driven Motion Cueing Enhance Self-Motion Perception (‘Vection’) in Virtual Reality?” In ACM Symposium on Applied Perception SAP, 17–24. Los Angeles, USA: ACM. https://doi.org/10.1145/2338676.2338680. (Download)
Riecke, Bernhard E., Daniel Feuereissen, John J. Rieser, and Timothy P. McNamara. 2012. “Self-Motion Illusions (Vection) in VR – Are They Good For Anything?” In IEEE Virtual Reality 2012, 35–38. Orange County, CA, USA. https://doi.org/10.1109/VR.2012.6180875. (Download)
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving? Cognitive Processing, 13(1), 293–297. https://doi.org/10.1007/s10339-012‑0491-7 (Download)
Sigurdarson, Salvar, Andrew P. Milne, Daniel Feuereissen, and Bernhard E. Riecke. 2012. “Can Physical Motions Prevent Disorientation in Naturalistic VR?” In IEEE Virtual Reality, 31–34. Orange County, CA, USA. https://doi.org/10.1109/VR.2012.6180874. (Download)
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/12546 (Download)
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle [Curated Virtual Reality Exhibition]. TEDactive con­fer­ence, Palm Springs, CA, USA. http://conferences.ted.com/TEDActive2012/
Vidyarthi, Jay, Bernhard E. Riecke, and Diane Gromala. 2012. “Sonic Cradle: Designing for an Immersive Experience of Meditation by Connecting Respiration to Music.” In Proceedings of the Designing Interactive Systems (ACM DIS) Conference, 408–17. DIS ’12. New York, NY, USA: ACM. https://doi.org/10.1145/2317956.2318017. (Download)
Vidyarthi, Jay, Bernhard E. Riecke, and Diane Gromala. 2012. “Encouraging Meditative Experiences through Respiratory-Musical Interaction.” In NCE-GRAND 2012 Conference, 1–4. Montreal, Canada. (Download)

2011

Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11574 (Download)
Dalvandi, Arefe, Bernhard E. Riecke, and Tom Calvert. 2011. “Panoramic Video Techniques for Improving Presence in Virtual Environments.” In , edited by Sabine Coquillart, Anthony Steed, and Greg Welch, 103–10. Nottingham, UK: Eurographics Association. https://doi.org/10.2312/EGVE/JVRC11/103–110. (Download)
Gromala, D., Vidyarthi, K. J., & Riecke, B. E. (2011). Sonic Cradle; Project Exhibition in Chronic Pain: Art & Science Collaborations [Exhibition].
Lockyer, M., L. Bartram, and B. E. Riecke. 2011. “Simple Motion Textures for Ambient Affect.” In Proceedings of the ACM International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, 89–96. CAe ’11. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/2030441.2030461. (Download)
Milne, Andrew P, Alissa N Antle, and Bernhard E Riecke. 2011. “Tangible and Body-Based Interaction with Auditory Maps.” In Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, 2329–34. CHI EA ’11. https://doi.org/http://doi.acm.org/10.1145/1979742.1979874. (Download)
Nasirova, D., Halil I. Erhan, Andy T. Huang, Robert Woodbury, and Bernhard E. Riecke. 2011. “Change Detection in 3D Parametric Systems: Human-Centered Interfaces for Change Visualization.” In Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures, 751–64. Liege, Belgium. (Download)
Riecke, B. E. (2011). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.). In J.-J. Kim (Ed.), Virtual Reality (pp. 149–176). InTechOpen. https://www.intechopen.com/books/virtual-reality/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)
Riecke, Bernhard E, Daniel Feuereissen, John J Rieser, and Timothy P McNamara. 2011. “Spatialized Sound Enhances Biomechanically-Induced Self-Motion Illusion (Vection).” In Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems, 2799–2802. CHI ’11. Vancouver, Canada. https://doi.org/10.1145/1978942.1979356. (Download)
Riecke, B. E, and Lonnie Hastings. 2011. “Do Virtual and Real Environments Influence Spatial Cognition Similarly?” Poster 1031 pre­sented at the 52th Annual Meeting of the Psychonomic Society (Psychonomics), Seattle, USA. (Download)
Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11238 (Download)
Shireen, Naghmi I., Halil Erhan, Rodolfo Sanchez, Jelena Popovic, Robert Woodbury, and Bernhard E. Riecke. 2011. “Design Space Exploration in Parametric Systems: Analyzing Effects of Goal Specificity and Method Specificity on Design Solutions.” In Proceedings of the 8th ACM Conference on Creativity and Cognition, 249–58. C&C ’11. New York, NY, USA: ACM. https://doi.org/10.1145/2069618.2069660.
Vidyarthi, Jay, Alissa N Antle, and Bernhard E Riecke. 2011. “Sympathetic Guitar: Can a Digitally Augmented Guitar Be a Social Entity?” In Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, 1819–24. CHI EA ’11. https://doi.org/http://doi.acm.org/10.1145/1979742.1979863. (Download)
Vidyarthi, J., Diane Gromala, and Bernhard E. Riecke. 2011. “Are You Immersed? Characterizing Immersion across Literature, Art and Interactive Media.” Talk pre­sented at the Society of Literature, Science and Art (SLSA) Conference 2011, Kitchener, Canada.
Vidyarthi, Jay, Bernhard E Riecke, and Alissa N. Antle. 2011. “Sympathetic Guitar: Humans Respond Socially to Interactive Technology in an Abstract, Expressive Context.” In Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (ACM CAe ’11), 9–16. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/2030441.2030443. (Download)

2010

Erfani, Mona, Magy El-Nasr, David Milam, Bardia Aghabeigi, Beth Lameman, Bernhard E. Riecke, Hamid Maygoli, and Sang Mah. 2010. “The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance.” In Human-Computer Interaction, edited by Peter Forbrig, Fabio Paternó, and Annelise Mark Pejtersen, 332:293–96. IFIP Advances in Information and Communication Technology. Springer Boston. https://doi.org/doi: 10.1007/978–3-642–15231-3_33.
Erfani, Mona, Magy El-Nasr, David Milam, Bardia Aghabeigi, Beth Lameman, Bernhard E. Riecke, Hamid Maygoli, and Sang Mah. 2010. “The Effect of Age, Gender, and Previous Gaming Experience on Customization Activities within Games.” In Grace Hopper Celebration of Women in Computing Conference. (Download)
Gramann, Klaus, B. E. Riecke, Shawn Wing, Tzyy-Ping Jung, and Erik Viirre. 2010. “Brain Dynamics Associated with Navigation in 3-D Space.” Talk pre­sented at the Neuroscience 40th Annual Meeting, San Diego, CA, USA.
Kolarić, Siniša, Halil Erhan, Robert Woodbury, and Bernhard E. Riecke. 2010. “Comprehending Parametric CAD Models.” In Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries — NordiCHI ’10, 707–10. Reykjavik, Iceland. https://doi.org/10.1145/1868914.1869010. (Download)
Rajus, Vinu S., Robert Woodbury, Halil I Erhan, B. E. Riecke, and V. Mueller. 2010. “Collaboration in Parametric Design: Analyzing User Interaction during Information Sharing.” In Arcadia 2010, 320–26. https://doi.org/10.1145/1868914.1869010. (Download)
Riecke, Bernhard, Bobby Bodenheimer, Timothy McNamara, Betsy Williams, Peng Peng, and Daniel Feuereissen. 2010. “Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice.” In Spatial Cognition VII, edited by Christoph Hölscher, Thomas Shipley, Marta Olivetti Belardinelli, John Bateman, and Nora Newcombe, 6222:234–47. Lecture Notes in Computer Science. Springer Berlin / Heidelberg.
Riecke, Bernhard E, Daniel Feuereissen, and John J Rieser. 2010. “Spatialized Sound Influences Biomechanical Self-Motion Illusion (‘vec­tion’).” In Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 158–158. APGV ’10. https://doi.org/10.1145/1836248.1836280. (Download)
Seaborn, K., B. E Riecke, and A. N Antle. 2010. “Exploring the Interplay of Visual and Haptic Modalities in a Pattern-Matching Task.” In Proceedings of the 9th IEEE International Symposium on Haptic Audio Visual Environments and Games, 61–66. Phoenix, Arizona, USA: Piscataway, NJ. (Download)
Teramoto, W., & Riecke, B. E. (2010). Dynamic visual infor­ma­tion facil­i­tates object recog­ni­tion from novel view­points. Journal of Vision, 10(13), 1–13. https://doi.org/10.1167/10.13.11
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6352 (Download)

2009

Bizzocchi, J., B. Youssef, B Quan, W Suzuki, M Bagheri, and B. E. Riecke. 2009. “Re: Cycle-a Generative Ambient Video Engine.” In , 1–7. UC Irvine. http://www.escholarship.org/uc/item/47g5w6c4. (Download)
Bodenheimer, Bobby, Daniel Feuereissen, Betsy Williams, Peng Peng, Timothy McNamara, and Bernhard Riecke. 2009. “Locomotion for Navigation in Virtual Environments: Walking, Turning, and Joystick Modalities Compared.” Journal of Vision 9 (8): 1126. https://doi.org/10.1167/9.8.1126.
Moura, Dinara, and B. E. Riecke. 2009. “Is Seeing a Virtual Environment like Seeing the Real Thing?” In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (ACM APGV), 131. Chania, Crete, Greece. https://doi.org/10.1145/1620993.1621025.
Riecke, B. E. 2009. “Spatial Perception and Orientation in Virtual Environments – Is Virtual Reality Real Enough?” Talk pre­sented at the 39th annual meet­ing of the Society for Computers in Psychology (SCiP), Boston, USA.
Riecke, B. E. (2009). Cognitive and higher-level con­tri­bu­tions to illu­sory self-motion per­cep­tion (“vec­tion”): does the pos­si­bil­ity of actual motion affect vec­tion? Japanese Journal of Psychonomic Science, 28(1), 135–139. http://ci.nii.ac.jp/naid/110007482465 (Download)
Riecke, B. E., Pooya Amini Behbahani, and Chris D. Shaw. 2009. “Display Size Does Not Affect Egocentric Distance Perception of Naturalistic Stimuli.” In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (ACM APGV), 15–18. Chania, Crete, Greece.
“Contribution and Interaction of Auditory and Biomechanical Cues for Self-Motion Illusions (‘cir­cu­lar Vection’).” 2008. Poster pre­sented at the CyberWalk work­shop, Tübingen, Germany.
Riecke, B. E., D. Feuereissen, and J. J. Rieser. 2009. “Rotating Sound Fields Can Facilitate Biomechanical Self-Motion Illusion (‘cir­cu­lar Vection’).” Journal of Vision 9 (8): 714–714. https://doi.org/10.1167/9.8.714.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion sim­u­la­tion is facil­i­tated by haptic and vibra­tional cues sug­gest­ing the pos­si­bil­ity of actual motion. ACM Transactions on Applied Perception (TAP), 6, 20:1–20:22. https://doi.org/10.1145/1577755.1577763
Riecke, B. E, and D. Moura. 2009. “Comparing Spatial Perception/Cognition in Real versus Immersive Virtual Environments — It Doesn’t Compare!” Poster pre­sented at the 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.
Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 6, 7:1–7:27. https://doi.org/10.1145/1498700.1498701 (Download)

2008

Feuereissen, D. (2008). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? [Bachelor’s Thesis, Department of Computer Science in Media]. http://www.kyb.mpg.de/publication.html?publ=5071 (Download)
Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual con­trol of pos­ture in real and vir­tual envi­ron­ments. Perception & Psychophysics, 70(1), 158–165. https://doi.org/10.3758/PP.70.1.158 (Download)
Peng, Peng, Bernhard E Riecke, Betsy Williams, Timothy P McNamara, and Bobby Bodenheimer. 2008. “Navigation Modes in Virtual Environments: Walking vs. Joystick.” In Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 192. APGV ’08. https://doi.org/http://doi.acm.org/10.1145/1394281.1394321. (Download)
Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading? Presence: Teleoperators and Virtual Environments, 17(2), 143–175. https://doi.org/10.1162/pres.17.2.143 (Download)
“Contribution and Interaction of Auditory and Biomechanical Cues for Self-Motion Illusions (‘cir­cu­lar Vection’).” 2008. Poster pre­sented at the CyberWalk work­shop, Tübingen, Germany.
Riecke, Bernhard E, Daniel Feuereissen, and John J Rieser. 2008. “Auditory Self-Motion Illusions (‘cir­cu­lar Vection’) Can Be Facilitated by Vibrations and the Potential for Actual Motion.” In Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 147–54. APGV ’08. https://doi.org/10.1145/1394281.1394309. (Download)

2007

Akyüz, A. O., Fleming, R., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR dis­plays sup­port LDR con­tent?: a psy­chophys­i­cal eval­u­a­tion. ACM Transactions on Graphics (TOG), 38.1−38.7. https://doi.org/10.1145/1275808.1276425 (Download)
Meilinger, T., B. E Riecke, and H. H B\ülthoff. 2007. “Orientation Specificity in Long-Term-Memory for Environmental Spaces.” In Proceedings of the 29th Annual Conference of the Cognitive Science Society, 479–84.
Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007). A novel immer­sive vir­tual envi­ron­ment setup for behav­ioural exper­i­ments in humans, tested on spa­tial memory for envi­ron­men­tal spaces (No. 158). Max-Planck-Institute for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4490 (Download)
Meilinger, Tobias, Bernhard E. Riecke, N. Laharnar, and Heinrich H. Bülthoff. 2007. “Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity.” Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany, July.
Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updat­ing in vir­tual real­ity: the suf­fi­ciency of visual infor­ma­tion. Psychological Research, 71(3), 298–313. https://doi.org/10.1007/s00426-006‑0085-z (Download)
Riecke, B.E., and T. P McNamara. 2007. “Spatial Orientation in the Immediate Environment: How Can the Different Theories Be Reconciled?” Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., and T.P. McNamara. 2007. “Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches.” Poster pre­sented at the 48th Annual Meeting of the Psychonomic Society (Psychonomics). (Download)
Riecke, B. E., and T. P McNamara. 2007. “An Integrative Theory of Spatial Orientation in the Immediate Environment.” In Proceedings of the 29th Conference of the Cognitive Science Society (CogSci), 1845.
Riecke, B.E., and J. M. Wiener. 2007. “Consistent Left-Right Errors for Visual Path Integration in Virtual Reality: More Than a Failure to Update One’s Heading?” In 4th ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), 139. New York, NY, USA: ACM Press. https://doi.org/10.1145/1140491.1140533. (Download)
Riecke, B.E., and J. M. Wiener. 2007. “Can People Not Tell Left from Right in VR? Point-to-Origin Studies Revealed Qualitative Errors in Visual Path Integration.” In Proceedings of IEEE Virtual Reality 2007, 3–10. https://doi.org/http://dx.doi.org/10.1109/VR.2007.352457. (Download)
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments [PhD thesis, Ruhr-Universität Bochum]. https://hss-opus.ub.ruhr-uni-bochum.de/opus4/frontdoor/deliver/index/docId/2735/file/diss.pdf (Download)
Teramoto, Wataru, and Bernhard E. Riecke. 2007. “Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence.” Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Teramoto, Wataru, and Bernhard E Riecke. 2007. “Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence.” In Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 142. APGV ’07. https://doi.org/http://doi.acm.org/10.1145/1272582.1272619. (Download)

2006

Riecke, B. E. 2006. “Simple User-Generated Motion Cueing Can Enhance Self-Motion Perception (Vection) in Virtual Reality.” In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 104–7. Limassol, Cyprus: ACM. https://doi.org/10.1145/1180495.1180517.
Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics; Google Scholar. http://3t.kyb.tuebingen.mpg.de/publications/attachments/RieckeNusseckSchulte-Pelkum_06_MPIK-TR_154__Selected%%20Technical%%20and%%20Perceptual%%20Aspects%%20of%%20Virtual%%20Reality%%20Displays_%%5B0%%5D.pdf
Riecke, B. E., & Schulte-Pelkum, J. (2006). Using the per­cep­tu­ally ori­ented approach to opti­mize spa­tial pres­ence & ego-motion sim­u­la­tion (No. 153). MPI for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4186 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. V. D., & Bülthoff, H. H. (2006). Cognitive fac­tors can influ­ence self-motion per­cep­tion (vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 3, 194–216. https://doi.org/10.1145/1166087.1166091 (Download)
Riecke, B. E., J. Schulte-Pelkum, and F. Caniard. 2006. “Visually Induced Linear Vection Is Enhanced by Small Physical Accelerations.” Poster pre­sented at the 7th International Multisensory Research Forum (IMRF), Dublin, Ireland.
Riecke, B.E., and J. M. Wiener. 2006. “Point-to-Origin Experiments in VR Revealed Novel Qualitative Errors in Visual Path Integration.” In 3rd ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), 156. https://doi.org/10.1145/1179622.1179840. (Download)
Riecke, Bernhard E, and Jan M Wiener. 2006. “Point-to-Origin Experiments in VR Revealed Novel Qualitative Errors in Visual Path Integration.” In ACM SIGGRAPH 2006 Research Posters. SIGGRAPH ’06. https://doi.org/http://doi.acm.org/10.1145/1179622.1179840. (Download)

2005

Mohler, Betty J, William B Thompson, Bernhard Riecke, and Heinrich H Bülthoff. 2005. “Measuring Vection in a Large Screen Virtual Environment.” In Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 103–9. APGV ’05. https://doi.org/http://doi.acm.org/10.1145/1080402.1080421. (Download)
Riecke, B. E., Heyde, M. V. D., & Bülthoff, H. H. (2005). Visual cues can be suf­fi­cient for trig­ger­ing auto­matic, reflex­like spa­tial updat­ing. ACM Transactions on Applied Perception (TAP), 2, 183–215. https://doi.org/10.1145/1077399.1077401 (Download)
Riecke, Bernhard E, Jörg Schulte-Pelkum, Marios N Avraamides, Markus von der Heyde, and Heinrich H Bülthoff. 2005. “Scene Consistency and Spatial Presence Increase the Sensation of Self-Motion in Virtual Reality.” In Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 111–18. APGV ’05. https://doi.org/10.1145/1080402.1080422. (Download)
Riecke, B.E., J. Schulte-Pelkum, and H. H Bülthoff. 2005. “Perceiving Simulated Ego-Motions in Virtual Reality — Comparing Large Screen Displays with HMDs.” In Proceedings of the SPIE, 5666:344–55. San Jose, CA, USA. https://doi.org/10.1117/12.610846. (Download)
Riecke, B. E., J. Schulte-Pelkum, F. Caniard, and Heinrich H. Bülthoff. 2005. “Auditory Cues Can Facilitate the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality.” Poster pre­sented at the 8. Tübingen Perception Conference (TWK), Max Planck Institute for Biological Cybernetics, Germany.
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Spatialized audi­tory cues enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality. (No. 138). MPI for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4187 (Download)
Riecke, B. E., J. Schulte-Pelkum, F. Caniard, and H. H Bülthoff. 2005. “Influence of Auditory Cues on the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality.” In Proceedings of 8th Annual Workshop Presence 2005, 49–57. http://en.scientificcommons.org/20596230. (Download)
Riecke, Bernhard E, Jorg Schulte-Pelkum, Franck Caniard, and Heinrich H Bülthoff. 2005. “Towards Lean and Elegant Self-Motion Simulation in Virtual Reality.” In Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality, 131–38. VR ’05. https://doi.org/10.1109/VR.2005.83. (Download)
Riecke, B. E., D. Västfjäll, P. Larsson, and J. Schulte-Pelkum. 2005. “Top-Down and Multi-Modal Influences on Self-Motion Perception in Virtual Reality.” In Proceedings of HCI International 2005, 1–10. Las Vegas, NV, USA. http://en.scientificcommons.org/20596227. (Download)
Schulte-Pelkum, J., Bernhard E. Riecke, Franck Caniard, and Heinrich H. Bülthoff. 2005. “Can Auditory Cues Influence the Visually Induced Self-Motion Illusion?” Poster pre­sented at the European Conference on Visual Perception (ECVP).

2004

Riecke, Bernhard E, and Heinrich H Bülthoff. 2004. “Spatial Updating in Real and Virtual Environments: Contribution and Interaction of Visual and Vestibular Cues.” In Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 9–17. APGV ’04. https://doi.org/10.1145/1012551.1012553. (Download)
Riecke, B. E., J. Schulte-Pelkum, M. N. Avraamides, and H. H Bülthoff. 2004. “Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality.” In Proceedings of 7th Annual Workshop Presence 2004, 125–32. https://doi.org/10.1.1.122.5636. (Download)
Riecke, B. E., J. Schulte-Pelkum, M. N Avraamides, M. von der Heyde, and Heinrich H Bülthoff. 2004. “Top-down Influence on Visually Induced Self-Motion Perception (Vection).” Poster pre­sented at the 7. Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Riecke, B. E., J. Schulte-Pelkum, M. N. Avraamides, M. von der Heyde, and H. H. Bülthoff. 2004. “The Effect of Cognition on the Visually Induced Illusion of Self-Motion (Vection).” Journal of Vision 4 (8): 891a. https://doi.org/10.1167/4.8.891.
Schulte-Pelkum, J., B. E. Riecke, and H. H Bülthoff. 2004. “Vibrational Cues Enhance Believability of Ego-Motion Simulation.” Poster pre­sented at the International Multisensory Research Forum (IMRF), Barcelona, Spain.
Schulte-Pelkum, J., Bernhard E. Riecke, and M. von der Heyde. 2004. “Ein Kognitiver Einfluss Auf Die Wahrnehmung von Simulierter Eigenbewegung (Zirkularvektion).” Poster pre­sented at the Tagung exper­i­mentell arbei­t­en­der Psychologen (TeaP), Giessen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Influence of dis­play device and screen cur­va­ture on per­ceiv­ing and con­trol­ling sim­u­lated ego-rotations from optic flow. Tech. rep., Max Planck Institute for Biological Cybernetics, T\übingen, Germany; Google Scholar.

2003

Riecke, B. E. (2003). How far can we get with just visual infor­ma­tion? Path inte­gra­tion and spa­tial updat­ing stud­ies in vir­tual real­ity (Vol. 8). Logos. http://www.logos-verlag.de/cgi-bin/buch/isbn/0440 (Download)
Riecke, B. E., K. Beykirch, and H. H. Bülthoff. 2003. “Reflex-like Spatial Updating Can Be Adapted with­out Any Sensory Conflict.” Poster pre­sented at the Perception 32 ECVP Abstract Suplement, Paris, France. (Download)
Riecke, B. E., and M. von der Heyde. 2003. “Qualitative Modeling of Spatial Orientation Processes Using a Logical Network of Necessary and Sufficient Conditions.” Poster pre­sented at the Object Perception and Memory (OPAM), Vancouver, Canada. (Download)
Schulte-Pelkum, J., B. E Riecke, and M. von der Heyde. 2003. “Influence of Display Parameters on Perceiving Visually Simulated Ego-Rotations — a Systematic Investigation.” Poster pre­sented at the Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2003. “Screen Curvature Does Influence the Perception of Visually Simulated Ego-Rotations.” Journal of Vision, Poster pre­sented at VSS, 3 (9). https://doi.org/doi: 10.1167/3.9.411. (Download)
Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2003. “Circular Vection Is Facilitated by a Consistent Photorealistic Scene.” Talk pre­sented at the Presence 2003 Conference, Aalborg, Denmark.

2002

Riecke, B. E., & Heyde, M. von der. (2002). Qualitative Modeling of Spatial Orientation Processes using Logical Propositions: Interconnecting Spatial Presence, Spatial Updating, Piloting, and Spatial Cognition (Technical Report No. 100; Max Planck Institute for Biological Cybernetics, pp. 1–17). MPI for Biological Cybernetics. (Download)
Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2002. “Spatial Updating Experiments in Virtual Reality: What Makes the World Turn around in Our Head?” Poster pre­sented at the 5. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Riecke, B. E., M. von der Heyde, and Heinrich H Bülthoff. 2002. “Spatial Updating Experiments in Virtual Reality: What Makes the World Turn around in Our Head.” Poster 162 pre­sented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. http://3t.kyb.tuebingen.mpg.de/de/publication.html?publ=632. (Download)
Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2002. “Teleporting Works — Spatial Updating Experiments in Virtual Tübingen.” Talk pre­sented at the Object Perception and Memory (OPAM), Kansas City, USA.
Riecke, Bernhard E., M. von der Heyde, and H. H Bülthoff. 2002. “Contribution and Interaction of Visual and Vestibular Cues for Spatial Updating in Real and Virtual Environments.” Talk pre­sented at the 43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Lengerich, Germany.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2002). Visual homing is pos­si­ble with­out land­marks: a path inte­gra­tion study in vir­tual real­ity. Presence: Teleoperators and Virtual Environments, 11, 443–473. https://doi.org/10.1162/105474602320935810 (Download)
Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2002. “Spatial Updating in Virtual Environments: What Are Vestibular Cues Good For.” Talk pre­sented at the VSS. http://journalofvision.org/2/7/421/.
Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2002. “Teleporting Works-Spatial Updating Experiments in Virtual Tübingen.” Talk pre­sented at the Object Perception and Memory (OPAM), Kansas City, MO, USA.
Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2002. “Perceiving and Controlling Simulated Ego-Rotations from Optic Flow: Influence of Field of View and Display Devices on Ego-Motion Perception.” Poster pre­sented at the Object Perception and Memory (OPAM), Kansas City, MO, USA. (Download)
Heyde, M. von der, and B. E Riecke. 2002. “Embedding Presence-Related Terminology in a Logical and Functional Model.” In 5th Annual International Workshop on Presence (PRESENCE 2002), edited by F.R. Gouveia, 37–52. Universidade Fernando Pessoa, Porto, Portugal. http://hdl.handle.net/11858/00-001M-0000–0013-DEEB-8. (Download)

2001

Heyde, M. von der, & Riecke, B. E. (2001). How to cheat in motion sim­u­la­tion — com­par­ing the engi­neer­ing and fun ride approach to motion cueing (No. 89). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2001. “Visual-Vestibular Sensor Integration Follows a Max-Rule: Results from Psychophysical Experiments in Virtual Reality.” In VisionScienceS01, edited by K. Nakayama et al, 142. VisionScienceS Meeting. Sarasota, Florida, United States.
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2001. “No Visual Dominance for Remembered Turns — Psychophysical Experiments on the Integration of Visual and Vestibular Cues in Virtual Reality.” In VisionScienceS01, edited by K. Nakayama et al. Vol. 1. VisionScienceS Meeting. Sarasota, Florida, United States. https://doi.org/doi:10.1167/1.3.188.
Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2001. “How Real Is Virtual Reality Really? Comparing Spatial Updating Using Pointing Tasks in Real and Virtual Environments.” Journal of Vision 1 (3): 321a. http://www.kyb.mpg.de/publication.html?publ=629.
Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2001. “How Do We Know Where We Are? Contribution and Interaction of Visual and Vestibular Cues for Spatial Updating in Real and Virtual Environments.” Poster pre­sented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)

2000

Bülthoff, H. H., B. E. Riecke, and H. A. H. C. van Veen. 2000. “Do We Really Need Vestibular and Proprioceptive Cues for Homing.” Invest. Ophthalmol. Vis. Sci. (ARVO) 41 (4): 225B225.
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2000. “Humans Can Separately Perceive Distance, Velocity, and Acceleration from Vestibular Stimulation.” Poster pre­sented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E, H. A. H. C. van Veen, and H. H. Bülthoff. 2000. “Reicht Optischer Fluss Wirklich Nicht Zum Heimfinden?” Poster pre­sented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality. In M. von der Heyde & H. H. Bülthoff (Eds.), Perception and Action in Virtual Environments (pp. 97–134). Cognitive and Computational Psychophysics Department.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality (No. 82). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. [Avaliable: ftp://ftp.kyb.mpg.de/pub/mpi-memos/pdf/TR-082.pdf]. (Download)
Riecke, B.E., and Markus von der Heyde. 2000. “Spatial Updating – Interaktion Visueller Und Vestibulärer Reize Bei Der Räumlichen Orientierung.” Talk pre­sented at the 1. SFB 550 Nachwuchskongress, Oberjoch, Germany.
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2000. “Humans Can Extract Distance and Velocity from Vestibular Perceived Acceleration.” Poster pre­sented at the Cognitive Neuroscience Meeting; Journal of Cognitive Neuroscience, 63C 77.

1999

Riecke, B. E., H. van Veen, and Heinrich H. Bülthoff. 1999. “Is Homing by Optic Flow Possible?” Poster pre­sented at the Cognitive Neuroscience Meeting, Washington, DC, USA.
Riecke, B. E, H. A. H. C van Veen, and H.H. Bülthoff. 1999. “Heimfinden in Virtuellen Umgebungen.” Poster pre­sented at the 2. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Veen, H. A. H. C. van, B. E. Riecke, and H. H. Bülthoff. 1999. “Visual Homing to a Virtual Home.” Poster 4200B3 pre­sented at the ARVO Invest. Ophthalmol. Vis. Sci.

1998

Riecke, B. E. (1998). Untersuchung des men­schlichen Navigationsverhaltens anhand von Heimfindeexperimenten in virtuellen Umgebungen (Investigating human nav­i­ga­tion using homing exper­i­ments in vir­tual envi­ron­ments) [Master’s thesis]. Eberhard-Karls-Universität Tübingen, Fakultät für Physik. (Download)


Completed Theses under my Supervision

Senior supervision and co-supervision

Chen, A. X. (2024). How to Combat Cybersickness? Insights from VR Researchers, Content Creators and Gamers [MSc Thesis, Simon Fraser University]. http://ispace.iat.sfu.ca/wp-content/plugins/zotpress/lib/request/rss.file.php?api_user_id=37904&download=87K6Z7MX (Download)
Rouhani, R. (2024). Tackling VR Sickness: a Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/38058 (Download)
Desnoyers-Stewart, J. (2024). Expanding Social Realities Through Embodied Immersive Experience [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698 (Download)
Stepanova, E. R. (2024). Intercorporeal Design: Staging Mediated Embodied Interactions to Dissolve Self-Other Boundary to Support Felt Connection [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/38350 (Download)
Liu, P. (2022). Exploring the Transformative Potential of Immersive Technology through Embodied Interaction [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35314 (Download)
Hashemian, A. M. (2022). Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698 (Download)
Adhikari, A. (2021). Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34755 (Download)
Kitson, A. J. (2021). Designing for Self-transcendent Experiences in Virtual Reality [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34269 (Download)
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18623 (Download)
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18603 (Download)
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889 (Download)
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/16052 (Download)
Milne, A. P. (2014). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14578 (Download)
Sigurdarson, S. (2014). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14532 (Download)
Hastings, B. L. (2013). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13865 (Download)
Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks [BSc Thesis]. Universität Osnabrück & Simon Fraser University. (Download)
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13651 (Download)
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/12546 (Download)
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11574 (Download)

Supervision

Feuereissen, D. (2008). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? [Bachelor’s Thesis, Department of Computer Science in Media]. http://www.kyb.mpg.de/publication.html?publ=5071 (Download)
Hiersig, F. (2024). Feet inter­ac­tion with sur­face tex­tures in vir­tual envi­ron­ments [MSc Thesis]. Hochschule Bonn-Rhein-Sieg — University of Applied Sciences. (Download)
Wittke, J. (2024). Adjusting Human Walking Behaviour in Virtual Reality using Flywheels [MSc Thesis]. Hochschule Bonn-Rhein-Sieg — University of Applied Sciences. (Download)
Sarker, S. (2020). Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/19927
Singhal, S. (2017). Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17577 (Download)
Unterman, B. (2017). Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17226 (Download)
Kaltner, S. (2015). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg]. http://epub.uni-regensburg.de/32447/
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15695
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15715
Gehrke, L. (2015). Brain dynam­ics under­ly­ing phys­i­cal vs. opti­cal flow rota­tion [MSc Thesis]. Technical University Berlin.
Ash, A. (2013). Vection in depth during con­sis­tent and incon­sis­tent mul­ti­sen­sory stim­u­la­tion in active observers [PhD thesis]. University of Wollongong.
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7660 (Download)
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/12921 (Download)
Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11238 (Download)
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6352 (Download)
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments [PhD thesis, Ruhr-Universität Bochum]. https://hss-opus.ub.ruhr-uni-bochum.de/opus4/frontdoor/deliver/index/docId/2735/file/diss.pdf (Download)

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