Publications

In addi­tion to the below pub­li­ca­tion list, you can  find a fairly exten­sive list of pub­li­ca­tions and attached .pdfs on my google scholar page  or here (google scholar). My ACM pub­li­ca­tions can be down­loaded here. see also my Frontiers Loop Profile & ORCID pro­file. and  ResearchGate pro­fileCopyright Notice:


iSpace videos

see our iSpace­Lab YouTube.com/@iSpaceLab page includ­ing our playlist of project videos, short videos, iSpace pre­sen­ta­tions at con­fer­ences etc. & thesis defenses, and some media cov­er­age. Some older videos are sum­ma­rized on our Vimeo iSpace­lab page

theses (bottom of page)

2025 / accepted

Barth, Lisa L., Fariba Mostajeran, Frank Steinicke, Bernhard E. Riecke, and Simone Kühn. 2025. “Immersive Videos of Natural and Urban Environments Can Enhance Awe and Psychological Well-Being.” Frontiers in Virtual Reality 6 (June). https://doi.org/10.3389/frvir.2025.1532991.
Cho, Hyun, and Bernhard E. Riecke. 2025. “Space Echo 2.0: Exploring Social Interaction Through Communication Barriers in VR.” In Siggraph Spatial Storytelling (Accepted). https://doi.org/10.1145/3721244.3742452.
Cho, Hyun, and Bernhard E Riecke. 2025. “Social VR and the Paradox of Connection: How Communication Barriers Enhance Interaction.” ISEA2025: 30th International Symposium on Electronic Art (Seoul, Korea), 1–8. (Download)
Desnoyers-Stewart, John, Alissa N. Antle, and Bernhard E. Riecke. 2025. “Being in Virtual Worlds: How Interaction Environment and Touch Shape Embodiment in Immersive Experiences.” Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (New York, NY, USA), CHI ’25, April 25, 1–16. https://doi.org/10.1145/3706598.3713586. (Download)
Desnoyers-Stewart, John, Noah Miller, and Bernhard E Riecke. 2025. “Synedelica: Mixed Reality Reimagined.” Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), 1–7. (Download)
Grech, Amy, Lisa L Barth, Julian Rasch, Bernhard E Riecke, Ross Brisco, and Andrew Wodehouse. 2025. “More than a Feeling: Empathic Reflection through Virtual Experiences.” 27th International Conference on Engineering and Product Design Education (Malta), September, 1–6. (Download)
Miller, Noah, Jacob Sauer, Pouya Salehi, Denise Quesnel, Alexandra Kitson, and Bernhard E. Riecke. 2025. “Echoes of Me.” Curated Virtual Reality Exhibition. Signals Creative Tech Expo, DigiBC Creative Tech Studio, Vancouver, BC, Canada, DigiBC Creative Tech Studio, Vancouver, BC, Canada, October 3. https://signals.digibc.org/.
Sauer, Jacob, Denise Quesnel, Noah Miller, and Bernhard E. Riecke. 2025. “Self-Compassionate Engagement and Cultural Background Explain Gains in Emerging Adults’ Temporal Well-Being After a Virtual Reality Experience.” Adjunct Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2025: Workshop on Mixed/Augmented Reality for Mental Health (MARMH) (Daejeon, South Korea), 1–9. (Download)
Sauer, Jacob, and Bernhard E. Riecke. 2025. “Baxter VR: A Scale-Based Prototype for Simulating Human-Dog Interactions in Virtual Reality Exposure Therapy.” Adjunct Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2025: Workshop on Mixed/Augmented Reality for Mental Health (MARMH) (Daejeon, South Korea), 1–7. (Download)
Sauer, Jacob, and Bernhard E Riecke. 2025. “HemisFear: A Virtual Reality Exposure Therapy Prototype Driven by Cross-Cultural Understanding of Dog Phobia.” ACM CHI EA ’25 (Yokohama, Japan), 1–8. https://doi.org/10.1145/3706599.3719970. (Download)
Ural, Deniz G, Gabriela Aceves Sepúlveda, and Bernhard E Riecke. 2025. “Who Defines Embodiment? Cultural Bias in Interoceptive Wellness Technologies.” Companion Publication of the 2025 ACM Designing Interactive Systems Conference (Madeira, Portugal), DIS ’25 Companion, 363–68. https://doi.org/10.1145/3715668.3736349. (Download)
Ural, Deniz G., Rayne Inkster, John Desnoyers-Stewart, Faranak Farzan, and Bernhard E. Riecke. 2025. “BRieFLY: Mindful Breathing and Playful Interaction to Foster Self-Connection in Mixed Reality.” ACM CHI EA ’25 (Yokohama, Japan), 1–11. https://doi.org/10.1145/3706599.3720237. (Download)

2024

Al-Ashwal, Wadhah, Houshyar Asadi, Mohammadreza Chalak Qazani, Shady Mohamed, Saeid Nahavandi, and Bernhard E. Riecke. 2024. “Galvanic Skin Response and AE-LSTM for Anomaly Detection in VR-Induced Motion Sickness.” 2024 IEEE International Systems Conference (SysCon) (Montreal QC, Canada), April, 1–7. https://doi.org/10.1109/SysCon61195.2024.10553419. (Download)
Desnoyers-Stewart, John, Margherita Bergamo Meneghini, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2024. “Real Human Touch: Performer-Facilitated Touch Enhances Presence and Embodiment in Immersive Performance.” Frontiers in Virtual Reality 4:1–26. https://doi.org/10.3389/frvir.2023.1336581. (Download)
Otsubo, Hiromu, Alexander Marquardt, Melissa Steininger, et al. 2024. “First-Person Perspective Induces Stronger Feelings of Awe and Presence Compared to Third-Person Perspective in Virtual Reality.” ICMI ’24: International Conference on Multimodel Interaction (Costa Rica), ICMI ’24, November 4, 439–48. https://doi.org/10.1145/3678957.3685753. (Download)
Quesnel, Denise T., Tatiana Losev, Ekaterina R. Stepanova, Sheelagh Carpendale, and Bernhard E. Riecke. 2024. “The Inbetweeny Collective: Reflexive Dialogues on the Liminality of Researchers’ Lived Experiences.” Proceedings of the Halfway to the Future Symposium (Santa Cruz, CA), HttF ’24, October 21, 1–10. https://doi.org/10.1145/3686169.3686204. (Download)
Riecke, B. E., & Stepanova, E. R. (2024). Unleashing AI in the Classroom: ChatGPT’s Influence on Project-Based Learning and Reflective Practice in an Interdisciplinary Course (No. 2; ISpaceLab Technical Report, pp. 1–20). Simon Fraser University. http://ispace.iat.sfu.ca/project/ai-in-classroom/ (Download)
Rouhani, Rose, Narmada Umatheva, Jannik Brockerhoff, Behrang Keshavarz, Ernst Kruijff, Jan Gugenheimer, and Bernhard E. Riecke. 2024. “Towards Benchmarking VR Sickness: A Novel Methodological Framework for Assessing Contributing Factors and Mitigation Strategies through Rapid VR Sickness Induction and Recovery.” Displays 84 (August):102807. https://doi.org/10.1016/j.displa.2024.102807. (Download)
Stepanova, Ekaterina R., and Bernhard E. Riecke. 2024. “Intercorporeal Design: Dissolving Self-Other Dualism in Interaction Design.” Proceedings of the Halfway to the Future Symposium (Santa Cruz, CA), HttF ’24, October 21, 1–9. https://doi.org/10.1145/3686169.3686206. (Download)
Ural, Deniz, Rayne Inkster, John Desnoyers-Stewart, and Bernhard E. Riecke. 2024. “BRieFLY: A Meditative VR Experience:  Breathe, Connect, and Watch Fireflies Respond to Your Touch.” Virtual Reality Exhibition. Virtual Reality Showcase: IAT 848 — Mediated, Virtual, and Augmented Reality, Surrey, BC, Canada, Surrey, BC, Canada, November 26. http://ispace.iat.sfu.ca/riecke/teaching/iat848/.
Zielasko, Daniel, and Bernhard E. Riecke. 2024. “Sitting or Standing in VR: About Comfort, Conflicts, and Hazards.” IEEE Computer Graphics and Applications 44 (2): 81–88. https://doi.org/10.1109/MCG.2024.3352349. (Download)

2023

Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition. Night of Ideas Vancouver | More? Slow is Beautiful, BCIT Downtown Campus, Vancouver, BC, BCIT Downtown Campus, Vancouver, BC, February 1. pwias.ubc.ca/events/feb-1-night-of-ideas-2023/.
Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition. Victoria Extended Reality (XR) Mixer, KWENCH, Victoria, BC, KWENCH, Victoria, BC, October 19.
Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition. Immersive Technologies Seminar Series, University of British Columbia Okanagan Campus, Kelowna, BC, University of British Columbia Okanagan Campus, Kelowna, BC, February 8. events.ok.ubc.ca/event/immersive-technologies-seminar-series-expanding-social-realities-through-abstract-embodiment.
Desnoyers-Stewart, John, Noah Miller, Patrick Pennefather, and Bernhard E. Riecke. 2023. “Synedelica.” Curated Virtual Reality Exhibition. Burn in the Forest 2023, Merrit, BC, Canada, Merrit, BC, Canada, April 20.
Desnoyers-Stewart, John, Noah Miller, Patrick Pennefather, and Bernhard E. Riecke. 2023. “Synedelica.” Curated Virtual Reality Exhibition. Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain, Santiago de Compostella, Spain, April 20. www.intangiblerealitieslab.org.
Desnoyers-Stewart, John, Noah Miller, Patrick Pennefather, and Bernhard E. Riecke. 2023. “Synedelica.” Curated Virtual Reality Exhibition. Otherwolrd, Lake Cowichan, BC, Canada, Lake Cowichan, BC, Canada.
Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” H.R. MacMillan Space Centre, Vancouver, BC, Canada, Vancouver, BC, Canada, December.
Desnoyers-Stewart, John. 2022. “Star-Stuff.” VR Meditation App. Hoame VR, July. https://www.oculus.com/experiences/quest/3367089710082568/.
Desnoyers-Stewart, John, Ekaterina R Stepanova, Pinyao Liu, et al. 2023. “Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics.” Curated Virtual Reality Exhibition. Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain, Santiago de Compostella, Spain, April 20. www.intangiblerealitieslab.org.
Hashemian, Abraham M, Ashu Adhikari, Ivan A Aguilar, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2024. “Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller.” IEEE Transactions on Visualization and Computer Graphics (TVCG) 30 (8): 4665–82. https://doi.org/10.1109/TVCG.2023.3275111. (Download)
Kitson, Alexandra, Reese Muntean, Steve DiPaola, and Bernhard E. Riecke. 2023. “Exploring Introspection with Lucid Loop: A Neurofeedback-Augmented Immersive Experience.” In 26th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY26), 1. Paris, France. https://easychair.org/smart-program/CYPSY26/2023–07-13.html.
Liu, Pinyao, John Desnoyers-Stewart, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2023. “Breath of Light: Towards Reclaiming Shared Breathing through a Meditative Installation.” Leonardo 56 (5): 1–17. https://doi.org/10.1162/leon_a_02401. (Download)
Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, et al. 2023. “Awedyssey.” Curated Mixed Reality Exhibition. Cosmic Nights: Humans in Space, H.R. MacMillan Space Centre, H.R. MacMillan Space Centre, November 23. https://events.sfu.ca/event/37966-cosmic-nights-humans-in-space.
Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Alexandra Kitson, Jim Bizzocchi, and Bernhard E. Riecke. 2022. “Sipping the Virtual Elixir: An Autoethnographic Close Reading of Ayahuasca Kosmik Journey, a Self-Transcendent Virtual Experience.” Virtual Creativity 12 (Extended Senses: Embodying Technology): 27–44. https://doi.org/10.1386/vcr_00059_1.
Mostajeran, Fariba, Frank Steinicke, Sarah Reinhart, Wolfgang Stuerzlinger, Bernhard E. Riecke, and Simone Kühn. 2023. “Adding Virtual Plants Leads to Higher Cognitive Performance and Psychological Well-Being in Virtual Reality.” Scientific Reports 13 (8053): 1–12. https://doi.org/10.1038/s41598-023–34718-3.
Quesnel, Denise, and Bernhard E Riecke. 2023. “Get (Com)Passionate for Wellbeing: Designing a Virtual Reality Wellbeing Intervention for Emerging Adults with Chronic Medical Conditions.” In Poster Session. Garrison, New York, USA. https://www.mindandlife.org/event/2023-summer-research-institute/. (Download)
Riecke, Bernhard E., Brandy Murovec, Jennifer L. Campos, and Behrang Keshavarz. 2023. “Beyond the Eye: Multisensory Contributions to the Sensation of Illusory Self-Motion (Vection).” Multisensory Research 36 (8): 827–64. https://doi.org/10.1163/22134808-bja10112. (Download)
Zhao, Jiayan, Bernhard Riecke, Jonathan Kelly, Jeanine Stefanucci, and Alexander Klippel. 2023. “Editorial: Human Spatial Perception, Cognition, and Behaviour in Extended Reality.” Frontiers in Virtual Reality 4. https://www.frontiersin.org/articles/10.3389/frvir.2023.1257230.

2022

Adhikari, Ashu, Daniel Zielasko, Ivan Aguilar, Alexander Bretin, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2022. “Integrating Continuous and Teleporting VR Locomotion into a Seamless ‘HyperJump’ Paradigm.” IEEE Transaction on Visualization and Computer Graphics TVCG 29 (12): 5265–81. https://doi.org/10.1109/TVCG.2022.3207157. (Download)
Chirico, Alice, Marta Pizzolante, Alexandra Kitson, Elena Gianotti, Bernhard E. Riecke, and Andrea Gaggioli. 2022. “Defining Transformative Experiences: A Conceptual Analysis.” Frontiers in Psychology, Section Emotion Science 13. https://doi.org/10.3389/fpsyg.2022.790300.
Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” In SIGGRAPH ’22  Immersive Pavilion, 1–2. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/3532834.3536198. (Download)
Desnoyers-Stewart, John, Noah Miller, Patrick Pennefather, and Bernhard E. Riecke. 2022. “Synedelica.” Curated Virtual Reality Exhibition. V-Unframed, Center for Digital Media (CDM), Vancouver, BC, Canada, Center for Digital Media (CDM), Vancouver, BC, Canada, October 1. https://www.alliancefrancaise.ca/v-unframed/.
Desnoyers-Stewart, J. (2022). Star-Stuff [Oculus AppLab]. https://www.oculus.com/experiences/quest/3367089710082568/
Desnoyers-Stewart, J. (2022). Star-Stuff [Hoame VR]. Hoame VR. https://www.oculus.com/experiences/quest/3367089710082568/
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Pinyao Liu, et al. 2023. “Embodied Telepresent Connection (ETC).” Curated Virtual Reality Exhibition. VIFF Signals — Beta Lounge, Bentall II, Vancouver, BC, Canada, Bentall II, Vancouver, BC, Canada, October 1. https://viff.org/signals/.
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Pinyao Liu, et al. 2023. “Embodied Telepresent Connection (ETC).” Curated Virtual Reality Exhibition. Hyper Canada, Winnipeg, MB, Canada, Winnipeg, MB, Canada, November.
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2022. “Body RemiXer Virtualization for Recto VRso 2022.” Curated Virtual Reality Archival Work. Recto VRso 2022, Laval, France, Laval, France, April 12. rectovrso.laval-virtual.com/en/virtual-edition-2020/.
Freiwald, Jann Philipp, Susanne Schmidt, Bernhard E. Riecke, and Frank Steinicke. 2022. “The Continuity of Locomotion: Rethinking Conventions for Locomotion and Its Visualization in Shared Virtual Reality Spaces.” ACM Transactions on Graphics 41 (6): 211:1–211:14. https://doi.org/10.1145/3550454.3555522.
Hashemian, Seyedebrahim, Bernhard E. Riecke, Markus von der Heyde, and Ernst Kruijff. 2022. Head joy­stick inter­face system and meth­ods thereof. Patent WO2022061468A1 (pro­vi­sional patent), issued March 31, 2022. https://patents.google.com/patent/WO2022061468A1.
Kruijff, Ernst, Bernhard E. Riecke, Christina Trepkowski, and Robert W. Lindeman. 2022. “First Insights in Perception of Feet and Lower-Body Stimuli for Proximity and Collision Feedback in 3D User Interfaces.” Frontiers in Virtual Reality 3:1–22. https://doi.org/10.3389/frvir.2022.954587.
Riecke, Bernhard E, David Clement, Denise Quesnel, Ashu Adhikari, Daniel Zielasko, and Markus von der Heyde. 2022. “HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm.” In Siggraph ’22 Immersive Pavilion, 1–2. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/3532834.3536211. (Download)
Riecke, Bernhard E., Markus von der Heyde, and David Clement. 2023. Methods and Systems for Hybrid Virtual Reality Travel User Interface. Patent CA3194128A1, issued September 25, 2023. https://patents.google.com/patent/CA3194128A1.
Stepanova, Ekaterina R., K. Brauns, A Friedl-Werner, Noah Miller, John Desnoyers-Stewart, Ashu Adhikari, Bernhard E. Riecke, and Alexander C. Stahn. 2022. “A Neurophenomenological Approach to Better Understand the Effects of Eliciting Positive Experiences in Virtual Reality.” Poster pre­sented at the Phenomenological Methods in Neuroscience and Consciousness Research work­shop, University of Zürich. (Download)

2021

Adhikari, Ashu, Abraham M. Hashemian, Thinh Nguyen-Vo, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2021. “Lean to Fly: Leaning-Based Embodied Flying Can Improve Performance and User Experience in 3D Navigation.” Frontiers in Virtual Reality 2:1–22. https://doi.org/10.3389/frvir.2021.730334.
Adhikari, Ashu, Bernhard E. Riecke, Abraham M. Hashemian, Thinh Nguyen-Vo, Ernst Kruijff, and Markus von der Heyde. 2021. “Embodied VR Flying Improves Spatial Orientation While Reducing Cybersickness.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. https://youtu.be/FbmE4SEISWU. (Download)
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2021. “Body RemiXer Virtualization for Recto VRso 2021.” Curated Virtual Reality Archival Work. FIAV — Festival International d’Art Vidéo de Casablanca, Laval, France, Laval, France, November 23. https://www.fiav.ma/assets/pdf/installations/6.pdf.
Hashemian, Abraham M., Ashu Adhikari, Alexander Bretin, Ivan Aguilar, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2021. “Is Walking Necessary for Effective Locomotion and Interaction in VR?” In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 395–96. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00084. (Download)
Hashemian, Abraham M., Ashu Adhikari, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2021. “Leaning-Based Interfaces Improve Ground-Based VR Locomotion in Reach-the-Target, Follow-the-Path, and Racing Tasks.” IEEE Transaction on Visualization and Computer Graphics TVCG, 1–22. https://doi.org/10.1109/TVCG.2021.3131422. (Download)
Kitson, Alexandra J. 2021. “How We Can Use Virtual Reality to Support Our Mental Health.” Talk pre­sented at the TEDxSFU, Vancouver, BC, Canada, November. https://www.ted.com/talks/alexandra_kitson_how_we_can_use_virtual_reality_to_support_our_mental_health.
Liu, Pinyao. 2021. “Breath of Light.” Curated Interactive Art Exhibition. 13th Shanghai Biennale, Shanghai, China, Shanghai, China, March. https://www.biennialfoundation.org/biennials/shanghai-biennale/.
Liu, Pinyao, Bernhard E. Riecke, Alexandra J. Kitson, and Katerina Stepanova. 2021. “In Air We Dream.” Curated Virtual Reality Exhibition. Recto VRso Vancouver 2020, Vancouver, BC, Canada, Vancouver, BC, Canada, October. https://www.alliancefrancaise.ca/v-unframed/.
Sirius. (2021, October 1). [Curated & peer-reviewed Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/
Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, et al. 2021. “Sirius.” Curated & peer-reviewed Virtual Reality Exhibition. V-Unframed, Vancouver, BC, Canada, Vancouver, BC, Canada, October 1. https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/.
Riecke, Bernhard E., Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, and Ernst Kruijff. 2021. “HyperJump: Merging Teleporting and Continuous VR Locomotion into One Paradigm.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. (Download)
Riecke, Bernhard E, Abraham M Hashemian, Ashu Adhikari, Ivan Aguilar, Ernst Kruijff, and Markus von der Heyde. 2021. “Simultaneous Locomotion and Interaction in VR: Walking > Leaning > Controller.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. https://youtu.be/jzoaBAd6gPY. (Download)
Riecke, Bernhard E, and Daniel Zielasko. 2021. “Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications Can Provide Both Benefits and Disadvantages.” In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 373–74. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00075. (Download)
Stahn, A C, M Basner, Bernhard E. Riecke, T Hartley, T Wolbers, K Brauns, A Friedl-Werner, et al. 2021. “Hypocampus in I1YMP: Spatial Cognition and Hippocampal Plasticity during Long-Duration Low-Earth Orbit Missions.” Presentation pre­sented at the NASA HRP IWS 2021 meet­ing. (Download)
Stepanova, K. (2021, October 31). Virtual real­ity can combat iso­la­tion with awe and empa­thy — on Earth and in space. The Conversation. http://theconversation.com/virtual-reality-can-combat-isolation-with-awe-and-empathy-on-earth-and-in-space-170189
Zielasko, Daniel, and Bernhard E. Riecke. 2021. “To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction.” Computers 10 (6): 1–20. https://doi.org/10.3390/computers10060073.

2020

Batmaz, Anil Ufuk, Jens Maiero, Ernst Kruijff, Bernhard E. Riecke, Carman Neustaedter, and Wolfgang Stuerzlinger. 2020. “How Automatic Speed Control Based on Distance Affects User Behaviours in Telepresence Robot Navigation within Dense Conference-like Environments.” PLOS ONE 15 (11): 1–41. https://doi.org/10.1371/journal.pone.0242078.
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2020. “Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation.” Leonardo 53 (4): 394–400. https://doi.org/10.1162/leon_a_01925. (Download)
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2020. “Body RemiXer [Online].” Curated Virtual Reality Exhibition. Recto VRso Vancouver 2020, Vancouver, BC, Canada, Vancouver, BC, Canada, October. https://www.alliancefrancaise.ca/rectovrso2020/.
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2020. “Body RemiXer Virtualization for Recto VRso 2020.” Curated Virtual Reality Archival Work. Recto VRso 2020, Online, Online. rectovrso.laval-virtual.com/en/virtual-edition-2020/.
Hashemian, A., M. Lotfaliei, A. Adhikari, E. Kruijff, and Bernhard E. Riecke. 2020. “HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based Interface.” IEEE Transactions on Visualization and Computer Graphics 28 (4): 1792–1809. https://doi.org/10.1109/TVCG.2020.3025084.
Kitson, Alexandra, Alice Chirico, Andrea Gaggioli, and Bernhard E. Riecke. 2020. “A Review on Research and Evaluation Methods for Investigating Self-Transcendence.” Frontiers in Psychology 11. https://www.frontiersin.org/articles/10.3389/fpsyg.2020.547687.
Malekmakan, Morteza, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2020. “Analyzing the Trade-off between Selection and Navigation in VR.” In Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology, 1–3. VRST ’20. New York, NY, USA: ACM. https://doi.org/10.1145/3385956.3422123. (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, Ernst Kruijff, and Riecke. 2020. “NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.” Talk pre­sented at the IEEE Virtual Reality 2020, Atlanta, GA, USA. https://youtu.be/JCYL2qVFO6M.
Palmisano, Stephen, Shinji Nakamura, Robert S. Allison, and Bernhard E. Riecke. 2020. “The Stereoscopic Advantage for Vection Persists Despite Reversed Disparity.” Attention, Perception, & Psychophysics 82 (4): 2098–2118. https://doi.org/10.3758/s13414-019–01886-2). (Download)
Pennefather, Patrick, Patrick Rizzotti, John Desnoyers-Stewart, Katerina Stepanova, Bernhard Riecke, Leonid Danenkov, Vladislav Ryzhov, Julie-anne Saroyan, William Beltran, and Riya Chak. 2020. “A Fun Palace: A Mixed Reality Event Through the Looking Glass of Cybernetics.” Cybernetics and Human Knowing 27 (2): 61–80. (Download)
Riecke, Bernhard E., and Daniel Zielasko. 2020. “Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 295–96. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00066. (Download)
Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages.” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 297–98. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00067. (Download)
Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Either Give Me a Reason to Stand or an Opportunity to Sit in VR.” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 283–84. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00060. (Download)
Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 281–82. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00059. (Download)

2019

Aguilar, Alex, Oliver Aung, Leo Danenkov, et al. 2019. “VR4Good Demos and Presentation.” VR4Good Virtual Reality exhibits and pre­sen­ta­tions. Emerging Media BC Community of Practice Meeting, SFU Surrey, BC, Canada, SFU Surrey, BC, Canada, April 12. https://emcop.ca/about/.
Aguilar, Alex, Nick MacKay, Oliver Aung, et al. 2019. “The Pitch of Red.” Virtual Reality exhibit. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html.
Desnoyers-Stewart, John, Megan L. Smith, and Bernhard E. Riecke. 2019. “Transcending the Virtual Mirror Stage: Embodying the Virtual Self through the Digital Mirror.” In . London, UK. https://youtu.be/L6ykZLiGC8o.
Desnoyers-Stewart, John, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2019. “Body RemiXer.” Curated & peer-reviewed Virtual Reality Exhibition. Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada, Center for Digital Media (CDM), Vancouver, BC, Canada, June 25. https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities.
Kitson, A. (2019, April 14). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. Medium. https://medium.com/acm-chi/lucid-loop-a-virtual-deep-learning-biofeedback-system-for-lucid-dreaming-practice-531f0dcf28a8
Kitson, Alexandra, Steve DiPaola, and Bernhard E. Riecke. 2019. “Can We Support Lucid Dreaming Practices with a Creative Deep Learning Algorithm and Immersive Virtual Reality Biofeedback System?” Poster pre­sented at the 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy24), Norfolk, VA, USA, June. https://www.interactivemediainstitute.com/cypsy24/.
Kitson, A., Riecke, B. E., & Gaggioli, A. (2019). Digital Wellbeing: Considering Self-transcendence. ACM CHI 2019 Workshop on “Designing for Digital Wellbeing,” 1–4. https://digitalwellbeingworkshop.wordpress.com/position-papers/ (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, and Ernst Kruijff. 2019. “NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.” IEEE Transactions on Visualization and Computer Graphics (TVCG) 27 (1): 165–77. https://doi.org/10.1109/TVCG.2019.2935730. (Download)
Rajwinder, Ricky, Robert Michels, Elene Wanner, Jonathan Lee, Patrick Pennefather, and Bernhard E. Riecke. 2019. “Rising Waters.” Virtual Reality Exhibition. How to Stay Afloat: Tackling the Oceans & Climate Change, Burnaby BC, Canada, Burnaby BC, Canada, March 15. https://www.evensi.ca/climate-change-oceans-pecha-kucha-halpern-centre/297537642.
Rajwinder, Ricky, Robert Michels, Elene Wanner, Jonathan Lee, Patrick Pennefather, and Bernhard E. Riecke. 2019. “Rising Waters.” Virtual Reality Exhibition. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html.
Riecke, Bernhard E. 2019. “Designing Positive Transformative Experiences Using Virtual and Mixed Reality: From Research to Class-Rooms.” Invited Keynote pre­sented at the Symposium on “Transformative Media: Designing Digital Experiences for Positive Change,” Università Cattolica di Milano, Italy, May. https://youtu.be/Ei4jnyVrYn4.
Riecke, Bernhard E., and Patrick Pennefather. 2019. “A Fun Palace: Cybernetics, Feed(Loops)Back and Mixed Reality.” Invited Keynote pre­sented at the Acting Cybernetically: 2019 Conference of the American Society for Cybernetics, Vancouver, BC, Canada, June. http://asc-cybernetics.org/2019/.
Stahn, Alexander, Dinges, D. Roalf, R.C. Gur, K. Brauns, A. Werner, Bernhard E. Riecke, et al. 2019. “Hyper.Campus – Effects of Artificial Gravity on Structural and Functional Brain Plasticity During Head-Down Tilt Bed Rest.” Poster pre­sented at the NASA Human Research Program IWS, Galveston, January.
Stepanova, Ekaterina R., John Desnoyers-Stewart, Bernhard E. Riecke, and Philippe Pasquier. 2019. “JeL – Bio-Responsive VR for Interpersonal Connection.” Curated & peer-reviewed Virtual Reality Exhibition. Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada, Center for Digital Media (CDM), Vancouver, BC, Canada, June 25. https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities.
Stepanova, Ekaterina R., Denise T. Quesnel, and Bernhard E. Riecke. 2019. “Understanding AWE: Can a Virtual Journey, Inspired by the Overview Effect, Lead to an Increased Sense of Interconnectedness?” Frontiers in Digital Humanities — Human-Media Interaction 6 (9): 1–21. https://doi.org/10.3389/fdigh.2019.00009. (Download)
Stepanova, Ekaterina R., Denise T. Quesnel, and Bernhard E. Riecke. 2019. “Space — a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness.” Frontiers in Digital Humanities — Human-Media Interaction 6 (7): 1–22. https://doi.org/10.3389/fdigh.2019.00007. (Download)
Wrainwright, N., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2019, June). Transcending the Lab: Supporting Self-Transcendent Experiences in VR [Talk]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html

2018

Hashemian, Abraham M., Alexandra Kitson, Thinh Nguyen-Vo, Hrvoje Benko, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2018. “Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.” In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571–72. Reutlingen, Germany: IEEE. https://doi.org/10.1109/VR.2018.8446345. (Download)
Keshavarz, Behrang, Aaron E. Phillip-Muller, Wanja Hemmerich, Bernhard E. Riecke, and Jennifer J. Campos. 2018. “The Effect of Visual Motion Stimulus Characteristics on Vection and Visually Induced Motion Sickness.” Displays 58 (July):71–81. https://doi.org/10.1016/j.displa.2018.07.005. (Download)
Kitson, Alexandra, Mirjana Prpa, and Bernhard E. Riecke. 2018. “Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations.” Frontiers in Psychology 9:1–19. https://doi.org/10.3389/fpsyg.2018.01354. (Download)
Kitson, Alexandra, and Bernhard E. Riecke. 2018. “Going Beyond: Lucid Dreaming as a Lens into Transformative Experience Design for Virtual Reality.” Symposium pre­sen­ta­tion pre­sented at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada, June. http://interactivemediainstitute.com/cypsy23/.
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, and Ernst Kruijff. 2018. “Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion.” Poster pre­sented at the Spatial Cognition 2018. (Download)
Palmisano, Stephen, and Bernhard E. Riecke. 2018. “The Search for Instantaneous Vection: An Oscillating Visual Prime Reduces Vection Onset Latency.” PLOS ONE 13 (5): 1–26. https://doi.org/10.1371/journal.pone.0195886.
Quesnel, Denise, Steve DiPaola, and Bernhard E. Riecke. 2018. “Deep Learning for Classification of Peak Emotions within Virtual Reality Systems.” International SERIES on Information Systems and Management in Creative EMedia (CreMedia), no. 2017/2 (January), 6–11. http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/274. (Download)
Quesnel, Denise, and Bernhard E. Riecke. 2018. “Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps.” Frontiers in Psychology 9:1–22. https://doi.org/10.3389/fpsyg.2018.02158.
Stepanova, Ekaterina, Denise Quesnel, Alexandra Kitson, Mirjana Prpa, Ivan Aguilar, and Bernhard E. Riecke. 2018. “A Framework for Studying Transformative Experiences through VR.” Symposium pre­sen­ta­tion pre­sented at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada, June. http://interactivemediainstitute.com/cypsy23/.

2017

Hashemian, A. M., & Riecke, B. E. (2017). Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 15–32). Springer. https://youtu.be/7IT9EODJn3c (Download)
Hashemian, Abraham M., and Bernhard E. Riecke. 2017. “Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation?” Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6. (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size mat­ters: Do life-sized stim­uli induce stronger embod­i­ment effects in mental rota­tion? Journal of Cognitive Psychology, 29(7), 701–716. https://doi.org/10.1080/20445911.2017.1310108 (Download)
Kaltner, Sandra, Petra Jansen, and Bernhard E. Riecke. 2017. “Stimulus Size Matters: Do Life-Sized Stimuli Induce Stronger Embodiment Effects in Mental Rotation?” Journal of Cognitive Psychology 29 (6): 701–16. https://doi.org/10.1080/20445911.2017.1310108.
Kitson, Alexandra, Timofey Y. Grechkin, Markus von der Heyde, and Bernhard E. Riecke. 2017. “Navigating Virtual Environments – Do Physical Rotations Aid in Orientation?” Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6. (Download)
Kitson, Alexandra, Thinh Nguyen-Vo, Abraham M. Hashemian, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2017. “A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion.” Talk pre­sented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November.
Kitson, Alexandra, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Designing Virtual Environments for Breath-Awareness and Eliciting Positive Affective States.” Poster pre­sented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA, October 6. https://med.stanford.edu/cme/courses/2017/psychiatry17.html. (Download)
Kitson, Alexandra, Thecla Schiphorst, and Bernhard E. Riecke. 2017. “Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection.” Presented at the CogSci Conference at SFU, Burnaby, BC, Canada, June 3.
Mursic, Rebecca, Bernhard E. Riecke, Deborah Apthorp, and Stephen Palmisano. 2017. “Music That Moves You: Auditory Vection Induced by the Shepard-Risset Glissando.” Poster pre­sented at the 44th Annual Conference of the Australasian Society for Experimental Psychology (EPC), Shoal Bay, NSW, Australia.
Mursic, Rebecca A., Bernhard E. Riecke, Deborah Apthorp, and Stephen Palmisano. 2017. “The Shepard-Risset Glissando: Music That Moves You.” Experimental Brain Research 235 (10): 3111–27. https://doi.org/10.1007/s00221-017‑5033-1. (Download)
Nguyen-Vo, Thinh, and Bernhard E. Riecke. 2017. “Detecting Spatial Orientation Demand during Virtual Navigation Using EEG Brain Sensing.” Poster pre­sented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November. (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. 207–208. https://doi.org/10.1109/3DUI.2017.7893344 (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, and Wolfgang Stuerzlinger. 2017. “Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality.” Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6. (Download)
Prpa, M., Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 153–172). Springer. (Download)
Quesnel, D. T. (2017, December 1). How vir­tual real­ity is making people “well” again. World Economic Forum. https://www.weforum.org/agenda/2017/12/how-virtual-reality-is-making-people-well-again/
Quesnel, Denise T. 2017. “Evoking Deep Connections by Embodying Another’s Reality.” Talk pre­sented at the TEDxESFU, Vancouver, BC, Canada, November 12. https://youtu.be/xsRzjUoSbE0.
Quesnel, D. (2017, November 28). Inspired, mag­i­cal, con­nected: How vir­tual real­ity can make you well. The Conversation. http://theconversation.com/inspired-magical-connected-how-virtual-reality-can-make-you-well-87665
Quesnel, D., & Riecke, B. E. (2017). Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe. 205–206. https://doi.org/10.1109/3DUI.2017.7893343 (Download)
Quesnel, Denise T., and Bernhard E. Riecke. 2017. “Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being?” Poster pre­sented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA, October 6. https://med.stanford.edu/cme/courses/2017/psychiatry17.html. (Download)
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition. SPLASH, Vancouver, BC, Canada, Vancouver, BC, Canada.
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition. TEDxEastVan, Vancouver, BC, Canada, Vancouver, BC, Canada.
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition. TEDxSFU, Vancouver, BC, Canada, Vancouver, BC, Canada.
Riecke, Bernhard E. 2017. “Could Virtual Reality Make Us More Human?” Talk pre­sented at the TEDxEastVan, Vancouver, BC, Canada, September 16. https://www.ted.com/talks/bernhard_riecke_could_virtual_reality_make_us_more_human_jan_2017.
Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imag­ine: Environmental geom­e­try elic­its sen­so­ri­mo­tor inter­fer­ence in remote per­spec­tive taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014 (Download)
Riecke, Bernhard E., and Timothy P. McNamara. 2017. “Where You Are Affects What You Can Easily Imagine: Environmental Geometry Elicits Sensorimotor Interference in Remote Perspective Taking.” Cognition 169 (December):1–14. https://doi.org/10.1016/j.cognition.2017.07.014.
Stepanova, E. R., Heyde, M. von der, Kitson, A., Schiphorst, T., & Riecke, B. E. (2017). Gathering and Apply Guidelines for TeleSpider Design for Urban Search and Rescue Applications on a Mobile Robot. In M. Kurosu (Ed.), Human-Computer Interaction. Interaction Contexts (HCI 2017) (Vol. 10272, pp. 562–581). Springer. (Download)
Stepanova, Ekaterina R., Denise Quesnel, Alexandra Kitson, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences.” Poster pre­sented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November. (Download)

2016

Kitson, Alexandra, Timofey Y. Grechkin, M. von der Heyde, and Bernhard E Riecke. 2016. “Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments.” Poster pre­sented at the International Meeting of the Psychonomic Society, Granada, Spain, May. http://www.ps2016.org/. (Download)
Kitson, Alexandra, Daniel Sproll, and Bernhard E. Riecke. 2016. “Influence of Ethnicity, Gender and Answering Mode on a Virtual Point– to-Origin Task.” Frontiers in Behavioral Neuroscience 11 (22): 1–18. https://doi.org/10.3389/fnbeh.2016.00022. (Download)
Kitson, Alexandra, Ekaterina R. Stepanova, Abraham M. Hashemian, et al. 2016. “TeleSpider: Investigating Motion-Cueing Interfaces for Control of a Remote Robotic Spider.” Project exhi­bi­tion. Consumer Virtual Reality (CVR) con­fer­ence, Vancouver, BC, Canada, Vancouver, BC, Canada, May 14.
Prpa, Mirjana, Denise Quesnel, Jay Vidyarthi, Alexandra Kitson, and Bernhard E. Riecke. 2016. “Sonic Cradle — Immersive Interaction Design Combining Breathing– and Neurofeedback to Foster Focused Attention Meditation on Breath.” Poster pre­sented at the 2nd International Conference on Mindfulness, Rome, Italy, May. http://www.cmc-ia.org/icm2016rome/. (Download)
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Living In A Box: Potentials and Challenges of Existence in VR.” Talk pre­sented at the Consumer Virtual Reality (CVR) Conference, Vancouver, BC, Canada, May.
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Pulse Breath Water.” Exhibition. P.O.E.M.A. by Regina Miranda, Oi Futuro Flamengo, Rio de Janeiro, Brazil, Oi Futuro Flamengo, Rio de Janeiro, Brazil, July.
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, November). Pulse Breath Water [Exhibition]. MUTEK International Festival of Digital Creativity and Electronic Music: MUTEK_IMG + VR Salon, Montreal, Canada.
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Pulse Breath Water.” Exhibition. Scores+traces (group exhi­bi­tion), One Art Space, NY, USA, One Art Space, NY, USA, March.
Riecke, Bernhard E. 2016. “Using Spatialized Sound to Enhance Self-Motion Perception in Virtual Environments and Beyond: Auditory and Multi-Modal Contributions.” Canadian Acoustics 33 (3): 148–49. (Download)
Riecke, Bernhard E. 2016. “Qualitative Modeling of Spatial Orientation Processes and Concurrent Reference Frame Conflicts Using Logical Propositions.” Talk pre­sented at the International Workshop on Models and Representations in Spatial Cognition, Delmenhorst, Germany, March 3. https://youtu.be/wRG6LFLnduc.
Riecke, Bernhard E., Ekaterina R. Stepanova, and Alexandra Kitson. 2016. “New Response Patterns in Point-to-Origin Tasks Depending on Stimulus Type and Response Mode.” Talk pre­sented at the International Meeting of the Psychonomic Society, Granada, Spain, May. https://youtu.be/miiPjAUb77Y.
Riecke, B. E., Trepkowski, C., & Kruijff, E. (2016). “Human Joystick”: Enhancing Self-Motion Perception (Linear Vection) by using Upper Body Leaning for Gaming and Virtual Reality (No. 1; ISpaceLab Technical Report, pp. 1–12). Simon Fraser University. http://ispace.iat.sfu.ca/publications/ (Download)

2015

Choo, Amber. 2015. “Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings.” MSc Thesis, Simon Fraser University. http://summit.sfu.ca/item/15695.
Cramer, Emily. 2015. “A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code That Might Support Some Children with Dyslexia in Spelling Certain Words.” MSc Thesis, Simon Fraser University. http://summit.sfu.ca/item/15715.
Freiberg, Jacob. 2015. “Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/16052. (Download)
Gehrke, Lukas. 2015. “Brain Dynamics Underlying Physical vs. Optical Flow Rotation.” MSc Thesis, Technical University Berlin.
Joksimovic, S., Gasevic, D., Kovanovic, V., Riecke, B. E., & Hatala, M. (2015). Social pres­ence in online dis­cus­sions as a process pre­dic­tor of aca­d­e­mic per­for­mance. Journal of Computer Assisted Learning.
Joksimović, S., D. Gašević, V. Kovanović, B. E. Riecke, and M. Hatala. 2015. “Social Presence in Online Discussions as a Process Predictor of Academic Performance.” Journal of Computer Assisted Learning 31 (6): 638–54. https://doi.org/10.1111/jcal.12107.
Kaltner, Sandra. 2015. “Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz.” PhD thesis, University of Regensburg. http://epub.uni-regensburg.de/32447/.
Kaltner, Sandra, Bernhard E. Riecke, and Petra Jansen. 2015. “Embodied Mental Rotation: A Special Link between Egocentric trans­for­ma­tion and the Bodi.” Poster pre­sented at the North American Society for Sport Psychology and Physical Activity (NASPSPA), Portland, OR, USA. (Download)
Keshavarz, Behrang, Bernhard E. Riecke, Lawrence J. Hettinger, and Jennifer L. Campos. 2015. “Vection and Visually Induced Motion Sickness: How Are They Related?” Frontiers in Psychology 6 (413): 1–11. https://doi.org/10.3389/fpsyg.2015.00413. (Download)
Macaranas, Anna, Alissa N. Antle, and Bernhard E. Riecke. 2015. “What Is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces.” Interacting with Computers 27 (3): 357–70. https://doi.org/10.1093/iwc/iwv003. (Download)
Riecke, Bernhard E., Daniel Feuereissen, John J. Rieser, and Timothy P. McNamara. 2015. “More than a Cool Illusion? Functional Significance of Self-Motion Illusion (Circular Vection) for Perspective Switches.” Frontiers in Psychology 6 (1174): 1–13. https://doi.org/10.3389/fpsyg.2015.01174. (Download)
Riecke, Bernhard E., Jacob Freiberg, and Timofey Y. Grechkin. 2015. “Can Walking Motions Improve Visually Induced Rotational Self-Motion Illusions in Virtual Reality?” Journal of Vision 15 (2): 1–15. https://doi.org/10.1167/15.2.3. (Download)
Riecke, Bernhard E., and Jacqueline D. Jordan. 2015. “Comparing the Effectiveness of Different Displays in Enhancing Illusions of Self-Movement (Vection).” Frontiers in Psychology 6 (713). https://doi.org/10.3389/fpsyg.2015.00713. (Download)
Riecke, B. E., & Schulte-Pelkum, J. (2015). An Integrative Approach to Presence and Self-Motion Perception Research. In F. Biocca, J. Freeman, W. IJsselsteijn, M. Lombard, & R. J. Schaevitz (Eds.), Immersed in Media: Telepresence Theory, Measurement and Technology (pp. 187–235). Springer. doi: 10.1007/978–3-319–10190-3_9. (Download)

2014

Jordan, Jacqueline D., Mirjana Prpa, Daniel Feuereissen, and Bernhard E. Riecke. 2014. “Comparing the Effectiveness of Stereo Projection vs 3D TV in Inducing Self-Motion Illusions (Vection).” In , 128. Vancouver, Canada. https://doi.org/10.1145/2628257.2628360. (Download)
Kaltner, Sandra, Petra Jansen, and Bernhard E. Riecke. 2014. “Embodied Mental Rotation: A Special Link between Egocentric Transformation and the Bodily Self.” Frontiers in Cognition 5 (505): 1–11. https://doi.org/10.3389/fpsyg.2014.00505.
Kitson, Alexandra, Daniel Sproll, and Bernhard E Riecke. 2014. “Does Movement Experience Influence Navigation Strategy in a Virtual Point-to-Origin Task?” Poster pre­sented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA. (Download)
Lawson, B. D., & Riecke, B. E. (2014). The Perception of Body Motion. In K. S. Hale & K. M. Stanney (Eds.), Handbook of Virtual Environments: Design, Implementation, and Applications (2nd ed., pp. 163–195). CRC Press. (Download)
Meilinger, T., Riecke, B. E., & Bülthoff, H. H. (2014). Local and Global Reference Frames for Environmental Spaces. Quarterly Journal of Experimental Psychology, 67(3), 542–569. https://doi.org/10.1080/17470218.2013.821145 (Download)
Milne, Andrew P. 2014. “What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community.” MSc Thesis, Simon Fraser University. http://summit.sfu.ca/item/14578. (Download)
Prpa, Mirjana, Svetozar Miucin, and Bernhard E Riecke. 2014. “Towards User Personalized Environments: An Artistic Exploration Using an EEG-Based Brain-Computer Interface,.” Poster pre­sented at the Academy of Neuroscience for Architecture (ANFA) Conference, La Jolla, CA, USA.
Prpa, Mirjana, Svetozar Miucin, and Bernhard E Riecke. 2014. “Using an EEG-Based Brain-Computer Interfaces for a Responsive Art Installation.” Poster pre­sented at the ACM Symposium on Computational Aesthetics (CAe), Vancouver, Canada. http://expressive2014.mpi-inf.mpg.de/.
Riecke, Bernhard E., Daniel Feuereissen, John J. Rieser, and Timothy P. McNamara. 2014. “Can Self-Motion Illusions (Circular Vection) Facilitate Spatial Updating?” Poster pre­sented at the Spatial Cognition 2014 Conference, Bremen, Germany. http://conference.spatial-cognition.de/SC2014/.
Riecke, B. E, Jacqueline D. Jordan, Mirjana Prpa, and Daniel Feuereissen. 2014. “Underlying Perceptual Issues in Virtual Reality Systems: Does Display Type Affect Self-Motion Perception?” Talk pre­sented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA.
Seno, Takeharu, Stephen Palmisano, Bernhard E. Riecke, and Shinji Nakamura. 2014. “Walking with­out Optic Flow Reduces Subsequent Vection.” Experimental Brain Research 233 (1): 275–81. https://doi.org/doi:10.1007/s00221-014‑4109-4. (Download)
Sigurdarson, Salvar. 2014. “The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task.” MSc Thesis, Simon Fraser University. http://summit.sfu.ca/item/14532. (Download)
Vidyarthi, Jay, and Bernhard E. Riecke. 2014. “Interactively Mediating Experiences of Mindfulness Meditation.” International Journal Of Human-Computer Studies 72 (8–9): 674–88. https://doi.org/10.1016/j.ijhcs.2014.01.006. (Download)
Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design [MSc Thesis]. Simon Fraser University.

2013

Feuereissen, Daniel. 2013. “Self-Motion Illusions (Vection) in Virtual Environments: Do Active Control and User– Generated Motion Cueing Enhance Visually Induced Vection?” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/13651. (Download)
Freiberg, Jacob, Timofey Grechkin, and Bernhard E. Riecke. 2013. “Do Walking Motions Enhance Visually Induced Self-Motion Illusions in Virtual Reality?” In IEEE Virtual Reality, 101–2. Lake Buena Vista, FL, USA: IEEE. https://doi.org/10.1109/VR.2013.6549382.
Freiberg, Jacob, and Bernhard E. Riecke. 2013. “Its Your Turn: Enhancing Visually Induced Self Motion Illusions (‘Vection’) with Walking Motions in Virtual Reality.” Poster pre­sented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Hastings, Barbara Lonnie. 2013. “The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/13865. (Download)
Macaranas, Anna. 2013. “The Effects of Intuitive Interaction Mappings on the Usability of Body-Based Interfaces.” MSc Thesis, Simon Fraser University. https://theses.lib.sfu.ca/thesis/etd7660. (Download)
Milne, Andrew P. 2013. “Conducting Research on Makers with Future Science Leaders: Experiences from a Museum Enrichment Program.” In . New York, NY, USA.
Pang, Carolyn E. 2013. “Technology Preferences and Routines for Distributed Families Coping with a Chronic Illness.” MSc Thesis, Simon Fraser University. http://summit.sfu.ca/item/12921. (Download)
Riecke, Bernhard E. 2013. “Creating a Moving Experience  with­out Moving the Observer: Perceptual Aspects & Display Factors in Immersive Virtual Reality (and Elsewhere).” Invited Talk pre­sented at the International Toronto Stereoscopic Film Conference, Toronto, Canada. https://youtu.be/98hq_a_nvso.
Riecke, B. E., & Schulte-Pelkum, J. (2013). Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions (“Vection”) Be Utilized? In F. Steinicke, Y. Visell, J. Campos, & A. Lécuyer (Eds.), Human Walking in Virtual Environments (pp. 27–54). Springer. doi: 10.1007/978–1-4419–8432-6_2. (Download)
Riecke, B. E, and Salvar Sigurdarson. 2013. “Simple Modifications of Visuals Can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not.” Talk pre­sented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Sproll, Daniel. 2013. “Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks.” BSc Thesis, Universität Osnabrück & Simon Fraser University. (Download)
Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into vir­tual real­ity — a tran­si­tion in five stages. IEEE Symposium on 3D User Interfaces, 175–176. https://doi.org/10.1109/3DUI.2013.6550235 (Download)
Vidyarthi, J., & Riecke, B. E. (2013). Mediated Meditation: Cultivating Mindfulness with Sonic Cradle. Proceedings of the 2013 Annual Conference on Human Factors in Computing Systems ALT.CHI, 2305–2314. https://doi.org/10.1145/2468356.2468753
Vidyarthi, Jay, and Bernhard E. Riecke. 2013. “Could an Interactive Medium Introduce Non-Practitioners to Mindfulness Meditation?” Talk pre­sented at the First International Conference on Mindfulness, Rome, Italy, May.

2012

Calderon, Nadya, Bernhard E. Riecke, and Brian Fisher. 2012. “Augmenting Visual Representation of Affectively Charged Information Using Sound Graphs.” In Poster Abstracts of IEEE VisWeek 2012, 113–14. Seattle, USA: IEEE. (Download)
Gramann, Klaus, Shawn Wing, Tzyy-Ping Jung, Erik Viirre, and Bernhard E. Riecke. 2012. “Switching Spatial Reference Frames for Yaw and Pitch Navigation.” Spatial Cognition and Computation 12 (2–3): 159–94. https://doi.org/10.1080/13875868.2011.645176. (Download)
McIntosh, L., Bernhard E. Riecke, and S. DiPaola. 2012. “Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader.” Computer Graphics Forum 31 (6): 1810–22. https://doi.org/10.1111/j.1467–8659.2012.02097.x. (Download)
Riecke, Bernhard E. 2012. “Moving You, in and through Virtual Reality.” Talk pre­sented at the TEDactive con­fer­ence, Palm Springs, CA, USA. http://conferences.ted.com/TEDActive2012/.
Riecke, Bernhard E. 2012. “Are Left-Right Hemisphere Errors in Point-to-Origin Tasks in VR Caused by Failure to Incorporate Heading Changes?” Edited by C. Stachniss, K. Schill, and D. Uttal. Lecture Notes in Computer Science 7463:143–62. https://doi.org/10.1007/978–3-642–32732-2_9. (Download)
Riecke, Bernhard E., Salvar Sigurdarson, and Andrew P. Milne. 2012. “Moving Through Virtual Reality Without Moving?” Cognitive Processing 13 (1): 293–97. https://doi.org/10.1007/s10339-012‑0491-7. (Download)
Vidyarthi, Jay. 2012. “Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/12546. (Download)
Vidyarthi, Jay, Bernhard E. Riecke, and Diane Gromala. 2012. “Sonic Cradle.” Curated Virtual Reality Exhibition. TEDactive con­fer­ence, Palm Springs, CA, USA, Palm Springs, CA, USA. http://conferences.ted.com/TEDActive2012/.

2011

Dalvandi, Arefe. 2011. “Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/11574. (Download)
Gromala, Diane, K. J. Vidyarthi, and Bernhard E. Riecke. 2011. “Sonic Cradle; Project Exhibition in Chronic Pain: Art & Science Collaborations.” Exhibition. Sept. 29 – Nov. 30 2011, California Nanosystems Institute (CNSI), UCLA, Los Angeles, USA.
Riecke, B. E. (2011). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.). In J.-J. Kim (Ed.), Virtual Reality (pp. 149–176). InTechOpen. https://www.intechopen.com/books/virtual-reality/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)
Riecke, B. E, and Lonnie Hastings. 2011. “Do Virtual and Real Environments Influence Spatial Cognition Similarly?” Poster 1031 pre­sented at the 52th Annual Meeting of the Psychonomic Society (Psychonomics), Seattle, USA. (Download)
Seaborn, K. 2011. “A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/11238. (Download)
Vidyarthi, J., Diane Gromala, and Bernhard E. Riecke. 2011. “Are You Immersed? Characterizing Immersion across Literature, Art and Interactive Media.” Talk pre­sented at the Society of Literature, Science and Art (SLSA) Conference 2011, Kitchener, Canada.

2010

Gramann, Klaus, B. E. Riecke, Shawn Wing, Tzyy-Ping Jung, and Erik Viirre. 2010. “Brain Dynamics Associated with Navigation in 3-D Space.” Talk pre­sented at the Neuroscience 40th Annual Meeting, San Diego, CA, USA.
Teramoto, Wataru, and Bernhard E. Riecke. 2010. “Dynamic Visual Information Facilitates Object Recognition from Novel Viewpoints.” Journal of Vision 10 (13): 1–13. https://doi.org/10.1167/10.13.11.
Wang, Sijie. 2010. “Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task.” MSc Thesis, Simon Fraser University. https://theses.lib.sfu.ca/thesis/etd6352. (Download)

2009

Bodenheimer, Bobby, Daniel Feuereissen, Betsy Williams, Peng Peng, Timothy McNamara, and Bernhard Riecke. 2009. “Locomotion for Navigation in Virtual Environments: Walking, Turning, and Joystick Modalities Compared.” Journal of Vision 9 (8): 1126. https://doi.org/10.1167/9.8.1126.
Riecke, B. E. 2009. “Spatial Perception and Orientation in Virtual Environments – Is Virtual Reality Real Enough?” Talk pre­sented at the 39th annual meet­ing of the Society for Computers in Psychology (SCiP), Boston, USA.
Riecke, Bernhard E. 2009. “Cognitive and Higher-Level Contributions to Illusory Self-Motion Perception (‘Vection’): Does the Possibility of Actual Motion Affect Vection?” Japanese Journal of Psychonomic Science 28 (1): 135–39. http://ci.nii.ac.jp/naid/110007482465. (Download)
“Contribution and Interaction of Auditory and Biomechanical Cues for Self-Motion Illusions (‘cir­cu­lar Vection’).” 2008. Poster pre­sented at the CyberWalk work­shop, Tübingen, Germany.
Riecke, B. E., D. Feuereissen, and J. J. Rieser. 2009. “Rotating Sound Fields Can Facilitate Biomechanical Self-Motion Illusion (‘cir­cu­lar Vection’).” Journal of Vision 9 (8): 714–714. https://doi.org/10.1167/9.8.714.
Riecke, Bernhard E., Daniel Feuereissen, and John J Rieser. 2009. “Auditory Self-Motion Simulation Is Facilitated by Haptic and Vibrational Cues Suggesting the Possibility of Actual Motion.” ACM Transactions on Applied Perception (TAP) 6:20:1–20:22. https://doi.org/10.1145/1577755.1577763.
Riecke, B. E, and D. Moura. 2009. “Comparing Spatial Perception/Cognition in Real versus Immersive Virtual Environments — It Doesn’t Compare!” Poster pre­sented at the 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.
Riecke, Bernhard E., Aleksander Väljamäe, and Jörg Schulte-Pelkum. 2009. “Moving Sounds Enhance the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality.” ACM Transactions on Applied Perception (TAP) 6 (March):7:1–7:27. https://doi.org/10.1145/1498700.1498701. (Download)

2008

Feuereissen, D. 2008. “VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection?” Bachelor’s Thesis, Department of Computer Science in Media. http://www.kyb.mpg.de/publication.html?publ=5071. (Download)
Kelly, J. W., Bernhard E. Riecke, J. M. Loomis, and A. C. Beall. 2008. “Visual Control of Posture in Real and Virtual Environments.” Perception & Psychophysics 70 (1): 158–65. https://doi.org/10.3758/PP.70.1.158. (Download)
Riecke, Bernhard E. 2008. “Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading?” Presence: Teleoperators and Virtual Environments 17 (2): 143–75. https://doi.org/10.1162/pres.17.2.143. (Download)
“Contribution and Interaction of Auditory and Biomechanical Cues for Self-Motion Illusions (‘cir­cu­lar Vection’).” 2008. Poster pre­sented at the CyberWalk work­shop, Tübingen, Germany.

2007

Akyüz, Ahmet Oǧuz, Roland Fleming, Bernhard E. Riecke, Erik Reinhard, and Heinrich H Bülthoff. 2007. “Do HDR Displays Support LDR Content?: A Psychophysical Evaluation.” ACM Transactions on Graphics (TOG), SIGGRAPH ’07, , 38.1−38.7. https://doi.org/10.1145/1275808.1276425. (Download)
Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007). A novel immer­sive vir­tual envi­ron­ment setup for behav­ioural exper­i­ments in humans, tested on spa­tial memory for envi­ron­men­tal spaces (No. 158). Max-Planck-Institute for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4490 (Download)
Meilinger, Tobias, Bernhard E. Riecke, N. Laharnar, and Heinrich H. Bülthoff. 2007. “Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity.” Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany, July.
Riecke, Bernhard E., D. W. Cunningham, and H. H. Bülthoff. 2007. “Spatial Updating in Virtual Reality: The Sufficiency of Visual Information.” Psychological Research 71 (3): 298–313. https://doi.org/10.1007/s00426-006‑0085-z. (Download)
Riecke, B.E., and T. P McNamara. 2007. “Spatial Orientation in the Immediate Environment: How Can the Different Theories Be Reconciled?” Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., and T.P. McNamara. 2007. “Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches.” Poster pre­sented at the 48th Annual Meeting of the Psychonomic Society (Psychonomics). (Download)
Schulte-Pelkum, J. 2007. “Perception of Self-Motion: Vection Experiments in Multi-Sensory Virtual Environments.” PhD thesis, Ruhr-Universität Bochum. https://hss-opus.ub.ruhr-uni-bochum.de/opus4/frontdoor/deliver/index/docId/2735/file/diss.pdf. (Download)
Teramoto, Wataru, and Bernhard E. Riecke. 2007. “Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence.” Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.

2006

Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics; Google Scholar. http://3t.kyb.tuebingen.mpg.de/publications/attachments/RieckeNusseckSchulte-Pelkum_06_MPIK-TR_154__Selected%%20Technical%%20and%%20Perceptual%%20Aspects%%20of%%20Virtual%%20Reality%%20Displays_%%5B0%%5D.pdf
Riecke, B. E., & Schulte-Pelkum, J. (2006). Using the per­cep­tu­ally ori­ented approach to opti­mize spa­tial pres­ence & ego-motion sim­u­la­tion (No. 153). MPI for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4186 (Download)
Riecke, Bernhard E., Jörg Schulte-Pelkum, Marios N Avraamides, Markus Von Der Heyde, and Heinrich H Bülthoff. 2006. “Cognitive Factors Can Influence Self-Motion Perception (Vection) in Virtual Reality.” ACM Transactions on Applied Perception (TAP) 3 (July):194–216. https://doi.org/10.1145/1166087.1166091. (Download)
Riecke, B. E., J. Schulte-Pelkum, and F. Caniard. 2006. “Visually Induced Linear Vection Is Enhanced by Small Physical Accelerations.” Poster pre­sented at the 7th International Multisensory Research Forum (IMRF), Dublin, Ireland.

2005

Riecke, Bernhard E., Markus Von Der Heyde, and Heinrich H Bülthoff. 2005. “Visual Cues Can Be Sufficient for Triggering Automatic, Reflexlike Spatial Updating.” ACM Transactions on Applied Perception (TAP) 2 (July):183–215. https://doi.org/10.1145/1077399.1077401. (Download)
Riecke, B. E., J. Schulte-Pelkum, F. Caniard, and Heinrich H. Bülthoff. 2005. “Auditory Cues Can Facilitate the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality.” Poster pre­sented at the 8. Tübingen Perception Conference (TWK), Max Planck Institute for Biological Cybernetics, Germany.
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Spatialized audi­tory cues enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality. (No. 138). MPI for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4187 (Download)
Schulte-Pelkum, J., Bernhard E. Riecke, Franck Caniard, and Heinrich H. Bülthoff. 2005. “Can Auditory Cues Influence the Visually Induced Self-Motion Illusion?” Poster pre­sented at the European Conference on Visual Perception (ECVP).

2004

Riecke, B. E., J. Schulte-Pelkum, M. N Avraamides, M. von der Heyde, and Heinrich H Bülthoff. 2004. “Top-down Influence on Visually Induced Self-Motion Perception (Vection).” Poster pre­sented at the 7. Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Riecke, B. E., J. Schulte-Pelkum, M. N. Avraamides, M. von der Heyde, and H. H. Bülthoff. 2004. “The Effect of Cognition on the Visually Induced Illusion of Self-Motion (Vection).” Journal of Vision 4 (8): 891a. https://doi.org/10.1167/4.8.891.
Schulte-Pelkum, J., B. E. Riecke, and H. H Bülthoff. 2004. “Vibrational Cues Enhance Believability of Ego-Motion Simulation.” Poster pre­sented at the International Multisensory Research Forum (IMRF), Barcelona, Spain.
Schulte-Pelkum, J., Bernhard E. Riecke, and M. von der Heyde. 2004. “Ein Kognitiver Einfluss Auf Die Wahrnehmung von Simulierter Eigenbewegung (Zirkularvektion).” Poster pre­sented at the Tagung exper­i­mentell arbei­t­en­der Psychologen (TeaP), Giessen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Influence of dis­play device and screen cur­va­ture on per­ceiv­ing and con­trol­ling sim­u­lated ego-rotations from optic flow. Tech. rep., Max Planck Institute for Biological Cybernetics, T\übingen, Germany; Google Scholar.

2003

Riecke, B. E. 2003. How Far Can We Get with Just Visual Information? Path Integration and Spatial Updating Studies in Virtual Reality. Vol. 8. MPI Series in Biological Cybernetics. Berlin: Logos. http://www.logos-verlag.de/cgi-bin/buch/isbn/0440. (Download)
Riecke, B. E., K. Beykirch, and H. H. Bülthoff. 2003. “Reflex-like Spatial Updating Can Be Adapted with­out Any Sensory Conflict.” Poster pre­sented at the Perception 32 ECVP Abstract Suplement, Paris, France. (Download)
Riecke, B. E., and M. von der Heyde. 2003. “Qualitative Modeling of Spatial Orientation Processes Using a Logical Network of Necessary and Sufficient Conditions.” Poster pre­sented at the Object Perception and Memory (OPAM), Vancouver, Canada. (Download)
Schulte-Pelkum, J., B. E Riecke, and M. von der Heyde. 2003. “Influence of Display Parameters on Perceiving Visually Simulated Ego-Rotations — a Systematic Investigation.” Poster pre­sented at the Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2003. “Screen Curvature Does Influence the Perception of Visually Simulated Ego-Rotations.” Journal of Vision, Poster pre­sented at VSS, 3 (9). https://doi.org/doi: 10.1167/3.9.411. (Download)
Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2003. “Circular Vection Is Facilitated by a Consistent Photorealistic Scene.” Talk pre­sented at the Presence 2003 Conference, Aalborg, Denmark.

2002

Riecke, B. E., & Heyde, M. von der. (2002). Qualitative Modeling of Spatial Orientation Processes using Logical Propositions: Interconnecting Spatial Presence, Spatial Updating, Piloting, and Spatial Cognition (Technical Report No. 100; Max Planck Institute for Biological Cybernetics, pp. 1–17). MPI for Biological Cybernetics. (Download)
Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2002. “Spatial Updating Experiments in Virtual Reality: What Makes the World Turn around in Our Head?” Poster pre­sented at the 5. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Riecke, B. E., M. von der Heyde, and Heinrich H Bülthoff. 2002. “Spatial Updating Experiments in Virtual Reality: What Makes the World Turn around in Our Head.” Poster 162 pre­sented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. http://3t.kyb.tuebingen.mpg.de/de/publication.html?publ=632. (Download)
Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2002. “Teleporting Works — Spatial Updating Experiments in Virtual Tübingen.” Talk pre­sented at the Object Perception and Memory (OPAM), Kansas City, USA.
Riecke, Bernhard E., M. von der Heyde, and H. H Bülthoff. 2002. “Contribution and Interaction of Visual and Vestibular Cues for Spatial Updating in Real and Virtual Environments.” Talk pre­sented at the 43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Lengerich, Germany.
Riecke, Bernhard E., Henricus A. H. C van Veen, and Heinrich H Bülthoff. 2002. “Visual Homing Is Possible with­out Landmarks: A Path Integration Study in Virtual Reality.” Presence: Teleoperators and Virtual Environments 11 (October):443–73. https://doi.org/10.1162/105474602320935810. (Download)
Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2002. “Spatial Updating in Virtual Environments: What Are Vestibular Cues Good For.” Talk pre­sented at the VSS. http://journalofvision.org/2/7/421/.
Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2002. “Teleporting Works-Spatial Updating Experiments in Virtual Tübingen.” Talk pre­sented at the Object Perception and Memory (OPAM), Kansas City, MO, USA.
Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2002. “Perceiving and Controlling Simulated Ego-Rotations from Optic Flow: Influence of Field of View and Display Devices on Ego-Motion Perception.” Poster pre­sented at the Object Perception and Memory (OPAM), Kansas City, MO, USA. (Download)

2001

Heyde, M. von der, & Riecke, B. E. (2001). How to cheat in motion sim­u­la­tion — com­par­ing the engi­neer­ing and fun ride approach to motion cueing (No. 89). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2001. “Visual-Vestibular Sensor Integration Follows a Max-Rule: Results from Psychophysical Experiments in Virtual Reality.” In VisionScienceS01, edited by K. Nakayama et al, 142. VisionScienceS Meeting. Sarasota, Florida, United States.
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2001. “No Visual Dominance for Remembered Turns — Psychophysical Experiments on the Integration of Visual and Vestibular Cues in Virtual Reality.” In VisionScienceS01, edited by K. Nakayama et al. Vol. 1. VisionScienceS Meeting. Sarasota, Florida, United States. https://doi.org/doi:10.1167/1.3.188.
Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2001. “How Real Is Virtual Reality Really? Comparing Spatial Updating Using Pointing Tasks in Real and Virtual Environments.” Journal of Vision 1 (3): 321a. http://www.kyb.mpg.de/publication.html?publ=629.
Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2001. “How Do We Know Where We Are? Contribution and Interaction of Visual and Vestibular Cues for Spatial Updating in Real and Virtual Environments.” Poster pre­sented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)

2000

Bülthoff, H. H., B. E. Riecke, and H. A. H. C. van Veen. 2000. “Do We Really Need Vestibular and Proprioceptive Cues for Homing.” Invest. Ophthalmol. Vis. Sci. (ARVO) 41 (4): 225B225.
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2000. “Humans Can Separately Perceive Distance, Velocity, and Acceleration from Vestibular Stimulation.” Poster pre­sented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E, H. A. H. C. van Veen, and H. H. Bülthoff. 2000. “Reicht Optischer Fluss Wirklich Nicht Zum Heimfinden?” Poster pre­sented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality. In M. von der Heyde & H. H. Bülthoff (Eds.), Perception and Action in Virtual Environments (pp. 97–134). Cognitive and Computational Psychophysics Department.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality (No. 82). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. [Avaliable: ftp://ftp.kyb.mpg.de/pub/mpi-memos/pdf/TR-082.pdf]. (Download)
Riecke, B.E., and Markus von der Heyde. 2000. “Spatial Updating – Interaktion Visueller Und Vestibulärer Reize Bei Der Räumlichen Orientierung.” Talk pre­sented at the 1. SFB 550 Nachwuchskongress, Oberjoch, Germany.
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2000. “Humans Can Extract Distance and Velocity from Vestibular Perceived Acceleration.” Poster pre­sented at the Cognitive Neuroscience Meeting; Journal of Cognitive Neuroscience, 63C 77.

1999

Riecke, B. E., H. van Veen, and Heinrich H. Bülthoff. 1999. “Is Homing by Optic Flow Possible?” Poster pre­sented at the Cognitive Neuroscience Meeting, Washington, DC, USA.
Riecke, B. E, H. A. H. C van Veen, and H.H. Bülthoff. 1999. “Heimfinden in Virtuellen Umgebungen.” Poster pre­sented at the 2. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Veen, H. A. H. C. van, B. E. Riecke, and H. H. Bülthoff. 1999. “Visual Homing to a Virtual Home.” Poster 4200B3 pre­sented at the ARVO Invest. Ophthalmol. Vis. Sci.

1998

Riecke, B. E. 1998. “Untersuchung des men­schlichen Navigationsverhaltens anhand von Heimfindeexperimenten in virtuellen Umgebungen (Investigating human nav­i­ga­tion using homing exper­i­ments in vir­tual envi­ron­ments).” Master’s thesis, Tübingen, Germany: Eberhard-Karls-Universität Tübingen, Fakultät für Physik. (Download)


Completed Theses under my Supervision

Senior supervision and co-supervision

Adhikari, A. (2021). Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34755
Chen, A. X. (2024). How to Combat Cybersickness? Insights from VR Researchers, Content Creators and Gamers [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/39286
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11574
Desnoyers-Stewart, J. (2024). Expanding Social Realities Through Embodied Immersive Experience [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13651
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/16052
Hashemian, A. M. (2022). Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698
Hastings, B. L. (2013). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13865
Karthik, K. (2024). Flying Past Reality: Mitigating Cybersickness and Exploring User Experience in Virtual Reality Flying Interfaces through the HyperJump and Other 3D Locomotion Techniques [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/39235
Kitson, A. J. (2021). Designing for Self-transcendent Experiences in Virtual Reality [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34269
Liu, P. (2022). Exploring the Transformative Potential of Immersive Technology through Embodied Interaction [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35314
Milne, A. P. (2014). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14578
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18623
Rouhani, R. (2024). Tackling VR Sickness: A Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/38058
Sigurdarson, S. (2014). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14532
Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks [BSc Thesis]. Universität Osnabrück & Simon Fraser University.
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18603
Stepanova, E. R. (2024). Intercorporeal Design: Staging Mediated Embodied Interactions to Dissolve Self-Other Boundary to Support Felt Connection [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/38350
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/12546
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889

Supervision

Ash, A. (2013). Vection in depth during con­sis­tent and incon­sis­tent mul­ti­sen­sory stim­u­la­tion in active observers [PhD thesis]. University of Wollongong.
Barrett, R. C. A. (2024). Motor and Delay-based Information Access Costs and their Impact on Behaviour and Learning Outcomes in a VR-based Category Learning Experiment [MA Thesis]. Simon Fraser University.
Barth, L. (2025). Holistic Experience Design Deepens Nature Connectedness in Virtual Reality [MSc Thesis]. LMU Munich, Germany.
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15695
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15715
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11574
Feuereissen, D. (2008). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? [Bachelor’s Thesis, Department of Computer Science in Media]. http://www.kyb.mpg.de/publication.html?publ=5071
Gehrke, L. (2015). Brain dynam­ics under­ly­ing phys­i­cal vs. Optical flow rota­tion [MSc Thesis]. Technical University Berlin.
Hiersig, F. (2024). Feet inter­ac­tion with sur­face tex­tures in vir­tual envi­ron­ments [MSc Thesis]. Hochschule Bonn-Rhein-Sieg — University of Applied Sciences.
Kaltner, S. (2015). Verkörperte men­tale Rotation: Objektbasierte und egozen­trische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg]. http://epub.uni-regensburg.de/32447/
Kooijman, L. (2023). Vibrotactile Stimulation to Enhance Self-Motion Sensations in Virtual Reality [PhD Thesis]. Deakin University.
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7660
Nikmanesh, M. (Amin). (2024). Predicting Pedestrian Collision Avoidance Behaviours: Insights from Real-World Footage and Virtual Reality Interactions [MSc Thesis]. Simon Fraser University.
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/12921
Sarker, S. (2020). Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/19927
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments [PhD thesis, Ruhr-Universität Bochum]. https://hss-opus.ub.ruhr-uni-bochum.de/opus4/frontdoor/deliver/index/docId/2735/file/diss.pdf
Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11238
Singhal, S. (2017). Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17577
Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks [BSc Thesis]. Universität Osnabrück & Simon Fraser University.
Unterman, B. (2017). Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17226
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6352
Wittke, J. (2024). Adjusting Human Walking Behaviour in Virtual Reality using Flywheels [MSc Thesis]. Hochschule Bonn-Rhein-Sieg — University of Applied Sciences.
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889

Below: ZotPress Thesis list (which seems to be missing more recent theses somehow... we're investigating this)

Senior supervision and co-supervision

Freiberg, Jacob. 2015. “Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/16052. (Download)
Milne, Andrew P. 2014. “What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community.” MSc Thesis, Simon Fraser University. http://summit.sfu.ca/item/14578. (Download)
Sigurdarson, Salvar. 2014. “The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task.” MSc Thesis, Simon Fraser University. http://summit.sfu.ca/item/14532. (Download)
Hastings, Barbara Lonnie. 2013. “The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/13865. (Download)
Sproll, Daniel. 2013. “Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks.” BSc Thesis, Universität Osnabrück & Simon Fraser University. (Download)
Feuereissen, Daniel. 2013. “Self-Motion Illusions (Vection) in Virtual Environments: Do Active Control and User– Generated Motion Cueing Enhance Visually Induced Vection?” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/13651. (Download)
Vidyarthi, Jay. 2012. “Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/12546. (Download)
Dalvandi, Arefe. 2011. “Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/11574. (Download)

Supervision

Feuereissen, D. 2008. “VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection?” Bachelor’s Thesis, Department of Computer Science in Media. http://www.kyb.mpg.de/publication.html?publ=5071. (Download)
Kaltner, Sandra. 2015. “Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz.” PhD thesis, University of Regensburg. http://epub.uni-regensburg.de/32447/.
Choo, Amber. 2015. “Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings.” MSc Thesis, Simon Fraser University. http://summit.sfu.ca/item/15695.
Cramer, Emily. 2015. “A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code That Might Support Some Children with Dyslexia in Spelling Certain Words.” MSc Thesis, Simon Fraser University. http://summit.sfu.ca/item/15715.
Gehrke, Lukas. 2015. “Brain Dynamics Underlying Physical vs. Optical Flow Rotation.” MSc Thesis, Technical University Berlin.
Sproll, Daniel. 2013. “Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks.” BSc Thesis, Universität Osnabrück & Simon Fraser University. (Download)
Ash, April. 2013. “Vection in Depth during Consistent and Inconsistent Multisensory Stimulation in Active Observers.” PhD thesis, University of Wollongong.
Macaranas, Anna. 2013. “The Effects of Intuitive Interaction Mappings on the Usability of Body-Based Interfaces.” MSc Thesis, Simon Fraser University. https://theses.lib.sfu.ca/thesis/etd7660. (Download)
Pang, Carolyn E. 2013. “Technology Preferences and Routines for Distributed Families Coping with a Chronic Illness.” MSc Thesis, Simon Fraser University. http://summit.sfu.ca/item/12921. (Download)
Dalvandi, Arefe. 2011. “Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/11574. (Download)
Seaborn, K. 2011. “A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance.” MSc Thesis, Simon Fraser University. https://summit.sfu.ca/item/11238. (Download)
Wang, Sijie. 2010. “Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task.” MSc Thesis, Simon Fraser University. https://theses.lib.sfu.ca/thesis/etd6352. (Download)
Schulte-Pelkum, J. 2007. “Perception of Self-Motion: Vection Experiments in Multi-Sensory Virtual Environments.” PhD thesis, Ruhr-Universität Bochum. https://hss-opus.ub.ruhr-uni-bochum.de/opus4/frontdoor/deliver/index/docId/2735/file/diss.pdf. (Download)

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