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Choo, A. (2015).
Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University].
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Cramer, E. (2015).
A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University].
http://summit.sfu.ca/item/15715
Dalvandi, A. (2011).
Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/11574
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VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? [Bachelor’s Thesis, Department of Computer Science in Media].
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Gehrke, L. (2015). Brain dynamics underlying physical vs. Optical flow rotation [MSc Thesis]. Technical University Berlin.
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Verkörperte mentale Rotation: Objektbasierte und egozentrische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg].
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The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces [MSc Thesis, Simon Fraser University].
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Technology preferences and routines for distributed families coping with a chronic illness [MSc Thesis, Simon Fraser University].
http://summit.sfu.ca/item/12921
Sarker, S. (2020).
Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/19927
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Perception of self-motion: Vection experiments in multi-sensory Virtual Environments [PhD thesis, Ruhr-Universität Bochum].
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Seaborn, K. (2011).
A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/11238
Singhal, S. (2017).
Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University].
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Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University].
http://summit.sfu.ca/item/17226
Wang, S. (2010).
Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task [MSc Thesis, Simon Fraser University].
https://theses.lib.sfu.ca/thesis/etd6352
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Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University].
https://theses.lib.sfu.ca/4889