We just started our first online spatial orientation experiment — below’s the ad. Enjoy!
Want to help out the Science?! Have 10 minutes to spare in front of your computer? Contribute to the research in spatial orientation in Virtual Reality by taking part in this online experiment studying spatial navigation. The process will involve navigation tasks followed by a number of questionnaires.
We are looking for participants with normal or corrected to normal vision and an access to a laptop or desktop computer (no smart-phones or tablets please!). If you have any questions or concerns please send an e-mail to email@example.com .
Also, participants can enter in draw to win a PRIZE! http://fluidsurveys.com/surveys/siat-survey/virtual-point-to-origin/
On Friday June 20th, the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — 2:30pm.
10 Teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present on immersive viewing setups that they designed themselves.
This semester’s design challenge for students was relaxation and stress-reduction: “Use unity3D and guiding frameworks to iteratively ideate, design, prototype, and evaluate an immersive project that helps to relax and de-stress it’s users (incl. students like yourselves or SFU faculty/staff).” So be prepared for some exciting (and maybe even relaxing?) showcases!
In case you can’t make it to the interactive project showcase on the Mezzanine on Friday, you can still join the public project video presentation session on Tuesday June 24th, in Surrey room #2600 (the large theatre).
Last year Daniel & Lonnie successfully defended their MSc thesis, congratulations! Here are the videos of their thesis presentations, enjoy (and thanks Daniel for the video editing)!
Lonnie B. Hastings (2013, December). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd8120
Daniel Feuereissen. (2013, August). Self-motion illusions (vection) in Virtual Environments: Do active control and user– generated motion cueing enhance visually induced vection? (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7976
Here’s a simple video of the talk I had the honour to give at the 2013 Psychonomics Conference in beautiful Toronto, Canada for those who couldn’t make it.
Riecke, B. E., & Sigurdarson, S. (2013). Simple Modifications of Visuals can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not. Talk presented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada. (http://iSpaceLab.com/publications/)
Here’s a simple video of the invited talk I had the honour to give at the 2013 International Toronto Stereoscopic Film Conference last fall, for those who couldn’t make it. It was entitled “Creating a moving experience without moving the observer: Perceptual aspects & display factors in immersive Virtual Reality”.
Interested in contributing to innovative research at the intersection of Psychology/Cognitive Science, Informatics, Human Factors/HCI, and Virtual Reality in an interdisciplinary team? I’m currently looking for bright and motivated PhD/MSc students to join the iSpace lab at the School of Interactive Arts & Technology (SIAT), Simon Fraser University in the greater Vancouver region in beautiful British Columbia, Canada.
Earlier this Fall Steve Palmisano and I had the honor to be invited to present our vection research at the vection symposium in Fukuoka, Japan, organized by Takeharu Seno. Lots of inspiring conversations (and incredible Japanese hospitality and food). Hope to find some time to edit the presentation video and upload it soon…
Recently, all 14 SIAT graduate course in my grad course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2013 gave their final 6-min project presentation publicly in the SIAT research colloquium. Enjoy! I think the students did an amazing job — for many it was their first scientific research project and presentation!
Here are the presenters & talk titles:
Carolyn Pang Evaluating the Usability of Desktop and Mobile Government Portals
Mirjana Prpa Can an immersive display enhance the experience of self-motion illusions in VR?
Sujoy Hajra Evaluating EEG based measures for language therapy assessment in stroke patients
Xiaolan Wang Does previous contact with funding organizations affect the money community gardens get?
Emily C Color’s effect on learning symbol-sound relationships
Ankit Gupta Can semantically labeled graphs help you find information faster?
Xiao Zhang Progressive or regressive visual interface design: comparing user experience supported by iOS 7 versus iOS 6
Ethan Soutar-Rau It all started with a Penguin
Reese Muntean Effects of Gender on Beer Preference
Sohail.Md Melodic comparison in META-MELO system
Xin Tong Comparison between two kinds of Virtual Reality display: the Oculus Rift HMD & the Firsthand display
Sanam Shirazi Can we predict students’ academic performance from engagement in online learning activities?
Srecko Joksimovic The level of social presence in online learning community as a predictor of students’ academic performance
Jacqueline Jordan Does vection intensity differ between Virtual Reality displays?
On Thursday Nov 28, the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 2:30 — 6:30pm.
10 Teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present on immersive viewing setups that they build themselves. Be prepared for some exciting showcases!
On April 4 & 5th (Thursday/Friday), the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about noon — 2:30pm.
9 Teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present on immersive viewing setups that they build themselves (ranging form mobile phones with stereoscopic viewers to larger displays with viewing boxes). Be prepared for some exciting showcases!
Below are some first impressions of the showcase — thanks to all the students for their great contributions! Note that most of them had never before developed in Unity3D.
The IEEE VR/3DUI 2013 Conference was held in beautiful Orlando, Florida in mid-March and featured poster presentations from two iSpace Lab members.
Paving the way into virtual reality — a transition in five stages
Daniel Sproll and Jacob Freiberg revealed their poster and abstract at IEEE 3DUI. They present a framework for improving immersion in Virtual Reality through use of an exciting and self initiated transition from the real world into the virtual environment. For more information take a look at theposter and the two page abstract.
Do walking motions enhance visually induced self-motion illusions in virtual reality?
Jacob Freiberg presented an experimental investigation of the relationship between biomechanically induced self motion illusions and visually induced self motion illusions. He was nominated for best poster award at IEEE VR. The poster and the two page abstract can be viewed here.