More iSpace presentations: 2 defenses + 1 conference talk

Last year Daniel & Lonnie suc­cess­fully defended their MSc thesis, con­grat­u­la­tions! Here are the videos of their thesis pre­sen­ta­tions, enjoy (and thanks Daniel for the video editing)!

Lonnie B. Hastings (2013, December). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd8120

 

Daniel Feuereissen. (2013, August). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7976

 

Here’s a simple video of the talk I had the honour to give at the 2013  Psychonomics Conference in beau­ti­ful Toronto, Canada for those who couldn’t make it.

Riecke, B. E., & Sigurdarson, S. (2013). Simple Modifications of Visuals can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not. Talk pre­sented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.  (http://iSpaceLab.com/publications/)

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"Creating a moving experience without moving the observer": Bernhard presenting at Toronto Stereoscopic Film Conference 2013

Here’s a simple video of the invited talk I had the honour to give at the 2013 International Toronto Stereoscopic Film Conference last fall, for those who couldn’t make it. It was enti­tled “Creating a moving expe­ri­ence with­out moving the observer: Perceptual aspects & dis­play fac­tors in immer­sive Virtual Reality”.

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Opening: Admitting new PhD/MSc students

Interested in con­tribut­ing to inno­v­a­tive research at the inter­sec­tion of Psychology/Cognitive Science, Informatics, Human Factors/HCI, and Virtual Reality in an inter­dis­ci­pli­nary team? I’m cur­rently look­ing for bright and moti­vated PhD/MSc stu­dents to join the iSpace lab at the School of Interactive Arts & Technology (SIAT), Simon Fraser University in the greater Vancouver region in beau­ti­ful British Columbia, Canada.

Please please care­fully read http://ispace.iat.sfu.ca/contact/ to assess how you might fit in, and check SIAT’s grad admis­sion pro­ce­dures and con­tact me before sub­mit­ting your appli­ca­tion. Off-cycle admis­sion is pos­si­ble for excel­lent can­di­dates. I look for­ward to hear­ing from you! Bernhard

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Bernhard gave Keynote Lecture at Vection Symposium in Japan

Earlier this Fall Steve Palmisano and I had the honor to be invited to present our vec­tion research at the vec­tion sym­po­sium in Fukuoka, Japan, orga­nized by Takeharu Seno. Lots of inspir­ing con­ver­sa­tions (and incred­i­ble Japanese hos­pi­tal­ity and food). Hope to find some time to edit the pre­sen­ta­tion video and upload it soon…

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14 Grad Student Presentations from Bernhard's Research Methods course (IAT802)

Recently, all 14 SIAT grad­u­ate course in my grad course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2013 gave their final 6-min project pre­sen­ta­tion pub­licly in the SIAT research col­lo­quium. Enjoy! I think the stu­dents did an amaz­ing job — for many it was their first sci­en­tific research project and presentation!

Here are the pre­sen­ters & talk titles:

Carolyn Pang    Evaluating the Usability of Desktop and Mobile Government Portals
Mirjana Prpa    Can an immer­sive dis­play enhance the expe­ri­ence of self-motion illu­sions in VR?
Sujoy Hajra    Evaluating EEG based mea­sures for lan­guage ther­apy assess­ment in stroke patients
Xiaolan Wang    Does pre­vi­ous con­tact with fund­ing orga­ni­za­tions affect the money com­mu­nity gar­dens get?
Emily C    Color’s effect on learn­ing symbol-sound rela­tion­ships
Ankit Gupta      Can seman­ti­cally labeled graphs help you find infor­ma­tion faster?
Xiao Zhang    Progressive or regres­sive visual inter­face design: com­par­ing user expe­ri­ence sup­ported by iOS 7 versus iOS 6
Ethan Soutar-Rau     It all started with a Penguin
Reese Muntean    Effects of Gender on Beer Preference
Sohail.Md    Melodic com­par­i­son in META-MELO system
Xin Tong    Comparison between two kinds of Virtual Reality dis­play: the Oculus Rift HMD & the Firsthand dis­play
Sanam Shirazi    Can we pre­dict stu­dents’ aca­d­e­mic per­for­mance from engage­ment in online learn­ing activ­i­ties?
Srecko Joksimovic The level of social pres­ence in online learn­ing com­mu­nity as a pre­dic­tor of stu­dents’ aca­d­e­mic per­for­mance
Jacqueline Jordan     Does vec­tion inten­sity differ between Virtual Reality displays?

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Final project showcase from Bernhard's "immersive environments" course (IAT445 Fall 2013, Th 28 Nov.)

On Thursday Nov 28, the stu­dents from the “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about 2:30 — 6:30pm.

10 Teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will present on immer­sive view­ing setups that they build them­selves. Be pre­pared for some excit­ing showcases! 

Cheers, Bernhard

Below are the project posters for the showcase

see SFU’s Teaching & Learning blog for a news story on this course from Spring, enti­tled: “How a SIAT course in immer­sive envi­ron­ments exposed stu­dents to the real world

See my teach­ing page and SFU media release for more infos. The redesign of the 2013 offer­ing of the course was sup­ported by a Teaching and Learning Development Grant and invalu­able assis­tance by edu­ca­tional con­sul­tant Barb Berry.

Sample Project Videos

Here are some of the final project videos of the teams: 

Team Mindfulness: (REM)INISCENT

 

Team WAKE: WAKE

 

Team Segway: Azuria

 

Team Insanity: Conjecture

Impressions from the showcase:

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Final project showcase from Bernhard's "immersive environments" course (IAT445)

On April 4 & 5th (Thursday/Friday), the stu­dents from the “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about noon — 2:30pm.

9 Teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will present on immer­sive view­ing setups that they build them­selves (rang­ing form mobile phones with stereo­scopic view­ers to larger dis­plays with view­ing boxes). Be pre­pared for some excit­ing showcases! 

Cheers, Bernhard

Below are some first impres­sions of the show­case — thanks to all the stu­dents for their great con­tri­bu­tions! Note that most of them had never before devel­oped in Unity3D. 

see SFU’s Teaching & Learning blog for a news story on this course, enti­tled: “How a SIAT course in immer­sive envi­ron­ments exposed stu­dents to the real world

Here are some of the final project videos of the teams: 

See my teach­ing page and SFU media release for more infos. The redesign of the 2013 offer­ing of the course was sup­ported by a Teaching and Learning Development Grant and invalu­able assis­tance by edu­ca­tional con­sul­tant Barb Berry.

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Jacob Freiberg and Daniel Sproll at IEEE VR/3DUI 2013

The IEEE VR/3DUI 2013 Conference was held in beau­ti­ful Orlando, Florida in mid-March and fea­tured poster pre­sen­ta­tions from two iSpace Lab members.

 

Paving the way into vir­tual real­ity — a tran­si­tion in five stages

Daniel Sproll and Jacob Freiberg revealed their poster and abstract at IEEE 3DUI. They present a frame­work for improv­ing immer­sion in Virtual Reality through use of an excit­ing and self ini­ti­ated tran­si­tion from the real world into the vir­tual envi­ron­ment. For more infor­ma­tion take a look at theposter and the two page abstract.

 

Do walk­ing motions enhance visu­ally induced self-motion illu­sions in vir­tual reality?

Jacob Freiberg pre­sented an exper­i­men­tal inves­ti­ga­tion of the rela­tion­ship between bio­me­chan­i­cally induced self motion illu­sions and visu­ally induced self motion illu­sions. He was nom­i­nated for best poster award at IEEE VR. The poster and the two page abstract can be viewed here.


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Opening: Admitting new PhD/MSc students

Interested in con­tribut­ing to excit­ing research at the inter­sec­tion of Informatics, Psychology/Cognitive Science, Human Factors/HCI, and Virtual Reality in an inter­dis­ci­pli­nary multi-national team? We’re cur­rently look­ing for bright and moti­vated PhD/MSc stu­dents to join the iSpace lab at the School of Interactive Arts & Technology (SIAT), Simon Fraser University in the greater Vancouver region in beau­ti­ful British Columbia, Canada.

Please please care­fully read http://ispace.iat.sfu.ca/contact/ to assess who you might fit in, and check SIAT’s grad admis­sion pro­ce­dures and con­tact me before sub­mit­ting your appli­ca­tion. Off-cycle admis­sion is pos­si­ble for excel­lent can­di­dates. I look for­ward to hear­ing from you! Bernhard

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Jay Vidyarthi defends his M.Sc.!

This passed week I suc­cess­fully defended my Master’s thesis about Sonic Cradle and Immersion.  Thanks to SIAT, NSERC, GRAND and my advi­sory com­mit­tee: Dr. Bernhard Riecke, Dr. Diane Gromala, Dr. Carman Neustaedter, & Dr. Halil Erhan.

Special thanks to Jim Silvester for help­ing out with this video of the pre­sen­ta­tion I gave at the thesis defense :

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