Project showcase from Bernhard's "immersive environments" course (IAT445, Friday July 26th, 2014)

On Friday June 26th, the stu­dents from the summer 2015 course offer­ing of “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — about 1:30pm.

10 stu­dent teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will present using the Oculus Rift DK2 head-mounted display.

Some projects draw from con­tem­po­rary indie/art com­puter games like Dear Esther, Journey, or 5 nights at Freddy’s and cinema/television. Students were tasked to design for a pur­pose­ful and immer­sive user expe­ri­ence — this semester’s design chal­lenge for stu­dents was evok­ing a strong yet mean­ing­ful emo­tional or vis­ceral response: Use unity3D and guid­ing frame­works (e.g., immer­sion, pres­ence, user-centered sys­tems design etc.) to iter­a­tively ideate, design, pro­to­type, and eval­u­ate an immer­sive and inter­ac­tive vir­tual envi­ron­ment that evokes a strong yet mean­ing­ful emo­tional or vis­ceral response in the users. So be pre­pared for some excit­ing showcases!

Cheers & hope to see you there, 

Bernhard

P.S> In case you can’t make it to the inter­ac­tive project show­case, you can join the public project video pre­sen­ta­tion ses­sion on Friday July 3rd at 10:30am, in Surrey room #2600 (the large the­atre), or wait for the best videos to be posted online.

See SFU’s Teaching & Learning blog for a news story on this course from Spring 2013, enti­tled: “How a SIAT course in immer­sive envi­ron­ments exposed stu­dents to the real world

See my teach­ing page and SFU media release for more infos. The redesign of the 2013 offer­ing of the course was sup­ported by a Teaching and Learning Development Grant and invalu­able ongo­ing assis­tance by edu­ca­tional con­sul­tant Barb Berry.

Sample project videos from the summer 2015 student teams

 CDM by team Much VR

 Mystic by team Mystikal Lab

 B-Eye by team Bees

 The Passage by team M.O.S.T.

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New iSpace project video on VR in Architecture

Over the last year we’ve been col­lab­o­rat­ing with the Vancouver offices of Perkins + Will, and just fin­ished a project video on it (thanks to the great stu­dents team from IAT334: Linda Nguyen, Danny Blackstock, Jason Chen, and Justin Poon!).

One guid­ing ques­tion for the project was how to best use immer­sive Virtual Reality and embod­ied loco­mo­tion inter­faces to to design more  cost– and space-efficient solu­tions for effec­tive pre­sen­ta­tion and com­mu­ni­ca­tion of archi­tec­tural designs and ideas.  Our over­all goal is to iter­a­tively design and eval­u­ate a novel embod­ied VR system that enables users to quickly, intu­itively, and pre­cisely posi­tion their vir­tual view­point in 3D space and nav­i­gate through the space while free­ing up both hands for inter­ac­tion with the envi­ron­ment and more nat­ural com­mu­ni­ca­tion using ges­tures (e.g., with stake­hold­ers and col­leagues during a design review ses­sion). The video describes our work so far (pub­li­ca­tions will follow soon hope­fully… more info at the project page). Enjoy!

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9 Student Presentations from Bernhard's Research Methods course (IAT802)

On November 26th, the 9 stu­dents in my grad course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2014 gave their final 7-min project pre­sen­ta­tions in the SIAT research col­lo­quium at Simon Fraser University. Enjoy! I think the stu­dents did an amaz­ing job, quite proud of them! — for many it was their first sci­en­tific research project and presentation!

(alter­nate link)

Here’s the list of speak­ers and topics

  • Alejandro V.:  Non-Expert Movement Observation Using Laban Movement Analysis
  • Alex Kitson:  Individual fac­tors influ­enc­ing ori­en­ta­tion per­for­mance in vir­tual environments
  • Jianyu Fan:  Groundtruthing and Validating the Soundscape Valence/Arousal Classification with Multiple Users
  • William Li:  Validation of MotionCapture (MoCap) Labels in Movement
  • Jason Procyk:  Video Feedback for Ice Hockey: Investigating the Effect on Shot Training
  • Luciano Frizzera: 
  • Effectiveness and effi­ciency of time rep­re­sen­ta­tion on human spa­tial move­ment map visualization
  • Srilekha Kirshnamachari Sridharan:  Association of Colors to Phoneme-Grapheme pairs.
  • Kıvanç Tatar:  Empirical Evaluation of a Commercial Synthesizer Automatic Calibration System
  • Arefin Mohiuddin:  Exploration of Parallel Alternatives in Design Tasks — The Effect on Task Completion Times
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Project showcase from Bernhard's "immersive environments" course (IAT445, Friday Nov 28, 2014)

On Friday November 28th, the stu­dents from the “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — about 1:30pm.

Three teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will present using either the Oculus Rift DK2 head-mounted dis­plays or on immer­sive view­ing setups that they designed themselves.

Some projects draw from con­tem­po­rary indie/art com­puter games like Dear Esther and Slender Man and cinema/television. Students were tasked to design for a pur­pose­ful and immer­sive user expe­ri­ence — this semester’s design chal­lenge for stu­dents was evok­ing a strong yet mean­ing­ful emo­tional or vis­ceral response: Use unity3D and guid­ing frame­works (e.g., immer­sion, pres­ence, user-centered sys­tems design etc.) to iter­a­tively ideate, design, pro­to­type, and eval­u­ate an immer­sive and inter­ac­tive vir­tual envi­ron­ment that evokes a strong yet mean­ing­ful emo­tional or vis­ceral response in the users. So be pre­pared for some excit­ing showcases!

Cheers

Bernhard

-

P.S. In case you can’t make it to the inter­ac­tive project show­case, you can join the public project video pre­sen­ta­tion ses­sion on Tuesday December 2nd at 4:30pm, in Surrey room #2600 (the large theatre).

See SFU’s Teaching & Learning blog for a news story on this course from Spring 2013, enti­tled: “How a SIAT course in immer­sive envi­ron­ments exposed stu­dents to the real world”. See my teach­ing page and SFU media release for more infos. The redesign of the 2013 offer­ing of the course was sup­ported by a Teaching and Learning Development Grant and invalu­able ongo­ing assis­tance by edu­ca­tional con­sul­tant Barb Berry.

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Our first online experiment goes live

We just started our first online spa­tial ori­en­ta­tion exper­i­ment — below’s the ad. Enjoy!

Want to help out the Science?! Have 10 min­utes to spare in front of your com­puter? Contribute to the research in spa­tial ori­en­ta­tion in Virtual Reality by taking part in this online exper­i­ment study­ing spa­tial nav­i­ga­tion. The process will involve nav­i­ga­tion tasks fol­lowed by a number of ques­tion­naires.
We are look­ing for par­tic­i­pants with normal or cor­rected to normal vision and an access to a laptop or desk­top com­puter (no smart-phones or tablets please!). If you have any ques­tions or con­cerns please send an e-mail to erstepan@sfu.ca .
Also, par­tic­i­pants can enter in draw to win a PRIZE!
http://fluidsurveys.com/surveys/siat-survey/virtual-point-to-origin/

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Project showcase from Bernhard's "immersive environments" course (IAT445, Friday June 20th, 2014)

On Friday June 20th, the stu­dents from the “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — 2:30pm.

10 Teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will present on immer­sive view­ing setups that they designed themselves.

This semester’s design chal­lenge for stu­dents was relax­ation and stress-reduction: “Use unity3D and guid­ing frame­works to iter­a­tively ideate, design, pro­to­type, and eval­u­ate an immer­sive project that helps to relax and de-stress it’s users (incl. stu­dents like your­selves or SFU faculty/staff).” So be pre­pared for some excit­ing (and maybe even relax­ing?) showcases!

Cheers

Bernhard

In case you can’t make it to the inter­ac­tive project show­case on the Mezzanine on Friday, you can still join the public project video pre­sen­ta­tion ses­sion on Tuesday June 24th, in Surrey room #2600 (the large theatre).

See SFU’s Teaching & Learning blog for a news story on this course from Spring 2013, enti­tled: “How a SIAT course in immer­sive envi­ron­ments exposed stu­dents to the real world”. See my teach­ing page and SFU media release for more infos. The redesign of the 2013 offer­ing of the course was sup­ported by a Teaching and Learning Development Grant and invalu­able ongo­ing assis­tance by edu­ca­tional con­sul­tant Barb Berry.

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More iSpace presentations: 2 defenses + 1 conference talk

Last year Daniel & Lonnie suc­cess­fully defended their MSc thesis, con­grat­u­la­tions! Here are the videos of their thesis pre­sen­ta­tions, enjoy (and thanks Daniel for the video editing)!

Lonnie B. Hastings (2013, December). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd8120

 

Daniel Feuereissen. (2013, August). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7976

 

Here’s a simple video of the talk I had the honour to give at the 2013  Psychonomics Conference in beau­ti­ful Toronto, Canada for those who couldn’t make it.

Riecke, B. E., & Sigurdarson, S. (2013). Simple Modifications of Visuals can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not. Talk pre­sented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.  (http://iSpaceLab.com/publications/)

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"Creating a moving experience without moving the observer": Bernhard presenting at Toronto Stereoscopic Film Conference 2013

Here’s a simple video of the invited talk I had the honour to give at the 2013 International Toronto Stereoscopic Film Conference last fall, for those who couldn’t make it. It was enti­tled “Creating a moving expe­ri­ence with­out moving the observer: Perceptual aspects & dis­play fac­tors in immer­sive Virtual Reality”.

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Opening: Admitting new PhD/MSc students

Interested in con­tribut­ing to inno­v­a­tive research at the inter­sec­tion of Psychology/Cognitive Science, Informatics, Human Factors/HCI, and Virtual Reality in an inter­dis­ci­pli­nary team? I’m cur­rently look­ing for bright and moti­vated PhD/MSc stu­dents to join the iSpace lab at the School of Interactive Arts & Technology (SIAT), Simon Fraser University in the greater Vancouver region in beau­ti­ful British Columbia, Canada.

Please please care­fully read http://ispace.iat.sfu.ca/contact/ to assess how you might fit in, and check SIAT’s grad admis­sion pro­ce­dures and con­tact me before sub­mit­ting your appli­ca­tion. Off-cycle admis­sion is pos­si­ble for excel­lent can­di­dates. I look for­ward to hear­ing from you! Bernhard

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Bernhard gave Keynote Lecture at Vection Symposium in Japan

Earlier this Fall Steve Palmisano and I had the honor to be invited to present our vec­tion research at the vec­tion sym­po­sium in Fukuoka, Japan, orga­nized by Takeharu Seno. Lots of inspir­ing con­ver­sa­tions (and incred­i­ble Japanese hos­pi­tal­ity and food). Hope to find some time to edit the pre­sen­ta­tion video and upload it soon…

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