Earlier this Fall Steve Palmisano and I had the honor to be invited to present our vection research at the vection symposium in Fukuoka, Japan, organized by Takeharu Seno. Lots of inspiring conversations (and incredible Japanese hospitality and food). Hope to find some time to edit the presentation video and upload it soon…
On Thursday Nov 28, the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 2:30 — 6:30pm.
10 Teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present on immersive viewing setups that they build themselves. Be prepared for some exciting showcases!
On April 4 & 5th (Thursday/Friday), the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about noon — 2:30pm.
9 Teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present on immersive viewing setups that they build themselves (ranging form mobile phones with stereoscopic viewers to larger displays with viewing boxes). Be prepared for some exciting showcases!
Below are some first impressions of the showcase — thanks to all the students for their great contributions! Note that most of them had never before developed in Unity3D.
The IEEE VR/3DUI 2013 Conference was held in beautiful Orlando, Florida in mid-March and featured poster presentations from two iSpace Lab members.
Paving the way into virtual reality — a transition in five stages
Daniel Sproll and Jacob Freiberg revealed their poster and abstract at IEEE 3DUI. They present a framework for improving immersion in Virtual Reality through use of an exciting and self initiated transition from the real world into the virtual environment. For more information take a look at theposter and the two page abstract.
Do walking motions enhance visually induced self-motion illusions in virtual reality?
Jacob Freiberg presented an experimental investigation of the relationship between biomechanically induced self motion illusions and visually induced self motion illusions. He was nominated for best poster award at IEEE VR. The poster and the two page abstract can be viewed here.
Interested in contributing to exciting research at the intersection of Informatics, Psychology/Cognitive Science, Human Factors/HCI, and Virtual Reality in an interdisciplinary multi-national team? We’re currently looking for bright and motivated PhD/MSc students to join the iSpace lab at the School of Interactive Arts & Technology (SIAT), Simon Fraser University in the greater Vancouver region in beautiful British Columbia, Canada.
This passed week I successfully defended my Master’s thesis about Sonic Cradle and Immersion. Thanks to SIAT, NSERC, GRAND and my advisory committee: Dr. Bernhard Riecke, Dr. Diane Gromala, Dr. Carman Neustaedter, & Dr. Halil Erhan.
Special thanks to Jim Silvester for helping out with this video of the presentation I gave at the thesis defense :
For the first time, students from the SIAT graduate course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2012 at SIAT gave their final 6-min project presentation publicly in the SIAT research colloquium. Enjoy! I think the students did a wonderful job — for many it was their first scientific research project and presentation!
He also also presented a paper on “Why the heck do we have not clue where we are in VR?” — below is the video of it. (after 10min the camera died, so you’ll have to look at the paper for final conclusions, here’s the reference, official paper title & link:
Riecke, B. E. (2012). Are Left-Right Hemisphere Errors in Point-to-Origin Tasks in VR Caused by Failure to Incorporate Heading Changes? In C. Stachniss, K. Schill, & D. Uttal (Eds.), Spatial Cognition 2012 (Vol. 7463, pp. 143–162). Springer Berlin / Heidelberg. (Download)
Earlier this month, Bernhard presented at the International Conference on Spatial Cognition (ISCS 2012) in Rome, Italy, on “Moving through virtual reality without moving”. Below is a video of the presentation for those who couldn’t make it to Rome The paper was published in Cognitive Processing as
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving? Cognitive Processing, 13(1), 293–297. doi:10.1007/s10339-012‑0491–7(Download)
The short paper entitled “Self-Motion Illusions (Vection) in VR – Are They Good For Anything?” that we presented earlier this year at the IEEE VR conference was not only accepted (with a 9.5% acceptance rate for short papers) but also received an honorable mention to be amongst the best short papers! We are honored!
Below is a video of the presentation:
In essence, this is probably the first study to really show that self-motion illusions (“vection”) are not only cool, but can actually enhance user’s behavior in VR by facilitating perspective switches that are otherwise difficult.