Over the last year we’ve been collaborating with the Vancouver offices of Perkins + Will, and just finished a project video on it (thanks to the great students team from IAT334: Linda Nguyen, Danny Blackstock, Jason Chen, and Justin Poon!).
One guiding question for the project was how to best use immersive Virtual Reality and embodied locomotion interfaces to to design more cost– and space-efficient solutions for effective presentation and communication of architectural designs and ideas. Our overall goal is to iteratively design and evaluate a novel embodied VR system that enables users to quickly, intuitively, and precisely position their virtual viewpoint in 3D space and navigate through the space while freeing up both hands for interaction with the environment and more natural communication using gestures (e.g., with stakeholders and colleagues during a design review session). The video describes our work so far (publications will follow soon hopefully… more info at the project page). Enjoy!
On November 26th, the 9 students in my grad course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2014 gave their final 7-min project presentations in the SIAT research colloquium at Simon Fraser University. Enjoy! I think the students did an amazing job, quite proud of them! — for many it was their first scientific research project and presentation!
On Friday November 28th, the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — about 1:30pm.
Three teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present using either the Oculus Rift DK2 head-mounted displays or on immersive viewing setups that they designed themselves.
Some projects draw from contemporary indie/art computer games like Dear Esther and Slender Man and cinema/television. Students were tasked to design for a purposeful and immersive user experience — this semester’s design challenge for students was evoking a strong yet meaningful emotional or visceral response: “Use unity3D and guiding frameworks (e.g., immersion, presence, user-centered systems design etc.) to iteratively ideate, design, prototype, and evaluate an immersive and interactive virtual environment that evokes a strong yet meaningful emotional or visceral response in the users.” So be prepared for some exciting showcases!
P.S. In case you can’t make it to the interactive project showcase, you can join the public project video presentation session on Tuesday December 2nd at 4:30pm, in Surrey room #2600 (the large theatre).
We just started our first online spatial orientation experiment — below’s the ad. Enjoy!
Want to help out the Science?! Have 10 minutes to spare in front of your computer? Contribute to the research in spatial orientation in Virtual Reality by taking part in this online experiment studying spatial navigation. The process will involve navigation tasks followed by a number of questionnaires.
We are looking for participants with normal or corrected to normal vision and an access to a laptop or desktop computer (no smart-phones or tablets please!). If you have any questions or concerns please send an e-mail to email@example.com .
Also, participants can enter in draw to win a PRIZE! http://fluidsurveys.com/surveys/siat-survey/virtual-point-to-origin/
On Friday June 20th, the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — 2:30pm.
10 Teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present on immersive viewing setups that they designed themselves.
This semester’s design challenge for students was relaxation and stress-reduction: “Use unity3D and guiding frameworks to iteratively ideate, design, prototype, and evaluate an immersive project that helps to relax and de-stress it’s users (incl. students like yourselves or SFU faculty/staff).” So be prepared for some exciting (and maybe even relaxing?) showcases!
In case you can’t make it to the interactive project showcase on the Mezzanine on Friday, you can still join the public project video presentation session on Tuesday June 24th, in Surrey room #2600 (the large theatre).
Last year Daniel & Lonnie successfully defended their MSc thesis, congratulations! Here are the videos of their thesis presentations, enjoy (and thanks Daniel for the video editing)!
Lonnie B. Hastings (2013, December). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd8120
Daniel Feuereissen. (2013, August). Self-motion illusions (vection) in Virtual Environments: Do active control and user– generated motion cueing enhance visually induced vection? (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7976
Here’s a simple video of the talk I had the honour to give at the 2013 Psychonomics Conference in beautiful Toronto, Canada for those who couldn’t make it.
Riecke, B. E., & Sigurdarson, S. (2013). Simple Modifications of Visuals can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not. Talk presented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada. (http://iSpaceLab.com/publications/)
Here’s a simple video of the invited talk I had the honour to give at the 2013 International Toronto Stereoscopic Film Conference last fall, for those who couldn’t make it. It was entitled “Creating a moving experience without moving the observer: Perceptual aspects & display factors in immersive Virtual Reality”.
Interested in contributing to innovative research at the intersection of Psychology/Cognitive Science, Informatics, Human Factors/HCI, and Virtual Reality in an interdisciplinary team? I’m currently looking for bright and motivated PhD/MSc students to join the iSpace lab at the School of Interactive Arts & Technology (SIAT), Simon Fraser University in the greater Vancouver region in beautiful British Columbia, Canada.
Earlier this Fall Steve Palmisano and I had the honor to be invited to present our vection research at the vection symposium in Fukuoka, Japan, organized by Takeharu Seno. Lots of inspiring conversations (and incredible Japanese hospitality and food). Hope to find some time to edit the presentation video and upload it soon…
Recently, all 14 SIAT graduate course in my grad course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2013 gave their final 6-min project presentation publicly in the SIAT research colloquium. Enjoy! I think the students did an amazing job — for many it was their first scientific research project and presentation!
Here are the presenters & talk titles:
Carolyn Pang Evaluating the Usability of Desktop and Mobile Government Portals
Mirjana Prpa Can an immersive display enhance the experience of self-motion illusions in VR?
Sujoy Hajra Evaluating EEG based measures for language therapy assessment in stroke patients
Xiaolan Wang Does previous contact with funding organizations affect the money community gardens get?
Emily C Color’s effect on learning symbol-sound relationships
Ankit Gupta Can semantically labeled graphs help you find information faster?
Xiao Zhang Progressive or regressive visual interface design: comparing user experience supported by iOS 7 versus iOS 6
Ethan Soutar-Rau It all started with a Penguin
Reese Muntean Effects of Gender on Beer Preference
Sohail.Md Melodic comparison in META-MELO system
Xin Tong Comparison between two kinds of Virtual Reality display: the Oculus Rift HMD & the Firsthand display
Sanam Shirazi Can we predict students’ academic performance from engagement in online learning activities?
Srecko Joksimovic The level of social presence in online learning community as a predictor of students’ academic performance
Jacqueline Jordan Does vection intensity differ between Virtual Reality displays?