People
Director
PostDocs
Students
- Allen Chen
- Denise Quesnel
- Ivan Aguilar
- John Desnoyers-Stewart
- Katerina Stepanova
- Kenneth Karthik
- Noah Miller
- Rose Rouhani
Interns
Ex-iSpacers
- Abraham Hashemian
- Alex Kitson
- Alexander Bretin
- Andrew Milne
- Ashu Adhikari
- Daniel Feuereissen
- Daniel Sproll
- Elena Kneer
- Jacqueline Jordan
- Jake Freiberg
- Jay Vidyarthi
- Jim Silvester
- Lisa Donaldson
- Lonnie Hastings
- Matin Lotfaliei
- Mirjana Prpa
- Pinyao Liu
- Salvar Sigurdarson
- Sumin Kim
- Thinh (Ted) Nguyen-Vo
- Timofey Grechkin
- Yaying Zhang
Collaborators
- Alexander Stahn
- Bobby Bodenheimer
- Daniel Zielasko
- David Clement
- Ernst Kruijff
- John Rieser
- Klaus Gramann
- Markus von der Heyde
- Patrick Pennefather
- Petra Jansen
- Siamak Arzanpour
- Stephen Palmisano
- Timothy McNamara
Projects
- InExChange
- Designing with Biosignals Workshop at ACM DIS 2023
- ETC — Embodied Telepresent Connection
- Synedelica
- Autoethnographic Close Reading of Self-transcendent VR Experiences
- Novel Cybersickness Measures and Countermeasures BoF
- Telepresence
- HyperJump flying to combat motion sickness
- Design Strategies for Genuine Connection
- Concurrent locomotion and interaction in VR
- Star-Stuff: a way for the universe to know itself
- SIRIUS — Virtual Earthgazing to mitigate effects of sensory isolation
- Leaning-based interfaces improve ground-based VR locomotion
- Virtual Transcendent Dream
- Breath of Light
- Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm
- VR Locomotion Interfaces Survey: How to Move in VR?
- FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
- Immersive Installation for Creative Expression and Public Performance: Transcending Perception
- Body RemiXer
- Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
- Connecting through JeL – bio-responsive VR for interpersonal synchronization
- Embodied & Intuitive Flying for VR, Gaming, and TeleOperation
- NaviBoard: Efficiently Navigating Virtual Environments
- 3D User Interfaces Course
- VR/MR/AR 4 Good: Creating with a Purpose
- Connected through “AWE”: creating immersive experiences for social connection
- Navigation Interface Tutorial
- Gamified Research
- Virtual Earthgazing — towards an overview effect in Virtual Reality
- Lean and Elegant Motion Cueing in VR
- Immersive & Embodied Teleoperation Interfaces
- Transition into VR: TransLocation
- Gyroxus Gaming Chair for Motion Cueing in VR
- Embodied Self-Motion Illusions in VR
- Virtual Earthgazing
- Flow
- BioSpaceVR
- Navigational Search in VR: Do Reference Frames Help?
- Pulse Breath Water
- Lost Spirit
- state.scape: EEG-based Responsive Art Installation
- Biofeedback in VR — SOLAR
- Motion Seats for VR
- VR in Architecture Design & Review
- Cross-Disciplinary ‘Immersion’ Framework
- The Tabletop Makerspace
- Dynamic Visual Cues for Spatial Updating
- Navigational Search in VR: Do we need to walk?
- Spatial Cognition in VR vs. real world
- iSpaceMecha
- Path Integration in 3D
- Auditory Navigation Displays
- Sympathetic Guitar
- Spatial Updating With(out) Physical Motions?
- Sonic Cradle
Active
Completed
Author Archives: Pinyao Liu
Presenting Virtual Transcendent Dream at CHI2022
We are going to present our paper “Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality” at CHI 2022 in person. The recorded presentation talk is now available on YouTube below learn more about this project to empower people through embodied flying in VR.
Posted in Uncategorized
Comments Off on Presenting Virtual Transcendent Dream at CHI2022