Being in Virtual Worlds

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Being in Virtual Worlds: How Interaction, Environment, and Touch Shape Embodiment in Immersive Experiences

Embodiment is an every­day expe­ri­ence that typ­i­cally goes unno­ticed. While we often take it for granted, with the adop­tion of vir­tual real­ity (VR) tech­nol­ogy, embod­i­ment in vir­tual bodies and worlds has become an impor­tant con­sid­er­a­tion for design­ers of immer­sive expe­ri­ences. To date, the VR design com­mu­nity has pri­mar­ily con­sid­ered embod­i­ment in terms of body own­er­ship over a syn­chro­nized visual rep­re­sen­ta­tion. In this paper, we con­struct an inter­ac­tional frame­work of vir­tual embod­i­ment, begin­ning by revis­it­ing what it really means to be “embod­ied.” Our frame­work recon­nects embod­i­ment and pres­ence in vir­tual envi­ron­ments founded in Dourish’s con­cept of embod­ied inter­ac­tion and Heidegger’s Dasein or “being-in-the-world.” We dis­cuss how embod­i­ment, fun­da­men­tally rooted in past and present inter­ac­tions, changes our under­stand­ing of body own­er­ship and its exten­sion into VR. Integrating the­o­ries from VR research, phi­los­o­phy, HCI, and psy­chol­ogy we uncover the com­plex inter­play of inter­ac­tion, envi­ron­ment, and touch in shap­ing embod­ied expe­ri­ences. We present a novel frame­work for under­stand­ing embod­i­ment in VR rooted in inter­ac­tion, enabling design­ers to create more immer­sive and mean­ing­ful vir­tual worlds.

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Publications & Exhibits

Desnoyers-Stewart, John, Alissa N. Antle, and Bernhard E. Riecke. 2025. “Being in Virtual Worlds: How Interaction Environment and Touch Shape Embodiment in Immersive Experiences.” Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (New York, NY, USA), CHI ’25, April 25, 1–16. https://doi.org/10.1145/3706598.3713586. (Download)