Navigational Search in VR: Do Reference Frames Help?

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Would the rec­tan­gu­lar ref­er­ence frame of a CAVE help to reduce dis­ori­en­ta­tion and improve nav­i­ga­tion per­for­mance in VR? Here, we show that simply pro­vid­ing the rec­tan­gu­lar ref­er­ence frame of a room (as a simple wire­frame cuboid), but not a CAVE improved nav­i­ga­tional search performance.  

Despite recent advances in vir­tual real­ity, loco­mo­tion in a vir­tual envi­ron­ment is still restricted because of spa­tial dis­ori­en­ta­tion. Previous research has shown the ben­e­fits of ref­er­ence frames in main­tain­ing spa­tial ori­en­ta­tion. Here, we pro­pose using a visu­ally sim­u­lated ref­er­ence frame in vir­tual real­ity to pro­vide users with a better sense of direc­tion in landmark-free vir­tual envi­ron­ments. Visually over­laid rec­tan­gu­lar frames sim­u­late dif­fer­ent vari­a­tions of frames of ref­er­ence. We inves­ti­gated how two dif­fer­ent types of visu­ally sim­u­lated ref­er­ence frames might ben­e­fit in a nav­i­ga­tional search task through a mixed-method study. Results showed that the pres­ence of a ref­er­ence frame sig­nif­i­cantly affects par­tic­i­pants’ per­for­mance in a nav­i­ga­tional search task. Though the ego­cen­tric frame of ref­er­ence (sim­u­lated CAVE) that trans­lates with the observer did not sig­nif­i­cantly help, an allo­cen­tric frame of ref­er­ence (a sim­u­lated sta­tion­ary room) sig­nif­i­cantly improved user per­for­mance both in nav­i­ga­tional search time and over­all travel dis­tance. Our study sug­gests that adding a vari­a­tion of the ref­er­ence frame to vir­tual real­ity appli­ca­tions might be a cost-effective solu­tion to enable more effec­tive loco­mo­tion in vir­tual reality.

For more infor­ma­tion and to down­load a demo, see http://navisearch.ispacelab.com/

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Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. 207–208. https://doi.org/10.1109/3DUI.2017.7893344
Nguyen, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. Presented at the IEEE Symposium on 3D User Interfaces 3DUI

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Publications

Nguyen-Vo, Thinh, Bernhard E. Riecke, and Wolfgang Stuerzlinger. 2017. “Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality.” Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6. (Download)
Adhikari, Ashu, Bernhard E. Riecke, Abraham M. Hashemian, Thinh Nguyen-Vo, Ernst Kruijff, and Markus von der Heyde. 2021. “Embodied VR Flying Improves Spatial Orientation While Reducing Cybersickness.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. https://youtu.be/FbmE4SEISWU. (Download)
Hashemian, Abraham M., Alexandra Kitson, Thinh Nguyen-Vo, Hrvoje Benko, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2018. “Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.” In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571–72. Reutlingen, Germany: IEEE. https://doi.org/10.1109/VR.2018.8446345. (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, and Wolfgang Stuerzlinger. 2018. “Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR.” In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 415–22. Reutlingen, Germany: IEEE. https://doi.org/10.1109/VR.2018.8446383. (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, and Ernst Kruijff. 2018. “Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion.” Poster pre­sented at the Spatial Cognition 2018. (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. 207–208. https://doi.org/10.1109/3DUI.2017.7893344 (Download)
Riecke, Bernhard, Bobby Bodenheimer, Timothy McNamara, Betsy Williams, Peng Peng, and Daniel Feuereissen. 2010. “Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice.” In Spatial Cognition VII, edited by Christoph Hölscher, Thomas Shipley, Marta Olivetti Belardinelli, John Bateman, and Nora Newcombe, 6222:234–47. Lecture Notes in Computer Science. Springer Berlin / Heidelberg.