
This research delves into the pervasive issue of cybersickness, a major hurdle to widespread VR adoption. By gathering insights from a diverse group of VR experts, we identify the key factors contributing to motion sickness in virtual environments (aka cybersickness) and offer actionable strategies for developers, content creators, and researchers to build more comfortable and accessible VR experiences for everyone.
Cybersickness remains a significant barrier to the seamless adoption, success, and enjoyment of virtual reality. This project addresses this challenge by systematically investigating the causes and triggers of cybersickness and exploring effective mitigation strategies. Drawing on the collective expertise of VR researchers, seasoned content creators, and dedicated gamers, this research provides a comprehensive overview of the current state of cybersickness.
The key insights from this project highlight the multi-faceted nature of cybersickness, identifying critical factors ranging from hardware limitations and software design to individual user predispositions. The study reveals a consensus on best practices for VR locomotion and interaction design that can significantly reduce the likelihood of inducing cybersickness. Furthermore, the research provides valuable, experience-driven recommendations for developers and content creators on how to design and implement VR experiences that are not only engaging but also comfortable for a broad audience. For VR users, this work provides a deeper understanding of why they might experience cybersickness and what they can look for in VR applications to minimize discomfort.
Ultimately, this project contributes to the broader research community by offering a foundational understanding of cybersickness from a user-centered perspective. The insights and strategies outlined in this research aim to empower developers and researchers to create a future where virtual reality is a universally accessible and enjoyable technology, free from the nauseating side effects of cybersickness.
See https://summit.sfu.ca/item/39286 for Allen Chen’s thesis that we’re in the process of writing up for publication.
Publications
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