VR That Doesn’t Make You Sick: Understanding & Mitigating Cybersickness

profile

Cybersickness remains a per­sis­tent chal­lenge in VR/XR, hin­der­ing user expe­ri­ence and adop­tion. This course bridges research and indus­try, equip­ping devel­op­ers, design­ers, and researchers with science-backed strate­gies to mit­i­gate cyber­sick­ness through opti­mized loco­mo­tion, inter­ac­tion, and envi­ron­ment design. Engage with case stud­ies and activ­i­ties to create more com­fort­able, acces­si­ble VR/XR experiences.

Accepted 1.5 hour course to be pre­sented at Siggraph 2025 in Vancouver, Canada

Course abstract

Cybersickness remains a per­sis­tent chal­lenge in vir­tual and extended real­ity (VR/XR), affect­ing user com­fort, adop­tion, and long-term engage­ment. This course pro­vides devel­op­ers, design­ers, and researchers with science-backed strate­gies for mit­i­gat­ing cyber­sick­ness in immer­sive envi­ron­ments. Attendees will explore the­o­ret­i­cal foun­da­tions, prac­ti­cal mit­i­ga­tion tech­niques, and real-world case stud­ies, includ­ing loco­mo­tion strate­gies such as HyperJump, leaning-based nav­i­ga­tion, and UI/scene opti­miza­tions. Through inter­ac­tive dis­cus­sions, live polling, and col­lab­o­ra­tive exer­cises, atten­dees will gain a struc­tured under­stand­ing of cyber­sick­ness causes, mea­sure­ment, and pre­ven­tion. The ses­sion will con­clude with a struc­tured “Do’s \& Don’ts” guide for imme­di­ate appli­ca­tion in VR/XR projects. This course ensures atten­dees leave with action­able strate­gies to enhance XR usabil­ity.
Ideal for VR/XR devel­op­ers, UX design­ers, and researchers, this course trans­lates sci­en­tific insights into prac­ti­cal solu­tions, equip­ping atten­dees with the knowl­edge and tools to iden­tify, assess, and mit­i­gate cyber­sick­ness, thereby enhanc­ing user com­fort, engage­ment, and adop­tion in their XR projects.