
Cybersickness remains a persistent challenge in VR/XR, hindering user experience and adoption. This course bridges research and industry, equipping developers, designers, and researchers with science-backed strategies to mitigate cybersickness through optimized locomotion, interaction, and environment design. Engage with case studies and activities to create more comfortable, accessible VR/XR experiences.
Accepted 1.5 hour course to be presented at Siggraph 2025 in Vancouver, Canada
Course abstract
Cybersickness remains a persistent challenge in virtual and extended reality (VR/XR), affecting user comfort, adoption, and long-term engagement. This course provides developers, designers, and researchers with science-backed strategies for mitigating cybersickness in immersive environments. Attendees will explore theoretical foundations, practical mitigation techniques, and real-world case studies, including locomotion strategies such as HyperJump, leaning-based navigation, and UI/scene optimizations. Through interactive discussions, live polling, and collaborative exercises, attendees will gain a structured understanding of cybersickness causes, measurement, and prevention. The session will conclude with a structured “Do’s \& Don’ts” guide for immediate application in VR/XR projects. This course ensures attendees leave with actionable strategies to enhance XR usability.
Ideal for VR/XR developers, UX designers, and researchers, this course translates scientific insights into practical solutions, equipping attendees with the knowledge and tools to identify, assess, and mitigate cybersickness, thereby enhancing user comfort, engagement, and adoption in their XR projects.