Spatial Cognition in VR vs. real world
Comparing spatial perception/cognition in real versus immersive virtual environments: it doesn't compare!
Virtual reality (VR) is increasingly used in psychological research and applications – but does VR really afford natural human spatial perception/cognition, which is a prerequisite for effective spatial behavior? Using judgment of relative direction (JRD) tasks, Riecke & McNamara (Psychonomics 2007) demonstrated orientation-specific interference between participant’s actual orientation in an empty rectangular room and their to-be-imagined orientation in a previously-learned room. To test if VR yields similar interference, we replicated their study using a modified condition: We used an empty virtual (instead of real) test room presented on a 180°×150° video projection. After learning 15 target objects in a rectangular office, participants performed JRD tasks (“imagine facing X, point to Y”) while facing different orientations in the virtual test room.
Despite using identical procedures, seeing the virtual environment did not produce the same interference as a comparable real-world stimulus, suggesting qualitative differences in human spatial perception/cognition in real vs. computer-simulated worlds.
We are currently running follow-up studies to directly compare JRD performance in a real test room and a photo-realistic replica thereof, using our new 2560×1600 resolution Wheatstone Stereoscope. While some participants showed the expected effect in the real but not virtual environment, unexpectedly we also observed the reverse. We are currently running control studies to investigate potential underlying factors.
Publications
http://ispace.iat.sfu.ca/wp-content/plugins/zotpress/
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Liu, Pinyao. 2021. “Breath of Light.” Curated Interactive Art Exhibition presented at the 13
th Shanghai Biennale, Shanghai, China, March.
https://www.biennialfoundation.org/biennials/shanghai-biennale/.
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Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Pulse Breath Water.” Exhibition presented at the scores+traces (group exhibition), One Art Space, NY, USA, March.
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Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” Curated Virtual Reality Exhibition presented at the FIVARS 2022, Toronto, Canada and Los Angeles, November 28.
https://fivars.net/stories/storiesfall2022/star-stuff/.
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Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the Virtual Elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey a self-transcendent virtual experience.
Extended Senses (Full Paper), 1–8.
http://extendedsenses.co.uk (Download)
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Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” Curated Virtual Reality Exhibition presented at the VRE Fest Italy, Milan, Italy, October 6.
https://www.vrefest.com/en/official-selection-vre22/.
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SFU project to help astronauts deal with isolation. (2021, December 9). In
Global News. Global News.
https://globalnews.ca/video/8439499/sfu-project-to-help-astronauts-deal-with-isolation/
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Quesnel, Denise, and Bernhard E Riecke. 2023. “Get (Com)Passionate for Wellbeing: Designing a Virtual Reality Wellbeing Intervention for Emerging Adults with Chronic Medical Conditions.” In
Poster Session. Garrison, New York, USA.
https://www.mindandlife.org/event/2023-summer-research-institute/.
(Download)
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Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition presented at the Immersive Technologies Seminar Series, University of British Columbia Okanagan Campus, Kelowna, BC, February 8.
events.ok.ubc.ca/event/immersive-technologies-seminar-series-expanding-social-realities-through-abstract-embodiment.
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Spartin, L., & Desnoyers-Stewart, J. (2022). Digital Relationality: Relational aesthetics in contemporary interactive art.
EVA London 2022, 1–8.
https://www.youtube.com/watch?v=tbj1K7z1Zcc (Download)
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, Pinyao Liu, Vladislav Ryzhov, Alexandra Kitson, Patrick P. Pennefather, and Bernhard E. Riecke. 2023. “Embodied Telepresent Connection (ETC).” Curated Virtual Reality Exhibition presented at the VIFF Signals — Beta Lounge, Bentall II, Vancouver, BC, Canada, October 1.
https://viff.org/signals/.
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Kitson, Alexandra, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Designing Virtual Environments for Breath-Awareness and Eliciting Positive Affective States.” Poster presented at the 3
rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA, October 6.
https://med.stanford.edu/cme/courses/2017/psychiatry17.html.
(Download)
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Quesnel, Denise T., and Bernhard E. Riecke. 2017. “Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being?” Poster presented at the 3
rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA, October 6.
https://med.stanford.edu/cme/courses/2017/psychiatry17.html.
(Download)
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Riecke, B. E. (2017, May 6).
Navigation Interfaces for Gaming and Immersive Environments [Tutorial]. CVR, Vancouver, BC, Canada.
https://youtu.be/w7irxz1udQA
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Hashemian, Abraham M., and Bernhard E. Riecke. 2017. “Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation?” Poster presented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6.
(Download)
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Kitson, Alexandra, Timofey Y. Grechkin, Markus von der Heyde, and Bernhard E. Riecke. 2017. “Navigating Virtual Environments – Do Physical Rotations Aid in Orientation?” Poster presented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6.
(Download)
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Nguyen-Vo, Thinh, Bernhard E. Riecke, and Wolfgang Stuerzlinger. 2017. “Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality.” Poster presented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6.
(Download)
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Kitson, Alexandra, Thecla Schiphorst, and Bernhard E. Riecke. 2017. “Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection.” Presented at the CogSci Conference at SFU, Burnaby, BC, Canada, June 3.
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Riecke, Bernhard E. 2016. “Qualitative Modeling of Spatial Orientation Processes and Concurrent Reference Frame Conflicts Using Logical Propositions.” Talk presented at the International Workshop on Models and Representations in Spatial Cognition, Delmenhorst, Germany, March 3.
https://youtu.be/wRG6LFLnduc.
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2021. “Body RemiXer Virtualization for Recto VRso 2021.” Curated Virtual Reality Archival Work presented at the FIAV — Festival International d’Art Vidéo de Casablanca, Laval, France, November 23.
https://www.fiav.ma/assets/pdf/installations/6.pdf.
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2019. “Body RemiXer.” Curated & peer-reviewed Virtual Reality Exhibition presented at the Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada, June 25.
https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities.
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Stepanova, Ekaterina R., John Desnoyers-Stewart, Bernhard E. Riecke, and Philippe Pasquier. 2019. “JeL – Bio-Responsive VR for Interpersonal Connection.” Curated & peer-reviewed Virtual Reality Exhibition presented at the Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada, June 25.
https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities.
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Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Ashu Adhikari, Bernhard E Riecke, Patrick P Pennefather, Alexandra Kitson, and Denise Quesnel. 2023. “Awedyssey.” Curated Mixed Reality Exhibition presented at the Cosmic Nights: Humans in Space, H.R. MacMillan Space Centre, November 23.
https://events.sfu.ca/event/37966-cosmic-nights-humans-in-space.
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Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2019). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.
IEEE Transactions on Visualization and Computer Graphics (TVCG),
27(1), 165–177. https://doi.org/10.1109/TVCG.2019.2935730
(Download)
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Chen, A. X. (2024).
How to Combat Cybersickness? Insights from VR Researchers, Content Creators and Gamers [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/ (Download)
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Karthik, K. (2024).
Flying Past Reality: Mitigating Cybersickness and Exploring User Experience in Virtual Reality Flying Interfaces through the HyperJump and Other 3D Locomotion Techniques [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item (Download)
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Quesnel, D. T., Losev, T., Stepanova, E. R., Carpendale, S., & Riecke, B. E. (2024). The Inbetweeny Collective: Reflexive Dialogues on the Liminality of Researchers’ Lived Experiences.
Proceedings of the Halfway to the Future Symposium, 1–10.
https://doi.org/10.1145/3686169.3686204
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Stepanova, E. R., & Riecke, B. E. (2024). Intercorporeal Design: Dissolving Self-Other Dualism in Interaction Design.
Proceedings of the Halfway to the Future Symposium, 1–9.
https://doi.org/10.1145/3686169.3686206
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Rouhani, R., Umatheva, N., Brockerhoff, J., Keshavarz, B., Kruijff, E., Gugenheimer, J., & Riecke, B. E. (2024). Towards benchmarking VR sickness: A novel methodological framework for assessing contributing factors and mitigation strategies through rapid VR sickness induction and recovery.
Displays, 102807. https://doi.org/10.1016/j.displa.2024.102807
(Download)
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Rouhani, R., Umatheva, N., Brockerhoff, J., Keshavarz, B., Kruijff, E., Gugenheimer, J., & Riecke, B. (2024). Tackling Vr Sickness: A Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies Through Rapid Vr Sickness Induction and Recovery (SSRN Scholarly Paper 4790891). https://doi.org/10.2139/ssrn.4790891
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Al-Ashwal, W., Asadi, H., Qazani, M. C., Mohamed, S., Nahavandi, S., & Riecke, B. E. (2024). Galvanic Skin Response and AE-LSTM for Anomaly Detection in VR-Induced Motion Sickness.
2024 IEEE International Systems Conference (SysCon), 1–7. https://doi.org/10.1109/SysCon61195.2024.10553419
(Download)
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Rouhani, R. (2024).
Tackling VR Sickness: a Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/38058 (Download)
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Zielasko, D., & Riecke, B. E. (2024). Sitting or Standing in VR: About Comfort, Conflicts, and Hazards.
IEEE Computer Graphics and Applications,
44(2), 81–88. https://doi.org/10.1109/MCG.2024.3352349
(Download)
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Barrett, R. C. A. (2024). Motor and Delay-based Information Access Costs and their Impact on Behaviour and Learning Outcomes in a VR-based Category Learning Experiment [MA Thesis]. Simon Fraser University.
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Desnoyers-Stewart, J. (2024).
Expanding Social Realities Through Embodied Immersive Experience [PhD Thesis, Simon Fraser University].
https://summit.sfu.ca/item/35698 (Download)
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Desnoyers-Stewart, J., Meneghini, M. B., Stepanova, E. R., & Riecke, B. E. (2024). Real Human Touch: Performer-Facilitated Touch Enhances Presence and Embodiment in Immersive Performance.
Frontiers in Virtual Reality,
4, 1–26. https://doi.org/10.3389/frvir.2023.1336581
(Download)
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Stepanova, E. R. (2024).
Intercorporeal Design: Staging Mediated Embodied Interactions to Dissolve Self-Other Boundary to Support Felt Connection [PhD Thesis]. Simon Fraser University.
(Download)
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Stepanova, K. (2021, October 31). Virtual reality can combat isolation with awe and empathy — on Earth and in space.
The Conversation.
http://theconversation.com/virtual-reality-can-combat-isolation-with-awe-and-empathy-on-earth-and-in-space-170189
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Quesnel, D. (2017, November 28). Inspired, magical, connected: How virtual reality can make you well.
The Conversation.
http://theconversation.com/inspired-magical-connected-how-virtual-reality-can-make-you-well-87665
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Riecke, B. E., Keshavarz, B., & Rouhani, R. (2024, October 21). Cybersickness: Understanding the Challenge and Building Solutions with Standardized Benchmarks.
ISMAR 2024 Tutorial. ISMAR 2024, Seattle, USA.
http://ispace.iat.sfu.ca/project/cybersickness-tutorial-ismar2024/
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Riecke, B. E., Kruijff, E., Keshavarz, B., & Rouhani, R. (2024, October 21). The 1
st International Workshop on Standardization in Cybersickness Research: “Establishing Standards for Cybersickness Measurement and Mitigation: A Community-Driven Approach.”
ISMAR 2024 Workshop. ISMAR 2024, Seattle, USA.
http://ispace.iat.sfu.ca/project/nomosick24/ (Download)
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Earthgazing VR experience to help astronauts cope with loneliness. (2021, November 3).
SFU News — Simon Fraser University.
https://www.sfu.ca/sfunews/stories/2021/11/earthgazing-vr-experience-to-help-astronauts-cope-with-lonelines.html
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Otsubo, H., Lehnort, M., Steininger, M., Marquardt, A., Dollack, F., Hirao, Y., Perusquía-Hernández, M., Uchiyama, H., Kruijff, E., Riecke, B., & Kiyokawa, K. (2023). The perspective effect of awe in VR environments: a comparison of first-person and third-person perspectives. https://doi.org/10.17605/OSF.IO/AZQ6X
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Miller, N., Stepanova, E. R., Desnoyers-Stewart, J., Adhikari, A., Kitson, A., Pennefather, P., Quesnel, D., Brauns, K., Friedl-Werner, A., Stahn, A., & Riecke, B. E. (2023). Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection. Proceedings of the 2023 ACM Designing Interactive Systems Conference, 189–211. https://doi.org/10.1145/3563657.3595998
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Mostajeran, F., Steinicke, F., Reinhart, S., Stuerzlinger, W., Riecke, B. E., & Kühn, S. (2023). Adding virtual plants leads to higher cognitive performance and psychological well-being in virtual reality. Scientific Reports, 13(8053), 1–12. https://doi.org/10.1038/s41598-023–34718-3
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El Ali, A., Stepanova, E. R., Palande, S., Mader, A., Cesar, P., & Jansen, K. (2023). BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–8. https://doi.org/10.1145/3544549.3585589
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Kilic Afsar, O., Luft, Y., Cotton, K., Stepanova, E. R., Núñez-Pacheco, C., Kleinberger, R., Ben Abdesslem, F., Ishii, H., & Höök, K. (2023). Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–23. https://doi.org/10.1145/3544548.3581294
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Morris, C., Liu, P., Riecke, B. E., & Maes, P. (2023). InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality.
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–5. https://doi.org/10.1145/3544549.3583917
(Download)
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Stepanova, E. R., Desnoyers-Stewart, J., Riecke, B. E., Huisman, G., & Ali, A. E. (2023). Human Bodies as Interaction Materials for Somatic, Social, and Multisensory Virtual Reality Experiences.
CHI’23: Workshop on Body x Materials: A Workshop Exploring the Role of Material-Enabled Body-Based Multisensory Experiences, 1–4. https://doi.org/doi.org/10.1145/1122445.1122456
(Download)
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Liu, P., Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2023). Breath of Light: Towards Reclaiming Shared Breathing through a Meditative Installation.
Leonardo,
56(5), 1–17.
https://doi.org/10.1162/leon_a_02401 (Download)
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Veldhuis, A., Antle, A. N., & Riecke, B. E. (2023). TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning.
Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–6.
https://doi.org/10.1145/3569009.3573111
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Desnoyers-Stewart, J., Stepanova, E. R., Liu, P., Kitson, A., Pennefather, P. P., Rhyzhov, V., & Riecke, B. E. (2023). Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics.
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–7. https://doi.org/10.1145/3544549.3585843
(Download)
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Hashemian, A. M., Adhikari, A., Aguilar, I. A., Kruijff, E., von der Heyde, M., & Riecke, B. E. (2023). Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller.
IEEE Transactions on Visualization and Computer Graphics (TVCG), 1–18. https://doi.org/10.1109/TVCG.2023.3275111
(Download)
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Kooijman, L. (2023). Vibrotactile Stimulation to Enhance Self-Motion Sensations in Virtual Reality [PhD Thesis]. Deakin University.
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Riecke, B. E., Murovec, B., Campos, J. L., & Keshavarz, B. (2023). Beyond the Eye: Multisensory Contributions to the Sensation of Illusory Self-Motion (Vection).
Multisensory Research,
36(8), 827–864.
https://doi.org/10.1163/22134808-bja10112 (Download)
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Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Riecke, B. E., Antle, A. N., Ali, A. E., Frey, J., Tsaknaki, V., & Howell, N. (2023). Designing with Biosignals: Detailed Workshop Description.
Designing Interactive Systems Conference (DIS ’23), 1–6.
(Download)
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Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Riecke, B. E., Antle, A. N., Ali, A. E., Frey, J., Tsaknaki, V., & Howell, N. (2023). Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction.
Designing Interactive Systems Conference (DIS Companion ’23), 1–4.
(Download)
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Zhao, J., Riecke, B., Kelly, J., Stefanucci, J., & Klippel, A. (2023). Editorial: Human Spatial Perception, Cognition, and Behaviour in Extended Reality.
Frontiers in Virtual Reality,
4.
https://www.frontiersin.org/articles/10.3389/frvir.2023.1257230
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Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition presented at the SFU Surrey Community Open House 2022, Surrey, BC, Canada, October 27.
sfu.ca/surrey/open-house-2022.html.
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Sauer, J. (2022). Chapter 10: Locomotion and Navigation. In D. Gerhard & W. J. Norton,
Virtual Reality Usability Design (1
st ed., pp. 261–297). CRC Press.
https://www.taylorfrancis.com/books/mono/10.1201/9781003261230/virtual-reality-usability-design-david-gerhard-wil-norton (Download)
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Freiwald, J. P., Schmidt, S., Riecke, B. E., & Steinicke, F. (2022). Moving Avatars and Agents in Social Extended Reality Environments. ACM Transactions on Graphics, 41(6), 1–14. https://doi.org/10.1145/3550454.3555522
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Freiwald, J. P., Schmidt, S., Riecke, B. E., & Steinicke, F. (2022). The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces. ACM Transactions on Graphics, 41(6), 211:1–211:14. https://doi.org/10.1145/3550454.3555522
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Degandt, R. (2022, August 25). HyperJump pour supprimer le mal des transports du Meta Quest.
Stylistme.
https://stylistme.com/vr-ar-jeu-tuto/hyperjump
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TekDeeps. (2022, August 23). Are you sick in virtual reality? HyperJump might heal you.
Tek Deeps.
https://tekdeeps.com/are-you-sick-in-virtual-reality-hyperjump-might-heal-you/
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Hector, H. (2022, August 22). HyperJump wants to cure the motion sickness caused by your Oculus Quest 2.
TechRadar.
https://www.techradar.com/news/hyperjump-wants-to-cure-the-motion-sickness-caused-by-your-oculus-quest-2
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Liu, P. (2022).
Exploring the Transformative Potential of Immersive Technology through Embodied Interaction [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/35314 (Download)
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Riecke, B. E., Steinicke, F., & Rouhani, R. (2022). Novel Cybersickness Measures and Countermeasures.
ACM Siggraph Birds of a Feather, 1.
http://ispace.iat.sfu.ca/project/cybersickness-bof/
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Desnoyers-Stewart, J. (2022).
Star-Stuff [Hoame VR]. Hoame VR.
https://www.oculus.com/experiences/quest/3367089710082568/
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Desnoyers-Stewart, John. 2022. “Star-Stuff.” VR Meditation App presented at the Hoame VR, July.
https://www.oculus.com/experiences/quest/3367089710082568/.
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ACM Siggraph. (2022, June 8). HyperJumping in Virtual Vancouver: An Immersive Experience to Mitigate Cybersickness.
ACM SIGGRAPH Blog.
https://blog.siggraph.org/2022/06/hyperjumping-in-virtual-vancouver-an-immersive-experience-to-mitigate-cybersickness.html/
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Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the virtual elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey, a self-transcendent virtual experience. 12(Extended Senses: Embodying Technology), 27–44. https://doi.org/10.1386/vcr_00059_1
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Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the virtual elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey, a self-transcendent virtual experience. Virtual Creativity, 12(Extended Senses: Embodying Technology), 27–44. https://doi.org/10.1386/vcr_00059_1
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Stepanova, E. R., Desnoyers-Stewart, J., Höök, K., & Riecke, B. E. (2022). Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–26. https://doi.org/10.1145/3491102.3517580
(Download)
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Desnoyers-Stewart, J. (2022).
Star-Stuff [Oculus AppLab].
https://www.oculus.com/experiences/quest/3367089710082568/
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Adhikari, A., Zielasko, D., Aguilar, I., Bretin, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2022). Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm.
IEEE Transaction on Visualization and Computer Graphics TVCG,
29(12), 5265–5281. https://doi.org/10.1109/TVCG.2022.3207157
(Download)
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Chirico, A., Pizzolante, M., Kitson, A., Gianotti, E., Riecke, B. E., & Gaggioli, A. (2022). Defining Transformative Experiences: A Conceptual Analysis. Frontiers in Psychology, Section Emotion Science, 13. https://doi.org/10.3389/fpsyg.2022.790300
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Hashemian, A. M. (2022).
Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance [PhD Thesis, Simon Fraser University].
https://summit.sfu.ca/item/35698 (Download)
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Kitson, A. J., Muntean, R., DiPaola, S., & Riecke, B. E. (2022). Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming.
DIS ’22 Proceedings of the 2022 Conference on Designing Interactive Systems (ACM DIS ’22), 1–16.
(Download)
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Kruijff, E., Riecke, B. E., Trepkowski, C., & Lindeman, R. W. (2022). First insights in perception of feet and lower-body stimuli for proximity and collision feedback in 3D user interfaces. Frontiers in Virtual Reality, 3, 1–22. https://doi.org/10.3389/frvir.2022.954587
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Liu, P., Stepanova, E. R., Kitson, A. J., Schiphorst, T., & Riecke, B. E. (2022). Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–18. https://doi.org/10.1145/3491102.3517677
(Download)
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Riecke, Bernhard E, David Clement, Denise Quesnel, Ashu Adhikari, Daniel Zielasko, and Markus von der Heyde. 2022. “HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm.” In
Siggraph ’22 Immersive Pavilion, 1–2. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/3532834.3536211.
(Download)
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Stepanova, Ekaterina R., K. Brauns, A Friedl-Werner, Noah Miller, John Desnoyers-Stewart, Ashu Adhikari, Bernhard E. Riecke, and Alexander C. Stahn. 2022. “A Neurophenomenological Approach to Better Understand the Effects of Eliciting Positive Experiences in Virtual Reality.” Poster presented at the Phenomenological Methods in Neuroscience and Consciousness Research workshop, University of Zürich.
(Download)
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Zielasko, D., & Riecke, B. E. (2021). To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction. Computers, 10(6), 1–20. https://doi.org/10.3390/computers10060073
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SFU researchers create virtual reality experience to help astronauts manage loneliness in space. (2021, November 22).
The Peak.
https://the-peak.ca/2021/11/sfu-researchers-create-virtual-reality-experience-to-help-astronauts-manage-loneliness-in-space/
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Sajwar, R. (2021, November 16). This New Earthgazing VR Experience Will Help Astronauts Cope With Loneliness In Space.
Wonderful Engineering.
https://wonderfulengineering.com/this-new-earthgazing-vr-experience-will-help-astronauts-cope-with-loneliness-in-space/
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McDonald, B. (2021, November 11). Canadian VR technology will aid isolation effects on a simulated long duration space flight.
CBC Radio.
https://www.cbc.ca/radio/quirks/canadian-vr-technology-will-aid-isolation-effects-on-a-simulated-long-duration-space-flight-1.6245516
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SFU’s Earthgazing VR Experience Can Help Astronauts Deal with Isolation. (2021, November 5).
AR VR News.
https://arvrnews.co/vr-news/sfus-earthgazing-vr-experience-can-help-astronauts-deal-with-isolation/
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Kitson, Alexandra J. 2021. “How We Can Use Virtual Reality to Support Our Mental Health.” Talk presented at the TEDxSFU, Vancouver, BC, Canada, November.
https://www.ted.com/talks/alexandra_kitson_how_we_can_use_virtual_reality_to_support_our_mental_health.
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Desnoyers-Stewart, John. 2021. “Star-Stuff: A Way for the Universe to Know Itself.” Curated Virtual Reality Exhibition presented at the V-Unframed, Vancouver, BC, Canada, October.
https://www.alliancefrancaise.ca/v-unframed/.
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Liu, Pinyao, Bernhard E. Riecke, Alexandra J. Kitson, and Katerina Stepanova. 2021. “In Air We Dream.” Curated Virtual Reality Exhibition presented at the Recto VRso Vancouver 2020, Vancouver, BC, Canada, October.
https://www.alliancefrancaise.ca/v-unframed/.
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Riecke, B. E., & Zielasko, D. (2021). Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 373–374. https://doi.org/10.1109/VRW52623.2021.00075
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Adhikari, A. (2021).
Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/34755 (Download)
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Adhikari, A., Hashemian, A. M., Nguyen-Vo, T., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Frontiers in Virtual Reality, 2, 1–22. https://doi.org/10.3389/frvir.2021.730334
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Adhikari, Ashu, Bernhard E. Riecke, Abraham M. Hashemian, Thinh Nguyen-Vo, Ernst Kruijff, and Markus von der Heyde. 2021. “Embodied VR Flying Improves Spatial Orientation While Reducing Cybersickness.” Talk presented at the ICSC 2021: 8
th International Conference on Spatial Cognition, Rome, Italy.
https://youtu.be/FbmE4SEISWU.
(Download)
37904
Adhikari, A., Zielasko, D., Bretin, A., von der Heyde, M., Kruijff, E., & Riecke, B. E. (2021). Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm.
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 370–372. https://doi.org/10.1109/VRW52623.2021.00074
(Download)
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Hashemian, Abraham M., Ashu Adhikari, Alexander Bretin, Ivan Aguilar, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2021. “Is Walking Necessary for Effective Locomotion and Interaction in VR?” In
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 395–96. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00084.
(Download)
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Hashemian, A. M., Adhikari, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks.
IEEE Transaction on Visualization and Computer Graphics TVCG, 1–22. https://doi.org/10.1109/TVCG.2021.3131422
(Download)
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Kitson, A. J. (2021).
Designing for Self-transcendent Experiences in Virtual Reality [PhD Thesis, Simon Fraser University].
https://summit.sfu.ca/item/34269 (Download)
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Riecke, Bernhard E., Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, and Ernst Kruijff. 2021. “HyperJump: Merging Teleporting and Continuous VR Locomotion into One Paradigm.” Talk presented at the ICSC 2021: 8
th International Conference on Spatial Cognition, Rome, Italy.
(Download)
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Riecke, Bernhard E, Abraham M Hashemian, Ashu Adhikari, Ivan Aguilar, Ernst Kruijff, and Markus von der Heyde. 2021. “Simultaneous Locomotion and Interaction in VR: Walking > Leaning > Controller.” Talk presented at the ICSC 2021: 8
th International Conference on Spatial Cognition, Rome, Italy.
https://youtu.be/jzoaBAd6gPY.
(Download)
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Riecke, Bernhard E, and Daniel Zielasko. 2021. “Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications Can Provide Both Benefits and Disadvantages.” In
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 373–74. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00075.
(Download)
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Stahn, A C, M Basner, Bernhard E. Riecke, T Hartley, T Wolbers, K Brauns, A Friedl-Werner, et al. 2021. “Hypocampus in I1YMP: Spatial Cognition and Hippocampal Plasticity during Long-Duration Low-Earth Orbit Missions.” Presentation presented at the NASA HRP IWS 2021 meeting.
(Download)
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Norton, W. J., Sauer, J., & Gerhard, D. (2020). A quantifiable framework for describing immersion. PRESENCE: Virtual and Augmented Reality, 29, 191–200. https://doi.org/10.1162/pres_a_00361
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Batmaz, A. U., Maiero, J., Kruijff, E., Riecke, B. E., Neustaedter, C., & Stuerzlinger, W. (2020). How automatic speed control based on distance affects user behaviours in telepresence robot navigation within dense conference-like environments. PLOS ONE, 15(11), 1–41. https://doi.org/10.1371/journal.pone.0242078
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Norton, W. J., Sauer, J., & Gerhard, D. (2020). A gait analysis of a virtual reality inverse treadmill. Proceedings of the Future Technologies Conference (FTC) 2020, 2. https://doi.org/10.1007/978–3-030–63089-8_61
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Jones, B., Maiero, J., Mogharrab, A., Aguliar, I. A., Adhikari, A., Riecke, B. E., Kruijff, E., Neustaedter, C., & Lindeman, R. W. (2020). FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. Proceedings of the 2020 International Conference on Multimodal Interaction, 194–203. https://doi.org/10.1145/3382507.3418820
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2020. “Body RemiXer [Online].” Curated Virtual Reality Exhibition presented at the Recto VRso Vancouver 2020, Vancouver, BC, Canada, October.
https://www.alliancefrancaise.ca/rectovrso2020/.
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Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020). Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation.
Leonardo,
53(4), 394–400.
https://doi.org/10.1162/leon_a_01925 (Download)
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Norton, W. J., Sauer, J., & Gerhard, D. (2020). The Effectiveness of Virtual Reality as an Instructional Medium for Multidimensional Concepts. 2020 6th International Conference of the Immersive Learning Research Network (ILRN), 1, 220–224. https://doi.org/10.23919/iLRN47897.2020.9155107
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Palmisano, S., Nakamura, S., Allison, R. S., & Riecke, B. E. (2020). The stereoscopic advantage for vection persists despite reversed disparity.
Attention, Perception, & Psychophysics,
82(4), 2098–2118.
https://doi.org/10.3758/s13414-019–01886-2
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Palmisano, S., Nakamura, S., Allison, R. S., & Riecke, B. E. (2020). The Stereoscopic Advantage for Vection Persists Despite Reversed Disparity.
Attention, Perception, & Psychophysics,
82(4), 2098–2118.
https://doi.org/10.3758/s13414-019–01886-2)
(Download)
37904
Prpa, M., Stepanova, E. R., Schiphorst, T., Riecke, B. E., & Pasquier, P. (2020). Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness.
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–15.
https://doi.org/10.1145/3313831.3376183
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Riecke, Bernhard E., and Daniel Zielasko. 2020. “Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?” In
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 295–96. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00066.
(Download)
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Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages.” In
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 297–98. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00067.
(Download)
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Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Either Give Me a Reason to Stand or an Opportunity to Sit in VR.” In
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 283–84. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00060.
(Download)
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Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?” In
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 281–82. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00059.
(Download)
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Desnoyers-Stewart, J., Smith, M. L., & Riecke, B. E. (2020). Transcending the Virtual Mirror Stage: Embodying the Virtual Self through the Digital Mirror. In E. Papadaki (Ed.),
Radical Immersion: Navigating between virtual/physical environments and information bubbles (pp. 156–167).
https://gala.gre.ac.uk/id/eprint/31046/ (Download)
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2020. “Body RemiXer Virtualization for Recto VRso 2020.” Curated Virtual Reality Archival Work presented at the Recto VRso 2020, Online.
rectovrso.laval-virtual.com/en/virtual-edition-2020/.
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Hashemian, A., Lotfaliei, M., Adhikari, A., Kruijff, E., & Riecke, B. E. (2020). HeadJoystick: Improving Flying in VR using a Novel Leaning-Based Interface. IEEE Transactions on Visualization and Computer Graphics, 28(4), 1792–1809. https://doi.org/10.1109/TVCG.2020.3025084
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Kitson, A., Chirico, A., Gaggioli, A., & Riecke, B. E. (2020). A Review on Research and Evaluation Methods for Investigating Self-Transcendence.
Frontiers in Psychology,
11.
https://www.frontiersin.org/articles/10.3389/fpsyg.2020.547687
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Kitson, A. J., Desnoyers-Stewart, J., Miller, N., Adhikari, A., Stepanova, E. R., & Riecke, B. E. (2020).
Can We Trust What’s Real? Using Fiction to Explore the Potential Dissociative Effects of Immersive Virtual Reality. Ethics of MR’20 Workshop at ACM CHI 2020 (Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI), Honolulu, HI, USA.
(Download)
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Kitson, A. J., Stepanova, E. R., Aguilar, I. A., Wainwright, N., & Riecke, B. E. (2020). Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality.
Proceedings of the Designing Interactive Systems (ACM DIS) Conference. ACM DIS, Eindhoven, Netherlands.
https://dis.acm.org/2020/ (Download)
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Malekmakan, Morteza, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2020. “Analyzing the Trade-off between Selection and Navigation in VR.” In
Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology, 1–3. VRST ’20. New York, NY, USA: ACM. https://doi.org/10.1145/3385956.3422123.
(Download)
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Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, Ernst Kruijff, and Riecke. 2020. “NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.” Talk presented at the IEEE Virtual Reality 2020, Atlanta, GA, USA.
https://youtu.be/JCYL2qVFO6M.
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Pennefather, P., Rizzotti, P., Desnoyers-Stewart, J., Stepanova, K., Riecke, B., Danenkov, L., Ryzhov, V., Saroyan, J., Beltran, W., & Chak, R. (2020). A Fun Palace: A Mixed Reality Event Through the Looking Glass of Cybernetics.
Cybernetics and Human Knowing,
27(2), 61–80.
(Download)
37904
Sarker, S. (2020).
Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/19927
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Stepanova, E. R., Desnoyers-Stewart, J., Pasquier, P., & Riecke, B. E. (2020). JeL: Breathing Together to Connect with Others and Nature.
DIS ’20: Proceedings of the 2020 ACM Designing Interactive Systems Conference, 641–654. https://doi.org/10.1145/3357236.3395532
(Download)
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Wilberz, A., Leschtschow, D., Trepkowski, C., Maiero, J., Kruijff, E., & Riecke, B. E. (2020). FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–14. https://doi.org/10.1145/3313831.3376481
(Download)
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Zhang, Y., Riecke, B. E., Schiphorst, T., & Neustaedter, C. (2019). Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance. Proceedings of the 2019 on Designing Interactive Systems Conference, 253–264. https://doi.org/10.1145/3322276.3322357
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Kitson, Alexandra, Steve DiPaola, and Bernhard E. Riecke. 2019. “Can We Support Lucid Dreaming Practices with a Creative Deep Learning Algorithm and Immersive Virtual Reality Biofeedback System?” Poster presented at the 24
th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy24), Norfolk, VA, USA, June.
https://www.interactivemediainstitute.com/cypsy24/.
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Riecke, Bernhard E., and Patrick Pennefather. 2019. “A Fun Palace: Cybernetics, Feed(Loops)Back and Mixed Reality.” Invited Keynote presented at the Acting Cybernetically: 2019 Conference of the American Society for Cybernetics, Vancouver, BC, Canada, June.
http://asc-cybernetics.org/2019/.
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Wrainwright, N., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2019, June).
Transcending the Lab: Supporting Self-Transcendent Experiences in VR [Talk]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada.
https://www.sfu.ca/fcat/events/ugc.html
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Desnoyers-Stewart, J., Stepanova, E. R., Pasquier, P., & Riecke, B. E. (2019). JeL: Connecting Through Breath in Virtual Reality. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312845
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Kitson, A., Buie, E., Stepanova, E., Chirico, A., Riecke, B. E., & Gaggioli, A. (2019). Transformative Experience Design: Using Interactive Technologies and Narrative to Support Transformative Experiences.
ACM CHI 2019 Special Interest Group, 1–4.
(Download)
37904
Kitson, A., DiPaola, S., & Riecke, B. E. (2019).
Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice [Project Demo at Interactivity Hot Desk]. ACM CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom.
(Download)
37904
Kitson, A., Riecke, B. E., & Gaggioli, A. (2019). Digital Wellbeing: Considering Self-transcendence.
ACM CHI 2019 Workshop on “Designing for Digital Wellbeing,” 1–4.
https://digitalwellbeingworkshop.wordpress.com/position-papers/ (Download)
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Riecke, Bernhard E. 2019. “Designing Positive Transformative Experiences Using Virtual and Mixed Reality: From Research to Class-Rooms.” Invited Keynote presented at the Symposium on “Transformative Media: Designing Digital Experiences for Positive Change,” Università Cattolica di Milano, Italy, May.
https://youtu.be/Ei4jnyVrYn4.
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Kitson, A. (2019, April 14). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice.
Medium.
https://medium.com/acm-chi/lucid-loop-a-virtual-deep-learning-biofeedback-system-for-lucid-dreaming-practice-531f0dcf28a8
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Stahn, Alexander, Dinges, D. Roalf, R.C. Gur, K. Brauns, A. Werner, Bernhard E. Riecke, et al. 2019. “Hyper.Campus – Effects of Artificial Gravity on Structural and Functional Brain Plasticity During Head-Down Tilt Bed Rest.” Poster presented at the NASA Human Research Program IWS, Galveston, January.
37904
Aguilar, Alex, Nick MacKay, Oliver Aung, Radu Orlandea, Qiuli Wu, Patrick Pennefather, and Bernhard E. Riecke. 2019. “The Pitch of Red.” Virtual Reality exhibit presented at the FCAT Undergraduate Conference, Surrey City Hall, BC, Canada.
https://www.sfu.ca/fcat/events/ugc.html.
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Desnoyers-Stewart, John, Megan L. Smith, and Bernhard E. Riecke. 2019. “Transcending the Virtual Mirror Stage: Embodying the Virtual Self through the Digital Mirror.” In . London, UK.
https://youtu.be/L6ykZLiGC8o.
37904
Rajwinder, Ricky, Robert Michels, Elene Wanner, Jonathan Lee, Patrick Pennefather, and Bernhard E. Riecke. 2019. “Rising Waters.” Virtual Reality Exhibition presented at the FCAT Undergraduate Conference, Surrey City Hall, BC, Canada.
https://www.sfu.ca/fcat/events/ugc.html.
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Riecke, B. E., LaViola, J. J., Jr., & Kruijff, E. (2019, submitted). Topics in Virtual Reality: 3D Selection, Manipulation, Spatial Navigation, and Cybersickness. ACM SIGGRAPH 2019 Courses.
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Riecke, Bernhard E., Ekaterina R. Stepanova, John Desnoyers-Stewart, Alexandra Kitson, Patrick Pennefather, and Philippe Pasquier. 2019. “Connecting through JeL – Bio-Responsive VR for Interpersonal Synchronization.” 2019.
http://ispace.iat.sfu.ca/project/connecting-through-jel/.
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Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Understanding AWE: Can a virtual journey, inspired by the Overview Effect, lead to an increased sense of interconnectedness?
Frontiers in Digital Humanities — Human-Media Interaction,
6(9), 1–21.
https://doi.org/10.3389/fdigh.2019.00009 (Download)
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Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Space — a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness.
Frontiers in Digital Humanities — Human-Media Interaction,
6(7), 1–22. https://doi.org/10.3389/fdigh.2019.00007
(Download)
37904
Riecke, B. E., & Kruijff, E. (2018). Spatial Navigation Interfaces for Immersive Environments. 3 pages (half-day tutorial).
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Riecke, B. E., Pennefather, P. P., & Quesnel, D. T. (2018). VR/MR/AR 4 Good: Creating with a Purpose.
ACM Siggraph Birds of a Feather, 1.
http://ispace.iat.sfu.ca/project/mr4good/
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Keshavarz, B., Phillip-Muller, A. E., Hemmerich, W., Riecke, B. E., & Campos, J. J. (2018). The effect of visual motion stimulus characteristics on vection and visually induced motion sickness.
Displays,
58, 71–81. https://doi.org/10.1016/j.displa.2018.07.005
(Download)
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Gaggioli, A., & Riecke, B. E. (2018, June).
Transformative experience design: using virtual reality, brain-based technologies and the language of arts to support self-transcendence experiences [Symposium]. 23
rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada.
http://interactivemediainstitute.com/cypsy23/
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Kitson, Alexandra, and Bernhard E. Riecke. 2018. “Going Beyond: Lucid Dreaming as a Lens into Transformative Experience Design for Virtual Reality.” Symposium presentation presented at the 23
rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada, June.
http://interactivemediainstitute.com/cypsy23/.
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Stepanova, Ekaterina, Denise Quesnel, Alexandra Kitson, Mirjana Prpa, Ivan Aguilar, and Bernhard E. Riecke. 2018. “A Framework for Studying Transformative Experiences through VR.” Symposium presentation presented at the 23
rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada, June.
http://interactivemediainstitute.com/cypsy23/.
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Palmisano, S., & Riecke, B. E. (2018). The search for instantaneous vection: An oscillating visual prime reduces vection onset latency. PLOS ONE, 13(5), 1–26. https://doi.org/10.1371/journal.pone.0195886
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Kruijff, E., & Riecke, B. E. (2018). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice.
CHI ’18 Extended Abstracts on Human Factors in Computing Systems, 4 pages (half-day course). https://doi.org/10.1145/3170427.3170643
(Download)
37904
Hashemian, A. M., Kitson, A., Nquyen-Vo, T., Benko, H., Stuerzlinger, W., & Riecke, B. E. (2018). Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571–572. https://doi.org/10.1109/VR.2018.8446345
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Quesnel, D., DiPaola, S., & Riecke, B. E. (2018). Deep Learning for Classification of Peak Emotions within Virtual Reality Systems.
International SERIES on Information Systems and Management in Creative EMedia (CreMedia),
2017/2, 6–11.
http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/274 (Download)
37904
Hashemian, Abraham M., Alexandra Kitson, Thinh Nguyen-Vo, Hrvoje Benko, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2018. “Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.” In
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571–72. Reutlingen, Germany: IEEE. https://doi.org/10.1109/VR.2018.8446345.
(Download)
37904
Kitson, A., Prpa, M., & Riecke, B. E. (2018). Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations.
Frontiers in Psychology,
9, 1–19. https://doi.org/10.3389/fpsyg.2018.01354
(Download)
37904
Kruijff, E., & Riecke, B. E. (2018).
Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. 2 pages (half-day course).
(Download)
37904
Nguyen-Vo, T. (2018).
Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/18623 (Download)
37904
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, and Ernst Kruijff. 2018. “Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion.” Poster presented at the Spatial Cognition 2018.
(Download)
37904
Quesnel, D., & Riecke, B. E. (2018). Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps. Frontiers in Psychology, 9, 1–22. https://doi.org/10.3389/fpsyg.2018.02158
37904
Riecke, B. E., LaViola, J. J., Jr., & Kruijff, E. (2018). 3D User Interfaces for Virtual Reality and Games: 3D Selection, Manipulation, and Spatial Navigation. ACM SIGGRAPH 2018 Courses, 13:1–13:94. https://doi.org/10.1145/3214834.3214869
37904
Stepanova, E. R. (2018).
Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/18603 (Download)
37904
Zhang, Y. (Sunny). (2018).
Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University].
https://theses.lib.sfu.ca/4889 (Download)
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Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imagine: Environmental geometry elicits sensorimotor interference in remote perspective taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014
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Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imagine: Environmental geometry elicits sensorimotor interference in remote perspective taking.
Cognition,
169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014
(Download)
37904
Kitson, Alexandra, Thinh Nguyen-Vo, Abraham M. Hashemian, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2017. “A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion.” Talk presented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November.
37904
Nguyen-Vo, Thinh, and Bernhard E. Riecke. 2017. “Detecting Spatial Orientation Demand during Virtual Navigation Using EEG Brain Sensing.” Poster presented at the Psychonomic Society 58
th Annual Meeting, Vancouver, BC, Canada, November.
(Download)
37904
Stepanova, Ekaterina R., Denise Quesnel, Alexandra Kitson, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences.” Poster presented at the Psychonomic Society 58
th Annual Meeting, Vancouver, BC, Canada, November.
(Download)
37904
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size matters: do life-sized stimuli induce stronger embodiment effects in mental rotation?
Journal of Cognitive Psychology,
29(6), 701–716.
https://doi.org/10.1080/20445911.2017.1310108
37904
Hashemian, A. M., & Riecke, B. E. (2017). Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. In S. Lackey & J. Chen (Eds.),
Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 15–32). Springer.
https://youtu.be/7IT9EODJn3c (Download)
37904
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size matters: Do life-sized stimuli induce stronger embodiment effects in mental rotation?
Journal of Cognitive Psychology,
29(7), 701–716. https://doi.org/10.1080/20445911.2017.1310108
(Download)
37904
Kruijff, E., & Riecke, B. E. (2017). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice.
Course, 433–434. https://doi.org/10.1109/VR.2017.7892362
(Download)
37904
Mursic, Rebecca, Bernhard E. Riecke, Deborah Apthorp, and Stephen Palmisano. 2017. “Music That Moves You: Auditory Vection Induced by the Shepard-Risset Glissando.” Poster presented at the 44th Annual Conference of the Australasian Society for Experimental Psychology (EPC), Shoal Bay, NSW, Australia.
37904
Mursic, R. A., Riecke, B. E., Apthorp, D., & Palmisano, S. (2017). The Shepard-Risset Glissando: Music that Moves You.
Experimental Brain Research,
235(10), 3111–3127. https://doi.org/10.1007/s00221-017‑5033-1
(Download)
37904
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017).
Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. 207–208. https://doi.org/10.1109/3DUI.2017.7893344
(Download)
37904
Prpa, M., Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. In S. Lackey & J. Chen (Eds.),
Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 153–172). Springer.
(Download)
37904
Quesnel, D. T., DiPaola, S., & Riecke, B. E. (2017). CITE JOURNAL PAPER INSTEAD: eep Learning for Classification of Peak Emotions within Virtual Reality Systems. 5 pages.
37904
Quesnel, D., & Riecke, B. E. (2017).
Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe. 205–206. https://doi.org/10.1109/3DUI.2017.7893343
(Download)
37904
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition presented at the SPLASH, Vancouver, BC, Canada.
37904
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition presented at the TEDxEastVan, Vancouver, BC, Canada.
37904
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition presented at the TEDxSFU, Vancouver, BC, Canada.
37904
Singhal, S. (2017).
Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University].
http://summit.sfu.ca/item/17577 (Download)
37904
Stepanova, E. R., Heyde, M. von der, Kitson, A., Schiphorst, T., & Riecke, B. E. (2017). Gathering and Apply Guidelines for TeleSpider Design for Urban Search and Rescue Applications on a Mobile Robot. In M. Kurosu (Ed.),
Human-Computer Interaction. Interaction Contexts (HCI 2017) (Vol. 10272, pp. 562–581). Springer.
(Download)
37904
Unterman, B. (2017).
Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University].
http://summit.sfu.ca/item/17226 (Download)
37904
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, November). Pulse Breath Water [Exhibition]. MUTEK International Festival of Digital Creativity and Electronic Music: MUTEK_IMG + VR Salon, Montreal, Canada.
37904
Riecke, B. E. (2016). Using Spatialized Sound to Enhance Self-Motion Perception in Virtual Environments and Beyond: Auditory and Multi-Modal Contributions.
Canadian Acoustics,
33(3), 148–149.
(Download)
37904
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Pulse Breath Water.” Exhibition presented at the P.O.E.M.A. by Regina Miranda, Oi Futuro Flamengo, Rio de Janeiro, Brazil, July.
37904
Kitson, Alexandra, Ekaterina R. Stepanova, Abraham M. Hashemian, Bernhard E. Riecke, Geoff Nagy, Amber Choo, and Derek Chen. 2016. “TeleSpider: Investigating Motion-Cueing Interfaces for Control of a Remote Robotic Spider.” Project exhibition presented at the Consumer Virtual Reality (CVR) conference, Vancouver, BC, Canada, May 14.
37904
Kitson, Alexandra, Timofey Y. Grechkin, M. von der Heyde, and Bernhard E Riecke. 2016. “Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments.” Poster presented at the International Meeting of the Psychonomic Society, Granada, Spain, May.
http://www.ps2016.org/.
(Download)
37904
Prpa, Mirjana, Denise Quesnel, Jay Vidyarthi, Alexandra Kitson, and Bernhard E. Riecke. 2016. “Sonic Cradle — Immersive Interaction Design Combining Breathing– and Neurofeedback to Foster Focused Attention Meditation on Breath.” Poster presented at the 2
nd International Conference on Mindfulness, Rome, Italy, May.
http://www.cmc-ia.org/icm2016rome/.
(Download)
37904
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Living In A Box: Potentials and Challenges of Existence in VR.” Talk presented at the Consumer Virtual Reality (CVR) Conference, Vancouver, BC, Canada, May.
37904
Riecke, Bernhard E., Ekaterina R. Stepanova, and Alexandra Kitson. 2016. “New Response Patterns in Point-to-Origin Tasks Depending on Stimulus Type and Response Mode.” Talk presented at the International Meeting of the Psychonomic Society, Granada, Spain, May.
https://youtu.be/miiPjAUb77Y.
37904
Kitson, A., Sproll, D., & Riecke, B. E. (2016). Influence of Ethnicity, Gender and Answering Mode on a Virtual Point– to-Origin Task.
Frontiers in Behavioral Neuroscience,
11(22), 1–18. https://doi.org/10.3389/fnbeh.2016.00022
(Download)
37904
Prpa, M., Cochrane, K., & Riecke, B. E. (2016). Hacking Alternatives in 21st Century: Designing a Bio-Responsive Virtual Environment for Stress Reduction. In S. Serino, A. Matic, D. Giakoumis, G. Lopez, & P. Cipresso (Eds.), Pervasive Computing Paradigms for Mental Health (pp. 34–39). Springer International Publishing. https://doi.org/10.1007/978–3-319–32270-4_4
37904
Riecke, B. E., Trepkowski, C., & Kruijff, E. (2016).
“Human Joystick”: Enhancing Self-Motion Perception (Linear Vection) by using Upper Body Leaning for Gaming and Virtual Reality (1; ISpaceLab Technical Report, pp. 1–12). Simon Fraser University.
http://ispace.iat.sfu.ca/publications/ (Download)
37904
Kaltner, S. (2015).
Verkörperte mentale Rotation: objektbasierte und egozentrische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg].
http://epub.uni-regensburg.de/32447/
37904
Kaltner, Sandra, Bernhard E. Riecke, and Petra Jansen. 2015. “Embodied Mental Rotation: A Special Link between Egocentric transformation and the Bodi.” Poster presented at the North American Society for Sport Psychology and Physical Activity (NASPSPA), Portland, OR, USA.
(Download)
37904
Choo, A. (2015).
Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University].
http://summit.sfu.ca/item/15695
37904
Cramer, E. (2015).
A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University].
http://summit.sfu.ca/item/15715
37904
Gehrke, L. (2015). Brain dynamics underlying physical vs. optical flow rotation [MSc Thesis]. Technical University Berlin.
37904
Joksimovic, S., Gasevic, D., Kovanovic, V., Riecke, B. E., & Hatala, M. (2015). Social presence in online discussions as a process predictor of academic performance. Journal of Computer Assisted Learning.
37904
Joksimović, S., Gašević, D., Kovanović, V., Riecke, B. E., & Hatala, M. (2015). Social presence in online discussions as a process predictor of academic performance. Journal of Computer Assisted Learning, 31(6), 638–654. https://doi.org/10.1111/jcal.12107
37904
Keshavarz, B., Riecke, B. E., Hettinger, L. J., & Campos, J. L. (2015). Vection and visually induced motion sickness: How are they related?
Frontiers in Psychology,
6(413), 1–11. https://doi.org/10.3389/fpsyg.2015.00413
(Download)
37904
Macaranas, A., Antle, A. N., & Riecke, B. E. (2015). What is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces.
Interacting with Computers,
27(3), 357–370. https://doi.org/10.1093/iwc/iwv003
(Download)
37904
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2015). More than a Cool Illusion? Functional Significance of Self-Motion Illusion (Circular Vection) for Perspective Switches.
Frontiers in Psychology,
6(1174), 1–13. https://doi.org/10.3389/fpsyg.2015.01174
(Download)
37904
Riecke, B. E., Freiberg, J., & Grechkin, T. Y. (2015). Can Walking Motions Improve Visually Induced Rotational Self-Motion Illusions in Virtual Reality?
Journal of Vision,
15(2), 1–15. https://doi.org/10.1167/15.2.3
(Download)
37904
Riecke, B. E., & Jordan, J. D. (2015). Comparing the effectiveness of different displays in enhancing illusions of self-movement (vection).
Frontiers in Psychology,
6(713). https://doi.org/10.3389/fpsyg.2015.00713
(Download)
37904
Riecke, B. E., & Schulte-Pelkum, J. (2015). An Integrative Approach to Presence and Self-Motion Perception Research. In F. Biocca, J. Freeman, W. IJsselsteijn, M. Lombard, & R. J. Schaevitz (Eds.),
Immersed in Media: Telepresence Theory, Measurement and Technology (pp. 187–235). Springer. doi: 10.1007/978–3-319–10190-3_9.
(Download)
37904
Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design [MSc Thesis]. Simon Fraser University.
37904
Lawson, B. D., & Riecke, B. E. (2014). The Perception of Body Motion. In K. S. Hale & K. M. Stanney (Eds.),
Handbook of Virtual Environments: Design, Implementation, and Applications (2
nd ed., pp. 163–195). CRC Press.
(Download)
37904
Meilinger, T., Riecke, B. E., & Bülthoff, H. H. (2014). Local and Global Reference Frames for Environmental Spaces.
Quarterly Journal of Experimental Psychology,
67(3), 542–569. https://doi.org/10.1080/17470218.2013.821145
(Download)
37904
Jordan, Jacqueline D., Mirjana Prpa, Daniel Feuereissen, and Bernhard E. Riecke. 2014. “Comparing the Effectiveness of Stereo Projection vs 3D TV in Inducing Self-Motion Illusions (Vection).” In , 128. Vancouver, Canada. https://doi.org/10.1145/2628257.2628360.
(Download)
37904
Kaltner, S., Jansen, P., & Riecke, B. E. (2014). Embodied mental rotation: a special link between egocentric transformation and the bodily self. Frontiers in Cognition, 5(505), 1–11. https://doi.org/10.3389/fpsyg.2014.00505
37904
Kitson, Alexandra, Daniel Sproll, and Bernhard E Riecke. 2014. “Does Movement Experience Influence Navigation Strategy in a Virtual Point-to-Origin Task?” Poster presented at the 55
th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA.
(Download)
37904
Prpa, Mirjana, Svetozar Miucin, and Bernhard E Riecke. 2014. “Towards User Personalized Environments: An Artistic Exploration Using an EEG-Based Brain-Computer Interface,.” Poster presented at the Academy of Neuroscience for Architecture (ANFA) Conference, La Jolla, CA, USA.
37904
Prpa, Mirjana, Svetozar Miucin, and Bernhard E Riecke. 2014. “Using an EEG-Based Brain-Computer Interfaces for a Responsive Art Installation.” Poster presented at the ACM Symposium on Computational Aesthetics (CAe), Vancouver, Canada.
http://expressive2014.mpi-inf.mpg.de/.
37904
Riecke, Bernhard E., Daniel Feuereissen, John J. Rieser, and Timothy P. McNamara. 2014. “Can Self-Motion Illusions (Circular Vection) Facilitate Spatial Updating?” Poster presented at the Spatial Cognition 2014 Conference, Bremen, Germany.
http://conference.spatial-cognition.de/SC2014/.
37904
Riecke, B. E, Jacqueline D. Jordan, Mirjana Prpa, and Daniel Feuereissen. 2014. “Underlying Perceptual Issues in Virtual Reality Systems: Does Display Type Affect Self-Motion Perception?” Talk presented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA.
37904
Seno, T., Palmisano, S., Riecke, B. E., & Nakamura, S. (2014). Walking without optic flow reduces subsequent vection.
Experimental Brain Research,
233(1), 275–281. https://doi.org/doi:10.1007/s00221-014‑4109-4
(Download)
37904
Vidyarthi, J., & Riecke, B. E. (2014). Interactively Mediating Experiences of Mindfulness Meditation.
International Journal Of Human-Computer Studies,
72(8–9), 674–688. https://doi.org/10.1016/j.ijhcs.2014.01.006
(Download)
37904
Vidyarthi, Jay, and Bernhard E. Riecke. 2013. “Could an Interactive Medium Introduce Non-Practitioners to Mindfulness Meditation?” Talk presented at the First International Conference on Mindfulness, Rome, Italy, May.
37904
Riecke, Bernhard E. 2013. “Creating a Moving Experience without Moving the Observer: Perceptual Aspects & Display Factors in Immersive Virtual Reality (and Elsewhere).” Invited Talk presented at the International Toronto Stereoscopic Film Conference, Toronto, Canada.
https://youtu.be/98hq_a_nvso.
37904
Riecke, B. E., & Schulte-Pelkum, J. (2013). Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions (“Vection”) Be Utilized? In F. Steinicke, Y. Visell, J. Campos, & A. Lécuyer (Eds.),
Human Walking in Virtual Environments (pp. 27–54). Springer. doi: 10.1007/978–1-4419–8432-6_2.
(Download)
37904
Freiberg, Jacob, Timofey Grechkin, and Bernhard E. Riecke. 2013. “Do Walking Motions Enhance Visually Induced Self-Motion Illusions in Virtual Reality?” In IEEE Virtual Reality, 101–2. Lake Buena Vista, FL, USA: IEEE. https://doi.org/10.1109/VR.2013.6549382.
37904
Freiberg, Jacob, and Bernhard E. Riecke. 2013. “Its Your Turn: Enhancing Visually Induced Self Motion Illusions (‘Vection’) with Walking Motions in Virtual Reality.” Poster presented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
37904
Milne, Andrew P. 2013. “Conducting Research on Makers with Future Science Leaders: Experiences from a Museum Enrichment Program.” In . New York, NY, USA.
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Riecke, B. E, and Salvar Sigurdarson. 2013. “Simple Modifications of Visuals Can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not.” Talk presented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
37904
Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into virtual reality — a transition in five stages.
IEEE Symposium on 3D User Interfaces, 175–176. https://doi.org/10.1109/3DUI.2013.6550235
(Download)
37904
Vidyarthi, J., & Riecke, B. E. (2013). Mediated Meditation: Cultivating Mindfulness with Sonic Cradle. Proceedings of the 2013 Annual Conference on Human Factors in Computing Systems ALT.CHI, 2305–2314. https://doi.org/10.1145/2468356.2468753
37904
Gramann, K., Wing, S., Jung, T.-P., Viirre, E., & Riecke, B. E. (2012). Switching spatial reference frames for yaw and pitch navigation.
Spatial Cognition and Computation,
12(2–3), 159–194. https://doi.org/10.1080/13875868.2011.645176
(Download)
37904
Calderon, Nadya, Bernhard E. Riecke, and Brian Fisher. 2012. “Augmenting Visual Representation of Affectively Charged Information Using Sound Graphs.” In
Poster Abstracts of IEEE VisWeek 2012, 113–14. Seattle, USA: IEEE.
(Download)
37904
McIntosh, L., Riecke, B. E., & DiPaola, S. (2012). Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader.
Computer Graphics Forum,
31(6), 1810–1822. https://doi.org/10.1111/j.1467–8659.2012.02097.x
(Download)
37904
Riecke, Bernhard E. 2012. “Moving You, in and through Virtual Reality.” Talk presented at the TEDactive conference, Palm Springs, CA, USA.
http://conferences.ted.com/TEDActive2012/.
37904
Riecke, B. E. (2012). Are Left-Right Hemisphere Errors in Point-to-Origin Tasks in VR Caused by Failure to Incorporate Heading Changes?
Lecture Notes in Computer Science,
7463, 143–162. https://doi.org/10.1007/978–3-642–32732-2_9
(Download)
37904
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving?
Cognitive Processing,
13(1), 293–297. https://doi.org/10.1007/s10339-012‑0491-7
(Download)
37904
Vidyarthi, Jay, Bernhard E. Riecke, and Diane Gromala. 2012. “Sonic Cradle.” Curated Virtual Reality Exhibition presented at the TEDactive conference, Palm Springs, CA, USA.
http://conferences.ted.com/TEDActive2012/.
37904
Gromala, Diane, K. J. Vidyarthi, and Bernhard E. Riecke. 2011. “Sonic Cradle; Project Exhibition in Chronic Pain: Art & Science Collaborations.” Exhibition, Sept. 29 – Nov. 30 2011, California Nanosystems Institute (CNSI), UCLA, Los Angeles, USA.
37904
Riecke, B. E. (2011). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.). In J.-J. Kim (Ed.),
Virtual Reality (pp. 149–176). InTechOpen.
https://www.intechopen.com/books/virtual-reality/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)
37904
Riecke, B. E, and Lonnie Hastings. 2011. “Do Virtual and Real Environments Influence Spatial Cognition Similarly?” Poster 1031 presented at the 52
th Annual Meeting of the Psychonomic Society (Psychonomics), Seattle, USA.
(Download)
37904
Vidyarthi, J., Diane Gromala, and Bernhard E. Riecke. 2011. “Are You Immersed? Characterizing Immersion across Literature, Art and Interactive Media.” Talk presented at the Society of Literature, Science and Art (SLSA) Conference 2011, Kitchener, Canada.
37904
Gramann, Klaus, B. E. Riecke, Shawn Wing, Tzyy-Ping Jung, and Erik Viirre. 2010. “Brain Dynamics Associated with Navigation in 3-D Space.” Talk presented at the Neuroscience 40th Annual Meeting, San Diego, CA, USA.
37904
Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality.
ACM Transactions on Applied Perception (TAP),
6, 7:1–7:27. https://doi.org/10.1145/1498700.1498701
(Download)
37904
Bodenheimer, Bobby, Daniel Feuereissen, Betsy Williams, Peng Peng, Timothy McNamara, and Bernhard Riecke. 2009. “Locomotion for Navigation in Virtual Environments: Walking, Turning, and Joystick Modalities Compared.” Journal of Vision 9 (8): 1126. https://doi.org/10.1167/9.8.1126.
37904
Riecke, B. E. 2009. “Spatial Perception and Orientation in Virtual Environments – Is Virtual Reality Real Enough?” Talk presented at the 39th annual meeting of the Society for Computers in Psychology (SCiP), Boston, USA.
37904
Riecke, B. E. (2009). Cognitive and higher-level contributions to illusory self-motion perception (“vection”): does the possibility of actual motion affect vection?
Japanese Journal of Psychonomic Science,
28(1), 135–139.
http://ci.nii.ac.jp/naid/110007482465 (Download)
37904
Riecke, B. E., D. Feuereissen, and J. J. Rieser. 2009. “Rotating Sound Fields Can Facilitate Biomechanical Self-Motion Illusion (‘circular Vection’).” Journal of Vision 9 (8): 714–714. https://doi.org/10.1167/9.8.714.
37904
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion. ACM Transactions on Applied Perception (TAP), 6, 20:1–20:22. https://doi.org/10.1145/1577755.1577763
37904
Riecke, B. E, and D. Moura. 2009. “Comparing Spatial Perception/Cognition in Real versus Immersive Virtual Environments — It Doesn’t Compare!” Poster presented at the 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.
37904
Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual control of posture in real and virtual environments.
Perception & Psychophysics,
70(1), 158–165. https://doi.org/10.3758/PP.70.1.158
(Download)
37904
Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading?
Presence: Teleoperators and Virtual Environments,
17(2), 143–175. https://doi.org/10.1162/pres.17.2.143
(Download)
37904
“Contribution and Interaction of Auditory and Biomechanical Cues for Self-Motion Illusions (‘circular Vection’).” 2008. Poster presented at the CyberWalk workshop, Tübingen, Germany.
37904
Meilinger, Tobias, Bernhard E. Riecke, N. Laharnar, and Heinrich H. Bülthoff. 2007. “Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity.” Poster presented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany, July.
37904
Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updating in virtual reality: the sufficiency of visual information.
Psychological Research,
71(3), 298–313. https://doi.org/10.1007/s00426-006‑0085-z
(Download)
37904
Akyüz, A. O., Fleming, R., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR displays support LDR content?: a psychophysical evaluation.
ACM Transactions on Graphics (TOG), 38.1−38.7. https://doi.org/10.1145/1275808.1276425
(Download)
37904
Riecke, B.E., and T. P McNamara. 2007. “Spatial Orientation in the Immediate Environment: How Can the Different Theories Be Reconciled?” Poster presented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
37904
Riecke, B. E., and T.P. McNamara. 2007. “Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches.” Poster presented at the 48
th Annual Meeting of the Psychonomic Society (Psychonomics).
(Download)
37904
Teramoto, Wataru, and Bernhard E. Riecke. 2007. “Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence.” Poster presented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
37904
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. V. D., & Bülthoff, H. H. (2006). Cognitive factors can influence self-motion perception (vection) in virtual reality.
ACM Transactions on Applied Perception (TAP),
3, 194–216. https://doi.org/10.1145/1166087.1166091
(Download)
37904
Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006).
Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics; Google Scholar.
http://3t.kyb.tuebingen.mpg.de/publications/attachments/RieckeNusseckSchulte-Pelkum_06_MPIK-TR_154__Selected%%20Technical%%20and%%20Perceptual%%20Aspects%%20of%%20Virtual%%20Reality%%20Displays_%%5B0%%5D.pdf
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Riecke, B. E., & Schulte-Pelkum, J. (2006).
Using the perceptually oriented approach to optimize spatial presence & ego-motion simulation (153). MPI for Biological Cybernetics.
http://www.kyb.mpg.de/publication.html?publ=4186 (Download)
37904
Riecke, B. E., J. Schulte-Pelkum, and F. Caniard. 2006. “Visually Induced Linear Vection Is Enhanced by Small Physical Accelerations.” Poster presented at the 7th International Multisensory Research Forum (IMRF), Dublin, Ireland.
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Riecke, B. E., Heyde, M. V. D., & Bülthoff, H. H. (2005). Visual cues can be sufficient for triggering automatic, reflexlike spatial updating.
ACM Transactions on Applied Perception (TAP),
2, 183–215. https://doi.org/10.1145/1077399.1077401
(Download)
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Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005).
Spatialized auditory cues enhance the visually-induced self-motion illusion (circular vection) in Virtual Reality. (138). MPI for Biological Cybernetics.
http://www.kyb.mpg.de/publication.html?publ=4187 (Download)
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Riecke, B. E., J. Schulte-Pelkum, F. Caniard, and Heinrich H. Bülthoff. 2005. “Auditory Cues Can Facilitate the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality.” Poster presented at the 8. Tübingen Perception Conference (TWK), Max Planck Institute for Biological Cybernetics, Germany.
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Schulte-Pelkum, J., Bernhard E. Riecke, Franck Caniard, and Heinrich H. Bülthoff. 2005. “Can Auditory Cues Influence the Visually Induced Self-Motion Illusion?” Poster presented at the European Conference on Visual Perception (ECVP).
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Riecke, B. E., J. Schulte-Pelkum, M. N Avraamides, M. von der Heyde, and Heinrich H Bülthoff. 2004. “Top-down Influence on Visually Induced Self-Motion Perception (Vection).” Poster presented at the 7. Tübingen Perception Conference (TWK), Tübingen, Germany.
(Download)
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Riecke, B. E., J. Schulte-Pelkum, M. N. Avraamides, M. von der Heyde, and H. H. Bülthoff. 2004. “The Effect of Cognition on the Visually Induced Illusion of Self-Motion (Vection).” Journal of Vision 4 (8): 891a. https://doi.org/10.1167/4.8.891.
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Schulte-Pelkum, J., B. E. Riecke, and H. H Bülthoff. 2004. “Vibrational Cues Enhance Believability of Ego-Motion Simulation.” Poster presented at the International Multisensory Research Forum (IMRF), Barcelona, Spain.
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Schulte-Pelkum, J., Bernhard E. Riecke, and M. von der Heyde. 2004. “Ein Kognitiver Einfluss Auf Die Wahrnehmung von Simulierter Eigenbewegung (Zirkularvektion).” Poster presented at the Tagung experimentell arbeitender Psychologen (TeaP), Giessen, Germany.
(Download)
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Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Influence of display device and screen curvature on perceiving and controlling simulated ego-rotations from optic flow. Tech. rep., Max Planck Institute for Biological Cybernetics, T\übingen, Germany; Google Scholar.
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Riecke, B. E. (2003).
How far can we get with just visual information? Path integration and spatial updating studies in virtual reality (Vol. 8). Logos.
http://www.logos-verlag.de/cgi-bin/buch/isbn/0440 (Download)
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Riecke, B. E., K. Beykirch, and H. H. Bülthoff. 2003. “Reflex-like Spatial Updating Can Be Adapted without Any Sensory Conflict.” Poster presented at the Perception 32 ECVP Abstract Suplement, Paris, France.
(Download)
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Riecke, B. E., and M. von der Heyde. 2003. “Qualitative Modeling of Spatial Orientation Processes Using a Logical Network of Necessary and Sufficient Conditions.” Poster presented at the Object Perception and Memory (OPAM), Vancouver, Canada.
(Download)
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Schulte-Pelkum, J., B. E Riecke, and M. von der Heyde. 2003. “Influence of Display Parameters on Perceiving Visually Simulated Ego-Rotations — a Systematic Investigation.” Poster presented at the Tübingen Perception Conference (TWK), Tübingen, Germany.
(Download)
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Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2003. “Screen Curvature Does Influence the Perception of Visually Simulated Ego-Rotations.”
Journal of Vision, Poster presented at VSS, 3 (9). https://doi.org/doi: 10.1167/3.9.411.
(Download)
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Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2003. “Circular Vection Is Facilitated by a Consistent Photorealistic Scene.” Talk presented at the Presence 2003 Conference, Aalborg, Denmark.
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Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2002). Visual homing is possible without landmarks: a path integration study in virtual reality.
Presence: Teleoperators and Virtual Environments,
11, 443–473. https://doi.org/10.1162/105474602320935810
(Download)
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Riecke, B. E., & Heyde, M. von der. (2002).
Qualitative Modeling of Spatial Orientation Processes using Logical Propositions: Interconnecting Spatial Presence, Spatial Updating, Piloting, and Spatial Cognition (Technical Report 100; Max Planck Institute for Biological Cybernetics, pp. 1–17). MPI for Biological Cybernetics.
(Download)
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Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2002. “Spatial Updating Experiments in Virtual Reality: What Makes the World Turn around in Our Head?” Poster presented at the 5. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
(Download)
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Riecke, B. E., M. von der Heyde, and Heinrich H Bülthoff. 2002. “Spatial Updating Experiments in Virtual Reality: What Makes the World Turn around in Our Head.” Poster 162 presented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
http://3t.kyb.tuebingen.mpg.de/de/publication.html?publ=632.
(Download)
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Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2002. “Teleporting Works — Spatial Updating Experiments in Virtual Tübingen.” Talk presented at the Object Perception and Memory (OPAM), Kansas City, USA.
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Riecke, Bernhard E., M. von der Heyde, and H. H Bülthoff. 2002. “Contribution and Interaction of Visual and Vestibular Cues for Spatial Updating in Real and Virtual Environments.” Talk presented at the 43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Lengerich, Germany.
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Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2002. “Spatial Updating in Virtual Environments: What Are Vestibular Cues Good For.” Talk presented at the VSS.
http://journalofvision.org/2/7/421/.
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Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2002. “Teleporting Works-Spatial Updating Experiments in Virtual Tübingen.” Talk presented at the Object Perception and Memory (OPAM), Kansas City, MO, USA.
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Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2002. “Perceiving and Controlling Simulated Ego-Rotations from Optic Flow: Influence of Field of View and Display Devices on Ego-Motion Perception.” Poster presented at the Object Perception and Memory (OPAM), Kansas City, MO, USA.
(Download)
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Heyde, M. von der, & Riecke, B. E. (2001).
How to cheat in motion simulation — comparing the engineering and fun ride approach to motion cueing (89). Max Planck Institute for Biological Cybernetics, Tübingen, Germany.
(Download)
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Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2001. “No Visual Dominance for Remembered Turns — Psychophysical Experiments on the Integration of Visual and Vestibular Cues in Virtual Reality.” In VisionScienceS01, edited by K. Nakayama et al. Vol. 1. VisionScienceS Meeting. Sarasota, Florida, United States. https://doi.org/doi:10.1167/1.3.188.
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Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2001. “Visual-Vestibular Sensor Integration Follows a Max-Rule: Results from Psychophysical Experiments in Virtual Reality.” In VisionScienceS01, edited by K. Nakayama et al, 142. VisionScienceS Meeting. Sarasota, Florida, United States.
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Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2001. “How Real Is Virtual Reality Really? Comparing Spatial Updating Using Pointing Tasks in Real and Virtual Environments.”
Journal of Vision 1 (3): 321a.
http://www.kyb.mpg.de/publication.html?publ=629.
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Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2001. “How Do We Know Where We Are? Contribution and Interaction of Visual and Vestibular Cues for Spatial Updating in Real and Virtual Environments.” Poster presented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
(Download)
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Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Visual Homing is possible without Landmarks: A Path Integration Study in Virtual Reality. In M. von der Heyde & H. H. Bülthoff (Eds.), Perception and Action in Virtual Environments (pp. 97–134). Cognitive and Computational Psychophysics Department.
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Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000).
Visual Homing is possible without Landmarks: A Path Integration Study in Virtual Reality (82). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. [Avaliable: ftp://ftp.kyb.mpg.de/pub/mpi-memos/pdf/TR-082.pdf].
(Download)
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Bülthoff, H. H., B. E. Riecke, and H. A. H. C. van Veen. 2000. “Do We Really Need Vestibular and Proprioceptive Cues for Homing.” Invest. Ophthalmol. Vis. Sci. (ARVO) 41 (4): 225B225.
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Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2000. “Humans Can Separately Perceive Distance, Velocity, and Acceleration from Vestibular Stimulation.” Poster presented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
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Riecke, B. E, H. A. H. C. van Veen, and H. H. Bülthoff. 2000. “Reicht Optischer Fluss Wirklich Nicht Zum Heimfinden?” Poster presented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
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Riecke, B.E., and Markus von der Heyde. 2000. “Spatial Updating – Interaktion Visueller Und Vestibulärer Reize Bei Der Räumlichen Orientierung.” Talk presented at the 1. SFB 550 Nachwuchskongress, Oberjoch, Germany.
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Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2000. “Humans Can Extract Distance and Velocity from Vestibular Perceived Acceleration.” Poster presented at the Cognitive Neuroscience Meeting; Journal of Cognitive Neuroscience, 63C 77.
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Desnoyers-Stewart, John, Noah Miller, Patrick Pennefather, and Bernhard E. Riecke. 2023. “Synedelica.” Curated Virtual Reality Exhibition presented at the Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain, April 20.
www.intangiblerealitieslab.org.
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Desnoyers-Stewart, John, Ekaterina R Stepanova, Pinyao Liu, Alexandra Kitson, Patrick Parra Pennefather, Vladislav Rhyzhov, and Bernhard E Riecke. 2023. “Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics.” Curated Virtual Reality Exhibition presented at the Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain, April 20.
www.intangiblerealitieslab.org.
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Riecke, B. E., H. van Veen, and Heinrich H. Bülthoff. 1999. “Is Homing by Optic Flow Possible?” Poster presented at the Cognitive Neuroscience Meeting, Washington, DC, USA.
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Riecke, B. E, H. A. H. C van Veen, and H.H. Bülthoff. 1999. “Heimfinden in Virtuellen Umgebungen.” Poster presented at the 2. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
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Veen, H. A. H. C. van, B. E. Riecke, and H. H. Bülthoff. 1999. “Visual Homing to a Virtual Home.” Poster 4200B3 presented at the ARVO Invest. Ophthalmol. Vis. Sci.
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Riecke, B. E. (1998).
Untersuchung des menschlichen Navigationsverhaltens anhand von Heimfindeexperimenten in virtuellen Umgebungen (Investigating human navigation using homing experiments in virtual environments) [Master’s thesis]. Eberhard-Karls-Universität Tübingen, Fakultät für Physik.
(Download)
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Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition presented at the Victoria Extended Reality (XR) Mixer, KWENCH, Victoria, BC, October 19.
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2022. “Body RemiXer Virtualization for Recto VRso 2022.” Curated Virtual Reality Archival Work presented at the Recto VRso 2022, Laval, France, April 12.
rectovrso.laval-virtual.com/en/virtual-edition-2020/.
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Riecke, Bernhard E. 2017. “Could Virtual Reality Make Us More Human?” Talk presented at the TEDxEastVan, Vancouver, BC, Canada, September 16.
https://www.ted.com/talks/bernhard_riecke_could_virtual_reality_make_us_more_human_jan_2017.
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Desnoyers-Stewart, J. (2022). Star-Stuff: A Shared Immersive Experience in Space.
ISEA 2022, 1–8.
(Download)
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Pennefather, P. P., & Desnoyers-Stewart, J. (2022). The Fun Palace: Designing Human Experiences at Mixed Reality Events to Increase Engagement.
ISEA 2022, 1–5.
(Download)
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Rajwinder, Ricky, Robert Michels, Elene Wanner, Jonathan Lee, Patrick Pennefather, and Bernhard E. Riecke. 2019. “Rising Waters.” Virtual Reality Exhibition presented at the How to Stay Afloat: Tackling the Oceans & Climate Change, Burnaby BC, Canada, March 15.
https://www.evensi.ca/climate-change-oceans-pecha-kucha-halpern-centre/297537642.
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Kitson, Alexandra, Reese Muntean, Steve DiPaola, and Bernhard E. Riecke. 2023. “Exploring Introspection with Lucid Loop: A Neurofeedback-Augmented Immersive Experience.” In
26th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY26), 1. Paris, France.
https://easychair.org/smart-program/CYPSY26/2023–07-13.html.
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Quesnel, Denise T. 2017. “Evoking Deep Connections by Embodying Another’s Reality.” Talk presented at the TEDxESFU, Vancouver, BC, Canada, November 12.
https://youtu.be/xsRzjUoSbE0.
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Aguilar, Alex, Oliver Aung, Leo Danenkov, Ricky Lalli, Jonathan Lee, Nick MacKay, Ana Karen Martinez, et al. 2019. “VR4Good Demos and Presentation.” VR4Good Virtual Reality exhibits and presentations presented at the Emerging Media BC Community of Practice Meeting, SFU Surrey, BC, Canada, April 12.
https://emcop.ca/about/.
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Teramoto, W., & Riecke, B. E. (2010). Dynamic visual information facilitates object recognition from novel viewpoints. Journal of Vision, 10(13), 1–13. https://doi.org/10.1167/10.13.11
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Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” In
SIGGRAPH ’22 Immersive Pavilion, 1–2. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/3532834.3536198.
(Download)
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Karamali, K. (2021, December 10). B.C. student’s VR tech gets lift off in experiment on astronaut loneliness | Globalnews.ca.
Global News.
https://globalnews.ca/news/8440729/sfu-virtual-reality-space-astronauts-loneliness/
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Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition presented at the Night of Ideas Vancouver | More? Slow is Beautiful, BCIT Downtown Campus, Vancouver, BC, February 1.
pwias.ubc.ca/events/feb-1-night-of-ideas-2023/.
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Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007).
A novel immersive virtual environment setup for behavioural experiments in humans, tested on spatial memory for environmental spaces (158). Max-Planck-Institute for Biological Cybernetics.
http://www.kyb.mpg.de/publication.html?publ=4490 (Download)
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Desnoyers-Stewart, John, Noah Miller, Patrick Pennefather, and Bernhard E. Riecke. 2022. “Synedelica.” Curated Virtual Reality Exhibition presented at the V-Unframed, Center for Digital Media (CDM), Vancouver, BC, Canada, October 1.
https://www.alliancefrancaise.ca/v-unframed/.
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Sirius. (2021, October 1). [Curated & peer-reviewed Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada.
https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/
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Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Ashu Adhikari, Alexandra J. Kitson, Denise T. Quesnel, Patrick Pennefather, and Bernhard E. Riecke. 2021. “Sirius.” Curated & peer-reviewed Virtual Reality Exhibition presented at the V-Unframed, Vancouver, BC, Canada, October 1.
https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/.
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Quesnel, D. T. (2017, December 1). How virtual reality is making people “well” again.
World Economic Forum.
https://www.weforum.org/agenda/2017/12/how-virtual-reality-is-making-people-well-again/
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Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Presented at the H.R. MacMillan Space Centre, Vancouver, BC, Canada, December.
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Frontiers | Defining Transformative Experiences: A Conceptual Analysis. (n.d.). Retrieved July 14, 2022, from
https://www.frontiersin.org/articles/10.3389/fpsyg.2022.790300/full
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Hashemian, S., Riecke, B. E., Heyde, M. von der, & Kruijff, E. (2022).
Head joystick interface system and methods thereof (Patent WO2022061468A1 (provisional patent)).
https://patents.google.com/patent/WO2022061468A1/en?inventor=seyedebrahim+Hashemian
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Leal, C. A. (n.d.).
Your Oculus Quest 2’s motion sickness is being treated by HyperJump – Bestgamingpro. Retrieved August 24, 2022, from
https://bestgamingpro.com/your-oculus-quest-2s-motion-sickness-is-being-treated-by-hyperjump/
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Riecke, E. B., Heyde, M. von der, & Clement, D. J. (2023).
Methods and systems for hybrid virtual reality travel user interface (Patent CA3194128A1).
https://patents.google.com/patent/CA3194128A1/en?q=(hyperjump)&oq=hyperjump
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Riecke, B. E., Heyde, M. von der, & Clement, D. (2022). Methods and Systems for Hybrid Virtual Reality Travel User Interface (Patent nonprovisional patent)).