Spatial Cognition in VR vs. real world

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Comparing spatial perception/cognition in real versus immersive virtual environments: it doesn't compare!

Virtual real­ity (VR) is increas­ingly used in psy­cho­log­i­cal research and appli­ca­tions – but does VR really afford nat­ural human spa­tial perception/cognition, which is a pre­req­ui­site for effec­tive spa­tial behav­ior? Using judg­ment of rel­a­tive direc­tion (JRD) tasks, Riecke & McNamara (Psychonomics 2007) demon­strated orientation-specific inter­fer­ence between participant’s actual ori­en­ta­tion in an empty rec­tan­gu­lar room and their to-be-imagined ori­en­ta­tion in a previously-learned room. To test if VR yields sim­i­lar inter­fer­ence, we repli­cated their study using a mod­i­fied con­di­tion: We used an empty vir­tual (instead of real) test room pre­sented on a 180°×150° video pro­jec­tion. After learn­ing 15 target objects in a rec­tan­gu­lar office, par­tic­i­pants per­formed JRD tasks (“imag­ine facing X, point to Y”) while facing dif­fer­ent ori­en­ta­tions in the vir­tual test room.
Despite using iden­ti­cal pro­ce­dures, seeing the vir­tual envi­ron­ment did not pro­duce the same inter­fer­ence as a com­pa­ra­ble real-world stim­u­lus, sug­gest­ing qual­i­ta­tive dif­fer­ences in human spa­tial perception/cognition in real vs. computer-simulated worlds.

We are cur­rently run­ning follow-up stud­ies to directly com­pare JRD per­for­mance in a real test room and a photo-realistic replica thereof, using our new 2560×1600 res­o­lu­tion Wheatstone Stereoscope. While some par­tic­i­pants showed the expected effect in the real but not vir­tual envi­ron­ment, unex­pect­edly we also observed the reverse. We are cur­rently run­ning con­trol stud­ies to inves­ti­gate poten­tial under­ly­ing factors.

Publications

Liu, Pinyao. 2021. “Breath of Light.” Curated Interactive Art Exhibition pre­sented at the 13th Shanghai Biennale, Shanghai, China, March. https://www.biennialfoundation.org/biennials/shanghai-biennale/.
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Pulse Breath Water.” Exhibition pre­sented at the scores+traces (group exhi­bi­tion), One Art Space, NY, USA, March.
Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” Curated Virtual Reality Exhibition pre­sented at the FIVARS 2022, Toronto, Canada and Los Angeles, November 28. https://fivars.net/stories/storiesfall2022/star-stuff/.
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the Virtual Elixir: An autoethno­graphic close read­ing of Ayahuasca Kosmik Journey a self-transcendent vir­tual expe­ri­ence. Extended Senses (Full Paper), 1–8. http://extendedsenses.co.uk (Download)
Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” Curated Virtual Reality Exhibition pre­sented at the VRE Fest Italy, Milan, Italy, October 6. https://www.vrefest.com/en/official-selection-vre22/.
SFU project to help astro­nauts deal with iso­la­tion. (2021, December 9). In Global News. Global News. https://globalnews.ca/video/8439499/sfu-project-to-help-astronauts-deal-with-isolation/
Quesnel, Denise, and Bernhard E Riecke. 2023. “Get (Com)Passionate for Wellbeing: Designing a Virtual Reality Wellbeing Intervention for Emerging Adults with Chronic Medical Conditions.” In Poster Session. Garrison, New York, USA. https://www.mindandlife.org/event/2023-summer-research-institute/. (Download)
Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition pre­sented at the Immersive Technologies Seminar Series, University of British Columbia Okanagan Campus, Kelowna, BC, February 8. events.ok.ubc.ca/event/immersive-technologies-seminar-series-expanding-social-realities-through-abstract-embodiment.
Spartin, L., & Desnoyers-Stewart, J. (2022). Digital Relationality: Relational aes­thet­ics in con­tem­po­rary inter­ac­tive art. EVA London 2022, 1–8. https://www.youtube.com/watch?v=tbj1K7z1Zcc (Download)
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Pinyao Liu, Vladislav Ryzhov, Alexandra Kitson, Patrick P. Pennefather, and Bernhard E. Riecke. 2023. “Embodied Telepresent Connection (ETC).” Curated Virtual Reality Exhibition pre­sented at the VIFF Signals — Beta Lounge, Bentall II, Vancouver, BC, Canada, October 1. https://viff.org/signals/.
Kitson, Alexandra, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Designing Virtual Environments for Breath-Awareness and Eliciting Positive Affective States.” Poster pre­sented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA, October 6. https://med.stanford.edu/cme/courses/2017/psychiatry17.html. (Download)
Quesnel, Denise T., and Bernhard E. Riecke. 2017. “Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being?” Poster pre­sented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA, October 6. https://med.stanford.edu/cme/courses/2017/psychiatry17.html. (Download)
Riecke, B. E. (2017, May 6). Navigation Interfaces for Gaming and Immersive Environments [Tutorial]. CVR, Vancouver, BC, Canada. https://youtu.be/w7irxz1udQA
Hashemian, Abraham M., and Bernhard E. Riecke. 2017. “Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation?” Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6. (Download)
Kitson, Alexandra, Timofey Y. Grechkin, Markus von der Heyde, and Bernhard E. Riecke. 2017. “Navigating Virtual Environments – Do Physical Rotations Aid in Orientation?” Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6. (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, and Wolfgang Stuerzlinger. 2017. “Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality.” Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6. (Download)
Kitson, Alexandra, Thecla Schiphorst, and Bernhard E. Riecke. 2017. “Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection.” Presented at the CogSci Conference at SFU, Burnaby, BC, Canada, June 3.
Riecke, Bernhard E. 2016. “Qualitative Modeling of Spatial Orientation Processes and Concurrent Reference Frame Conflicts Using Logical Propositions.” Talk pre­sented at the International Workshop on Models and Representations in Spatial Cognition, Delmenhorst, Germany, March 3. https://youtu.be/wRG6LFLnduc.
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2021. “Body RemiXer Virtualization for Recto VRso 2021.” Curated Virtual Reality Archival Work pre­sented at the FIAV — Festival International d’Art Vidéo de Casablanca, Laval, France, November 23. https://www.fiav.ma/assets/pdf/installations/6.pdf.
Desnoyers-Stewart, John, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2019. “Body RemiXer.” Curated & peer-reviewed Virtual Reality Exhibition pre­sented at the Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada, June 25. https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities.
Stepanova, Ekaterina R., John Desnoyers-Stewart, Bernhard E. Riecke, and Philippe Pasquier. 2019. “JeL – Bio-Responsive VR for Interpersonal Connection.” Curated & peer-reviewed Virtual Reality Exhibition pre­sented at the Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada, June 25. https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities.
Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Ashu Adhikari, Bernhard E Riecke, Patrick P Pennefather, Alexandra Kitson, and Denise Quesnel. 2023. “Awedyssey.” Curated Mixed Reality Exhibition pre­sented at the Cosmic Nights: Humans in Space, H.R. MacMillan Space Centre, November 23. https://events.sfu.ca/event/37966-cosmic-nights-humans-in-space.
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2019). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion. IEEE Transactions on Visualization and Computer Graphics (TVCG), 27(1), 165–177. https://doi.org/10.1109/TVCG.2019.2935730 (Download)
Chen, A. X. (2024). How to Combat Cybersickness? Insights from VR Researchers, Content Creators and Gamers [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/ (Download)
Karthik, K. (2024). Flying Past Reality: Mitigating Cybersickness and Exploring User Experience in Virtual Reality Flying Interfaces through the HyperJump and Other 3D Locomotion Techniques [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item (Download)
Quesnel, D. T., Losev, T., Stepanova, E. R., Carpendale, S., & Riecke, B. E. (2024). The Inbetweeny Collective: Reflexive Dialogues on the Liminality of Researchers’ Lived Experiences. Proceedings of the Halfway to the Future Symposium, 1–10. https://doi.org/10.1145/3686169.3686204
Stepanova, E. R., & Riecke, B. E. (2024). Intercorporeal Design: Dissolving Self-Other Dualism in Interaction Design. Proceedings of the Halfway to the Future Symposium, 1–9. https://doi.org/10.1145/3686169.3686206
Rouhani, R., Umatheva, N., Brockerhoff, J., Keshavarz, B., Kruijff, E., Gugenheimer, J., & Riecke, B. E. (2024). Towards bench­mark­ing VR sick­ness: A novel method­olog­i­cal frame­work for assess­ing con­tribut­ing fac­tors and mit­i­ga­tion strate­gies through rapid VR sick­ness induc­tion and recov­ery. Displays, 102807. https://doi.org/10.1016/j.displa.2024.102807 (Download)
Rouhani, R., Umatheva, N., Brockerhoff, J., Keshavarz, B., Kruijff, E., Gugenheimer, J., & Riecke, B. (2024). Tackling Vr Sickness: A Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies Through Rapid Vr Sickness Induction and Recovery (SSRN Scholarly Paper 4790891). https://doi.org/10.2139/ssrn.4790891
Al-Ashwal, W., Asadi, H., Qazani, M. C., Mohamed, S., Nahavandi, S., & Riecke, B. E. (2024). Galvanic Skin Response and AE-LSTM for Anomaly Detection in VR-Induced Motion Sickness. 2024 IEEE International Systems Conference (SysCon), 1–7. https://doi.org/10.1109/SysCon61195.2024.10553419 (Download)
Rouhani, R. (2024). Tackling VR Sickness: a Novel Benchmark System for Assessing Contributing Factors and Mitigation Strategies [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/38058 (Download)
Zielasko, D., & Riecke, B. E. (2024). Sitting or Standing in VR: About Comfort, Conflicts, and Hazards. IEEE Computer Graphics and Applications, 44(2), 81–88. https://doi.org/10.1109/MCG.2024.3352349 (Download)
Barrett, R. C. A. (2024). Motor and Delay-based Information Access Costs and their Impact on Behaviour and Learning Outcomes in a VR-based Category Learning Experiment [MA Thesis]. Simon Fraser University.
Desnoyers-Stewart, J. (2024). Expanding Social Realities Through Embodied Immersive Experience [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698 (Download)
Desnoyers-Stewart, J., Meneghini, M. B., Stepanova, E. R., & Riecke, B. E. (2024). Real Human Touch: Performer-Facilitated Touch Enhances Presence and Embodiment in Immersive Performance. Frontiers in Virtual Reality, 4, 1–26. https://doi.org/10.3389/frvir.2023.1336581 (Download)
Stepanova, E. R. (2024). Intercorporeal Design: Staging Mediated Embodied Interactions to Dissolve Self-Other Boundary to Support Felt Connection [PhD Thesis]. Simon Fraser University. (Download)
Stepanova, K. (2021, October 31). Virtual real­ity can combat iso­la­tion with awe and empa­thy — on Earth and in space. The Conversation. http://theconversation.com/virtual-reality-can-combat-isolation-with-awe-and-empathy-on-earth-and-in-space-170189
Quesnel, D. (2017, November 28). Inspired, mag­i­cal, con­nected: How vir­tual real­ity can make you well. The Conversation. http://theconversation.com/inspired-magical-connected-how-virtual-reality-can-make-you-well-87665
Riecke, B. E., Keshavarz, B., & Rouhani, R. (2024, October 21). Cybersickness: Understanding the Challenge and Building Solutions with Standardized Benchmarks. ISMAR 2024 Tutorial. ISMAR 2024, Seattle, USA. http://ispace.iat.sfu.ca/project/cybersickness-tutorial-ismar2024/
Riecke, B. E., Kruijff, E., Keshavarz, B., & Rouhani, R. (2024, October 21). The 1st International Workshop on Standardization in Cybersickness Research: “Establishing Standards for Cybersickness Measurement and Mitigation: A Community-Driven Approach.” ISMAR 2024 Workshop. ISMAR 2024, Seattle, USA. http://ispace.iat.sfu.ca/project/nomosick24/ (Download)
Simon Fraser University — Earthgazing VR expe­ri­ence to help astro­nauts cope with lone­li­ness. (2021, November 5). Education News Canada. https://educationnewscanada.com/social/jwjy/article/education/level/university/1/928654/Earthgazing-VR-experience-to-help-astronauts-cope-with-loneliness.htm
Earthgazing VR expe­ri­ence to help astro­nauts cope with lone­li­ness. (2021, November 3). SFU News — Simon Fraser University. https://www.sfu.ca/sfunews/stories/2021/11/earthgazing-vr-experience-to-help-astronauts-cope-with-lonelines.html
Otsubo, H., Lehnort, M., Steininger, M., Marquardt, A., Dollack, F., Hirao, Y., Perusquía-Hernández, M., Uchiyama, H., Kruijff, E., Riecke, B., & Kiyokawa, K. (2023). The per­spec­tive effect of awe in VR envi­ron­ments: a com­par­i­son of first-person and third-person per­spec­tives. https://doi.org/10.17605/OSF.IO/AZQ6X
Miller, N., Stepanova, E. R., Desnoyers-Stewart, J., Adhikari, A., Kitson, A., Pennefather, P., Quesnel, D., Brauns, K., Friedl-Werner, A., Stahn, A., & Riecke, B. E. (2023). Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection. Proceedings of the 2023 ACM Designing Interactive Systems Conference, 189–211. https://doi.org/10.1145/3563657.3595998
Mostajeran, F., Steinicke, F., Reinhart, S., Stuerzlinger, W., Riecke, B. E., & Kühn, S. (2023). Adding vir­tual plants leads to higher cog­ni­tive per­for­mance and psy­cho­log­i­cal well-being in vir­tual real­ity. Scientific Reports, 13(8053), 1–12. https://doi.org/10.1038/s41598-023–34718-3
El Ali, A., Stepanova, E. R., Palande, S., Mader, A., Cesar, P., & Jansen, K. (2023). BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–8. https://doi.org/10.1145/3544549.3585589
Kilic Afsar, O., Luft, Y., Cotton, K., Stepanova, E. R., Núñez-Pacheco, C., Kleinberger, R., Ben Abdesslem, F., Ishii, H., & Höök, K. (2023). Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–23. https://doi.org/10.1145/3544548.3581294
Morris, C., Liu, P., Riecke, B. E., & Maes, P. (2023). InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–5. https://doi.org/10.1145/3544549.3583917 (Download)
Stepanova, E. R., Desnoyers-Stewart, J., Riecke, B. E., Huisman, G., & Ali, A. E. (2023). Human Bodies as Interaction Materials for Somatic, Social, and Multisensory Virtual Reality Experiences. CHI’23: Workshop on Body x Materials: A Workshop Exploring the Role of Material-Enabled Body-Based Multisensory Experiences, 1–4. https://doi.org/doi.org/10.1145/1122445.1122456 (Download)
Liu, P., Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2023). Breath of Light: Towards Reclaiming Shared Breathing through a Meditative Installation. Leonardo, 56(5), 1–17. https://doi.org/10.1162/leon_a_02401 (Download)
Veldhuis, A., Antle, A. N., & Riecke, B. E. (2023). TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning. Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–6. https://doi.org/10.1145/3569009.3573111
Desnoyers-Stewart, J., Stepanova, E. R., Liu, P., Kitson, A., Pennefather, P. P., Rhyzhov, V., & Riecke, B. E. (2023). Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–7. https://doi.org/10.1145/3544549.3585843 (Download)
Hashemian, A. M., Adhikari, A., Aguilar, I. A., Kruijff, E., von der Heyde, M., & Riecke, B. E. (2023). Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller. IEEE Transactions on Visualization and Computer Graphics (TVCG), 1–18. https://doi.org/10.1109/TVCG.2023.3275111 (Download)
Kooijman, L. (2023). Vibrotactile Stimulation to Enhance Self-Motion Sensations in Virtual Reality [PhD Thesis]. Deakin University.
Riecke, B. E., Murovec, B., Campos, J. L., & Keshavarz, B. (2023). Beyond the Eye: Multisensory Contributions to the Sensation of Illusory Self-Motion (Vection). Multisensory Research, 36(8), 827–864. https://doi.org/10.1163/22134808-bja10112 (Download)
Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Riecke, B. E., Antle, A. N., Ali, A. E., Frey, J., Tsaknaki, V., & Howell, N. (2023). Designing with Biosignals: Detailed Workshop Description. Designing Interactive Systems Conference (DIS ’23), 1–6. (Download)
Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Riecke, B. E., Antle, A. N., Ali, A. E., Frey, J., Tsaknaki, V., & Howell, N. (2023). Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction. Designing Interactive Systems Conference (DIS Companion ’23), 1–4. (Download)
Zhao, J., Riecke, B., Kelly, J., Stefanucci, J., & Klippel, A. (2023). Editorial: Human Spatial Perception, Cognition, and Behaviour in Extended Reality. Frontiers in Virtual Reality, 4. https://www.frontiersin.org/articles/10.3389/frvir.2023.1257230
Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition pre­sented at the SFU Surrey Community Open House 2022, Surrey, BC, Canada, October 27. sfu.ca/surrey/open-house-2022.html.
Sauer, J. (2022). Chapter 10: Locomotion and Navigation. In D. Gerhard & W. J. Norton, Virtual Reality Usability Design (1st ed., pp. 261–297). CRC Press. https://www.taylorfrancis.com/books/mono/10.1201/9781003261230/virtual-reality-usability-design-david-gerhard-wil-norton (Download)
Freiwald, J. P., Schmidt, S., Riecke, B. E., & Steinicke, F. (2022). Moving Avatars and Agents in Social Extended Reality Environments. ACM Transactions on Graphics, 41(6), 1–14. https://doi.org/10.1145/3550454.3555522
Freiwald, J. P., Schmidt, S., Riecke, B. E., & Steinicke, F. (2022). The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces. ACM Transactions on Graphics, 41(6), 211:1–211:14. https://doi.org/10.1145/3550454.3555522
Degandt, R. (2022, August 25). HyperJump pour sup­primer le mal des trans­ports du Meta Quest. Stylistme. https://stylistme.com/vr-ar-jeu-tuto/hyperjump
TekDeeps. (2022, August 23). Are you sick in vir­tual real­ity? HyperJump might heal you. Tek Deeps. https://tekdeeps.com/are-you-sick-in-virtual-reality-hyperjump-might-heal-you/
Zipponews. (2022, August 23). HyperJump Wants To Offer A Nausea-free VR Experience. https://zipponews.com/virtual-reality/hyperjump-wants-to-offer-a-nausea-free-vr-experience/
Hector, H. (2022, August 22). HyperJump wants to cure the motion sick­ness caused by your Oculus Quest 2. TechRadar. https://www.techradar.com/news/hyperjump-wants-to-cure-the-motion-sickness-caused-by-your-oculus-quest-2
Liu, P. (2022). Exploring the Transformative Potential of Immersive Technology through Embodied Interaction [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35314 (Download)
Riecke, B. E., Steinicke, F., & Rouhani, R. (2022). Novel Cybersickness Measures and Countermeasures. ACM Siggraph Birds of a Feather, 1. http://ispace.iat.sfu.ca/project/cybersickness-bof/
Desnoyers-Stewart, J. (2022). Star-Stuff [Hoame VR]. Hoame VR. https://www.oculus.com/experiences/quest/3367089710082568/
Desnoyers-Stewart, John. 2022. “Star-Stuff.” VR Meditation App pre­sented at the Hoame VR, July. https://www.oculus.com/experiences/quest/3367089710082568/.
ACM Siggraph. (2022, June 8). HyperJumping in Virtual Vancouver: An Immersive Experience to Mitigate Cybersickness. ACM SIGGRAPH Blog. https://blog.siggraph.org/2022/06/hyperjumping-in-virtual-vancouver-an-immersive-experience-to-mitigate-cybersickness.html/
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the vir­tual elixir: An autoethno­graphic close read­ing of Ayahuasca Kosmik Journey, a self-transcendent vir­tual expe­ri­ence. 12(Extended Senses: Embodying Technology), 27–44. https://doi.org/10.1386/vcr_00059_1
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the vir­tual elixir: An autoethno­graphic close read­ing of Ayahuasca Kosmik Journey, a self-transcendent vir­tual expe­ri­ence. Virtual Creativity, 12(Extended Senses: Embodying Technology), 27–44. https://doi.org/10.1386/vcr_00059_1
Stepanova, E. R., Desnoyers-Stewart, J., Höök, K., & Riecke, B. E. (2022). Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–26. https://doi.org/10.1145/3491102.3517580 (Download)
Desnoyers-Stewart, J. (2022). Star-Stuff [Oculus AppLab]. https://www.oculus.com/experiences/quest/3367089710082568/
Adhikari, A., Zielasko, D., Aguilar, I., Bretin, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2022). Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm. IEEE Transaction on Visualization and Computer Graphics TVCG, 29(12), 5265–5281. https://doi.org/10.1109/TVCG.2022.3207157 (Download)
Chirico, A., Pizzolante, M., Kitson, A., Gianotti, E., Riecke, B. E., & Gaggioli, A. (2022). Defining Transformative Experiences: A Conceptual Analysis. Frontiers in Psychology, Section Emotion Science, 13. https://doi.org/10.3389/fpsyg.2022.790300
Hashemian, A. M. (2022). Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698 (Download)
Kitson, A. J., Muntean, R., DiPaola, S., & Riecke, B. E. (2022). Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming. DIS ’22 Proceedings of the 2022 Conference on Designing Interactive Systems (ACM DIS ’22), 1–16. (Download)
Kruijff, E., Riecke, B. E., Trepkowski, C., & Lindeman, R. W. (2022). First insights in per­cep­tion of feet and lower-body stim­uli for prox­im­ity and col­li­sion feed­back in 3D user inter­faces. Frontiers in Virtual Reality, 3, 1–22. https://doi.org/10.3389/frvir.2022.954587
Liu, P., Stepanova, E. R., Kitson, A. J., Schiphorst, T., & Riecke, B. E. (2022). Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–18. https://doi.org/10.1145/3491102.3517677 (Download)
Riecke, Bernhard E, David Clement, Denise Quesnel, Ashu Adhikari, Daniel Zielasko, and Markus von der Heyde. 2022. “HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm.” In Siggraph ’22 Immersive Pavilion, 1–2. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/3532834.3536211. (Download)
Stepanova, Ekaterina R., K. Brauns, A Friedl-Werner, Noah Miller, John Desnoyers-Stewart, Ashu Adhikari, Bernhard E. Riecke, and Alexander C. Stahn. 2022. “A Neurophenomenological Approach to Better Understand the Effects of Eliciting Positive Experiences in Virtual Reality.” Poster pre­sented at the Phenomenological Methods in Neuroscience and Consciousness Research work­shop, University of Zürich. (Download)
Zielasko, D., & Riecke, B. E. (2021). To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction. Computers, 10(6), 1–20. https://doi.org/10.3390/computers10060073
SFU researchers create vir­tual real­ity expe­ri­ence to help astro­nauts manage lone­li­ness in space. (2021, November 22). The Peak. https://the-peak.ca/2021/11/sfu-researchers-create-virtual-reality-experience-to-help-astronauts-manage-loneliness-in-space/
Sajwar, R. (2021, November 16). This New Earthgazing VR Experience Will Help Astronauts Cope With Loneliness In Space. Wonderful Engineering. https://wonderfulengineering.com/this-new-earthgazing-vr-experience-will-help-astronauts-cope-with-loneliness-in-space/
McDonald, B. (2021, November 11). Canadian VR tech­nol­ogy will aid iso­la­tion effects on a sim­u­lated long dura­tion space flight. CBC Radio. https://www.cbc.ca/radio/quirks/canadian-vr-technology-will-aid-isolation-effects-on-a-simulated-long-duration-space-flight-1.6245516
Earthgazing VR expe­ri­ence to help astro­nauts cope with lone­li­ness – SFU News – Simon Fraser University News | Prometheism Transhumanism Post Humanism. (2021, November 7). https://www.euvolution.com/prometheism-transhumanism-posthumanism/space-exploration/earthgazing-vr-experience-to-help-astronauts-cope-with-loneliness-sfu-news-simon-fraser-university-news/
SFU’s Earthgazing VR Experience Can Help Astronauts Deal with Isolation. (2021, November 5). AR VR News. https://arvrnews.co/vr-news/sfus-earthgazing-vr-experience-can-help-astronauts-deal-with-isolation/
Earthgazing VR expe­ri­ence to help astro­nauts cope with lone­li­ness. (2021, November 3). https://www.myscience.org/en/news/2021/earthgazing_vr_experience_to_help_astronauts_cope_with_loneliness-2021-sfu
Kitson, Alexandra J. 2021. “How We Can Use Virtual Reality to Support Our Mental Health.” Talk pre­sented at the TEDxSFU, Vancouver, BC, Canada, November. https://www.ted.com/talks/alexandra_kitson_how_we_can_use_virtual_reality_to_support_our_mental_health.
Desnoyers-Stewart, John. 2021. “Star-Stuff: A Way for the Universe to Know Itself.” Curated Virtual Reality Exhibition pre­sented at the V-Unframed, Vancouver, BC, Canada, October. https://www.alliancefrancaise.ca/v-unframed/.
Liu, Pinyao, Bernhard E. Riecke, Alexandra J. Kitson, and Katerina Stepanova. 2021. “In Air We Dream.” Curated Virtual Reality Exhibition pre­sented at the Recto VRso Vancouver 2020, Vancouver, BC, Canada, October. https://www.alliancefrancaise.ca/v-unframed/.
Riecke, B. E., & Zielasko, D. (2021). Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 373–374. https://doi.org/10.1109/VRW52623.2021.00075
Adhikari, A. (2021). Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34755 (Download)
Adhikari, A., Hashemian, A. M., Nguyen-Vo, T., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Frontiers in Virtual Reality, 2, 1–22. https://doi.org/10.3389/frvir.2021.730334
Adhikari, Ashu, Bernhard E. Riecke, Abraham M. Hashemian, Thinh Nguyen-Vo, Ernst Kruijff, and Markus von der Heyde. 2021. “Embodied VR Flying Improves Spatial Orientation While Reducing Cybersickness.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. https://youtu.be/FbmE4SEISWU. (Download)
Adhikari, A., Zielasko, D., Bretin, A., von der Heyde, M., Kruijff, E., & Riecke, B. E. (2021). Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 370–372. https://doi.org/10.1109/VRW52623.2021.00074 (Download)
Hashemian, Abraham M., Ashu Adhikari, Alexander Bretin, Ivan Aguilar, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2021. “Is Walking Necessary for Effective Locomotion and Interaction in VR?” In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 395–96. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00084. (Download)
Hashemian, A. M., Adhikari, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Leaning-based inter­faces improve ground-based VR loco­mo­tion in reach-the-target, follow-the-path, and racing tasks. IEEE Transaction on Visualization and Computer Graphics TVCG, 1–22. https://doi.org/10.1109/TVCG.2021.3131422 (Download)
Kitson, A. J. (2021). Designing for Self-transcendent Experiences in Virtual Reality [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34269 (Download)
Riecke, Bernhard E., Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, and Ernst Kruijff. 2021. “HyperJump: Merging Teleporting and Continuous VR Locomotion into One Paradigm.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. (Download)
Riecke, Bernhard E, Abraham M Hashemian, Ashu Adhikari, Ivan Aguilar, Ernst Kruijff, and Markus von der Heyde. 2021. “Simultaneous Locomotion and Interaction in VR: Walking > Leaning > Controller.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. https://youtu.be/jzoaBAd6gPY. (Download)
Riecke, Bernhard E, and Daniel Zielasko. 2021. “Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications Can Provide Both Benefits and Disadvantages.” In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 373–74. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00075. (Download)
Stahn, A C, M Basner, Bernhard E. Riecke, T Hartley, T Wolbers, K Brauns, A Friedl-Werner, et al. 2021. “Hypocampus in I1YMP: Spatial Cognition and Hippocampal Plasticity during Long-Duration Low-Earth Orbit Missions.” Presentation pre­sented at the NASA HRP IWS 2021 meet­ing. (Download)
Norton, W. J., Sauer, J., & Gerhard, D. (2020). A quan­tifi­able frame­work for describ­ing immer­sion. PRESENCE: Virtual and Augmented Reality, 29, 191–200. https://doi.org/10.1162/pres_a_00361
Batmaz, A. U., Maiero, J., Kruijff, E., Riecke, B. E., Neustaedter, C., & Stuerzlinger, W. (2020). How auto­matic speed con­trol based on dis­tance affects user behav­iours in telep­res­ence robot nav­i­ga­tion within dense conference-like envi­ron­ments. PLOS ONE, 15(11), 1–41. https://doi.org/10.1371/journal.pone.0242078
Norton, W. J., Sauer, J., & Gerhard, D. (2020). A gait analy­sis of a vir­tual real­ity inverse tread­mill. Proceedings of the Future Technologies Conference (FTC) 2020, 2. https://doi.org/10.1007/978–3-030–63089-8_61
Jones, B., Maiero, J., Mogharrab, A., Aguliar, I. A., Adhikari, A., Riecke, B. E., Kruijff, E., Neustaedter, C., & Lindeman, R. W. (2020). FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. Proceedings of the 2020 International Conference on Multimodal Interaction, 194–203. https://doi.org/10.1145/3382507.3418820
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2020. “Body RemiXer [Online].” Curated Virtual Reality Exhibition pre­sented at the Recto VRso Vancouver 2020, Vancouver, BC, Canada, October. https://www.alliancefrancaise.ca/rectovrso2020/.
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020). Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation. Leonardo, 53(4), 394–400. https://doi.org/10.1162/leon_a_01925 (Download)
Norton, W. J., Sauer, J., & Gerhard, D. (2020). The Effectiveness of Virtual Reality as an Instructional Medium for Multidimensional Concepts. 2020 6th International Conference of the Immersive Learning Research Network (ILRN), 1, 220–224. https://doi.org/10.23919/iLRN47897.2020.9155107
Palmisano, S., Nakamura, S., Allison, R. S., & Riecke, B. E. (2020). The stereo­scopic advan­tage for vec­tion per­sists despite reversed dis­par­ity. Attention, Perception, & Psychophysics, 82(4), 2098–2118. https://doi.org/10.3758/s13414-019–01886-2
Palmisano, S., Nakamura, S., Allison, R. S., & Riecke, B. E. (2020). The Stereoscopic Advantage for Vection Persists Despite Reversed Disparity. Attention, Perception, & Psychophysics, 82(4), 2098–2118. https://doi.org/10.3758/s13414-019–01886-2) (Download)
Prpa, M., Stepanova, E. R., Schiphorst, T., Riecke, B. E., & Pasquier, P. (2020). Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–15. https://doi.org/10.1145/3313831.3376183
Riecke, Bernhard E., and Daniel Zielasko. 2020. “Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 295–96. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00066. (Download)
Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages.” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 297–98. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00067. (Download)
Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Either Give Me a Reason to Stand or an Opportunity to Sit in VR.” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 283–84. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00060. (Download)
Zielasko, Daniel, and Bernhard E. Riecke. 2020. “Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?” In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 281–82. Atlanta, GA, USA: IEEE. https://doi.org/10.1109/VRW50115.2020.00059. (Download)
Desnoyers-Stewart, J., Smith, M. L., & Riecke, B. E. (2020). Transcending the Virtual Mirror Stage: Embodying the Virtual Self through the Digital Mirror. In E. Papadaki (Ed.), Radical Immersion: Navigating between virtual/physical envi­ron­ments and infor­ma­tion bub­bles (pp. 156–167). https://gala.gre.ac.uk/id/eprint/31046/ (Download)
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2020. “Body RemiXer Virtualization for Recto VRso 2020.” Curated Virtual Reality Archival Work pre­sented at the Recto VRso 2020, Online. rectovrso.laval-virtual.com/en/virtual-edition-2020/.
Hashemian, A., Lotfaliei, M., Adhikari, A., Kruijff, E., & Riecke, B. E. (2020). HeadJoystick: Improving Flying in VR using a Novel Leaning-Based Interface. IEEE Transactions on Visualization and Computer Graphics, 28(4), 1792–1809. https://doi.org/10.1109/TVCG.2020.3025084
Kitson, A., Chirico, A., Gaggioli, A., & Riecke, B. E. (2020). A Review on Research and Evaluation Methods for Investigating Self-Transcendence. Frontiers in Psychology, 11. https://www.frontiersin.org/articles/10.3389/fpsyg.2020.547687
Kitson, A. J., Desnoyers-Stewart, J., Miller, N., Adhikari, A., Stepanova, E. R., & Riecke, B. E. (2020). Can We Trust What’s Real? Using Fiction to Explore the Potential Dissociative Effects of Immersive Virtual Reality. Ethics of MR’20  Workshop at ACM CHI 2020 (Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI), Honolulu, HI, USA. (Download)
Kitson, A. J., Stepanova, E. R., Aguilar, I. A., Wainwright, N., & Riecke, B. E. (2020). Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality. Proceedings of the Designing Interactive Systems (ACM DIS) Conference. ACM DIS, Eindhoven, Netherlands. https://dis.acm.org/2020/ (Download)
Malekmakan, Morteza, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2020. “Analyzing the Trade-off between Selection and Navigation in VR.” In Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology, 1–3. VRST ’20. New York, NY, USA: ACM. https://doi.org/10.1145/3385956.3422123. (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, Ernst Kruijff, and Riecke. 2020. “NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.” Talk pre­sented at the IEEE Virtual Reality 2020, Atlanta, GA, USA. https://youtu.be/JCYL2qVFO6M.
Pennefather, P., Rizzotti, P., Desnoyers-Stewart, J., Stepanova, K., Riecke, B., Danenkov, L., Ryzhov, V., Saroyan, J., Beltran, W., & Chak, R. (2020). A Fun Palace: A Mixed Reality Event Through the Looking Glass of Cybernetics. Cybernetics and Human Knowing, 27(2), 61–80. (Download)
Sarker, S. (2020). Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/19927
Stepanova, E. R., Desnoyers-Stewart, J., Pasquier, P., & Riecke, B. E. (2020). JeL: Breathing Together to Connect with Others and Nature. DIS ’20: Proceedings of the 2020 ACM Designing Interactive Systems Conference, 641–654. https://doi.org/10.1145/3357236.3395532 (Download)
Wilberz, A., Leschtschow, D., Trepkowski, C., Maiero, J., Kruijff, E., & Riecke, B. E. (2020). FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–14. https://doi.org/10.1145/3313831.3376481 (Download)
Zhang, Y., Riecke, B. E., Schiphorst, T., & Neustaedter, C. (2019). Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance. Proceedings of the 2019 on Designing Interactive Systems Conference, 253–264. https://doi.org/10.1145/3322276.3322357
Kitson, Alexandra, Steve DiPaola, and Bernhard E. Riecke. 2019. “Can We Support Lucid Dreaming Practices with a Creative Deep Learning Algorithm and Immersive Virtual Reality Biofeedback System?” Poster pre­sented at the 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy24), Norfolk, VA, USA, June. https://www.interactivemediainstitute.com/cypsy24/.
Riecke, Bernhard E., and Patrick Pennefather. 2019. “A Fun Palace: Cybernetics, Feed(Loops)Back and Mixed Reality.” Invited Keynote pre­sented at the Acting Cybernetically: 2019 Conference of the American Society for Cybernetics, Vancouver, BC, Canada, June. http://asc-cybernetics.org/2019/.
Wrainwright, N., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2019, June). Transcending the Lab: Supporting Self-Transcendent Experiences in VR [Talk]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html
Desnoyers-Stewart, J., Stepanova, E. R., Pasquier, P., & Riecke, B. E. (2019). JeL: Connecting Through Breath in Virtual Reality. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312845
Kitson, A., Buie, E., Stepanova, E., Chirico, A., Riecke, B. E., & Gaggioli, A. (2019). Transformative Experience Design: Using Interactive Technologies and Narrative to Support Transformative Experiences. ACM CHI 2019 Special Interest Group, 1–4. (Download)
Kitson, A., DiPaola, S., & Riecke, B. E. (2019). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice [Project Demo at Interactivity Hot Desk]. ACM CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom. (Download)
Kitson, A., Riecke, B. E., & Gaggioli, A. (2019). Digital Wellbeing: Considering Self-transcendence. ACM CHI 2019 Workshop on “Designing for Digital Wellbeing,” 1–4. https://digitalwellbeingworkshop.wordpress.com/position-papers/ (Download)
Riecke, Bernhard E. 2019. “Designing Positive Transformative Experiences Using Virtual and Mixed Reality: From Research to Class-Rooms.” Invited Keynote pre­sented at the Symposium on “Transformative Media: Designing Digital Experiences for Positive Change,” Università Cattolica di Milano, Italy, May. https://youtu.be/Ei4jnyVrYn4.
Kitson, A. (2019, April 14). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. Medium. https://medium.com/acm-chi/lucid-loop-a-virtual-deep-learning-biofeedback-system-for-lucid-dreaming-practice-531f0dcf28a8
Stahn, Alexander, Dinges, D. Roalf, R.C. Gur, K. Brauns, A. Werner, Bernhard E. Riecke, et al. 2019. “Hyper.Campus – Effects of Artificial Gravity on Structural and Functional Brain Plasticity During Head-Down Tilt Bed Rest.” Poster pre­sented at the NASA Human Research Program IWS, Galveston, January.
Aguilar, Alex, Nick MacKay, Oliver Aung, Radu Orlandea, Qiuli Wu, Patrick Pennefather, and Bernhard E. Riecke. 2019. “The Pitch of Red.” Virtual Reality exhibit pre­sented at the FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html.
Desnoyers-Stewart, John, Megan L. Smith, and Bernhard E. Riecke. 2019. “Transcending the Virtual Mirror Stage: Embodying the Virtual Self through the Digital Mirror.” In . London, UK. https://youtu.be/L6ykZLiGC8o.
Rajwinder, Ricky, Robert Michels, Elene Wanner, Jonathan Lee, Patrick Pennefather, and Bernhard E. Riecke. 2019. “Rising Waters.” Virtual Reality Exhibition pre­sented at the FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html.
Riecke, B. E., LaViola, J. J., Jr., & Kruijff, E. (2019, sub­mit­ted). Topics in Virtual Reality: 3D Selection, Manipulation, Spatial Navigation, and Cybersickness. ACM SIGGRAPH 2019 Courses.
Riecke, Bernhard E., Ekaterina R. Stepanova, John Desnoyers-Stewart, Alexandra Kitson, Patrick Pennefather, and Philippe Pasquier. 2019. “Connecting through JeL – Bio-Responsive VR for Interpersonal Synchronization.” 2019. http://ispace.iat.sfu.ca/project/connecting-through-jel/.
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Understanding AWE: Can a vir­tual jour­ney, inspired by the Overview Effect, lead to an increased sense of inter­con­nect­ed­ness? Frontiers in Digital Humanities — Human-Media Interaction, 6(9), 1–21. https://doi.org/10.3389/fdigh.2019.00009 (Download)
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Space — a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness. Frontiers in Digital Humanities — Human-Media Interaction, 6(7), 1–22. https://doi.org/10.3389/fdigh.2019.00007 (Download)
Riecke, B. E., & Kruijff, E. (2018). Spatial Navigation Interfaces for Immersive Environments. 3 pages (half-day tutorial).
Riecke, B. E., Pennefather, P. P., & Quesnel, D. T. (2018). VR/MR/AR 4 Good: Creating with a Purpose. ACM Siggraph Birds of a Feather, 1. http://ispace.iat.sfu.ca/project/mr4good/
Keshavarz, B., Phillip-Muller, A. E., Hemmerich, W., Riecke, B. E., & Campos, J. J. (2018). The effect of visual motion stim­u­lus char­ac­ter­is­tics on vec­tion and visu­ally induced motion sick­ness. Displays, 58, 71–81. https://doi.org/10.1016/j.displa.2018.07.005 (Download)
Gaggioli, A., & Riecke, B. E. (2018, June). Transformative expe­ri­ence design: using vir­tual real­ity, brain-based tech­nolo­gies and the lan­guage of arts to sup­port self-transcendence expe­ri­ences [Symposium]. 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada. http://interactivemediainstitute.com/cypsy23/
Kitson, Alexandra, and Bernhard E. Riecke. 2018. “Going Beyond: Lucid Dreaming as a Lens into Transformative Experience Design for Virtual Reality.” Symposium pre­sen­ta­tion pre­sented at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada, June. http://interactivemediainstitute.com/cypsy23/.
Stepanova, Ekaterina, Denise Quesnel, Alexandra Kitson, Mirjana Prpa, Ivan Aguilar, and Bernhard E. Riecke. 2018. “A Framework for Studying Transformative Experiences through VR.” Symposium pre­sen­ta­tion pre­sented at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada, June. http://interactivemediainstitute.com/cypsy23/.
Palmisano, S., & Riecke, B. E. (2018). The search for instan­ta­neous vec­tion: An oscil­lat­ing visual prime reduces vec­tion onset latency. PLOS ONE, 13(5), 1–26. https://doi.org/10.1371/journal.pone.0195886
Kruijff, E., & Riecke, B. E. (2018). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. CHI ’18 Extended Abstracts on Human Factors in Computing Systems, 4 pages (half-day course). https://doi.org/10.1145/3170427.3170643 (Download)
Hashemian, A. M., Kitson, A., Nquyen-Vo, T., Benko, H., Stuerzlinger, W., & Riecke, B. E. (2018). Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571–572. https://doi.org/10.1109/VR.2018.8446345
Quesnel, D., DiPaola, S., & Riecke, B. E. (2018). Deep Learning for Classification of Peak Emotions within Virtual Reality Systems. International SERIES on Information Systems and Management in Creative EMedia (CreMedia), 2017/2, 6–11. http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/274 (Download)
Hashemian, Abraham M., Alexandra Kitson, Thinh Nguyen-Vo, Hrvoje Benko, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2018. “Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.” In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571–72. Reutlingen, Germany: IEEE. https://doi.org/10.1109/VR.2018.8446345. (Download)
Kitson, A., Prpa, M., & Riecke, B. E. (2018). Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations. Frontiers in Psychology, 9, 1–19. https://doi.org/10.3389/fpsyg.2018.01354 (Download)
Kruijff, E., & Riecke, B. E. (2018). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. 2 pages (half-day course). (Download)
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18623 (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, and Ernst Kruijff. 2018. “Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion.” Poster pre­sented at the Spatial Cognition 2018. (Download)
Quesnel, D., & Riecke, B. E. (2018). Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps. Frontiers in Psychology, 9, 1–22. https://doi.org/10.3389/fpsyg.2018.02158
Riecke, B. E., LaViola, J. J., Jr., & Kruijff, E. (2018). 3D User Interfaces for Virtual Reality and Games: 3D Selection, Manipulation, and Spatial Navigation. ACM SIGGRAPH 2018 Courses, 13:1–13:94. https://doi.org/10.1145/3214834.3214869
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18603 (Download)
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889 (Download)
Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imag­ine: Environmental geom­e­try elic­its sen­so­ri­mo­tor inter­fer­ence in remote per­spec­tive taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014
Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imag­ine: Environmental geom­e­try elic­its sen­so­ri­mo­tor inter­fer­ence in remote per­spec­tive taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014 (Download)
Kitson, Alexandra, Thinh Nguyen-Vo, Abraham M. Hashemian, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2017. “A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion.” Talk pre­sented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November.
Nguyen-Vo, Thinh, and Bernhard E. Riecke. 2017. “Detecting Spatial Orientation Demand during Virtual Navigation Using EEG Brain Sensing.” Poster pre­sented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November. (Download)
Stepanova, Ekaterina R., Denise Quesnel, Alexandra Kitson, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences.” Poster pre­sented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November. (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size mat­ters: do life-sized stim­uli induce stronger embod­i­ment effects in mental rota­tion? Journal of Cognitive Psychology, 29(6), 701–716. https://doi.org/10.1080/20445911.2017.1310108
Hashemian, A. M., & Riecke, B. E. (2017). Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 15–32). Springer. https://youtu.be/7IT9EODJn3c (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size mat­ters: Do life-sized stim­uli induce stronger embod­i­ment effects in mental rota­tion? Journal of Cognitive Psychology, 29(7), 701–716. https://doi.org/10.1080/20445911.2017.1310108 (Download)
Kruijff, E., & Riecke, B. E. (2017). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. Course, 433–434. https://doi.org/10.1109/VR.2017.7892362 (Download)
Mursic, Rebecca, Bernhard E. Riecke, Deborah Apthorp, and Stephen Palmisano. 2017. “Music That Moves You: Auditory Vection Induced by the Shepard-Risset Glissando.” Poster pre­sented at the 44th Annual Conference of the Australasian Society for Experimental Psychology (EPC), Shoal Bay, NSW, Australia.
Mursic, R. A., Riecke, B. E., Apthorp, D., & Palmisano, S. (2017). The Shepard-Risset Glissando: Music that Moves You. Experimental Brain Research, 235(10), 3111–3127. https://doi.org/10.1007/s00221-017‑5033-1 (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. 207–208. https://doi.org/10.1109/3DUI.2017.7893344 (Download)
Prpa, M., Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 153–172). Springer. (Download)
Quesnel, D. T., DiPaola, S., & Riecke, B. E. (2017). CITE JOURNAL PAPER INSTEAD: eep Learning for Classification of Peak Emotions within Virtual Reality Systems. 5 pages.
Quesnel, D., & Riecke, B. E. (2017). Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe. 205–206. https://doi.org/10.1109/3DUI.2017.7893343 (Download)
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition pre­sented at the SPLASH, Vancouver, BC, Canada.
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition pre­sented at the TEDxEastVan, Vancouver, BC, Canada.
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition pre­sented at the TEDxSFU, Vancouver, BC, Canada.
Singhal, S. (2017). Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17577 (Download)
Stepanova, E. R., Heyde, M. von der, Kitson, A., Schiphorst, T., & Riecke, B. E. (2017). Gathering and Apply Guidelines for TeleSpider Design for Urban Search and Rescue Applications on a Mobile Robot. In M. Kurosu (Ed.), Human-Computer Interaction. Interaction Contexts (HCI 2017) (Vol. 10272, pp. 562–581). Springer. (Download)
Unterman, B. (2017). Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17226 (Download)
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, November). Pulse Breath Water [Exhibition]. MUTEK International Festival of Digital Creativity and Electronic Music: MUTEK_IMG + VR Salon, Montreal, Canada.
Riecke, B. E. (2016). Using Spatialized Sound to Enhance Self-Motion Perception in Virtual Environments and Beyond: Auditory and Multi-Modal Contributions. Canadian Acoustics, 33(3), 148–149. (Download)
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Pulse Breath Water.” Exhibition pre­sented at the P.O.E.M.A. by Regina Miranda, Oi Futuro Flamengo, Rio de Janeiro, Brazil, July.
Kitson, Alexandra, Ekaterina R. Stepanova, Abraham M. Hashemian, Bernhard E. Riecke, Geoff Nagy, Amber Choo, and Derek Chen. 2016. “TeleSpider: Investigating Motion-Cueing Interfaces for Control of a Remote Robotic Spider.” Project exhi­bi­tion pre­sented at the Consumer Virtual Reality (CVR) con­fer­ence, Vancouver, BC, Canada, May 14.
Kitson, Alexandra, Timofey Y. Grechkin, M. von der Heyde, and Bernhard E Riecke. 2016. “Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments.” Poster pre­sented at the International Meeting of the Psychonomic Society, Granada, Spain, May. http://www.ps2016.org/. (Download)
Prpa, Mirjana, Denise Quesnel, Jay Vidyarthi, Alexandra Kitson, and Bernhard E. Riecke. 2016. “Sonic Cradle — Immersive Interaction Design Combining Breathing– and Neurofeedback to Foster Focused Attention Meditation on Breath.” Poster pre­sented at the 2nd International Conference on Mindfulness, Rome, Italy, May. http://www.cmc-ia.org/icm2016rome/. (Download)
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Living In A Box: Potentials and Challenges of Existence in VR.” Talk pre­sented at the Consumer Virtual Reality (CVR) Conference, Vancouver, BC, Canada, May.
Riecke, Bernhard E., Ekaterina R. Stepanova, and Alexandra Kitson. 2016. “New Response Patterns in Point-to-Origin Tasks Depending on Stimulus Type and Response Mode.” Talk pre­sented at the International Meeting of the Psychonomic Society, Granada, Spain, May. https://youtu.be/miiPjAUb77Y.
Kitson, A., Sproll, D., & Riecke, B. E. (2016). Influence of Ethnicity, Gender and Answering Mode on a Virtual Point– to-Origin Task. Frontiers in Behavioral Neuroscience, 11(22), 1–18. https://doi.org/10.3389/fnbeh.2016.00022 (Download)
Prpa, M., Cochrane, K., & Riecke, B. E. (2016). Hacking Alternatives in 21st Century: Designing a Bio-Responsive Virtual Environment for Stress Reduction. In S. Serino, A. Matic, D. Giakoumis, G. Lopez, & P. Cipresso (Eds.), Pervasive Computing Paradigms for Mental Health (pp. 34–39). Springer International Publishing. https://doi.org/10.1007/978–3-319–32270-4_4
Riecke, B. E., Trepkowski, C., & Kruijff, E. (2016). “Human Joystick”: Enhancing Self-Motion Perception (Linear Vection) by using Upper Body Leaning for Gaming and Virtual Reality (1; ISpaceLab Technical Report, pp. 1–12). Simon Fraser University. http://ispace.iat.sfu.ca/publications/ (Download)
Kaltner, S. (2015). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg]. http://epub.uni-regensburg.de/32447/
Kaltner, Sandra, Bernhard E. Riecke, and Petra Jansen. 2015. “Embodied Mental Rotation: A Special Link between Egocentric trans­for­ma­tion and the Bodi.” Poster pre­sented at the North American Society for Sport Psychology and Physical Activity (NASPSPA), Portland, OR, USA. (Download)
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15695
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15715
Gehrke, L. (2015). Brain dynam­ics under­ly­ing phys­i­cal vs. opti­cal flow rota­tion [MSc Thesis]. Technical University Berlin.
Joksimovic, S., Gasevic, D., Kovanovic, V., Riecke, B. E., & Hatala, M. (2015). Social pres­ence in online dis­cus­sions as a process pre­dic­tor of aca­d­e­mic per­for­mance. Journal of Computer Assisted Learning.
Joksimović, S., Gašević, D., Kovanović, V., Riecke, B. E., & Hatala, M. (2015). Social pres­ence in online dis­cus­sions as a process pre­dic­tor of aca­d­e­mic per­for­mance. Journal of Computer Assisted Learning, 31(6), 638–654. https://doi.org/10.1111/jcal.12107
Keshavarz, B., Riecke, B. E., Hettinger, L. J., & Campos, J. L. (2015). Vection and visu­ally induced motion sick­ness: How are they related? Frontiers in Psychology, 6(413), 1–11. https://doi.org/10.3389/fpsyg.2015.00413 (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2015). What is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces. Interacting with Computers, 27(3), 357–370. https://doi.org/10.1093/iwc/iwv003 (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2015). More than a Cool Illusion? Functional Significance of Self-Motion Illusion (Circular Vection) for Perspective Switches. Frontiers in Psychology, 6(1174), 1–13. https://doi.org/10.3389/fpsyg.2015.01174 (Download)
Riecke, B. E., Freiberg, J., & Grechkin, T. Y. (2015). Can Walking Motions Improve Visually Induced Rotational Self-Motion Illusions in Virtual Reality? Journal of Vision, 15(2), 1–15. https://doi.org/10.1167/15.2.3 (Download)
Riecke, B. E., & Jordan, J. D. (2015). Comparing the effec­tive­ness of dif­fer­ent dis­plays in enhanc­ing illu­sions of self-movement (vec­tion). Frontiers in Psychology, 6(713). https://doi.org/10.3389/fpsyg.2015.00713 (Download)
Riecke, B. E., & Schulte-Pelkum, J. (2015). An Integrative Approach to Presence and Self-Motion Perception Research. In F. Biocca, J. Freeman, W. IJsselsteijn, M. Lombard, & R. J. Schaevitz (Eds.), Immersed in Media: Telepresence Theory, Measurement and Technology (pp. 187–235). Springer. doi: 10.1007/978–3-319–10190-3_9. (Download)
Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design [MSc Thesis]. Simon Fraser University.
Lawson, B. D., & Riecke, B. E. (2014). The Perception of Body Motion. In K. S. Hale & K. M. Stanney (Eds.), Handbook of Virtual Environments: Design, Implementation, and Applications (2nd ed., pp. 163–195). CRC Press. (Download)
Meilinger, T., Riecke, B. E., & Bülthoff, H. H. (2014). Local and Global Reference Frames for Environmental Spaces. Quarterly Journal of Experimental Psychology, 67(3), 542–569. https://doi.org/10.1080/17470218.2013.821145 (Download)
Jordan, Jacqueline D., Mirjana Prpa, Daniel Feuereissen, and Bernhard E. Riecke. 2014. “Comparing the Effectiveness of Stereo Projection vs 3D TV in Inducing Self-Motion Illusions (Vection).” In , 128. Vancouver, Canada. https://doi.org/10.1145/2628257.2628360. (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2014). Embodied mental rota­tion: a spe­cial link between ego­cen­tric trans­for­ma­tion and the bodily self. Frontiers in Cognition, 5(505), 1–11. https://doi.org/10.3389/fpsyg.2014.00505
Kitson, Alexandra, Daniel Sproll, and Bernhard E Riecke. 2014. “Does Movement Experience Influence Navigation Strategy in a Virtual Point-to-Origin Task?” Poster pre­sented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA. (Download)
Prpa, Mirjana, Svetozar Miucin, and Bernhard E Riecke. 2014. “Towards User Personalized Environments: An Artistic Exploration Using an EEG-Based Brain-Computer Interface,.” Poster pre­sented at the Academy of Neuroscience for Architecture (ANFA) Conference, La Jolla, CA, USA.
Prpa, Mirjana, Svetozar Miucin, and Bernhard E Riecke. 2014. “Using an EEG-Based Brain-Computer Interfaces for a Responsive Art Installation.” Poster pre­sented at the ACM Symposium on Computational Aesthetics (CAe), Vancouver, Canada. http://expressive2014.mpi-inf.mpg.de/.
Riecke, Bernhard E., Daniel Feuereissen, John J. Rieser, and Timothy P. McNamara. 2014. “Can Self-Motion Illusions (Circular Vection) Facilitate Spatial Updating?” Poster pre­sented at the Spatial Cognition 2014 Conference, Bremen, Germany. http://conference.spatial-cognition.de/SC2014/.
Riecke, B. E, Jacqueline D. Jordan, Mirjana Prpa, and Daniel Feuereissen. 2014. “Underlying Perceptual Issues in Virtual Reality Systems: Does Display Type Affect Self-Motion Perception?” Talk pre­sented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA.
Seno, T., Palmisano, S., Riecke, B. E., & Nakamura, S. (2014). Walking with­out optic flow reduces sub­se­quent vec­tion. Experimental Brain Research, 233(1), 275–281. https://doi.org/doi:10.1007/s00221-014‑4109-4 (Download)
Vidyarthi, J., & Riecke, B. E. (2014). Interactively Mediating Experiences of Mindfulness Meditation. International Journal Of Human-Computer Studies, 72(8–9), 674–688. https://doi.org/10.1016/j.ijhcs.2014.01.006 (Download)
Vidyarthi, Jay, and Bernhard E. Riecke. 2013. “Could an Interactive Medium Introduce Non-Practitioners to Mindfulness Meditation?” Talk pre­sented at the First International Conference on Mindfulness, Rome, Italy, May.
Riecke, Bernhard E. 2013. “Creating a Moving Experience  with­out Moving the Observer: Perceptual Aspects & Display Factors in Immersive Virtual Reality (and Elsewhere).” Invited Talk pre­sented at the International Toronto Stereoscopic Film Conference, Toronto, Canada. https://youtu.be/98hq_a_nvso.
Riecke, B. E., & Schulte-Pelkum, J. (2013). Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions (“Vection”) Be Utilized? In F. Steinicke, Y. Visell, J. Campos, & A. Lécuyer (Eds.), Human Walking in Virtual Environments (pp. 27–54). Springer. doi: 10.1007/978–1-4419–8432-6_2. (Download)
Freiberg, Jacob, Timofey Grechkin, and Bernhard E. Riecke. 2013. “Do Walking Motions Enhance Visually Induced Self-Motion Illusions in Virtual Reality?” In IEEE Virtual Reality, 101–2. Lake Buena Vista, FL, USA: IEEE. https://doi.org/10.1109/VR.2013.6549382.
Freiberg, Jacob, and Bernhard E. Riecke. 2013. “Its Your Turn: Enhancing Visually Induced Self Motion Illusions (‘Vection’) with Walking Motions in Virtual Reality.” Poster pre­sented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Milne, Andrew P. 2013. “Conducting Research on Makers with Future Science Leaders: Experiences from a Museum Enrichment Program.” In . New York, NY, USA.
Riecke, B. E, and Salvar Sigurdarson. 2013. “Simple Modifications of Visuals Can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not.” Talk pre­sented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into vir­tual real­ity — a tran­si­tion in five stages. IEEE Symposium on 3D User Interfaces, 175–176. https://doi.org/10.1109/3DUI.2013.6550235 (Download)
Vidyarthi, J., & Riecke, B. E. (2013). Mediated Meditation: Cultivating Mindfulness with Sonic Cradle. Proceedings of the 2013 Annual Conference on Human Factors in Computing Systems ALT.CHI, 2305–2314. https://doi.org/10.1145/2468356.2468753
Gramann, K., Wing, S., Jung, T.-P., Viirre, E., & Riecke, B. E. (2012). Switching spa­tial ref­er­ence frames for yaw and pitch nav­i­ga­tion. Spatial Cognition and Computation, 12(2–3), 159–194. https://doi.org/10.1080/13875868.2011.645176 (Download)
Calderon, Nadya, Bernhard E. Riecke, and Brian Fisher. 2012. “Augmenting Visual Representation of Affectively Charged Information Using Sound Graphs.” In Poster Abstracts of IEEE VisWeek 2012, 113–14. Seattle, USA: IEEE. (Download)
McIntosh, L., Riecke, B. E., & DiPaola, S. (2012). Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader. Computer Graphics Forum, 31(6), 1810–1822. https://doi.org/10.1111/j.1467–8659.2012.02097.x (Download)
Riecke, Bernhard E. 2012. “Moving You, in and through Virtual Reality.” Talk pre­sented at the TEDactive con­fer­ence, Palm Springs, CA, USA. http://conferences.ted.com/TEDActive2012/.
Riecke, B. E. (2012). Are Left-Right Hemisphere Errors in Point-to-Origin Tasks in VR Caused by Failure to Incorporate Heading Changes? Lecture Notes in Computer Science, 7463, 143–162. https://doi.org/10.1007/978–3-642–32732-2_9 (Download)
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving? Cognitive Processing, 13(1), 293–297. https://doi.org/10.1007/s10339-012‑0491-7 (Download)
Vidyarthi, Jay, Bernhard E. Riecke, and Diane Gromala. 2012. “Sonic Cradle.” Curated Virtual Reality Exhibition pre­sented at the TEDactive con­fer­ence, Palm Springs, CA, USA. http://conferences.ted.com/TEDActive2012/.
Gromala, Diane, K. J. Vidyarthi, and Bernhard E. Riecke. 2011. “Sonic Cradle; Project Exhibition in Chronic Pain: Art & Science Collaborations.” Exhibition, Sept. 29 – Nov. 30 2011, California Nanosystems Institute (CNSI), UCLA, Los Angeles, USA.
Riecke, B. E. (2011). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.). In J.-J. Kim (Ed.), Virtual Reality (pp. 149–176). InTechOpen. https://www.intechopen.com/books/virtual-reality/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)
Riecke, B. E, and Lonnie Hastings. 2011. “Do Virtual and Real Environments Influence Spatial Cognition Similarly?” Poster 1031 pre­sented at the 52th Annual Meeting of the Psychonomic Society (Psychonomics), Seattle, USA. (Download)
Vidyarthi, J., Diane Gromala, and Bernhard E. Riecke. 2011. “Are You Immersed? Characterizing Immersion across Literature, Art and Interactive Media.” Talk pre­sented at the Society of Literature, Science and Art (SLSA) Conference 2011, Kitchener, Canada.
Gramann, Klaus, B. E. Riecke, Shawn Wing, Tzyy-Ping Jung, and Erik Viirre. 2010. “Brain Dynamics Associated with Navigation in 3-D Space.” Talk pre­sented at the Neuroscience 40th Annual Meeting, San Diego, CA, USA.
Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 6, 7:1–7:27. https://doi.org/10.1145/1498700.1498701 (Download)
Bodenheimer, Bobby, Daniel Feuereissen, Betsy Williams, Peng Peng, Timothy McNamara, and Bernhard Riecke. 2009. “Locomotion for Navigation in Virtual Environments: Walking, Turning, and Joystick Modalities Compared.” Journal of Vision 9 (8): 1126. https://doi.org/10.1167/9.8.1126.
Riecke, B. E. 2009. “Spatial Perception and Orientation in Virtual Environments – Is Virtual Reality Real Enough?” Talk pre­sented at the 39th annual meet­ing of the Society for Computers in Psychology (SCiP), Boston, USA.
Riecke, B. E. (2009). Cognitive and higher-level con­tri­bu­tions to illu­sory self-motion per­cep­tion (“vec­tion”): does the pos­si­bil­ity of actual motion affect vec­tion? Japanese Journal of Psychonomic Science, 28(1), 135–139. http://ci.nii.ac.jp/naid/110007482465 (Download)
Riecke, B. E., D. Feuereissen, and J. J. Rieser. 2009. “Rotating Sound Fields Can Facilitate Biomechanical Self-Motion Illusion (‘cir­cu­lar Vection’).” Journal of Vision 9 (8): 714–714. https://doi.org/10.1167/9.8.714.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion sim­u­la­tion is facil­i­tated by haptic and vibra­tional cues sug­gest­ing the pos­si­bil­ity of actual motion. ACM Transactions on Applied Perception (TAP), 6, 20:1–20:22. https://doi.org/10.1145/1577755.1577763
Riecke, B. E, and D. Moura. 2009. “Comparing Spatial Perception/Cognition in Real versus Immersive Virtual Environments — It Doesn’t Compare!” Poster pre­sented at the 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.
Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual con­trol of pos­ture in real and vir­tual envi­ron­ments. Perception & Psychophysics, 70(1), 158–165. https://doi.org/10.3758/PP.70.1.158 (Download)
Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading? Presence: Teleoperators and Virtual Environments, 17(2), 143–175. https://doi.org/10.1162/pres.17.2.143 (Download)
“Contribution and Interaction of Auditory and Biomechanical Cues for Self-Motion Illusions (‘cir­cu­lar Vection’).” 2008. Poster pre­sented at the CyberWalk work­shop, Tübingen, Germany.
Meilinger, Tobias, Bernhard E. Riecke, N. Laharnar, and Heinrich H. Bülthoff. 2007. “Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity.” Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany, July.
Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updat­ing in vir­tual real­ity: the suf­fi­ciency of visual infor­ma­tion. Psychological Research, 71(3), 298–313. https://doi.org/10.1007/s00426-006‑0085-z (Download)
Akyüz, A. O., Fleming, R., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR dis­plays sup­port LDR con­tent?: a psy­chophys­i­cal eval­u­a­tion. ACM Transactions on Graphics (TOG), 38.1−38.7. https://doi.org/10.1145/1275808.1276425 (Download)
Riecke, B.E., and T. P McNamara. 2007. “Spatial Orientation in the Immediate Environment: How Can the Different Theories Be Reconciled?” Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., and T.P. McNamara. 2007. “Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches.” Poster pre­sented at the 48th Annual Meeting of the Psychonomic Society (Psychonomics). (Download)
Teramoto, Wataru, and Bernhard E. Riecke. 2007. “Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence.” Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. V. D., & Bülthoff, H. H. (2006). Cognitive fac­tors can influ­ence self-motion per­cep­tion (vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 3, 194–216. https://doi.org/10.1145/1166087.1166091 (Download)
Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics; Google Scholar. http://3t.kyb.tuebingen.mpg.de/publications/attachments/RieckeNusseckSchulte-Pelkum_06_MPIK-TR_154__Selected%%20Technical%%20and%%20Perceptual%%20Aspects%%20of%%20Virtual%%20Reality%%20Displays_%%5B0%%5D.pdf
Riecke, B. E., & Schulte-Pelkum, J. (2006). Using the per­cep­tu­ally ori­ented approach to opti­mize spa­tial pres­ence & ego-motion sim­u­la­tion (153). MPI for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4186 (Download)
Riecke, B. E., J. Schulte-Pelkum, and F. Caniard. 2006. “Visually Induced Linear Vection Is Enhanced by Small Physical Accelerations.” Poster pre­sented at the 7th International Multisensory Research Forum (IMRF), Dublin, Ireland.
Riecke, B. E., Heyde, M. V. D., & Bülthoff, H. H. (2005). Visual cues can be suf­fi­cient for trig­ger­ing auto­matic, reflex­like spa­tial updat­ing. ACM Transactions on Applied Perception (TAP), 2, 183–215. https://doi.org/10.1145/1077399.1077401 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Spatialized audi­tory cues enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality. (138). MPI for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4187 (Download)
Riecke, B. E., J. Schulte-Pelkum, F. Caniard, and Heinrich H. Bülthoff. 2005. “Auditory Cues Can Facilitate the Visually-Induced Self-Motion Illusion (Circular Vection) in Virtual Reality.” Poster pre­sented at the 8. Tübingen Perception Conference (TWK), Max Planck Institute for Biological Cybernetics, Germany.
Schulte-Pelkum, J., Bernhard E. Riecke, Franck Caniard, and Heinrich H. Bülthoff. 2005. “Can Auditory Cues Influence the Visually Induced Self-Motion Illusion?” Poster pre­sented at the European Conference on Visual Perception (ECVP).
Riecke, B. E., J. Schulte-Pelkum, M. N Avraamides, M. von der Heyde, and Heinrich H Bülthoff. 2004. “Top-down Influence on Visually Induced Self-Motion Perception (Vection).” Poster pre­sented at the 7. Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Riecke, B. E., J. Schulte-Pelkum, M. N. Avraamides, M. von der Heyde, and H. H. Bülthoff. 2004. “The Effect of Cognition on the Visually Induced Illusion of Self-Motion (Vection).” Journal of Vision 4 (8): 891a. https://doi.org/10.1167/4.8.891.
Schulte-Pelkum, J., B. E. Riecke, and H. H Bülthoff. 2004. “Vibrational Cues Enhance Believability of Ego-Motion Simulation.” Poster pre­sented at the International Multisensory Research Forum (IMRF), Barcelona, Spain.
Schulte-Pelkum, J., Bernhard E. Riecke, and M. von der Heyde. 2004. “Ein Kognitiver Einfluss Auf Die Wahrnehmung von Simulierter Eigenbewegung (Zirkularvektion).” Poster pre­sented at the Tagung exper­i­mentell arbei­t­en­der Psychologen (TeaP), Giessen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Influence of dis­play device and screen cur­va­ture on per­ceiv­ing and con­trol­ling sim­u­lated ego-rotations from optic flow. Tech. rep., Max Planck Institute for Biological Cybernetics, T\übingen, Germany; Google Scholar.
Riecke, B. E. (2003). How far can we get with just visual infor­ma­tion? Path inte­gra­tion and spa­tial updat­ing stud­ies in vir­tual real­ity (Vol. 8). Logos. http://www.logos-verlag.de/cgi-bin/buch/isbn/0440 (Download)
Riecke, B. E., K. Beykirch, and H. H. Bülthoff. 2003. “Reflex-like Spatial Updating Can Be Adapted with­out Any Sensory Conflict.” Poster pre­sented at the Perception 32 ECVP Abstract Suplement, Paris, France. (Download)
Riecke, B. E., and M. von der Heyde. 2003. “Qualitative Modeling of Spatial Orientation Processes Using a Logical Network of Necessary and Sufficient Conditions.” Poster pre­sented at the Object Perception and Memory (OPAM), Vancouver, Canada. (Download)
Schulte-Pelkum, J., B. E Riecke, and M. von der Heyde. 2003. “Influence of Display Parameters on Perceiving Visually Simulated Ego-Rotations — a Systematic Investigation.” Poster pre­sented at the Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2003. “Screen Curvature Does Influence the Perception of Visually Simulated Ego-Rotations.” Journal of Vision, Poster pre­sented at VSS, 3 (9). https://doi.org/doi: 10.1167/3.9.411. (Download)
Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2003. “Circular Vection Is Facilitated by a Consistent Photorealistic Scene.” Talk pre­sented at the Presence 2003 Conference, Aalborg, Denmark.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2002). Visual homing is pos­si­ble with­out land­marks: a path inte­gra­tion study in vir­tual real­ity. Presence: Teleoperators and Virtual Environments, 11, 443–473. https://doi.org/10.1162/105474602320935810 (Download)
Riecke, B. E., & Heyde, M. von der. (2002). Qualitative Modeling of Spatial Orientation Processes using Logical Propositions: Interconnecting Spatial Presence, Spatial Updating, Piloting, and Spatial Cognition (Technical Report 100; Max Planck Institute for Biological Cybernetics, pp. 1–17). MPI for Biological Cybernetics. (Download)
Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2002. “Spatial Updating Experiments in Virtual Reality: What Makes the World Turn around in Our Head?” Poster pre­sented at the 5. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Riecke, B. E., M. von der Heyde, and Heinrich H Bülthoff. 2002. “Spatial Updating Experiments in Virtual Reality: What Makes the World Turn around in Our Head.” Poster 162 pre­sented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. http://3t.kyb.tuebingen.mpg.de/de/publication.html?publ=632. (Download)
Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2002. “Teleporting Works — Spatial Updating Experiments in Virtual Tübingen.” Talk pre­sented at the Object Perception and Memory (OPAM), Kansas City, USA.
Riecke, Bernhard E., M. von der Heyde, and H. H Bülthoff. 2002. “Contribution and Interaction of Visual and Vestibular Cues for Spatial Updating in Real and Virtual Environments.” Talk pre­sented at the 43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Lengerich, Germany.
Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2002. “Spatial Updating in Virtual Environments: What Are Vestibular Cues Good For.” Talk pre­sented at the VSS. http://journalofvision.org/2/7/421/.
Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2002. “Teleporting Works-Spatial Updating Experiments in Virtual Tübingen.” Talk pre­sented at the Object Perception and Memory (OPAM), Kansas City, MO, USA.
Schulte-Pelkum, J., B. E. Riecke, M. von der Heyde, and H. H. Bülthoff. 2002. “Perceiving and Controlling Simulated Ego-Rotations from Optic Flow: Influence of Field of View and Display Devices on Ego-Motion Perception.” Poster pre­sented at the Object Perception and Memory (OPAM), Kansas City, MO, USA. (Download)
Heyde, M. von der, & Riecke, B. E. (2001). How to cheat in motion sim­u­la­tion — com­par­ing the engi­neer­ing and fun ride approach to motion cueing (89). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2001. “No Visual Dominance for Remembered Turns — Psychophysical Experiments on the Integration of Visual and Vestibular Cues in Virtual Reality.” In VisionScienceS01, edited by K. Nakayama et al. Vol. 1. VisionScienceS Meeting. Sarasota, Florida, United States. https://doi.org/doi:10.1167/1.3.188.
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2001. “Visual-Vestibular Sensor Integration Follows a Max-Rule: Results from Psychophysical Experiments in Virtual Reality.” In VisionScienceS01, edited by K. Nakayama et al, 142. VisionScienceS Meeting. Sarasota, Florida, United States.
Riecke, B. E, M. von der Heyde, and H. H Bülthoff. 2001. “How Real Is Virtual Reality Really? Comparing Spatial Updating Using Pointing Tasks in Real and Virtual Environments.” Journal of Vision 1 (3): 321a. http://www.kyb.mpg.de/publication.html?publ=629.
Riecke, B. E, M. von der Heyde, and Heinrich H Bülthoff. 2001. “How Do We Know Where We Are? Contribution and Interaction of Visual and Vestibular Cues for Spatial Updating in Real and Virtual Environments.” Poster pre­sented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality. In M. von der Heyde & H. H. Bülthoff (Eds.), Perception and Action in Virtual Environments (pp. 97–134). Cognitive and Computational Psychophysics Department.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality (82). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. [Avaliable: ftp://ftp.kyb.mpg.de/pub/mpi-memos/pdf/TR-082.pdf]. (Download)
Bülthoff, H. H., B. E. Riecke, and H. A. H. C. van Veen. 2000. “Do We Really Need Vestibular and Proprioceptive Cues for Homing.” Invest. Ophthalmol. Vis. Sci. (ARVO) 41 (4): 225B225.
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2000. “Humans Can Separately Perceive Distance, Velocity, and Acceleration from Vestibular Stimulation.” Poster pre­sented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E, H. A. H. C. van Veen, and H. H. Bülthoff. 2000. “Reicht Optischer Fluss Wirklich Nicht Zum Heimfinden?” Poster pre­sented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B.E., and Markus von der Heyde. 2000. “Spatial Updating – Interaktion Visueller Und Vestibulärer Reize Bei Der Räumlichen Orientierung.” Talk pre­sented at the 1. SFB 550 Nachwuchskongress, Oberjoch, Germany.
Heyde, M. von der, B. E. Riecke, D. W. Cunningham, and H. H. Bülthoff. 2000. “Humans Can Extract Distance and Velocity from Vestibular Perceived Acceleration.” Poster pre­sented at the Cognitive Neuroscience Meeting; Journal of Cognitive Neuroscience, 63C 77.
Desnoyers-Stewart, John, Noah Miller, Patrick Pennefather, and Bernhard E. Riecke. 2023. “Synedelica.” Curated Virtual Reality Exhibition pre­sented at the Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain, April 20. www.intangiblerealitieslab.org.
Desnoyers-Stewart, John, Ekaterina R Stepanova, Pinyao Liu, Alexandra Kitson, Patrick Parra Pennefather, Vladislav Rhyzhov, and Bernhard E Riecke. 2023. “Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics.” Curated Virtual Reality Exhibition pre­sented at the Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain, April 20. www.intangiblerealitieslab.org.
Riecke, B. E., H. van Veen, and Heinrich H. Bülthoff. 1999. “Is Homing by Optic Flow Possible?” Poster pre­sented at the Cognitive Neuroscience Meeting, Washington, DC, USA.
Riecke, B. E, H. A. H. C van Veen, and H.H. Bülthoff. 1999. “Heimfinden in Virtuellen Umgebungen.” Poster pre­sented at the 2. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Veen, H. A. H. C. van, B. E. Riecke, and H. H. Bülthoff. 1999. “Visual Homing to a Virtual Home.” Poster 4200B3 pre­sented at the ARVO Invest. Ophthalmol. Vis. Sci.
Riecke, B. E. (1998). Untersuchung des men­schlichen Navigationsverhaltens anhand von Heimfindeexperimenten in virtuellen Umgebungen (Investigating human nav­i­ga­tion using homing exper­i­ments in vir­tual envi­ron­ments) [Master’s thesis]. Eberhard-Karls-Universität Tübingen, Fakultät für Physik. (Download)
Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition pre­sented at the Victoria Extended Reality (XR) Mixer, KWENCH, Victoria, BC, October 19.
Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2022. “Body RemiXer Virtualization for Recto VRso 2022.” Curated Virtual Reality Archival Work pre­sented at the Recto VRso 2022, Laval, France, April 12. rectovrso.laval-virtual.com/en/virtual-edition-2020/.
Riecke, Bernhard E. 2017. “Could Virtual Reality Make Us More Human?” Talk pre­sented at the TEDxEastVan, Vancouver, BC, Canada, September 16. https://www.ted.com/talks/bernhard_riecke_could_virtual_reality_make_us_more_human_jan_2017.
Desnoyers-Stewart, J. (2022). Star-Stuff: A Shared Immersive Experience in Space. ISEA 2022, 1–8. (Download)
Pennefather, P. P., & Desnoyers-Stewart, J. (2022). The Fun Palace: Designing Human Experiences at Mixed Reality Events to Increase Engagement. ISEA 2022, 1–5. (Download)
Rajwinder, Ricky, Robert Michels, Elene Wanner, Jonathan Lee, Patrick Pennefather, and Bernhard E. Riecke. 2019. “Rising Waters.” Virtual Reality Exhibition pre­sented at the How to Stay Afloat: Tackling the Oceans & Climate Change, Burnaby BC, Canada, March 15. https://www.evensi.ca/climate-change-oceans-pecha-kucha-halpern-centre/297537642.
Kitson, Alexandra, Reese Muntean, Steve DiPaola, and Bernhard E. Riecke. 2023. “Exploring Introspection with Lucid Loop: A Neurofeedback-Augmented Immersive Experience.” In 26th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY26), 1. Paris, France. https://easychair.org/smart-program/CYPSY26/2023–07-13.html.
Quesnel, Denise T. 2017. “Evoking Deep Connections by Embodying Another’s Reality.” Talk pre­sented at the TEDxESFU, Vancouver, BC, Canada, November 12. https://youtu.be/xsRzjUoSbE0.
Aguilar, Alex, Oliver Aung, Leo Danenkov, Ricky Lalli, Jonathan Lee, Nick MacKay, Ana Karen Martinez, et al. 2019. “VR4Good Demos and Presentation.” VR4Good Virtual Reality exhibits and pre­sen­ta­tions pre­sented at the Emerging Media BC Community of Practice Meeting, SFU Surrey, BC, Canada, April 12. https://emcop.ca/about/.
Teramoto, W., & Riecke, B. E. (2010). Dynamic visual infor­ma­tion facil­i­tates object recog­ni­tion from novel view­points. Journal of Vision, 10(13), 1–13. https://doi.org/10.1167/10.13.11
Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” In SIGGRAPH ’22  Immersive Pavilion, 1–2. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/3532834.3536198. (Download)
B.C. student’s VR tech gets lift off in exper­i­ment on astro­naut lone­li­ness. (2021, December 10). MSN. https://www.msn.com/en-ca/news/technology/bc-students-vr-tech-gets-lift-off-in-experiment-on-astronaut-loneliness/ar-AARHrNu
Karamali, K. (2021, December 10). B.C. student’s VR tech gets lift off in exper­i­ment on astro­naut lone­li­ness | Globalnews.ca. Global News. https://globalnews.ca/news/8440729/sfu-virtual-reality-space-astronauts-loneliness/
Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition pre­sented at the Night of Ideas Vancouver | More? Slow is Beautiful, BCIT Downtown Campus, Vancouver, BC, February 1. pwias.ubc.ca/events/feb-1-night-of-ideas-2023/.
Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007). A novel immer­sive vir­tual envi­ron­ment setup for behav­ioural exper­i­ments in humans, tested on spa­tial memory for envi­ron­men­tal spaces (158). Max-Planck-Institute for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4490 (Download)
Desnoyers-Stewart, John, Noah Miller, Patrick Pennefather, and Bernhard E. Riecke. 2022. “Synedelica.” Curated Virtual Reality Exhibition pre­sented at the V-Unframed, Center for Digital Media (CDM), Vancouver, BC, Canada, October 1. https://www.alliancefrancaise.ca/v-unframed/.
Sirius. (2021, October 1). [Curated & peer-reviewed Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/
Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Ashu Adhikari, Alexandra J. Kitson, Denise T. Quesnel, Patrick Pennefather, and Bernhard E. Riecke. 2021. “Sirius.” Curated & peer-reviewed Virtual Reality Exhibition pre­sented at the V-Unframed, Vancouver, BC, Canada, October 1. https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/.
Quesnel, D. T. (2017, December 1). How vir­tual real­ity is making people “well” again. World Economic Forum. https://www.weforum.org/agenda/2017/12/how-virtual-reality-is-making-people-well-again/
Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Presented at the H.R. MacMillan Space Centre, Vancouver, BC, Canada, December.
Frontiers | Defining Transformative Experiences: A Conceptual Analysis. (n.d.). Retrieved July 14, 2022, from https://www.frontiersin.org/articles/10.3389/fpsyg.2022.790300/full
Hashemian, S., Riecke, B. E., Heyde, M. von der, & Kruijff, E. (2022). Head joy­stick inter­face system and meth­ods thereof (Patent WO2022061468A1 (pro­vi­sional patent)). https://patents.google.com/patent/WO2022061468A1/en?inventor=seyedebrahim+Hashemian
Leal, C. A. (n.d.). Your Oculus Quest 2’s motion sick­ness is being treated by HyperJump – Bestgamingpro. Retrieved August 24, 2022, from https://bestgamingpro.com/your-oculus-quest-2s-motion-sickness-is-being-treated-by-hyperjump/
Riecke, E. B., Heyde, M. von der, & Clement, D. J. (2023). Methods and sys­tems for hybrid vir­tual real­ity travel user inter­face (Patent CA3194128A1). https://patents.google.com/patent/CA3194128A1/en?q=(hyperjump)&oq=hyperjump
Riecke, B. E., Heyde, M. von der, & Clement, D. (2022). Methods and Systems for Hybrid Virtual Reality Travel User Interface (Patent non­pro­vi­sional patent)).