Publications

In addi­tion to the below pub­li­ca­tion list, you can  find a fairly exten­sive list of pub­li­ca­tions and attached .pdfs on my google scholar page  or here (google scholar). My ACM pub­li­ca­tions can be down­loaded here. see also my Frontiers Loop Profile & ORCID pro­file. and  ResearchGate pro­fileCopyright Notice:


iSpace videos

see our iSpace­Lab YouTube page includ­ing our playlist of iSpace pre­sen­ta­tions at con­fer­ences etc. & thesis defenses

theses (bottom of page)

2021 / accepted

Adhikari, A., Zielasko, D., Bretin, A., Heyde, M. von der, Kruijff, E., & Riecke, B. E. (2021). Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm. IEEE VR Workshop on Finding a Way Forward in VR Locomotion (Accepted), 1–2. (Download)
Hashemian, A. M., Adhikari, A., Bretin, A., Aguilar, I., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Is Walking Necessary for Effective Locomotion and Interaction in VR? IEEE VR Workshop on Finding a Way Forward in VR Locomotion, 1–2. (Download)
Liu, P. (2021, March). Breath of Light [Curated Interactive Art Exhibition]. 13th Shanghai Biennale, Shanghai, China. https://www.biennialfoundation.org/biennials/shanghai-biennale/
Riecke, B. E., & Zielasko, D. (2021). Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. IEEE VR Workshop on Finding a Way Forward in VR Locomotion (Accepted), 1–2. (Download)

2020

Batmaz, A. U., Maiero, J., Kruijff, E., Riecke, B. E., Neustaedter, C., & Stuerzlinger, W. (2020). How auto­matic speed con­trol based on dis­tance affects user behav­iours in telep­res­ence robot nav­i­ga­tion within dense conference-like envi­ron­ments. PLOS ONE, 15(11), e0242078. https://doi.org/10.1371/journal.pone.0242078
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020, April). Body RemiXer [Curated Virtual Reality Exhibition]. Recto VRsa: Intenational Art and Virtual Reality Festival, Laval, France. https://rectovrso.laval-virtual.com/en/home/
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020, July). Body RemiXer: : Extending Bodies to Stimulate Social Connection in an Immersive Installation. Siggraph 2020 Full Art Paper, Washington, DC, US. (Download)
Hashemian, A., Lotfaliei, M., Adhikari, A., Kruijff, E., & Riecke, B. E. (2020). HeadJoystick: Improving Flying in VR using a Novel Leaning-Based Interface. IEEE Transactions on Visualization and Computer Graphics, 1–18. https://doi.org/10.1109/TVCG.2020.3025084
Jones, B., Maiero, J., Mogharrab, A., Aguliar, I. A., Adhikari, A., Riecke, B. E., Kruijff, E., Neustaedter, C., & Lindeman, R. W. (2020). FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. Proceedings of the 2020 International Conference on Multimodal Interaction, 194–203. https://doi.org/10.1145/3382507.3418820
Kitson, A., Chirico, A., Gaggioli, A., & Riecke, B. E. (2020). A Review on Research and Evaluation Methods for Investigating Self-transcendence. Frontiers in Psychology, 11. https://doi.org/10.3389/fpsyg.2020.547687 (Download)
Kitson, A. J., Desnoyers-Stewart, J., Miller, N., Adhikari, A., Stepanova, E. R., & Riecke, B. E. (2020). Can We Trust What’s Real? Using Fiction to Explore the Potential Dissociative Effects of Immersive Virtual Reality. IEEE VR Workshop on Finding a Way Forward in VR Locomotion (Accepted). Ethics of MR’20  Workshop at ACM CHI 2020 (Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI), Honolulu, HI, USA. (Download)
Kitson, A. J., Stepanova, E. R., Aguilar, I. A., Wainwright, N., & Riecke, B. E. (2020). Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality. DIS ’20: Proceedings of the 2020 ACM on Designing Interactive Systems Conference, 655–668. https://doi.org/10.1145/3357236.3395560 (Download)
Malekmakan, M., Stuerzlinger, W., & Riecke, B. E. (2020). Analyzing the Trade-off between Selection and Navigation in VR. 1–3. https://vrst.acm.org/vrst2020/?page_id=515 (Download)
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., Kruijff, E., & Riecke. (2020). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion [Talk]. IEEE Virtual Reality 2020, Atlanta, GA, USA. https://youtu.be/JCYL2qVFO6M
Palmisano, S., Nakamura, S., Allison, R. S., & Riecke, B. E. (2020). The Stereoscopic Advantage for Vection Persists Despite Reversed Disparity. Attention, Perception, & Psychophysics, 82(4), 2098–2118. https://doi.org/10.3758/s13414-019–01886-2) (Download)
Pennefather, P., Rizzotti, P., Desnoyers-Stewart, J., Stepanova, K., Riecke, B., Danenkov, L., Ryzhov, V., Saroyan, J., Beltran, W., & Chak, R. (2020). A Fun Palace: A Mixed Reality Event Through the Looking Glass of Cybernetics. Cybernetics and Human Knowing, 27(2), 61–80. (Download)
Prpa, M., Stepanova, E. R., Schiphorst, T., Riecke, B. E., & Pasquier, P. (2020). Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–15. https://chi2020.acm.org/ (Download)
Riecke, B. E., & Zielasko, D. (2020). Towards an affor­dance of embod­ied loco­mo­tion inter­faces in VR: How to know how to move? 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 295–296. https://doi.org/10.1109/VRW50115.2020.00066. (Download)
Sarker, S. (2020). Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/
Stepanova, E. R., Desnoyers-Stewart, J., Pasquier, P., & Riecke, B. E. (2020). JeL: Breathing Together to Connect with Others and Nature. DIS ’20: Proceedings of the 2020 ACM on Designing Interactive Systems Conference, 641–654. https://doi.org/10.1145/3357236.3395532 (Download)
Wilberz, A., Leschtschow, D., Trepkowski, C., Maiero, J., Kruijff, E., & Riecke, B. E. (2020). FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments. CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–14. https://doi.org/10.1145/3313831.3376481 (Download)
Zielasko, D., & Riecke, B. E. (2020). Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 297–298. https://doi.org/10.1109/VRW50115.2020.00067 (Download)
Zielasko, D., & Riecke, B. E. (2020). Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To? 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 297–298. https://doi.org/10.1109/VRW50115.2020.00067 (Download)
Zielasko, D., & Riecke, B. E. (2020). Either Give Me a Reason to Stand or an Opportunity to Sit in VR. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 281–282. https://doi.org/10.1109/VRW50115.2020.00060 (Download)

2019

Aguilar, A., Aung, O., Danenkov, L., Lalli, R., Lee, J., MacKay, N., Martinez, A. K., Orlandea, R., Ramsay, N., Ritter, L., Ryzhov, V., Sandor, I., Shao, A., Temple-Sandison, Z., Wanner, E., Wong, S., Wu, Q., Pennefather, P., & Riecke, B. E. (2019, April 12). VR4Good Demos and Presentation [VR4Good Virtual Reality exhibits and pre­sen­ta­tions]. Emerging Media BC Community of Practice Meeting, SFU Surrey, BC, Canada. https://emcop.ca/about/
Aguilar, A., MacKay, N., Aung, O., Orlandea, R., Wu, Q., Pennefather, P., & Riecke, B. E. (2019). The Pitch of Red [Virtual Reality exhibit]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html
Desnoyers-Stewart, J. (2019, August 30). Transcending Perception [Curated Virtual Reality Exhibition]. Digital Carnival at Richmond World Festival 2019, Richmond, BC, Canada.
Desnoyers-Stewart, J., Smith, M. L., & Riecke, B. E. (2019). Transcending the Virtual Mirror Stage: Embodying the vir­tual self through the dig­i­tal mirror. Digital Research in the Humanities and Arts (DRHA) con­fer­ence, London, UK. https://youtu.be/L6ykZLiGC8o
Desnoyers-Stewart, J., Stepanova, E. R., Pasquier, P., & Riecke, B. E. (2019). JeL: Connecting Through Breath in Virtual Reality. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. (Download)
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, June 25). Body RemiXer [Curated & peer-reviewed Virtual Reality Exhibition]. Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, November 7). Body RemiXer [Curated Virtual Reality Exhibition]. 2019 Provincial Summit on Aging, Richmond, BC, Canada.
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, September 30). Body RemiXer [Invited Virtual Reality Exhibition]. Help my Grandma Day Launch, Surrey, BC, Canada.
Kitson, A., Buie, E., Stepanova, E., Chirico, A., Riecke, B. E., & Gaggioli, A. (2019). Transformative Experience Design: Using Interactive Technologies and Narrative to Support Transformative Experiences. ACM CHI 2019 Special Interest Group, 1–4. (Download)
Kitson, A., DiPaola, S., & Riecke, B. E. (2019). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice [Project Demo at Interactivity Hot Desk]. ACM CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom. (Download)
Kitson, A., DiPaola, S., & Riecke, B. E. (2019). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312952 (Download)
Kitson, A., DiPaola, S., & Riecke, B. E. (2019, June). Can We Support Lucid Dreaming Practices with a Creative Deep Learning Algorithm and Immersive Virtual Reality Biofeedback System? [Poster]. 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy24), Norfolk, VA, USA. https://www.interactivemediainstitute.com/cypsy24/
Kitson, A., Stepanova, E. R., Aguilar, I., Wainwright, N., & Riecke, B. E. (2019, June). Transcending the Lab: Using Storytelling and Theatre Practices to Support Self-Transcendent Experiences in Virtual Reality [Talk]. 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy24), Norfolk, VA, USA. https://easychair.org/my/conference.cgi?conf=cypsy24
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2019). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion. IEEE Transactions on Visualization and Computer Graphics (TVCG), 27(1), 1–13. https://doi.org/10.1109/TVCG.2019.2935730 (Download)
Rajwinder, R., Michels, R., Wanner, E., Lee, J., Pennefather, P., & Riecke, B. E. (2019, March 15). Rising Waters [Virtual Reality Exhibition]. How to Stay Afloat: Tackling the Oceans & Climate Change, Burnaby BC, Canada. https://www.evensi.ca/climate-change-oceans-pecha-kucha-halpern-centre/297537642
Rajwinder, R., Michels, R., Wanner, E., Lee, J., Pennefather, P., & Riecke, B. E. (2019). Rising Waters [Virtual Reality Exhibition]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html
Riecke, B. E. (2019, May). Designing pos­i­tive trans­for­ma­tive expe­ri­ences using vir­tual and mixed real­ity: From research to class-rooms [Invited Keynote]. Symposium on “Transformative Media: Designing Digital Experiences for Positive Change,” Università Cattolica di Milano, Italy. https://youtu.be/Ei4jnyVrYn4
Riecke, B. E., & Pennefather, P. (2019, June). A Fun Palace: Cybernetics, feed(loops)back and mixed real­ity [Invited Keynote]. Acting Cybernetically: 2019 Conference of the American Society for Cybernetics, Vancouver, BC, Canada. http://asc-cybernetics.org/2019/
Stahn, A., Dinges, Roalf, D., Gur, R. C., Brauns, K., Werner, A., Riecke, B. E., Wolbers, T., Gunga, H. C., Buchert, R., Kühn, S., & Basner, M. (2019, January). Hyper.Campus – Effects of Artificial Gravity on Structural and Functional Brain Plasticity During Head-Down Tilt Bed Rest [Poster]. NASA Human Research Program IWS, Galveston.
Stepanova, E. R., Desnoyers-Stewart, J., Riecke, B. E., & Pasquier, P. (2019, June 25). JeL – bio-responsive VR for inter­per­sonal con­nec­tion [Curated & peer-reviewed Virtual Reality Exhibition]. Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Understanding AWE: Can a vir­tual jour­ney, inspired by the Overview Effect, lead to an increased sense of inter­con­nect­ed­ness? Frontiers in Digital Humanities — Human-Media Interaction, 6(9), 1–21. https://doi.org/10.3389/fdigh.2019.00009 (Download)
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Space — a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness. Frontiers in Digital Humanities — Human-Media Interaction, 6(7), 1–22. https://doi.org/10.3389/fdigh.2019.00007 (Download)
Wrainwright, N., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2019, June). Transcending the Lab: Supporting Self-Transcendent Experiences in VR. Talk pre­sented at the FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. Retrieved from https://www.sfu.ca/fcat/events/ugc.html
Zhang, Y., Riecke, B. E., Neustaedter, C., & Schiphorst, T. (2019). Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance. DIS ’19 Proceedings of the 2019 on Designing Interactive Systems Conference, 253–264. https://doi.org/10.1145/3322276.3322357 (Download)

2018

Gaggioli, A., & Riecke, B. E. (2018, June). Transformative expe­ri­ence design: using vir­tual real­ity, brain-based tech­nolo­gies and the lan­guage of arts to sup­port self-transcendence expe­ri­ences [Symposium]. 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada. http://interactivemediainstitute.com/cypsy23/
Hashemian, A. M., Kitson, A., Nguyen-Vo, T., Benko, H., Stuerzlinger, W., & Riecke, B. E. (2018). Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion. 2-page extended abstract and poster. (Download)
Heshmat, Y., Jones, B., Xiong, X., Neustaedter, C., Tang, T., Riecke, B. E., & Yang, L. (2018). Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3173574.3173933 (Download)
Keshavarz, B., Phillip-Muller, A. E., Hemmerich, W., Riecke, B. E., & Campos, J. J. (2018). The effect of visual motion stim­u­lus char­ac­ter­is­tics on vec­tion and visu­ally induced motion sick­ness. Displays, 58, 71–81. https://doi.org/10.1016/j.displa.2018.07.005 (Download)
Kitson, A., Prpa, M., & Riecke, B. E. (2018). Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations. Frontiers in Psychology, 9, 1–19. https://doi.org/10.3389/fpsyg.2018.01354 (Download)
Kitson, A., & Riecke, B. E. (2018). Can Lucid Dreaming Research Guide Self-Transcendent Experience Design in Virtual Reality? 1–4. (Download)
Kitson, A., & Riecke, B. E. (2018, June). Going Beyond: Lucid Dreaming as a Lens into Transformative Experience Design for Virtual Reality [Symposium pre­sen­ta­tion]. 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada. http://interactivemediainstitute.com/cypsy23/
Kitson, A., Schiphorst, T., & Riecke, B. E. (2018). Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 343:1–343:12. https://doi.org/10.1145/3173574.3173917 (Download)
Kruijff, E., & Riecke, B. E. (2018). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. 2 pages (half-day course). (Download)
Kruijff, E., & Riecke, B. E. (2018). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. CHI ’18 Extended Abstracts on Human Factors in Computing Systems, 4 pages (half-day course). https://doi.org/10.1145/3170427.3170643 (Download)
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/file/thesis/4872/ (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2018). Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR. 415–422. (Download)
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2018). Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion [Poster]. Spatial Cognition 2018. (Download)
Palmisano, S., & Riecke, B. E. (2018). The search for instan­ta­neous vec­tion: An oscil­lat­ing visual prime reduces vec­tion onset latency. PLOS ONE, 13(5), e0195886. https://doi.org/10.1371/journal.pone.0195886
Prpa, M., Tatar, K., Francoise, J., Riecke, B. E., Schiphorst, T., & Pasquier, P. (2018). Attending to Breath: Exploring how the cues in vir­tual envi­ron­ment guide the atten­tion to breath and shape the qual­ity of expe­ri­ence to sup­port mind­ful­ness. DIS ’18 Proceedings of the 2018 Conference on Designing Interactive Systems, 71–84. https://doi.org/10.1145/3064663.3064671 (Download)
Quesnel, D., DiPaola, S., & Riecke, B. E. (2018). Deep Learning for Classification of Peak Emotions within Virtual Reality Systems. International SERIES on Information Systems and Management in Creative EMedia (CreMedia), 2017/2, 6–11. http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/274 (Download)
Quesnel, D., & Riecke, B. E. (2018). Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps. Frontiers in Psychology, 9, 1–22. https://doi.org/10.3389/fpsyg.2018.02158
Quesnel, D., Stepanova, E. R., Aguilar, I., Pennefather, P., & Riecke, B. E. (2018). Creating “AWE”: Combining artis­tic intu­ition and research-based design for an emotionally-profound art instal­la­tion. 2018 IEEE Games, Entertainment, Media Conference (GEM) (full paper), Galway, Ireland. (Download)
Riecke, B. E., & Kruijff, E. (2018). Spatial Navigation Interfaces for Immersive Environments. 3 pages (half-day tutorial).
Riecke, B. E., LaViola, J. J., Jr., & Kruijff, E. (2018). 3D User Interfaces for Virtual Reality and Games: 3D Selection, Manipulation, and Spatial Navigation. ACM SIGGRAPH 2018 Courses, 13:1–13:94. https://doi.org/10.1145/3214834.3214869
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4847/show (Download)
Stepanova, E., Quesnel, D., Kitson, A., Prpa, M., Aguilar, I., & Riecke, B. E. (2018, June). A frame­work for study­ing Transformative Experiences through VR [Symposium pre­sen­ta­tion]. 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada. http://interactivemediainstitute.com/cypsy23/
Stepanova, E., Quesnel, D., & Riecke, B. E. (2018). Transformative Experiences become more acces­si­ble through Virtual Reality. 1–3. (Download)
Sun, J., Stuerzlinger, W., & Riecke, B. E. (2018). Comparing Input Methods and Cursors for 3D Positioning with Head-mounted Displays. Proceedings of the 15th ACM Symposium on Applied Perception, 8:1–8:8. https://doi.org/10.1145/3225153.3225167
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889/show (Download)

2017

Cole, A. W., Quesnel, D. T., Pekcetin, S., Gromala, D., O’Brian, H., Antle, A. N., & Riecke, B. E. (2017). Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. CHI PLAY’17 Extended Abstracts, 73–85. https://doi.org/10.1145/3130859.3131433 (Download)
Ens, J., Pasquier, P., & Riecke, B. E. (2017). The Significance of the Low Complexity Dimension in Music Similarity Judgements. 31–38. (Download)
Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Proceedings of IEEE Virtual Reality 2017, 273–274. https://doi.org/10.1109/VR.2017.7892282 (Download)
Hashemian, A. M., & Riecke, B. E. (2017). Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 15–32). Springer. https://youtu.be/7IT9EODJn3c (Download)
Hashemian, A. M., & Riecke, B. E. (2017, April 6). Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation? [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size mat­ters: Do life-sized stim­uli induce stronger embod­i­ment effects in mental rota­tion? Journal of Cognitive Psychology, 29(7), 701–716. https://doi.org/10.1080/20445911.2017.1310108 (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size mat­ters: do life-sized stim­uli induce stronger embod­i­ment effects in mental rota­tion? Journal of Cognitive Psychology, 29(6), 701–716. https://doi.org/10.1080/20445911.2017.1310108
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2017, April 6). Navigating Virtual Environments – Do Physical Rotations Aid in Orientation? [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion. Proceedings of IEEE Symposium on 3D User Interfaces 3DUI, 73–82. https://doi.org/10.1109/3DUI.2017.7893320 (Download)
Kitson, A., Nguyen-Vo, T., Hashemian, A. M., Stepanova, E. R., & Riecke, B. E. (2017, November). A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion [Talk]. Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada.
Kitson, A., Prpa, M., & Riecke, B. E. (2017, October 6). Designing vir­tual envi­ron­ments for breath-awareness and elic­it­ing pos­i­tive affec­tive states [Poster]. 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA. https://med.stanford.edu/cme/courses/2017/psychiatry17.html (Download)
Kitson, A., Schiphorst, T., & Riecke, B. E. (2017, June 3). Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection. CogSci Conference at SFU, Burnaby, BC, Canada.
Kruijff, E., & Riecke, B. E. (2017). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. Course, 433–434. https://doi.org/10.1109/VR.2017.7892362 (Download)
Mursic, R., Riecke, B. E., Apthorp, D., & Palmisano, S. (2017). Music That Moves You: Auditory Vection Induced by the Shepard-Risset Glissando [Poster]. 44th Annual Conference of the Australasian Society for Experimental Psychology (EPC), Shoal Bay, NSW, Australia.
Mursic, R., Riecke, B. E., Apthorp, D., & Palmisano, S. (2017). The Shepard-Risset Glissando: Music that Moves You. Experimental Brain Research, 235(10), 3111–3127. https://doi.org/10.1007/s00221-017‑5033-1 (Download)
Nguyen-Vo, T., DiPaola, S., & Riecke, B. E. (2017). Detecting Spatial Orientation Demands during Virtual Navigation using EEG Brain Sensing. 1–5. https://youtu.be/-2gKhvxUGxg (Download)
Nguyen-Vo, T., & Riecke, B. E. (2017, November). Detecting Spatial Orientation Demand during Virtual Navigation using EEG Brain Sensing [Poster]. Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada. (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. 207–208. https://doi.org/10.1109/3DUI.2017.7893344 (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017, April 6). Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Pan, R., Singhal, S., Cramer, E., Riecke, B. E., & Neustaedter, C. (2017). “MyEyes”: The Design and Evaluation of First Person View Video Streaming for Long-Distance Couples. 135–146. https://doi.org/10.1145/3064663.3064671 (Download)
Prpa, M., Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 153–172). Springer. (Download)
Quesnel, D. T. (2017, November 12). Evoking Deep Connections by Embodying Another’s Reality [Talk]. TEDxESFU, Vancouver, BC, Canada. https://youtu.be/xsRzjUoSbE0
Quesnel, D., & Riecke, B. E. (2017). Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe. 205–206. https://doi.org/10.1109/3DUI.2017.7893343 (Download)
Quesnel, D. T., & Riecke, B. E. (2017, October 6). Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being? [Poster]. 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA. https://med.stanford.edu/cme/courses/2017/psychiatry17.html (Download)
Quesnel, D., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2017). AWE [Invited Virtual Reality Exhibition]. SPLASH, Vancouver, BC, Canada.
Quesnel, D., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2017). AWE [Invited Virtual Reality Exhibition]. TEDxEastVan, Vancouver, BC, Canada.
Quesnel, D., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2017). AWE [Invited Virtual Reality Exhibition]. TEDxSFU, Vancouver, BC, Canada.
Riecke, B. E. (2017, September 16). Could Virtual Reality Make us More Human? [Talk]. TEDxEastVan, Vancouver, BC, Canada. https://youtu.be/cMGOftEi4UU
Riecke, B. E. (2017, May 6). Navigation Interfaces for Gaming and Immersive Environments [Tutorial]. CVR, Vancouver, BC, Canada. https://youtu.be/w7irxz1udQA
Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imag­ine: Environmental geom­e­try elic­its sen­so­ri­mo­tor inter­fer­ence in remote per­spec­tive taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014 (Download)
Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imag­ine: Environmental geom­e­try elic­its sen­so­ri­mo­tor inter­fer­ence in remote per­spec­tive taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014
Singhal, S. (2017). Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17577 (Download)
Stepanova, E. R., Heyde, M. von der, Kitson, A., Schiphorst, T., & Riecke, B. E. (2017). Gathering and Apply Guidelines for TeleSpider Design for Urban Search and Rescue Applications on a Mobile Robot. In M. Kurosu (Ed.), Human-Computer Interaction. Interaction Contexts (HCI 2017) (Vol. 10272, pp. 562–581). Springer. (Download)
Stepanova, E. R., Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November). Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences [Poster]. Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada. (Download)
Unterman, B. (2017). Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17226 (Download)
Wong, S., Yang, L., Riecke, B. E., Cramer, E., & Neustaedter, C. (2017). Assessing the Usability of Smartwatches for Academic Cheating during Exams. 1–11. https://doi.org/10.1145/3098279.3098568 (Download)

2016

Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2016, May). Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments [Poster]. International Meeting of the Psychonomic Society, Granada, Spain. http://www.ps2016.org/ (Download)
Kitson, A., Sproll, D., & Riecke, B. E. (2016). Influence of Ethnicity, Gender and Answering Mode on a Virtual Point– to-Origin Task. Frontiers in Behavioral Neuroscience, 11(22). https://doi.org/10.3389/fnbeh.2016.00022 (Download)
Kitson, A., Stepanova, E. R., Hashemian, A. M., Riecke, B. E., Nagy, G., Choo, A., & Chen, D. (2016, May 14). TeleSpider: inves­ti­gat­ing motion-cueing inter­faces for con­trol of a remote robotic spider [Project exhi­bi­tion]. Consumer Virtual Reality (CVR) con­fer­ence, Vancouver, BC, Canada.
Kruijff, E., Marquardt, A., Trepkowski, C., Lindemann, R., Hinkenjann, A., Maiero, J., & Riecke, B. E. (2016). On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli. Proceedings of ACM Symposium on Spatial User Interaction (SUI ’16), 149–158. https://doi.org/10.1145/2983310.2985759 (Download)
Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B. E. (2016, May). Sonic Cradle — Immersive inter­ac­tion design com­bin­ing breath­ing– and neu­ro­feed­back to foster focused atten­tion med­i­ta­tion on breath [Poster]. 2nd International Conference on Mindfulness, Rome, Italy. http://www.cmc-ia.org/icm2016rome/ (Download)
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, May). Living In A Box: Potentials and Challenges of Existence in VR [Talk]. Consumer Virtual Reality (CVR) Conference, Vancouver, BC, Canada.
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, July). Pulse Breath Water [Exhibition]. P.O.E.M.A. by Regina Miranda, Oi Futuro Flamengo, Rio de Janeiro, Brazil.
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, November). Pulse Breath Water. Exhibition pre­sented at the MUTEK International Festival of Digital Creativity and Electronic Music: MUTEK_IMG + VR Salon, Montreal, Canada.
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, March). Pulse Breath Water [Exhibition]. scores+traces (group exhi­bi­tion), One Art Space, NY, USA.
Riecke, B. E. (2016). Using Spatialized Sound to Enhance Self-Motion Perception in Virtual Environments and Beyond: Auditory and Multi-Modal Contributions. Canadian Acoustics, 33(3), 148–149. (Download)
Riecke, B. E. (2016, March 3). Qualitative Modeling of Spatial Orientation Processes and Concurrent Reference Frame Conflicts using Logical Propositions [Talk]. International Workshop on Models and Representations in Spatial Cognition, Delmenhorst, Germany. https://youtu.be/wRG6LFLnduc
Riecke, B. E., Stepanova, E. R., & Kitson, A. (2016, May). New response pat­terns in point-to-origin tasks depend­ing on stim­u­lus type and response mode [Talk]. International Meeting of the Psychonomic Society, Granada, Spain. https://youtu.be/miiPjAUb77Y
Riecke, B. E., Trepkowski, C., & Kruijff, E. (2016). “Human Joystick”: Enhancing Self-Motion Perception (Linear Vection) by using Upper Body Leaning for Gaming and Virtual Reality. ISpaceLab Technical Report, 2016(1), 1–12. http://ispace.iat.sfu.ca/publications/ (Download)
Soyka, F., Leyrer, M., Smallwood, J., Ferguson, C., Riecke, B. E., & Mohler, B. J. (2016). Enhancing Stress Management Techniques Using Virtual Reality. 85–88. https://doi.org/10.1145/2931002.2931017 (Download)
Tong, X., Kitson, A., Salimi, M., Fracchia, F. D., Gromala, D., & Riecke, B. E. (2016). Exploring Embodied Experience of Flying in a Virtual Reality Game with Kinect. 1–2. https://youtu.be/YEWwYfomkYY (Download)

2015

Bayatpour, S., Bernardet, U., DiPaola, S., Kitson, A., & Riecke, B. E. (2015). Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game. 1–7. (Download)
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15695
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15715
Fan, J., Thorogood, M., Riecke, B. E., & Pasquier, P. (2015). Automatic Recognition of Eventfulness and Pleasantness of Soundscape. Proceedings of the Audio Mostly 2015 on Interaction With Sound, 12:1–12:6. https://doi.org/10.1145/2814895.2814927 (Download)
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/16052 (Download)
Gehrke, L. (2015). Brain dynam­ics under­ly­ing phys­i­cal vs. opti­cal flow rota­tion [MSc Thesis]. Technical University Berlin.
Joksimovic, S., Gasevic, D., Kovanovic, V., Riecke, B. E., & Hatala, M. (2015). It is the qual­ity not quan­tity that mat­ters: Social pres­ence in online dis­cus­sions as a process pre­dic­tor of aca­d­e­mic per­for­mance. Journal of Computer Assisted Learning.
Kaltner, S. (2015). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg]. http://epub.uni-regensburg.de/32447/
Kaltner, S., Riecke, B. E., & Jansen, P. (2015). Embodied mental rota­tion: A spe­cial link between ego­cen­tric trans­for­ma­tion and the bodi [Poster]. North American Society for Sport Psychology and Physical Activity (NASPSPA), Portland, OR, USA. (Download)
Keshavarz, B., Riecke, B. E., Hettinger, L. J., & Campos, J. L. (2015). Vection and visu­ally induced motion sick­ness: How are they related? Frontiers in Psychology, 6(413). https://doi.org/10.3389/fpsyg.2015.00413 (Download)
Kitson, A., Riecke, B. E., Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality. Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 123–126. https://doi.org/10.1145/2788940.2788956 (Download)
Kitson, A., Riecke, B. E., & Stepanova, E. R. (2015). Influence of Movement Expertise on a Virtual Point-to– Origin Task. 100–103. https://doi.org/10.1145/2790994.2791014 (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2015). What is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces. Interacting with Computers, 27(3), 357–370. https://doi.org/10.1093/iwc/iwv003 (Download)
Pang, C., Neustaedter, C., Procyk, J., & Riecke, B. E. (2015). A Comparison of Visual and Textual City Portal Designs on Desktop and Mobile Interfaces. 211–218. (Download)
Prpa, M., Cochrane, K., & Riecke, B. E. (2015, September 24). Hacking alter­na­tives in 21st cen­tury: Designing bio-responsive vir­tual envi­ron­ment for stress reduc­tion. MindCare 2015, Milano, Italy. (Download)
Prpa, M., Riecke, B. E., & Miucin, S. (2015). State.scape: a brain as an expe­ri­ence gen­er­a­tor. 1–4. (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2015). More than a Cool Illusion? Functional Significance of Self-Motion Illusion (Circular Vection) for Perspective Switches. Frontiers in Psychology, 6(1174). https://doi.org/10.3389/fpsyg.2015.01174 (Download)
Riecke, B. E., Freiberg, J., & Grechkin, T. Y. (2015). Can Walking Motions Improve Visually Induced Rotational Self-Motion Illusions in Virtual Reality? Journal of Vision, 15(2), 1–15. https://doi.org/10.1167/15.2.3 (Download)
Riecke, B. E., & Jordan, J. D. (2015). Comparing the effec­tive­ness of dif­fer­ent dis­plays in enhanc­ing illu­sions of self-movement (vec­tion). Frontiers in Psychology, 6(713). https://doi.org/10.3389/fpsyg.2015.00713 (Download)
Riecke, B. E., & Schulte-Pelkum, J. (2015). An Integrative Approach to Presence and Self-Motion Perception Research. In F. Biocca, J. Freeman, W. IJsselsteijn, M. Lombard, & R. J. Schaevitz (Eds.), Immersed in Media: Telepresence Theory, Measurement and Technology (pp. 187–235). Springer. doi: 10.1007/978–3-319–10190-3_9. (Download)

2014

Feng, C., Bartram, L., & Riecke, B. E. (2014). The Affective Affordance of Motionscape. ACM Symposium on Applied Perception SAP, 23–30. https://doi.org/10.1145/2628257.2628264 (Download)
Grechkin, T. Y., & Riecke, B. E. (2014). Re-evaluating Benefits of Body-based Rotational Cues for Maintaining Orientation in Virtual Environments: Men Benefit from Real Rotations, Women Don’t. ACM Symposium on Applied Perception SAP, 99–102. https://doi.org/10.1145/2628257.2628275 (Download)
Hastings, L., & Riecke, B. E. (2014). The Influence of Shading, Display Size and Individual Differences on Navigation in Virtual Reality. ACM Symposium on Applied Perception SAP, 51–58. https://doi.org/10.1145/2628257.2628265 (Download)
Jordan, J. D., Prpa, M., Feuereissen, D., & Riecke, B. E. (2014). Comparing the Effectiveness of Stereo Projection vs 3D TV in Inducing Self-Motion Illusions (Vection). 128. https://doi.org/10.1145/2628257.2628360 (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2014). Embodied mental rota­tion: a spe­cial link between ego­cen­tric trans­for­ma­tion and the bodily self. Frontiers in Cognition, 5(505). https://doi.org/10.3389/fpsyg.2014.00505
Kitson, A., Riecke, B. E., & Vidyarthi, J. (2014). Sonic Cradle: Investigating Meditative Aspects of an Interactive Technology. NCE-GRAND 2014 Conference, 1–4. https://youtu.be/kB8qfJ1M0gg (Download)
Kitson, A., Sproll, D., & Riecke, B. E. (2014). Does Movement Experience Influence Navigation Strategy in a Virtual Point-to-Origin Task? [Poster]. 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA. (Download)
Lawson, B. D., & Riecke, B. E. (2014). The Perception of Body Motion. In K. S. Hale & K. M. Stanney (Eds.), Handbook of Virtual Environments: Design, Implementation, and Applications (2nd ed., pp. 163–195). CRC Press. (Download)
Milne, A. P. (2014). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14578 (Download)
Milne, A. P., Riecke, B. E., & Antle, A. N. (2014, October). Exploring Maker Practice: Common Attitudes, Habits and Skills from the Maker Community. FabLearn Conference on Creativity and Fabrication in Education, Stanford University, CA, USA. (Download)
Prpa, M., Miucin, S., & Riecke, B. E. (2014). Towards User Personalized Environments: an Artistic Exploration Using an EEG-Based Brain-Computer Interface, [Poster]. Academy of Neuroscience for Architecture (ANFA) Conference, La Jolla, CA, USA.
Prpa, M., Miucin, S., & Riecke, B. E. (2014). Using an EEG-based brain-computer inter­faces for a respon­sive art instal­la­tion [Poster]. ACM Symposium on Computational Aesthetics (CAe), Vancouver, Canada. http://expressive2014.mpi-inf.mpg.de/
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2014). Can self-motion illu­sions (cir­cu­lar vec­tion) facil­i­tate spa­tial updat­ing? [Poster]. Spatial Cognition 2014 Conference, Bremen, Germany. http://conference.spatial-cognition.de/SC2014/
Riecke, B. E., Jordan, J. D., Prpa, M., & Feuereissen, D. (2014). Underlying Perceptual Issues in Virtual Reality Systems: Does Display Type Affect Self-Motion Perception? [Talk]. 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA.
Seno, T., Palmisano, S., Riecke, B. E., & Nakamura, S. (2014). Walking with­out optic flow reduces sub­se­quent vec­tion. Experimental Brain Research, 233(1), 275–281. https://doi.org/doi:10.1007/s00221-014‑4109-4 (Download)
Sigurdarson, S. (2014). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14532 (Download)
Vidyarthi, J., & Riecke, B. E. (2014). Interactively Mediating Experiences of Mindfulness Meditation. International Journal Of Human-Computer Studies, 72(8–9), 674–688. https://doi.org/10.1016/j.ijhcs.2014.01.006 (Download)
Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design (MSc Thesis). Simon Fraser University, Surrey, BC, Canada.

2013

Abukhodair, F. A., Riecke, B. E., Erhan, H. I., & Shaw, C. D. (2013). Does inter­ac­tive ani­ma­tion con­trol improve exploratory data analy­sis of ani­mated trend visu­al­iza­tion? Proc. SPIE 8654, Visualization and Data Analysis 2013, 86540I-86540I. https://doi.org/10.1117/12.2001874 (Download)
Al-Hajj, S., Pike, I., Riecke, B., & Fisher, B. (2013). Visual Analytics for Public Health: Supporting Knowledge Construction and Decision-Making. 2416–2423. https://doi.org/10.1109/HICSS.2013.599
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7976 (Download)
Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Do walk­ing motions enhance visu­ally induced self-motion illu­sions in vir­tual real­ity? IEEE Virtual Reality, 101–102. https://doi.org/10.1109/VR.2013.6549382
Freiberg, J., & Riecke, B. E. (2013). Its your turn: Enhancing visu­ally induced self motion illu­sions (“vec­tion”) with walk­ing motions in vir­tual real­ity [Poster]. 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Hastings, B. L. (2013). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd8120 (Download)
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7660 (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2013). Design Guidance for Overcoming the Challenges of Natural User Interfaces. NCE-GRAND 2013 Conference, 1–4.
Milne, A. P. (2013). Conducting research on Makers with Future Science Leaders: expe­ri­ences from a museum enrich­ment pro­gram. Interaction Design for Children, New York, NY, USA.
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/12921 (Download)
Pang, C. E., Neustaedter, C., Riecke, B. E., Oduor, E., & Hillman, S. (2013). Technology pref­er­ences and rou­tines for shar­ing health infor­ma­tion during the treat­ment of a chronic ill­ness. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1759–1768. https://doi.org/10.1145/2470654.2466232 (Download)
Riecke, B. E. (2013). Creating a moving expe­ri­ence  with­out moving the observer: Perceptual aspects & dis­play fac­tors in immer­sive Virtual Reality (and else­where) [Invited Talk]. International Toronto Stereoscopic Film Conference, Toronto, Canada. https://youtu.be/98hq_a_nvso
Riecke, B. E., & Schulte-Pelkum, J. (2013). Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions (“Vection”) Be Utilized? In F. Steinicke, Y. Visell, J. Campos, & A. Lécuyer (Eds.), Human Walking in Virtual Environments (pp. 27–54). Springer. doi: 10.1007/978–1-4419–8432-6_2. (Download)
Riecke, B. E., & Sigurdarson, S. (2013). Simple Modifications of Visuals can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not [Talk]. 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks [BSc Thesis]. Universität Osnabrück & Simon Fraser University. (Download)
Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into vir­tual real­ity — a tran­si­tion in five stages. In IEEE Symposium on 3D User Interfaces (pp. 175–176). Orlando, FL, USA. https://doi.org/10.1109/3DUI.2013.6550235 (Download)
Vidyarthi, J., & Riecke, B. E. (2013). Mediated Meditation: Cultivating Mindfulness with Sonic Cradle. In Proceedings of the 2013 Annual Conference on Human fac­tors in Computing Systems ALT.CHI (pp. 2305–2314). Paris, France: ACM. https://doi.org/10.1145/2468356.2468753
Vidyarthi, J., & Riecke, B. E. (2013, May). Could an inter­ac­tive medium intro­duce non-practitioners to mind­ful­ness med­i­ta­tion? [Talk]. First International Conference on Mindfulness, Rome, Italy.
Warren, J., Antle, A. N., & Riecke, B. E. (2013). Issues Concerning the Design and Evaluation of Tangible User Interfaces for Learning. NCE-GRAND 2013 Conference, 1–4.

2012

Calderon, N., Riecke, B. E., & Fisher, B. (2012). Augmenting Visual Representation of Affectively Charged Information using Sound Graphs. Poster Abstracts of IEEE VisWeek 2012, 113–114. (Download)
Gramann, K., Wing, S., Jung, T.-P., Viirre, E., & Riecke, B. E. (2012). Switching spa­tial ref­er­ence frames for yaw and pitch nav­i­ga­tion. Spatial Cognition and Computation, 12(2–3), 159–194. https://doi.org/10.1080/13875868.2011.645176 (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012). Three Strategies for Designing Intuitive Natural User Interfaces. Extended Abstracts of the Designing Interactive Systems (ACM DIS) Conference. (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012). Bridging the gap: attribute and spa­tial metaphors for tan­gi­ble inter­face design. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI ’12), 161–168. https://doi.org/10.1145/2148131.2148166 (Download)
McIntosh, L., Riecke, B. E., & DiPaola, S. (2012). Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader. Computer Graphics Forum, 31(6), 1810–1822. https://doi.org/10.1111/j.1467–8659.2012.02097.x (Download)
Riecke, B. E. (2012). Moving You, in and through Virtual Reality [Talk]. TEDactive con­fer­ence, Palm Springs, CA, USA. http://conferences.ted.com/TEDActive2012/
Riecke, B. E. (2012). Are Left-Right Hemisphere Errors in Point-to-Origin Tasks in VR Caused by Failure to Incorporate Heading Changes? Lecture Notes in Computer Science, 7463, 143–162. https://doi.org/10.1007/978–3-642–32732-2_9 (Download)
Riecke, B. E., & Feuereissen, D. (2012). To Move or Not to Move: Can Active Control and User-Driven Motion Cueing Enhance Self-Motion Perception (“Vection”) in Virtual Reality? ACM Symposium on Applied Perception SAP, 17–24. https://doi.org/10.1145/2338676.2338680 (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2012). Self-Motion Illusions (Vection) in VR – Are They Good For Anything? IEEE Virtual Reality 2012, 35–38. https://doi.org/10.1109/VR.2012.6180875 (Download)
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving? Cognitive Processing, 13(1), 293–297. https://doi.org/10.1007/s10339-012‑0491-7 (Download)
Sigurdarson, S., Milne, A. P., Feuereissen, D., & Riecke, B. E. (2012). Can phys­i­cal motions pre­vent dis­ori­en­ta­tion in nat­u­ral­is­tic VR? IEEE Virtual Reality, 31–34. https://doi.org/10.1109/VR.2012.6180874 (Download)
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7542 (Download)
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle: design­ing for an immer­sive expe­ri­ence of med­i­ta­tion by con­nect­ing res­pi­ra­tion to music. Proceedings of the Designing Interactive Systems (ACM DIS) Conference, 408–417. https://doi.org/10.1145/2317956.2318017 (Download)
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Encouraging Meditative Experiences through Respiratory-Musical Interaction. NCE-GRAND 2012 Conference, 1–4. (Download)
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle [Curated Virtual Reality Exhibition]. TEDactive con­fer­ence, Palm Springs, CA, USA. http://conferences.ted.com/TEDActive2012/

2011

Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6459 (Download)
Dalvandi, A., Riecke, B. E., & Calvert, T. (2011). Panoramic Video Techniques for Improving Presence in Virtual Environments (S. Coquillart, A. Steed, & G. Welch, Eds.; pp. 103–110). Eurographics Association. https://doi.org/10.2312/EGVE/JVRC11/103–110 (Download)
Gromala, D., Vidyarthi, K. J., & Riecke, B. E. (2011). Sonic Cradle; Project Exhibition in Chronic Pain: Art & Science Collaborations [Exhibition].
Lockyer, M., Bartram, L., & Riecke, B. E. (2011). Simple motion tex­tures for ambi­ent affect. Proceedings of the ACM International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, 89–96. https://doi.org/10.1145/2030441.2030461 (Download)
Milne, A. P., Antle, A. N., & Riecke, B. E. (2011). Tangible and body-based inter­ac­tion with audi­tory maps. Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, 2329–2334. https://doi.org/http://doi.acm.org/10.1145/1979742.1979874 (Download)
Nasirova, D., Erhan, H. I., Huang, A. T., Woodbury, R., & Riecke, B. E. (2011). Change Detection in 3D Parametric Systems: Human-Centered Interfaces for Change Visualization. Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures, 751–764. (Download)
Riecke, B. E. (2011). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.). In J.-J. Kim (Ed.), Virtual Reality (pp. 149–176). InTech. http://www.intechopen.com/articles/show/title/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2011). Spatialized sound enhances biomechanically-induced self-motion illu­sion (vec­tion). Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems, 2799–2802. https://doi.org/10.1145/1978942.1979356 (Download)
Riecke, B. E., & Hastings, L. (2011). Do Virtual and Real Environments Influence Spatial Cognition Similarly? [Poster 1031]. 52th Annual Meeting of the Psychonomic Society (Psychonomics), Seattle, USA. (Download)
Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6819 (Download)
Shireen, N. I., Erhan, H., Sanchez, R., Popovic, J., Woodbury, R., & Riecke, B. E. (2011). Design space explo­ration in para­met­ric sys­tems: ana­lyz­ing effects of goal speci­ficity and method speci­ficity on design solu­tions. Proceedings of the 8th ACM Conference on Creativity and Cognition, 249–258. https://doi.org/10.1145/2069618.2069660
Vidyarthi, J., Antle, A. N., & Riecke, B. E. (2011). Sympathetic guitar: can a dig­i­tally aug­mented guitar be a social entity? Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, 1819–1824. https://doi.org/http://doi.acm.org/10.1145/1979742.1979863 (Download)
Vidyarthi, J., Gromala, D., & Riecke, B. E. (2011). Are you Immersed? Characterizing Immersion across Literature, Art and Interactive Media [Talk]. Society of Literature, Science and Art (SLSA) Conference 2011, Kitchener, Canada.
Vidyarthi, J., Riecke, B. E., & Antle, A. N. (2011). Sympathetic guitar: humans respond socially to inter­ac­tive tech­nol­ogy in an abstract, expres­sive con­text. Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (ACM CAe ’11), 9–16. https://doi.org/10.1145/2030441.2030443 (Download)

2010

Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., & Mah, S. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. In P. Forbrig, F. Paternó, & A. Mark Pejtersen (Eds.), Human-Computer Interaction (Vol. 332, pp. 293–296). Springer Boston. https://doi.org/doi: 10.1007/978–3-642–15231-3_33
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., & Mah, S. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Customization activ­i­ties within games. Grace Hopper Celebration of Women in Computing Conference. (Download)
Gramann, K., Riecke, B. E., Wing, S., Jung, T.-P., & Viirre, E. (2010). Brain dynam­ics asso­ci­ated with nav­i­ga­tion in 3-D space [Talk]. Neuroscience 40th Annual Meeting, San Diego, CA, USA.
Kolarić, S., Erhan, H., Woodbury, R., & Riecke, B. E. (2010). Comprehending para­met­ric CAD models. Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries — NordiCHI ’10, 707–710. https://doi.org/10.1145/1868914.1869010 (Download)
Rajus, V. S., Woodbury, R., Erhan, H. I., Riecke, B. E., & Mueller, V. (2010). Collaboration in Parametric Design: Analyzing User Interaction during Information Sharing. Arcadia 2010, 320–326. https://doi.org/10.1145/1868914.1869010 (Download)
Riecke, B., Bodenheimer, B., McNamara, T., Williams, B., Peng, P., & Feuereissen, D. (2010). Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice. In C. Hölscher, T. Shipley, M. Olivetti Belardinelli, J. Bateman, & N. Newcombe (Eds.), Spatial Cognition VII (Vol. 6222, pp. 234–247). Springer Berlin / Heidelberg.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2010). Spatialized sound influ­ences bio­me­chan­i­cal self-motion illu­sion (“vec­tion”). Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 158–158. https://doi.org/10.1145/1836248.1836280 (Download)
Seaborn, K., Riecke, B. E., & Antle, A. N. (2010). Exploring the inter­play of visual and haptic modal­i­ties in a pattern-matching task. Proceedings of the 9th IEEE International Symposium on Haptic Audio Visual Environments and Games, 61–66. (Download)
Teramoto, W., & Riecke, B. E. (2010). Dynamic visual infor­ma­tion facil­i­tates object recog­ni­tion from novel view­points. Journal of Vision, 10(13), 1–13. https://doi.org/10.1167/10.13.11
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6352 (Download)

2009

Bizzocchi, J., Youssef, B., Quan, B., Suzuki, W., Bagheri, M., & Riecke, B. E. (2009). Re: Cycle-a Generative Ambient Video Engine. 1–7. http://www.escholarship.org/uc/item/47g5w6c4 (Download)
Bodenheimer, B., Feuereissen, D., Williams, B., Peng, P., McNamara, T., & Riecke, B. (2009). Locomotion for nav­i­ga­tion in vir­tual envi­ron­ments: Walking, turn­ing, and joy­stick modal­i­ties com­pared. Journal of Vision, 9(8), 1126. https://doi.org/10.1167/9.8.1126
Moura, D., & Riecke, B. E. (2009). Is seeing a vir­tual envi­ron­ment like seeing the real thing? Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (ACM APGV), 131. ACM. https://doi.org/10.1145/1620993.1621025
Riecke, B. E. (2009). Spatial per­cep­tion and ori­en­ta­tion in vir­tual envi­ron­ments – is vir­tual real­ity real enough? [Talk]. 39th annual meet­ing of the Society for Computers in Psychology (SCiP), Boston, USA.
Riecke, B. E. (2009). Cognitive and higher-level con­tri­bu­tions to illu­sory self-motion per­cep­tion (“vec­tion”): does the pos­si­bil­ity of actual motion affect vec­tion? Japanese Journal of Psychonomic Science, 28(1), 135–139. http://ci.nii.ac.jp/naid/110007482465 (Download)
Riecke, B. E., Behbahani, P. A., & Shaw, C. D. (2009). Display size does not affect ego­cen­tric dis­tance per­cep­tion of nat­u­ral­is­tic stim­uli. Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (ACM APGV), 15–18. ACM.
Contribution and inter­ac­tion of audi­tory and bio­me­chan­i­cal cues for self-motion illu­sions (“cir­cu­lar vec­tion”). (2008). [Poster]. CyberWalk work­shop, Tübingen, Germany.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Rotating sound fields can facil­i­tate bio­me­chan­i­cal self-motion illu­sion (“cir­cu­lar vec­tion”). Journal of Vision, 9(8), 714–714. https://doi.org/10.1167/9.8.714
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion sim­u­la­tion is facil­i­tated by haptic and vibra­tional cues sug­gest­ing the pos­si­bil­ity of actual motion. ACM Transactions on Applied Perception (TAP), 6, 20:1–20:22. https://doi.org/10.1145/1577755.1577763
Riecke, B. E., & Moura, D. (2009). Comparing spa­tial perception/cognition in real versus immer­sive vir­tual envi­ron­ments — it doesn’t com­pare! [Poster]. 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.
Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 6, 7:1–7:27. https://doi.org/10.1145/1498700.1498701 (Download)

2008

Feuereissen, D. (2008). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? [Bachelor’s Thesis, Department of Computer Science in Media]. http://www.kyb.mpg.de/publication.html?publ=5071 (Download)
Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual con­trol of pos­ture in real and vir­tual envi­ron­ments. Perception & Psychophysics, 70(1), 158–165. https://doi.org/10.3758/PP.70.1.158 (Download)
Peng, P., Riecke, B. E., Williams, B., McNamara, T. P., & Bodenheimer, B. (2008). Navigation modes in vir­tual envi­ron­ments: walk­ing vs. joy­stick. Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 192. https://doi.org/http://doi.acm.org/10.1145/1394281.1394321 (Download)
Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading? Presence: Teleoperators and Virtual Environments, 17(2), 143–175. https://doi.org/10.1162/pres.17.2.143 (Download)
Contribution and inter­ac­tion of audi­tory and bio­me­chan­i­cal cues for self-motion illu­sions (“cir­cu­lar vec­tion”). (2008). [Poster]. CyberWalk work­shop, Tübingen, Germany.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2008). Auditory self-motion illu­sions (“cir­cu­lar vec­tion”) can be facil­i­tated by vibra­tions and the poten­tial for actual motion. Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 147–154. https://doi.org/10.1145/1394281.1394309 (Download)

2007

Akyüz, A. O., Fleming, R., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR dis­plays sup­port LDR con­tent?: a psy­chophys­i­cal eval­u­a­tion. ACM Transactions on Graphics (TOG), 38.1−38.7. https://doi.org/10.1145/1275808.1276425 (Download)
Meilinger, T., Riecke, B. E., & B\ülthoff, H. H. (2007). Orientation Specificity in Long-Term-Memory for Environmental Spaces. Proceedings of the 29th Annual Conference of the Cognitive Science Society, 479–484. Google Scholar.
Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007). A novel immer­sive vir­tual envi­ron­ment setup for behav­ioural exper­i­ments in humans, tested on spa­tial memory for envi­ron­men­tal spaces (No. 158). Max-Planck-Institute for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4490 (Download)
Meilinger, T., Riecke, B. E., Laharnar, N., & Bülthoff, H. H. (2007, July). Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity [Poster]. 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updat­ing in vir­tual real­ity: the suf­fi­ciency of visual infor­ma­tion. Psychological Research, 71(3), 298–313. https://doi.org/10.1007/s00426-006‑0085-z (Download)
Riecke, B. E., & McNamara, T. P. (2007). Spatial Orientation in the Immediate Environment: How Can the Different Theories be Reconciled? [Poster]. 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., & McNamara, T. P. (2007). Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches [Poster]. 48th Annual Meeting of the Psychonomic Society (Psychonomics). (Download)
Riecke, B. E., & McNamara, T. P. (2007). An inte­gra­tive theory of spa­tial ori­en­ta­tion in the imme­di­ate envi­ron­ment. Proceedings of the 29th Conference of the Cognitive Science Society (CogSci), 1845. Google Scholar.
Riecke, B. E., & Wiener, J. M. (2007). Consistent Left-Right Errors for Visual Path Integration in Virtual Reality: More Than a Failure to Update One’s Heading? 4th ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), 139. https://doi.org/10.1145/1140491.1140533 (Download)
Riecke, B. E., & Wiener, J. M. (2007). Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration. Proceedings of IEEE Virtual Reality 2007, 3–10. https://doi.org/http://dx.doi.org/10.1109/VR.2007.352457 (Download)
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments [PhD thesis]. Ruhr-Universität Bochum. (Download)
Teramoto, W., & Riecke, B. E. (2007). Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence [Poster]. 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Teramoto, W., & Riecke, B. E. (2007). Physical self-motion facil­i­tates object recog­ni­tion, but does not enable view-independence. Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 142. https://doi.org/http://doi.acm.org/10.1145/1272582.1272619 (Download)

2006

Riecke, B. E. (2006). Simple user-generated motion cueing can enhance self-motion per­cep­tion (Vection) in vir­tual real­ity. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 104–107. ACM. https://doi.org/10.1145/1180495.1180517
Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics; Google Scholar. http://3t.kyb.tuebingen.mpg.de/publications/attachments/RieckeNusseckSchulte-Pelkum_06_MPIK-TR_154__Selected%%20Technical%%20and%%20Perceptual%%20Aspects%%20of%%20Virtual%%20Reality%%20Displays_%%5B0%%5D.pdf
Riecke, B. E., & Schulte-Pelkum, J. (2006). Using the per­cep­tu­ally ori­ented approach to opti­mize spa­tial pres­ence & ego-motion sim­u­la­tion (No. 153). MPI for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4186 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. V. D., & Bülthoff, H. H. (2006). Cognitive fac­tors can influ­ence self-motion per­cep­tion (vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 3, 194–216. https://doi.org/10.1145/1166087.1166091 (Download)
Riecke, B. E., Schulte-Pelkum, J., & Caniard, F. (2006). Visually induced linear vec­tion is enhanced by small phys­i­cal accel­er­a­tions [Poster]. 7th International Multisensory Research Forum (IMRF), Dublin, Ireland.
Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin exper­i­ments in VR revealed novel qual­i­ta­tive errors in visual path inte­gra­tion. 3rd ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), 156. https://doi.org/10.1145/1179622.1179840 (Download)
Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin exper­i­ments in VR revealed novel qual­i­ta­tive errors in visual path inte­gra­tion. ACM SIGGRAPH 2006 Research Posters. https://doi.org/http://doi.acm.org/10.1145/1179622.1179840 (Download)

2005

Mohler, B. J., Thompson, W. B., Riecke, B., & Bülthoff, H. H. (2005). Measuring vec­tion in a large screen vir­tual envi­ron­ment. Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 103–109. https://doi.org/http://doi.acm.org/10.1145/1080402.1080421 (Download)
Riecke, B. E., Heyde, M. V. D., & Bülthoff, H. H. (2005). Visual cues can be suf­fi­cient for trig­ger­ing auto­matic, reflex­like spa­tial updat­ing. ACM Transactions on Applied Perception (TAP), 2, 183–215. https://doi.org/10.1145/1077399.1077401 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2005). Scene con­sis­tency and spa­tial pres­ence increase the sen­sa­tion of self-motion in vir­tual real­ity. Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 111–118. https://doi.org/10.1145/1080402.1080422 (Download)
Riecke, B. E., Schulte-Pelkum, J., & Bülthoff, H. H. (2005). Perceiving Simulated Ego-Motions in Virtual Reality — Comparing Large Screen Displays with HMDs. Proceedings of the SPIE, 5666, 344–355. https://doi.org/10.1117/12.610846 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Spatialized audi­tory cues enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality. (No. 138). MPI for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4187 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Auditory cues can facil­i­tate the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality [Poster]. 8. Tübingen Perception Conference (TWK), Max Planck Institute for Biological Cybernetics, Germany.
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Influence of Auditory Cues on the visually-induced Self-Motion Illusion (Circular Vection) in Virtual Reality. Proceedings of 8th Annual Workshop Presence 2005, 49–57. http://en.scientificcommons.org/20596230 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality, 131–138. https://doi.org/10.1109/VR.2005.83 (Download)
Riecke, B. E., Västfjäll, D., Larsson, P., & Schulte-Pelkum, J. (2005). Top-Down and Multi-Modal Influences on Self-Motion Perception in Virtual Reality. Proceedings of HCI International 2005, 1–10. http://en.scientificcommons.org/20596227 (Download)
Schulte-Pelkum, J., Riecke, B. E., Caniard, F., & Bülthoff, H. H. (2005). Can audi­tory cues influ­ence the visu­ally induced self-motion illu­sion? [Poster]. European Conference on Visual Perception (ECVP).

2004

Riecke, B. E., & Bülthoff, H. H. (2004). Spatial updat­ing in real and vir­tual envi­ron­ments: con­tri­bu­tion and inter­ac­tion of visual and vestibu­lar cues. Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 9–17. https://doi.org/10.1145/1012551.1012553 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., & Bülthoff, H. H. (2004). Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality. Proceedings of 7th Annual Workshop Presence 2004, 125–132. https://doi.org/10.1.1.122.5636 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. von der, & Bülthoff, H. H. (2004). Top-down influ­ence on visu­ally induced self-motion per­cep­tion (vec­tion) [Poster]. 7. Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2004). The effect of cog­ni­tion on the visu­ally induced illu­sion of self-motion (vec­tion). Journal of Vision, 4(8), 891a. https://doi.org/10.1167/4.8.891
Schulte-Pelkum, J., Riecke, B. E., & Bülthoff, H. H. (2004). Vibrational cues enhance believ­abil­ity of ego-motion sim­u­la­tion [Poster]. International Multisensory Research Forum (IMRF), Barcelona, Spain.
Schulte-Pelkum, J., Riecke, B. E., & Heyde, M. von der. (2004). Ein kog­ni­tiver Einfluss auf die Wahrnehmung von simulierter Eigenbewegung (Zirkularvektion) [Poster]. Tagung exper­i­mentell arbei­t­en­der Psychologen (TeaP), Giessen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Influence of dis­play device and screen cur­va­ture on per­ceiv­ing and con­trol­ling sim­u­lated ego-rotations from optic flow. Tech. rep., Max Planck Institute for Biological Cybernetics, T\übingen, Germany; Google Scholar.

2003

Riecke, B. E. (2003). How far can we get with just visual infor­ma­tion? Path inte­gra­tion and spa­tial updat­ing stud­ies in vir­tual real­ity (Vol. 8). Logos. http://www.logos-verlag.de/cgi-bin/buch/isbn/0440 (Download)
Riecke, B. E., Beykirch, K., & Bülthoff, H. H. (2003). Reflex-like spa­tial updat­ing can be adapted with­out any sen­sory con­flict [Poster]. Perception 32 ECVP Abstract Suplement, Paris, France. (Download)
Riecke, B. E., & Heyde, M. von der. (2003). Qualitative mod­el­ing of spa­tial ori­en­ta­tion processes using a log­i­cal net­work of nec­es­sary and suf­fi­cient con­di­tions [Poster]. Object Perception and Memory (OPAM), Vancouver, Canada. (Download)
Schulte-Pelkum, J., Riecke, B. E., & Heyde, M. von der. (2003). Influence of dis­play para­me­ters on per­ceiv­ing visu­ally sim­u­lated ego-rotations — a sys­tem­atic inves­ti­ga­tion [Poster]. Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2003). Screen cur­va­ture does influ­ence the per­cep­tion of visu­ally sim­u­lated ego-rotations. Journal of Vision, 3(9). https://doi.org/doi: 10.1167/3.9.411 (Download)
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2003). Circular vec­tion is facil­i­tated by a con­sis­tent pho­to­re­al­is­tic scene [Talk]. Presence 2003 Conference, Aalborg, Denmark.

2002

Riecke, B. E., & Heyde, M. von der. (2002). Qualitative Modeling of Spatial Orientation Processes using Logical Propositions: Interconnecting Spatial Presence, Spatial Updating, Piloting, and Spatial Cognition (No. 100). MPI for Biological Cybernetics. (Download)
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Spatial updat­ing exper­i­ments in Virtual Reality: What makes the world turn around in our head? [Poster]. 5. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Spatial updat­ing exper­i­ments in Virtual Reality: What makes the world turn around in our head [Poster 162]. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. http://3t.kyb.tuebingen.mpg.de/de/publication.html?publ=632 (Download)
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Teleporting works — Spatial updat­ing exper­i­ments in Virtual Tübingen [Talk]. Object Perception and Memory (OPAM), Kansas City, USA.
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Contribution and inter­ac­tion of visual and vestibu­lar cues for spa­tial updat­ing in real and vir­tual envi­ron­ments [Talk]. 43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Lengerich, Germany.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2002). Visual homing is pos­si­ble with­out land­marks: a path inte­gra­tion study in vir­tual real­ity. Presence: Teleoperators and Virtual Environments, 11, 443–473. https://doi.org/10.1162/105474602320935810 (Download)
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Spatial updat­ing in vir­tual envi­ron­ments: What are vestibu­lar cues good for [Talk]. VSS. http://journalofvision.org/2/7/421/
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Teleporting works-Spatial updat­ing exper­i­ments in Virtual Tübingen [Talk]. Object Perception and Memory (OPAM), Kansas City, MO, USA.
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Perceiving and con­trol­ling sim­u­lated ego-rotations from optic flow: Influence of field of view and dis­play devices on ego-motion per­cep­tion [Poster]. Object Perception and Memory (OPAM), Kansas City, MO, USA. (Download)
von der Heyde, M., & Riecke, B. E. (2002). Embedding presence-related ter­mi­nol­ogy in a log­i­cal and func­tional model (F. R. Gouveia, Ed.; pp. 37–52). http://edoc.mpg.de/39355 (Download)

2001

Heyde, M. von der, & Riecke, B. E. (2001). How to cheat in motion sim­u­la­tion — com­par­ing the engi­neer­ing and fun ride approach to motion cueing (No. 89). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). Visual-Vestibular Sensor Integration Follows a Max-Rule: Results from Psychophysical Experiments in Virtual Reality. In K. N. et al (Ed.), VisionScienceS01 (p. 142).
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). No Visual Dominance for Remembered Turns — Psychophysical Experiments on the Integration of Visual and Vestibular Cues in Virtual Reality. In K. N. et al (Ed.), VisionScienceS01 (Vol. 1). https://doi.org/doi:10.1167/1.3.188
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2001). How Real is Virtual Reality Really? Comparing Spatial Updating using Pointing Tasks in Real and Virtual Environments. Journal of Vision, 1(3), 321a. http://www.kyb.mpg.de/publication.html?publ=629
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2001). How do we know where we are? Contribution and inter­ac­tion of visual and vestibu­lar cues for spa­tial updat­ing in real and vir­tual envi­ron­ments [Poster]. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)

2000

Bülthoff, H. H., Riecke, B. E., & Veen, H. A. H. C. van. (2000). Do we really need vestibu­lar and pro­pri­o­cep­tive cues for homing. Invest. Ophthalmol. Vis. Sci. (ARVO), 41(4), 225B225.
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can sep­a­rately per­ceive dis­tance, veloc­ity, and accel­er­a­tion from vestibu­lar stim­u­la­tion [Poster]. 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Reicht optis­cher Fluss wirk­lich nicht zum Heimfinden? [Poster]. 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality. In M. von der Heyde & H. H. Bülthoff (Eds.), Perception and Action in Virtual Environments (pp. 97–134). Cognitive and Computational Psychophysics Department.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality (No. 82). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. [Avaliable: ftp://ftp.kyb.mpg.de/pub/mpi-memos/pdf/TR-082.pdf]. (Download)
Riecke, B. E., & von der Heyde, M. (2000). Spatial Updating – Interaktion visueller und vestibulärer Reize bei der räum­lichen Orientierung [Talk]. 1. SFB 550 Nachwuchskongress, Oberjoch, Germany.
von der Heyde, M., Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can extract dis­tance and veloc­ity from vestibu­lar per­ceived accel­er­a­tion [Poster]. Cognitive Neuroscience Meeting; Journal of Cognitive Neuroscience, 63C 77.

1999

Riecke, B. E., van Veen, H., & Bülthoff, H. H. (1999). Is homing by optic flow pos­si­ble? [Poster]. Cognitive Neuroscience Meeting, Washington, DC, USA.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (1999). Heimfinden in virtuellen Umgebungen [Poster]. 2. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Veen, H. A. H. C. van, Riecke, B. E., & Bülthoff, H. H. (1999). Visual Homing to a Virtual Home [Poster 4200B3]. ARVO Invest. Ophthalmol. Vis. Sci.

1998

Riecke, B. E. (1998). Untersuchung des men­schlichen Navigationsverhaltens anhand von Heimfindeexperimenten in virtuellen Umgebungen (Investigating human nav­i­ga­tion using homing exper­i­ments in vir­tual envi­ron­ments) [Master’s thesis]. Eberhard-Karls-Universität Tübingen, Fakultät für Physik. (Download)


Completed Theses under my Supervision

Senior supervision and co-supervision

Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6459 (Download)
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7976 (Download)
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/16052 (Download)
Hastings, B. L. (2013). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd8120 (Download)
Milne, A. P. (2014). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14578 (Download)
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/file/thesis/4872/ (Download)
Sigurdarson, S. (2014). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14532 (Download)
Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks [BSc Thesis]. Universität Osnabrück & Simon Fraser University. (Download)
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4847/show (Download)
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7542 (Download)
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889/show (Download)

Supervision

Ash, A. (2013). Vection in depth during con­sis­tent and incon­sis­tent mul­ti­sen­sory stim­u­la­tion in active observers [PhD thesis]. University of Wollongong.
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15695
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15715
Feuereissen, D. (2008). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? [Bachelor’s Thesis, Department of Computer Science in Media]. http://www.kyb.mpg.de/publication.html?publ=5071 (Download)
Gehrke, L. (2015). Brain dynam­ics under­ly­ing phys­i­cal vs. opti­cal flow rota­tion [MSc Thesis]. Technical University Berlin.
Kaltner, S. (2015). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg]. http://epub.uni-regensburg.de/32447/
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7660 (Download)
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/12921 (Download)
Sarker, S. (2020). Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments [PhD thesis]. Ruhr-Universität Bochum. (Download)
Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6819 (Download)
Singhal, S. (2017). Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17577 (Download)
Unterman, B. (2017). Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17226 (Download)
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6352 (Download)

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