Connecting through JeL – bio-responsive VR for interpersonal synchronization

profile

Can a bio-responsive gen­er­a­tive art instal­la­tion foster inter­per­sonal syn­chro­niza­tion and connection?

JeL is a bio-responsive, immer­sive, inter­ac­tive, gen­er­a­tive art instal­la­tion designed to encour­age phys­i­o­log­i­cal syn­chro­niza­tion between the imm­er­sants. In this project, we will be explor­ing how novel forms of inter­ac­tion can be included in immer­sive tech­nol­ogy to foster the feel­ing of con­nec­tion between indi­vid­u­als inter­act­ing with the system. JeL will allow imm­er­sants to explore an under­wa­ter envi­ron­ment where their indi­vid­ual breath­ing is con­trol­ling the move­ment of a jel­ly­fish. When imm­ser­ants breath­ing pat­terns get syn­chro­nized, a glass-sponge inspired struc­ture will start to emerge rep­re­sent­ing the con­nec­tion formed between two par­tic­i­pants. The glass-sponge sculp­ture will be para­met­ri­cally gen­er­ated in response to the level of phys­i­o­log­i­cal syn­chro­niza­tion between par­tic­i­pants. This inter­ac­tion will allow imm­er­sants to prac­tice con­nect to their body and inter­nal state through a bio-responsive inter­ac­tion, to each other through syn­chro­niz­ing their breath­ing and to nature through con­trol­ling a jel­ly­fish and col­lab­o­ra­tively grow­ing a vir­tual glass-sponge reef.

JeL_Diagram_Horizontal

 

YouTube Preview Image

Media Gallery

Publications

Stepanova, E. R., Desnoyers-Stewart, J., Riecke, B. E., & Pasquier, P. (2019, June). JeL – bio-responsive VR for inter­per­sonal con­nec­c­tion. Curated & peer-reviewed Virtual Reality Exhibition pre­sented at the The Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. Retrieved from https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities
Desnoyers-Stewart, J., Stepanova, E. R., Pasquier, P., & Riecke, B. E. (2019). JeL: Connecting Through Breath in Virtual Reality. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1–6). Glasgow, United Kingdom: ACM. (Download)