John Desnoyers-Stewart, PhD
Biography
Dr. John Desnoyers-Stewart is an interdisciplinary artist-researcher who creates immersive installations and performances to connect people and evoke new perspectives on our shared reality. He received his PhD in Interactive Arts and Technology working with Dr. Bernhard Riecke and the iSpace lab at Simon Fraser University. He realizes new possibilities working across disciplines through extensive experience as an engineer (P. Eng), artist (MFA), and researcher (PhD). His multi-user mixed reality installations, Star-Stuff, Eve 3.0, and more have been shown in over 60 exhibitions around the world. Through these installations and over 30 peer-reviewed publications he hopes to encourage social connection and collaborative creativity, exploring positive social applications of virtual reality and better understanding the experience of embodying abstract bodies.
Dr. John Desnoyers-Stewart — Portfolio
Dr. John Desnoyers-Stewart — CV
Research Summary
Mixed reality, interactive art, social connection, embodiment and tactility, pseudo-haptics, research in-the-wild.
Degrees
PhD in Interactive Arts and Technology, Simon Fraser University, 2024
MFA in Interdisciplinary Studies (Creative Tech and Computer Science), University of Regina, 2018
BASc in Industrial Systems Engineering (Co-Op), University of Regina, 2011
Select Grants & Awards
Canada Council for the Arts Research and Creation Grant (2021−22)
SSHRC Doctoral Fellowship (2018−2023)
Engineers Canada TD Meloche-Monnex Scholarship (2019)
National Academy of Sciences Student Fellows Symposium Award (2018)
Saskatchewan Innovation and Opportunity Graduate Scholarship (2017)
Projects
We are investigating and creating a new virtual reality (VR) experience, 'Awedyssey', for the promotion and enhancement of well-being. Today, digital technology pervasively intersects with our daily lives, and VR stands out as a digital tool capable of fostering positive emotion like awe, self-transcendence, and authentic social connection.
Connecting with nature is very important for our mental...
Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction
ABSTRACT
Biosensing technologies are a rapidly increasing presence in our daily lives. These sensor-based technologies measure physiological processes including heart rate, breathing, skin conductance, brain activity and more. Researchers are exploring...
Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics
ETC (Embodied Telepresent Connection) is an artistic VR project exploring ways of eliciting a feeling of embodied connection telepresently through pseudohaptics. This project emerged during the beginning of COVID-19-related lockdowns when our social interactions began to inhabit nearly exclusively virtual ...
Reality - Reimagined
Synedelica reimagines what is possible with immersive technology, providing a new perspective on reality. In this synesthetic mixed reality experience, visuals of the real world are modulated by sound, attuning immersants to the beauty hidden in the seemingly mundane. Synedelica shows the world in a new light, rekindling childlike wonder and encouraging exploration.
...
Sipping the Virtual Elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey a self-transcendent virtual experience.
Recently self-transcendent experiences are gaining interest in the research community because of their ability to support wellbeing. Experiences of self-transcendence can be transformative, leading to a diminishment of self/ego and the feeling of unity with n...
There is a prominent interest in the potential of technology for mediating social connection, with a wealth of systems designed to foster the feeling of connection between strangers, friends, and family. In this project, we are exploring this design landscape to derive a transitional definition of mediated genuine connection and design strategies employed by artists and designers to support the f...
Available on Oculus AppLab at https://www.oculus.com/experiences/quest/3367089710082568/
Inspired by Carl Sagan, Star-Stuff: a way for the universe to know itself is an immersive experience created to remind immersants of their fundamental connection to humanity and the Universe. This hybrid VR artwork brings two people together remotely or in a co-present installation. In both cases, the ...
SIRIUS (Scientific International Research in Unique Terrestrial Station) is a series of on-land isolation experiments modelling long-term spaceflight in order to assess the psychophysiological effects of isolation on a crew and prepare for long-duration spaceflights, such as a trip to Mars. An 8-month-long isolation study commenced in Moscow on Nov 4th, 2021, where a crew of 6 people (from Roscosm...
One must first come to know, through observing oneself — just what one does with breathing. - Elsa Gindler
Breath of light is a generative interactive installation, exhibited at the 13th Shanghai Biennale. The installation aims to foster a feeling of connection and awareness through the process of breathing synchronization. Each of the two participants generates their own light with their breat...
Experience space like never before: An awe-inspiring VR experience that takes place in space where the Sun and stars react to biosensors.
BioSpaceVR seeks to provide a virtual self-transcendent experience. Self-transcendent experiences are characterized by the feeling of unity with others and the world. Our project is a bio-responsive VR experience that creates an almost childlike experience of ...
Artist Statement
Transcending Perception is an interactive Virtual Reality (VR) installation developed by John Desnoyers-Stewart that allows participants to collaborate in the creative, improvisational production of multisensory experiences. Bodies and space are transformed into instruments which translate presence into performance. This installation reminds participants that they are cre...
Extending Bodies to Stimulate Social Connection in an Immersive Installation
Body RemiXer connects bodies through movement. It is an experiential projection based Virtual Reality installation that explores novel forms of embodied interaction between multiple participants where their bodies mix into a shared embodied representation producing a playful interaction that aims to support the feeling o...
Can a bio-responsive generative art installation foster interpersonal synchronization and connection?
JeL is a bio-responsive, immersive, interactive, generative art installation designed to encourage physiological synchronization between the immersants. In this project, we will be exploring how novel forms of interaction can be included in immersive technology to foster the feeling of connection...
Do you get enough “awe” in your life? In our busy day-to-day lives, we often take our experiences for granted. While we have the technology to connect with one another, like smart phones, we don’t necessarily get outside with nature, or stargaze. Such activities may consist of common awe-inspiring moments, and we now understand that feeling awe is associated with all sorts of social and well...
Publications
http://ispace.iat.sfu.ca/wp-content/plugins/zotpress/
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Pennefather, P., Rizzotti, P., Desnoyers-Stewart, J., Stepanova, K., Riecke, B., Danenkov, L., Ryzhov, V., Saroyan, J., Beltran, W., & Chak, R. (2020). A Fun Palace: A Mixed Reality Event Through the Looking Glass of Cybernetics. Cybernetics and Human Knowing, 27(2), 61–80.
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Desnoyers-Stewart, J., Smith, M. L., & Riecke, B. E. (2020). Transcending the Virtual Mirror Stage: Embodying the Virtual Self through the Digital Mirror. In E. Papadaki (Ed.),
Radical Immersion: Navigating between virtual/physical environments and information bubbles (pp. 156–167).
https://gala.gre.ac.uk/id/eprint/31046/
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Desnoyers-Stewart, J. (2022).
Star-Stuff [Oculus AppLab].
https://www.oculus.com/experiences/quest/3367089710082568/
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Desnoyers-Stewart, J. (2022).
Star-Stuff [Hoame VR]. Hoame VR.
https://www.oculus.com/experiences/quest/3367089710082568/
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Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” In SIGGRAPH ’22 Immersive Pavilion, 1–2. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/3532834.3536198.
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Desnoyers-Stewart, John, Megan L. Smith, and Bernhard E. Riecke. 2019. “Transcending the Virtual Mirror Stage: Embodying the Virtual Self through the Digital Mirror.” In . London, UK.
https://youtu.be/L6ykZLiGC8o.
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Spartin, L., & Desnoyers-Stewart, J. (2022). Digital Relationality: Relational aesthetics in contemporary interactive art.
EVA London 2022, 1–8.
https://www.youtube.com/watch?v=tbj1K7z1Zcc
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Desnoyers-Stewart, J. (2022). Star-Stuff: A Shared Immersive Experience in Space. ISEA 2022, 1–8.
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Pennefather, P. P., & Desnoyers-Stewart, J. (2022). The Fun Palace: Designing Human Experiences at Mixed Reality Events to Increase Engagement. ISEA 2022, 1–5.
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Stepanova, E. R., Desnoyers-Stewart, J., Höök, K., & Riecke, B. E. (2022). Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–26. https://doi.org/10.1145/3491102.3517580
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Desnoyers-Stewart, J., Stepanova, E. R., Pasquier, P., & Riecke, B. E. (2019). JeL: Connecting Through Breath in Virtual Reality. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312845
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Kitson, A. J., Desnoyers-Stewart, J., Miller, N., Adhikari, A., Stepanova, E. R., & Riecke, B. E. (2020). Can We Trust What’s Real? Using Fiction to Explore the Potential Dissociative Effects of Immersive Virtual Reality. Ethics of MR’20 Workshop at ACM CHI 2020 (Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI), Honolulu, HI, USA.
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Sirius. (2021, October 1). [Curated & peer-reviewed Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada.
https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/
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Stepanova, Ekaterina R., K. Brauns, A Friedl-Werner, Noah Miller, John Desnoyers-Stewart, Ashu Adhikari, Bernhard E. Riecke, and Alexander C. Stahn. 2022. “A Neurophenomenological Approach to Better Understand the Effects of Eliciting Positive Experiences in Virtual Reality.” Poster presented at the Phenomenological Methods in Neuroscience and Consciousness Research workshop, University of Zürich.
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Desnoyers-Stewart, J., Stepanova, E. R., Liu, P., Kitson, A., Pennefather, P. P., Rhyzhov, V., & Riecke, B. E. (2023). Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–7. https://doi.org/10.1145/3544549.3585843
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Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the Virtual Elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey a self-transcendent virtual experience.
Extended Senses (Full Paper), 1–8.
http://extendedsenses.co.uk
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Stepanova, E. R., Desnoyers-Stewart, J., Pasquier, P., & Riecke, B. E. (2020). JeL: Breathing Together to Connect with Others and Nature. DIS ’20: Proceedings of the 2020 ACM Designing Interactive Systems Conference, 641–654. https://doi.org/10.1145/3357236.3395532
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Miller, N., Stepanova, E. R., Desnoyers-Stewart, J., Adhikari, A., Kitson, A., Pennefather, P., Quesnel, D., Brauns, K., Friedl-Werner, A., Stahn, A., & Riecke, B. E. (2023). Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection. Proceedings of the 2023 ACM Designing Interactive Systems Conference, 189–211. https://doi.org/10.1145/3563657.3595998
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Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020). Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation.
Leonardo,
53(4), 394–400.
https://doi.org/10.1162/leon_a_01925
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Stepanova, E. R., Desnoyers-Stewart, J., Riecke, B. E., Huisman, G., & Ali, A. E. (2023). Human Bodies as Interaction Materials for Somatic, Social, and Multisensory Virtual Reality Experiences. CHI’23: Workshop on Body x Materials: A Workshop Exploring the Role of Material-Enabled Body-Based Multisensory Experiences, 1–4. https://doi.org/doi.org/10.1145/1122445.1122456
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Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Riecke, B. E., Antle, A. N., Ali, A. E., Frey, J., Tsaknaki, V., & Howell, N. (2023). Designing with Biosignals: Detailed Workshop Description. Designing Interactive Systems Conference (DIS ’23), 1–6.
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Liu, P., Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2023). Breath of Light: Towards Reclaiming Shared Breathing through a Meditative Installation.
Leonardo,
56(5), 1–17.
https://doi.org/10.1162/leon_a_02401
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Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the virtual elixir: An autoethnographic close reading of Ayahuasca Kosmik Journey, a self-transcendent virtual experience. Virtual Creativity, 12(Extended Senses: Embodying Technology), 27–44. https://doi.org/10.1386/vcr_00059_1
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Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition presented at the Victoria Extended Reality (XR) Mixer, KWENCH, Victoria, BC, October 19.
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Desnoyers-Stewart, John. 2022. “Star-Stuff.” VR Meditation App presented at the Hoame VR, July.
https://www.oculus.com/experiences/quest/3367089710082568/.
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Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Presented at the H.R. MacMillan Space Centre, Vancouver, BC, Canada, December.
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Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition presented at the Night of Ideas Vancouver | More? Slow is Beautiful, BCIT Downtown Campus, Vancouver, BC, February 1.
pwias.ubc.ca/events/feb-1-night-of-ideas-2023/.
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Desnoyers-Stewart, John. 2023. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition presented at the Immersive Technologies Seminar Series, University of British Columbia Okanagan Campus, Kelowna, BC, February 8.
events.ok.ubc.ca/event/immersive-technologies-seminar-series-expanding-social-realities-through-abstract-embodiment.
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Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” Curated Virtual Reality Exhibition presented at the FIVARS 2022, Toronto, Canada and Los Angeles, November 28.
https://fivars.net/stories/storiesfall2022/star-stuff/.
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Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” Curated Virtual Reality Exhibition presented at the VRE Fest Italy, Milan, Italy, October 6.
https://www.vrefest.com/en/official-selection-vre22/.
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Desnoyers-Stewart, John. 2022. “Star-Stuff: A Way for the Universe to Know Itself.” Invited Virtual Reality Exhibition presented at the SFU Surrey Community Open House 2022, Surrey, BC, Canada, October 27.
sfu.ca/surrey/open-house-2022.html.
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Desnoyers-Stewart, John, Ekaterina R Stepanova, Pinyao Liu, Alexandra Kitson, Patrick Parra Pennefather, Vladislav Rhyzhov, and Bernhard E Riecke. 2023. “Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics.” Curated Virtual Reality Exhibition presented at the Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain, April 20.
www.intangiblerealitieslab.org.
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Desnoyers-Stewart, John, Noah Miller, Patrick Pennefather, and Bernhard E. Riecke. 2023. “Synedelica.” Curated Virtual Reality Exhibition presented at the Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain, April 20.
www.intangiblerealitieslab.org.
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Desnoyers-Stewart, John, Noah Miller, Patrick Pennefather, and Bernhard E. Riecke. 2022. “Synedelica.” Curated Virtual Reality Exhibition presented at the V-Unframed, Center for Digital Media (CDM), Vancouver, BC, Canada, October 1.
https://www.alliancefrancaise.ca/v-unframed/.
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2020. “Body RemiXer Virtualization for Recto VRso 2020.” Curated Virtual Reality Archival Work presented at the Recto VRso 2020, Online.
rectovrso.laval-virtual.com/en/virtual-edition-2020/.
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2022. “Body RemiXer Virtualization for Recto VRso 2022.” Curated Virtual Reality Archival Work presented at the Recto VRso 2022, Laval, France, April 12.
rectovrso.laval-virtual.com/en/virtual-edition-2020/.
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2021. “Body RemiXer Virtualization for Recto VRso 2021.” Curated Virtual Reality Archival Work presented at the FIAV - Festival International d’Art Vidéo de Casablanca, Laval, France, November 23.
https://www.fiav.ma/assets/pdf/installations/6.pdf.
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Desnoyers-Stewart, John. 2021. “Star-Stuff: A Way for the Universe to Know Itself.” Curated Virtual Reality Exhibition presented at the V-Unframed, Vancouver, BC, Canada, October.
https://www.alliancefrancaise.ca/v-unframed/.
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Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Ashu Adhikari, Alexandra J. Kitson, Denise T. Quesnel, Patrick Pennefather, and Bernhard E. Riecke. 2021. “Sirius.” Curated & peer-reviewed Virtual Reality Exhibition presented at the V-Unframed, Vancouver, BC, Canada, October 1.
https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/.
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2020. “Body RemiXer [Online].” Curated Virtual Reality Exhibition presented at the Recto VRso Vancouver 2020, Vancouver, BC, Canada, October.
https://www.alliancefrancaise.ca/rectovrso2020/.
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2019. “Body RemiXer.” Curated & peer-reviewed Virtual Reality Exhibition presented at the Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada, June 25.
https://thecdm.ca/events/2019-06-25/the-fun-palace-carnival-mixed-realities.
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Desnoyers-Stewart, John, Ekaterina R. Stepanova, Pinyao Liu, Vladislav Ryzhov, Alexandra Kitson, Patrick P. Pennefather, and Bernhard E. Riecke. 2023. “Embodied Telepresent Connection (ETC).” Curated Virtual Reality Exhibition presented at the VIFF Signals - Beta Lounge, Bentall II, Vancouver, BC, Canada, October 1.
https://viff.org/signals/.
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Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Ashu Adhikari, Bernhard E Riecke, Patrick P Pennefather, Alexandra Kitson, and Denise Quesnel. 2023. “Awedyssey.” Curated Mixed Reality Exhibition presented at the Cosmic Nights: Humans in Space, H.R. MacMillan Space Centre, November 23.
https://events.sfu.ca/event/37966-cosmic-nights-humans-in-space.
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Stepanova, Ekaterina R., John Desnoyers-Stewart, Bernhard E. Riecke, and Philippe Pasquier. 2019. “JeL – Bio-Responsive VR for Interpersonal Connection.” Curated & peer-reviewed Virtual Reality Exhibition presented at the Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada, June 25.
https://thecdm.ca/events/2019-06-25/the-fun-palace-carnival-mixed-realities.
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Desnoyers-Stewart, J., Meneghini, M. B., Stepanova, E. R., & Riecke, B. E. (2024). Real Human Touch: Performer-Facilitated Touch Enhances Presence and Embodiment in Immersive Performance. Frontiers in Virtual Reality, 4, 1–26. https://doi.org/10.3389/frvir.2023.1336581
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Desnoyers-Stewart, J. (2024).
Expanding Social Realities Through Embodied Immersive Experience [PhD Thesis, Simon Fraser University].
https://summit.sfu.ca/item/35698
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Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Riecke, B. E., Antle, A. N., Ali, A. E., Frey, J., Tsaknaki, V., & Howell, N. (2023). Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction. Designing Interactive Systems Conference (DIS Companion ’23), 1–4.