Denise Quesnel
Biography
Denise joined the iSpace team in Fall 2016 as a graduate student and has been involved in the immersive realities as a designer and researcher since 2009. Denise explores how contemplative practices of compassion and positive emotion cultivation like awe and wonder, combined with social support, can be optimized into therapeutic virtual reality (VR) experiences for both clinical and non-clinical populations. To understand how this approach may enhance positive life trajectories and flourishing of vulnerable groups, she draws upon interdisciplinary knowledge and methodologies from computer science, clinical sciences, and contemplative sciences, ensuring a comprehensive and holistic approach to the study of digital health technology. This knowledge stems from her prior activities in scientific research/R&D, creative industries, volunteer work, and life experiences, informing her commitment to explore VR as a therapeutic intervention within care systems and her motivation around understanding how technology can help facilitate compassion, understanding, interconnectivity for ourselves, one another, and our planet. Denise’s methodological approaches aim to empower end users as experts throughout all phases of research as co-designers and co-creators. By centering their lived experiences and insights, we can improve effectiveness and transferability of VR interventions across diverse populations. Her 2017 TEDxSFU talk describes more about her personal approach.
As an advocate, Denise sees scientific research as a powerful tool to amplify advocacy efforts and make potential solutions accessible for individuals and communities. As an active volunteer with service to the global community, she volunteers as an individual and with non-profit organizations involved in health care and technology advocacy and policymaking. Denise created and chaired the SIGGRAPH VR Village (2015−2017) for interdisciplinary synergy for VR development and access in scientific, entertainment, medical, and education fields. Overall, Denise’s work at iSpace Lab encompasses not only rigorous scientific inquiry but also a broader commitment to advocacy, accessibility, and the well-being of individuals and communities.
Projects
Leveraging Virtual Reality for cultivating compassion, resilience, social connectedness, and healthy habits in emerging adults facing chronic health challenges
About half of youths with chronic physical conditions develop anxiety and/or depression, causing significant distress and disruption within their lives over many years. This underscores their need for well-being tools- particularly ones t...
We are investigating and creating a new virtual reality (VR) experience, 'Awedyssey', for the promotion and enhancement of well-being. Today, digital technology pervasively intersects with our daily lives, and VR stands out as a digital tool capable of fostering positive emotion like awe, self-transcendence, and authentic social connection.
Connecting with nature is very important for our mental...
HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
Motion sickness, unintuitive navigation, and limited agency are critical issues in VR/XR impeding wide-spread adoption and enjoyable user experiences. To tackle these challenges, we present HyperJump, a novel VR interface merging advantages ...
SIRIUS (Scientific International Research in Unique Terrestrial Station) is a series of on-land isolation experiments modelling long-term spaceflight in order to assess the psychophysiological effects of isolation on a crew and prepare for long-duration spaceflights, such as a trip to Mars. An 8-month-long isolation study commenced in Moscow on Nov 4th, 2021, where a crew of 6 people (from Roscosm...
Interested in connecting & joining?
If you're interested in connecting to others engaged or interested in the xR4Good field, you could join the xR4Good facebook group, or fill out this online signup sheet and state what you're interested in
Introduction
Over the past five years, we have seen awareness and creation of Virtual, Mixed, and Augmented Reality (VR/MR/AR or, the ‘immersive realit...
Do you get enough “awe” in your life? In our busy day-to-day lives, we often take our experiences for granted. While we have the technology to connect with one another, like smart phones, we don’t necessarily get outside with nature, or stargaze. Such activities may consist of common awe-inspiring moments, and we now understand that feeling awe is associated with all sorts of social and well...
How can we use immersive VR to give people pivotal positive experiences without having to send them out into space?
“We went to the Moon as technicians, we returned as humanitarians” reflected Edgar Mitchell after his space flight. This describes the overview effect – a profound awe-inspiring experience of seeing Earth from space resulting in a cognitive shift in worldview, le...
Sonic Cradle suspends the body is a completely dark chamber which encourages experiences comparable to mindfulness meditation. Users compose peaceful soundscapes in real-time using only their breathing.
[vimeo 35764652]
Introduction and demo of the Sonic Cradle
Sonic Cradle is a relaxing human-computer interaction paradigm designed to foster meditative attentional patterns. The current p...
Publications
http://ispace.iat.sfu.ca/wp-content/plugins/zotpress/
37904
Quesnel, D., DiPaola, S., & Riecke, B. E. (2018). Deep Learning for Classification of Peak Emotions within Virtual Reality Systems.
International SERIES on Information Systems and Management in Creative EMedia (CreMedia),
2017/2, 6–11.
http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/274
37904
Quesnel, D., & Riecke, B. E. (2018). Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps. Frontiers in Psychology, 9, 1–22. https://doi.org/10.3389/fpsyg.2018.02158
37904
Stepanova, Ekaterina, Denise Quesnel, Alexandra Kitson, Mirjana Prpa, Ivan Aguilar, and Bernhard E. Riecke. 2018. “A Framework for Studying Transformative Experiences through VR.” Symposium presentation presented at the 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada, June.
http://interactivemediainstitute.com/cypsy23/.
37904
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Space - a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness. Frontiers in Digital Humanities - Human-Media Interaction, 6(7), 1–22. https://doi.org/10.3389/fdigh.2019.00007
37904
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Understanding AWE: Can a virtual journey, inspired by the Overview Effect, lead to an increased sense of interconnectedness?
Frontiers in Digital Humanities - Human-Media Interaction,
6(9), 1–21.
https://doi.org/10.3389/fdigh.2019.00009
37904
Quesnel, D., & Riecke, B. E. (2017). Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe. 205–206. https://doi.org/10.1109/3DUI.2017.7893343
37904
Quesnel, D. (2017, November 28). Inspired, magical, connected: How virtual reality can make you well.
The Conversation.
http://theconversation.com/inspired-magical-connected-how-virtual-reality-can-make-you-well-87665
37904
Quesnel, D. T. (2017, December 1). How virtual reality is making people “well” again.
World Economic Forum.
https://www.weforum.org/agenda/2017/12/how-virtual-reality-is-making-people-well-again/
37904
Sirius. (2021, October 1). [Curated & peer-reviewed Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada.
https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/
37904
Quesnel, Denise T., and Bernhard E. Riecke. 2017. “Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being?” Poster presented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA, October 6.
https://med.stanford.edu/cme/courses/2017/psychiatry17.html.
37904
Prpa, Mirjana, Denise Quesnel, Jay Vidyarthi, Alexandra Kitson, and Bernhard E. Riecke. 2016. “Sonic Cradle - Immersive Interaction Design Combining Breathing- and Neurofeedback to Foster Focused Attention Meditation on Breath.” Poster presented at the 2nd International Conference on Mindfulness, Rome, Italy, May.
http://www.cmc-ia.org/icm2016rome/.
37904
Miller, N., Stepanova, E. R., Desnoyers-Stewart, J., Adhikari, A., Kitson, A., Pennefather, P., Quesnel, D., Brauns, K., Friedl-Werner, A., Stahn, A., & Riecke, B. E. (2023). Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection. Proceedings of the 2023 ACM Designing Interactive Systems Conference, 189–211. https://doi.org/10.1145/3563657.3595998
37904
Quesnel, Denise, and Bernhard E Riecke. 2023. “Get (Com)Passionate for Wellbeing: Designing a Virtual Reality Wellbeing Intervention for Emerging Adults with Chronic Medical Conditions.” In
Poster Session. Garrison, New York, USA.
https://www.mindandlife.org/event/2023-summer-research-institute/.
37904
Quesnel, Denise T. 2017. “Evoking Deep Connections by Embodying Another’s Reality.” Talk presented at the TEDxESFU, Vancouver, BC, Canada, November 12.
https://youtu.be/xsRzjUoSbE0.
37904
Riecke, Bernhard E, David Clement, Denise Quesnel, Ashu Adhikari, Daniel Zielasko, and Markus von der Heyde. 2022. “HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm.” In Siggraph ’22 Immersive Pavilion, 1–2. Vancouver, BC, Canada: ACM. https://doi.org/10.1145/3532834.3536211.
37904
Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Ashu Adhikari, Alexandra J. Kitson, Denise T. Quesnel, Patrick Pennefather, and Bernhard E. Riecke. 2021. “Sirius.” Curated & peer-reviewed Virtual Reality Exhibition presented at the V-Unframed, Vancouver, BC, Canada, October 1.
https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/.
37904
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition presented at the SPLASH, Vancouver, BC, Canada.
37904
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition presented at the TEDxEastVan, Vancouver, BC, Canada.
37904
Quesnel, Denise, Ekaterina R. Stepanova, Ivan Aguilar, Alexandra Kitson, and Bernhard E. Riecke. 2017. “AWE.” Invited Virtual Reality Exhibition presented at the TEDxSFU, Vancouver, BC, Canada.
37904
Miller, Noah, John Desnoyers-Stewart, Ekaterina R. Stepanova, Ashu Adhikari, Bernhard E Riecke, Patrick P Pennefather, Alexandra Kitson, and Denise Quesnel. 2023. “Awedyssey.” Curated Mixed Reality Exhibition presented at the Cosmic Nights: Humans in Space, H.R. MacMillan Space Centre, November 23.
https://events.sfu.ca/event/37966-cosmic-nights-humans-in-space.
37904
Riecke, B. E., Pennefather, P. P., & Quesnel, D. T. (2018). VR/MR/AR 4 Good: Creating with a Purpose.
ACM Siggraph Birds of a Feather, 1.
http://ispace.iat.sfu.ca/project/mr4good/
37904
Stepanova, Ekaterina R., Denise Quesnel, Alexandra Kitson, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences.” Poster presented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November.
37904
Quesnel, D. T., Losev, T., Stepanova, E. R., Carpendale, S., & Riecke, B. E. (2024). The Inbetweeny Collective: Reflexive Dialogues on the Liminality of Researchers’ Lived Experiences.
Proceedings of the Halfway to the Future Symposium, 1–10.
https://doi.org/10.1145/3686169.3686204