Alissa Antle

profile

Position:

Associate Professor

Contact:


http://antle.iat.sfu.ca/

Affiliations:

SIAT, SFU

Biography

Colleague and col­lab­o­ra­tor on var­i­ous projects.

Projects

Designing with Biosignals Workshop at ACM DIS 2023

Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction ABSTRACT Biosensing technologies are a rapidly increasing presence in our daily lives. These sensor-based technologies measure physiological processes including heart rate, breathing, skin conductance, brain activity and more. Researchers are exploring...


Auditory Navigation Displays

Can spatial auditory cues enable us to remain oriented while navigating real or virtual environments? Non-visual navigation interfaces are crucial for the blind, who suffer great reductions in mobility because of the difficulty of navigating new environments. Sighted users may also benefit from these types of displays when they are navigating but can't see the screen of their mobile devi...


Sympathetic Guitar

Do humans response socially to abstract, expressive human-computer interfaces? To interact with the Sympathetic Guitar is to use a familiar and comfortable Western musical interface to feel an instant connection to musical culture and style of the East.  The prototype senses guitarists' hand motions and performance dynamics to augment a standard classical guitar with a digital drone...


Publications

Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design [MSc Thesis]. Simon Fraser University.
Pang, Carolyn E. 2013. “Technology Preferences and Routines for Distributed Families Coping with a Chronic Illness.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/12921.
Cramer, Emily. 2015. “A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code That Might Support Some Children with Dyslexia in Spelling Certain Words.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/15715.
Wang, Sijie. 2010. “Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://theses.lib.sfu.ca/thesis/etd6352.
Macaranas, Anna. 2013. “The Effects of Intuitive Interaction Mappings on the Usability of Body-Based Interfaces.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://theses.lib.sfu.ca/thesis/etd7660.
Sigurdarson, Salvar. 2014. “The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/14532.
Milne, Andrew P. 2014. “What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. http://summit.sfu.ca/item/14578.
Macaranas, A., Antle, A. N., & Riecke, B. E. (2015). What is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces. Interacting with Computers, 27(3), 357–370. https://doi.org/10.1093/iwc/iwv003
Veldhuis, A., Antle, A. N., & Riecke, B. E. (2023). TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning. Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–6. https://doi.org/10.1145/3569009.3573111
Seaborn, K. 2011. “A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/11238.
Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Riecke, B. E., Antle, A. N., Ali, A. E., Frey, J., Tsaknaki, V., & Howell, N. (2023). Designing with Biosignals: Detailed Workshop Description. Designing Interactive Systems Conference (DIS ’23), 1–6.
Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Riecke, B. E., Antle, A. N., Ali, A. E., Frey, J., Tsaknaki, V., & Howell, N. (2023). Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction. Designing Interactive Systems Conference (DIS Companion ’23), 1–4.
Freiberg, Jacob. 2015. “Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/16052.
Feuereissen, Daniel. 2013. “Self-Motion Illusions (Vection) in Virtual Environments: Do Active Control and User- Generated Motion Cueing Enhance Visually Induced Vection?” MSc Thesis, Surrey, BC, Canada: Simon Fraser University. https://summit.sfu.ca/item/13651.