People
Director
PostDocs
Students
- Allen Chen
- Denise Quesnel
- Ivan Aguilar
- John Desnoyers-Stewart
- Katerina Stepanova
- Kenneth Karthik
- Noah Miller
- Rose Rouhani
Interns
Ex-iSpacers
- Abraham Hashemian
- Alex Kitson
- Alexander Bretin
- Andrew Milne
- Ashu Adhikari
- Daniel Feuereissen
- Daniel Sproll
- Elena Kneer
- Jacqueline Jordan
- Jake Freiberg
- Jay Vidyarthi
- Jim Silvester
- Lisa Donaldson
- Lonnie Hastings
- Matin Lotfaliei
- Mirjana Prpa
- Pinyao Liu
- Salvar Sigurdarson
- Sumin Kim
- Thinh (Ted) Nguyen-Vo
- Timofey Grechkin
- Yaying Zhang
Collaborators
- Alexander Stahn
- Bobby Bodenheimer
- Daniel Zielasko
- David Clement
- Ernst Kruijff
- John Rieser
- Klaus Gramann
- Markus von der Heyde
- Patrick Pennefather
- Petra Jansen
- Siamak Arzanpour
- Stephen Palmisano
- Timothy McNamara
Projects
- ETC — Embodied Telepresent Connection
- Synedelica
- Autoethnographic Close Reading of Self-transcendent VR Experiences
- Novel Cybersickness Measures and Countermeasures BoF
- Telepresence
- HyperJump flying to combat motion sickness
- Design Strategies for Genuine Connection
- Concurrent locomotion and interaction in VR
- Star-Stuff: a way for the universe to know itself
- SIRIUS — Virtual Earthgazing to mitigate effects of sensory isolation
- Leaning-based interfaces improve ground-based VR locomotion
- Virtual Transcendent Dream
- Breath of Light
- Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm
- VR Locomotion Interfaces Survey: How to Move in VR?
- FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
- Immersive Installation for Creative Expression and Public Performance: Transcending Perception
- Body RemiXer
- Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
- Connecting through JeL – bio-responsive VR for interpersonal synchronization
- Embodied & Intuitive Flying for VR, Gaming, and TeleOperation
- NaviBoard: Efficiently Navigating Virtual Environments
- 3D User Interfaces Course
- VR/MR/AR 4 Good: Creating with a Purpose
- Connected through “AWE”: creating immersive experiences for social connection
- Navigation Interface Tutorial
- Gamified Research
- Virtual Earthgazing — towards an overview effect in Virtual Reality
- Lean and Elegant Motion Cueing in VR
- Immersive & Embodied Teleoperation Interfaces
- Transition into VR: TransLocation
- Gyroxus Gaming Chair for Motion Cueing in VR
- Embodied Self-Motion Illusions in VR
- Virtual Earthgazing
- Flow
- BioSpaceVR
- Navigational Search in VR: Do Reference Frames Help?
- Pulse Breath Water
- Lost Spirit
- state.scape: EEG-based Responsive Art Installation
- Biofeedback in VR — SOLAR
- Motion Seats for VR
- VR in Architecture Design & Review
- Cross-Disciplinary ‘Immersion’ Framework
- The Tabletop Makerspace
- Dynamic Visual Cues for Spatial Updating
- Navigational Search in VR: Do we need to walk?
- Spatial Cognition in VR vs. real world
- iSpaceMecha
- Path Integration in 3D
- Auditory Navigation Displays
- Sympathetic Guitar
- Spatial Updating With(out) Physical Motions?
- Sonic Cradle
Active
Completed
Tag Archives: VR
"Creating a moving experience without moving the observer": Bernhard presenting at Toronto Stereoscopic Film Conference 2013
Here’s a simple video of the invited talk I had the honour to give at the 2013 International Toronto Stereoscopic Film Conference last fall, for those who couldn’t make it. It was entitled “Creating a moving experience without moving the observer: Perceptual aspects & display factors in immersive Virtual Reality”.
SIAT Showcase: iSpace Multi-modal Virtual Reality Simulator & Sympathetic Guitar
Our new iSpace multi-modal VR simulator was first publicly demonstrated at the SIAT showcase on 5. Feb 2011, together with the Sympathetic Guitar project by Jay Vidyarthi which provides the live accompaniment for the video below that we shot we shot after the official part was over we started playing with our new setup. This was […]
Posted in Uncategorized
Tagged circularTreadmill, CityEngine, demo, Gyroxus, sympatheticGuitar, VR
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