HyperJump flying to combat motion sickness

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HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm

Motion sick­ness, unin­tu­itive nav­i­ga­tion, and lim­ited agency are crit­i­cal issues in VR/XR imped­ing wide-spread adop­tion and enjoy­able user expe­ri­ences. To tackle these chal­lenges, we present HyperJump, a novel VR inter­face merg­ing advan­tages of con­tin­u­ous loco­mo­tion and teleportation/dashing into one seam­less, hands-free, and easily learn­able inter­face for flying and ground-based locomotion.

Users step onto a vir­tual hov­er­board and simply lean (or move their head) in the direc­tion they’d like to fly in a highly nat­u­ral­is­tic Virtual Vancouver 3D model, free­ing up hands for other inter­ac­tions. When vir­tual speeds reach levels likely to induce motion sick­ness, HyperJump adds inter­mit­tent jumps (tele­port­ing every second, synched to the music beat) instead of accel­er­at­ing fur­ther. The fur­ther you lean the fur­ther you jump, with­out increas­ing con­tin­u­ous travel speed (optic flow) or motion sick­ness. This allows for easy-to-learn and hands-free pre­cise loco­mo­tion across small– to large-scale envi­ron­ments (ground-based and flying), with­out having to switch inter­faces or move­ment metaphor, or increas­ing risk of motion sickness.

HyperJump will be exhib­ited at the 2022 Siggraph con­fer­ence in Vancouver, BC, Canada in case you’d like to try it out! [patent pending]

For our ear­lier work on HyperJump for ground-based loco­mo­tion and how it affects spa­tial orientation/updating, see our project web­site on Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm.

Publications & Exhibits on HyperJump Flying

Riecke, B. E., Clement, D., Quesnel, D., Adhikari, A., Zielasko, D., & von der Heyde, M. (2022). HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm. Siggraph ’22 Immersive Pavilion, 1–2. https://doi.org/10.1145/3532834.3536211 (Download)

Publications on HyperJump Ground-based Locomotion

Adhikari, A. (2021). Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/21858 (Download)
Adhikari, A., Zielasko, D., Bretin, A., Heyde, M. von der, Kruijff, E., & Riecke, B. E. (2021). Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 370–372. https://doi.org/10.1109/VRW52623.2021.00074 (Download)
Riecke, B. E., Adhikari, A., Zielasko, D., Bretin, A., Heyde, M. von der, & Kruijff, E. (2021). HyperJump: Merging Teleporting and Continuous VR Locomotion into one Paradigm [Talk]. ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. (Download)

Related work

Ground-based HyperJump locomotion

For our ear­lier work on HyperJump for ground-based loco­mo­tion and how it affects spa­tial orientation/updating, see our project web­site on Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm.

Discussion & Reframing on Continuous vs. Discontinuous (Teleport) Locomotion in VR

Riecke, B. E., & Zielasko, D. (2021). Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 373–374. https://doi.org/10.1109/VRW52623.2021.00075 (Download)