iSpace Research Lab

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Teaching

Currently-taught courses

Semester in Alternate Realities 

next taught: Summer inter­s­es­sion 2023

IAT 312: Foundations of Game Design

next taught: Spring 2023

 

Recently-taught courses

IAT 445: Immersive Environments

IAT 499: Graduation Project (Spring 2022)

IAT 802: Quantitative Research Methods and Design (Spring 2021)

IAT 805: Graduate Colloquium

IAT 884: Tangible Computing (Spring 2022)

Previously-taught courses

IAT 201: Human-Computer Interaction & Cognition

IAT 812: Cognition, Learning and Collaboration 


 

  • Bernhard Riecke

    • Supervision
    • Teaching
    • Semester in Alternate Realities
    • IAT 499: Graduation Project
    • IAT 312: Foundations of Game Design
    • IAT 312 Spring 2022
    • IAT 312 Fall 2021
    • IAT 312 Summer 2021
    • IAT 312 Spring 2021
    • IAT 802 Quantitative Research Methods and Design
    • IAT 445: Immersive Environments
    • IAT 445 prior semesters
    • IAT 884 Tangible Computing
    • IAT 812: Cognition, Learning and Collaboration
    • IAT 201: Human-Computer Interaction & Cognition
    • Publications
    • Workshop on VR in Spatial Cognition Research

  • PostDoc

    Students

    • Allen Chen
    • Denise Quesnel
    • Ivan Aguilar
    • John Desnoyers-Stewart
    • Katerina Stepanova
    • Kenneth Karthik
    • Noah Miller
    • Pinyao Liu
    • Rose Rouhani

    Interns

    Ex-iSpacers

    • Abraham Hashemian
    • Alex Kitson
    • Alexander Bretin
    • Andrew Milne
    • Ashu Adhikari
    • Daniel Feuereissen
    • Daniel Sproll
    • Elena Kneer
    • Jacqueline Jordan
    • Jake Freiberg
    • Jay Vidyarthi
    • Jim Silvester
    • Lisa Donaldson
    • Lonnie Hastings
    • Matin Lotfaliei
    • Mirjana Prpa
    • Salvar Sigurdarson
    • Sumin Kim
    • Thinh (Ted) Nguyen-Vo
    • Timofey Grechkin
    • Yaying Zhang

    Collaborators

    • Alexander Stahn
    • Bobby Bodenheimer
    • Daniel Zielasko
    • David Clement
    • Ernst Kruijff
    • John Rieser
    • Klaus Gramann
    • Markus von der Heyde
    • Patrick Pennefather
    • Petra Jansen
    • Siamak Arzanpour
    • Stephen Palmisano
    • Timothy McNamara

  • Projects

      Active

    • ETC — Embodied Telepresent Connection
    • Synedelica
    • Autoethnographic Close Reading of Self-transcendent VR Experiences
    • Novel Cybersickness Measures and Countermeasures BoF
    • Telepresence
    • HyperJump flying to combat motion sickness
    • Design Strategies for Genuine Connection
    • Concurrent loco­mo­tion and inter­ac­tion in VR
    • Star-Stuff: a way for the uni­verse to know itself
    • SIRIUS — Virtual Earthgazing to mit­i­gate effects of sen­sory isolation
    • Leaning-based inter­faces improve ground-based VR locomotion
    • Virtual Transcendent Dream
    • Breath of Light
    • Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm
    • VR Locomotion Interfaces Survey: How to Move in VR?
    • FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
    • Immersive Installation for Creative Expression and Public Performance: Transcending Perception
    • Body RemiXer
    • Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
    • Connecting through JeL – bio-responsive VR for inter­per­sonal synchronization
    • Embodied & Intuitive Flying for VR, Gaming, and TeleOperation
    • NaviBoard: Efficiently Navigating Virtual Environments
    • 3D User Interfaces Course
    • VR/MR/AR 4 Good: Creating with a Purpose
    • Connected through “AWE”: cre­at­ing immer­sive expe­ri­ences for social connection
    • Navigation Interface Tutorial
    • Gamified Research
    • Virtual Earthgazing — towards an overview effect in Virtual Reality
    • Lean and Elegant Motion Cueing in VR
    • Immersive & Embodied Teleoperation Interfaces
    • Transition into VR: TransLocation
    • Gyroxus Gaming Chair for Motion Cueing in VR
    • Embodied Self-Motion Illusions in VR
    • Completed

    • Virtual Earthgazing
    • Flow
    • BioSpaceVR
    • Navigational Search in VR: Do Reference Frames Help?
    • Pulse Breath Water
    • Lost Spirit
    • state.scape: EEG-based Responsive Art Installation
    • Biofeedback in VR — SOLAR
    • Motion Seats for VR
    • VR in Architecture Design & Review
    • Cross-Disciplinary ‘Immersion’ Framework
    • The Tabletop Makerspace
    • Dynamic Visual Cues for Spatial Updating
    • Navigational Search in VR: Do we need to walk?
    • Spatial Cognition in VR vs. real world
    • iSpace­Mecha
    • Path Integration in 3D
    • Auditory Navigation Displays
    • Sympathetic Guitar
    • Spatial Updating With(out) Physical Motions?
    • Sonic Cradle

Copyright © Bernhard Riecke 2023

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Funding & Support

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