Supervision

Students I currently supervise

Abraham Hashemian

Abraham Hashemian

Abraham is a Ph.D. stu­dent in School of Interactive Arts & Technology (SIAT) at Simon Fraser University (SFU) with a back­ground in com­puter sci­ence. He is inter­ested in UX/UI research in vir­tual, aug­mented, and mixed real­i­ties. Moreover, he is inter­ested in immer­sive game design regard­ing his knowl­edge and prior expe­ri­ences. Background: After fin­ish­ing his M.Sc. in Artificial Intelligence (A… Read more


Denise Quesnel

Denise Quesnel

Denise joined the iSpace team in Fall 2016 as a grad­u­ate stu­dent. Denise stud­ies pro­found emo­tional shifts, like awe and wonder, that can occur through inter­ac­tion with immer­sive, mul­ti­sen­sory artis­tic arte­facts and tech­no­log­i­cal expe­ri­ences. She is a researcher of the immer­sive real­i­ties, specif­i­cally cre­ation and design of virtual/augmented real­ity (VR/AR) con­tent and inter­faces. After s… Read more


Ivan Aguilar

Ivan Aguilar

Ivan joined the iSpace team in Fall 2017 as a PhD stu­dent. He has a Bachelor in Computer Science and Master’s in Media and Technology, both from the Sao Paulo State University (UNESP) in Brazil, where he researched in the areas of Augmented Reality, Pre-visualization for the Film Pipeline, Photogrammetry, and Computer Graphics. His cur­rent research focuses on using inter­dis­ci­pli­nary approaches … Read more


John Desnoyers-Stewart

John Desnoyers-Stewart

John Desnoyers-Stewart is a Professional Engineer, Designer, and Artist pur­su­ing a PhD in Interactive Art and Technology at Simon Fraser University. His research focuses on the appli­ca­tion of emerg­ing tech­nol­ogy in art, inter­dis­ci­pli­nary col­lab­o­ra­tion, and alter­na­tive modes of inter­ac­tion between per­former and audi­ence. He is inves­ti­gat­ing vir­tual real­ity as a cre­ative tool and apply­ing the f… Read more


Katerina Stepanova

Katerina Stepanova

Katerina grad­u­ated from the Cognitive Science pro­gram with hon­ours from SFU and con­tin­ued into a grad­u­ate pro­gram at iSpace lab where she com­pleted her MSc and con­tin­ued into PhD pro­gram. She strives to under­stand how the immer­sive powers of modern tech­nol­ogy can be lever­aged to help people become more con­nected with them­selves, each other and the world around them.  Through an embod­ied cogn… Read more


Noah Miller

Noah Miller

Noah joined the iSpace team in Fall 2018 as a PhD stu­dent. He has a Bachelor and Master’s in Computer Science from the University of Minnesota Duluth. In his Master’s, he researched the dif­fer­ence between inter­face affor­dances of real-world and vir­tual objects in vir­tual real­ity. During this time, he also worked in the inter­dis­ci­pli­nary MMAD Lab as a motion cap­ture tech­ni­cian and research assis… Read more


Pinyao Liu

Pinyao Liu

Pinyao became a research intern at the iSPACE lab in July 2019 and started his Masters in Fall 2020. He has a back­ground in Engineering and is always fas­ci­nated by the inter­sec­tion of design and emerg­ing tech­nol­ogy. His cur­rent research inter­ests involve inter­ac­tion design in XR and employ­ing tech­nol­ogy as a medium to create mean­ing­ful expe­ri­ences.… Read more


Post-Doctoral fellows

Interns


Completed Theses under my Supervision

Senior supervision and co-supervision

Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks [BSc Thesis]. Universität Osnabrück & Simon Fraser University.
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889/show
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/file/thesis/4872/
Milne, A. P. (2014). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14578
Sigurdarson, S. (2014). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14532
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7976
Hastings, B. L. (2013). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd8120
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7542
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6459
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/16052
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4847/show
Feuereissen, D. (2008). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? [Bachelor’s Thesis, Department of Computer Science in Media]. http://www.kyb.mpg.de/publication.html?publ=5071

Supervision

Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design (MSc Thesis). Simon Fraser University, Surrey, BC, Canada.
Ash, A. (2013). Vection in depth during con­sis­tent and incon­sis­tent mul­ti­sen­sory stim­u­la­tion in active observers [PhD thesis]. University of Wollongong.
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/12921
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments [PhD thesis]. Ruhr-Universität Bochum.
Singhal, S. (2017). Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17577
Unterman, B. (2017). Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17226
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15715
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15695
Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6819
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6352
Sarker, S. (2020). Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7660
Kaltner, S. (2015). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg]. http://epub.uni-regensburg.de/32447/