Supervision

Students I currently supervise

Abraham Hashemian

Abraham Hashemian

I am a Ph.D. stu­dent in School of Interactive Arts & Technology (SIAT) at Simon Fraser University (SFU) with a back­ground in com­puter sci­ence. I am inter­ested in design­ing new Human-Computer Interaction (HCI) tech­nolo­gies, espe­cially in vir­tual and aug­mented real­ity. After fin­ish­ing my M.Sc. in Artificial Intelligence (AI) at 2003, I taught for 12 years as a uni­ver­sity instruc­tor, while focusin… Read more


Alex Kitson

Alex Kitson

Alex became a research intern at the iSPACE lab in January 2013, started her Masters in Fall 2014, and artic­u­lated into the PhD pro­gram in Fall 2015. She has a BSc from the University of British Columbia in Cognitive Systems, a mul­ti­dis­ci­pli­nary pro­gram that com­bines psy­chol­ogy, com­puter sci­ence, phi­los­o­phy, and lin­guis­tics. Her research inter­ests involve using an inter­dis­ci­pli­nary approach to und… Read more


Denise Quesnel

Denise Quesnel

Denise is join­ing the iSpace team in Fall 2016 as a grad­u­ate stu­dent — details to follow soon.… Read more


Katerina Stepanova

Katerina Stepanova

Katerina is a cog­ni­tive sci­ence stu­dent at SFU cur­rently pur­su­ing an intern­ship and honor’s thesis in the iSpace lab. Her main pas­sion is in using tech­nolo­gies to facil­i­tate per­sonal devel­op­ment by pro­vid­ing people with just the right chal­lenges which will engage them in an inter­ac­tive tasks in the empow­er­ing envi­ron­ment for devel­op­ment of var­i­ous skills. She believes that people may per­ceive… Read more


Mirjana Prpa

Mirjana Prpa

Mirjana Prpa is an archi­tect, a vir­tual real­ity utopian and a grad­u­ate stu­dent ­ researcher at iSpace lab for Virtual Reality at School of Interactive Arts and Technology, Vancouver, Canada. She received a Master Degree in archi­tec­ture from the University of Novi Sad, Serbia, and has worked mainly on ephemeral designs for per­for­mance art projects includ­ing projects for the­aters and open public sp… Read more


Thinh Nguyen-Vo

Thinh Nguyen-Vo

Thinh is join­ing the iSpace team in Fall 2016 as a grad­u­ate stu­dent — details to follow soon.… Read more


Post-Doctoral fellows

Interns


Completed Theses under my Supervision

Senior supervision and co-supervision

Feuereissen, D. (2008, February). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? (Bachelor’s Thesis). Department of Computer Science in Media. Retrieved from http://www.kyb.mpg.de/publication.html?publ=5071
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments (PhD thesis). Ruhr-Universität Bochum.
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6459
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through “Immersive” Interaction Design (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7542
Sproll, D. (2013, November). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks (BSc Thesis). Universität Osnabrück & Simon Fraser University, Osnabrück, Germany & Surrey, BC, Canada.
Feuereissen, D. (2013, August). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7976
Hastings, B. L. (2013, December). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd8120
Sigurdarson, S. (2014, August). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/14532
Milne, A. P. (2014, August). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/14578
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/16052

Supervision

Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6819
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6352
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7660
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/12921
Warren, J. (2014, December). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design (MSc Thesis). Simon Fraser University, Surrey, BC, Canada.
Kaltner, S. (2015, October 16). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz (PhD thesis). University of Regensburg, Regensburg. Retrieved from http://epub.uni-regensburg.de/32447/
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/15715
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/15695