Supervision

Students I currently supervise

Allen Chen

Allen Chen

Allen joined the iSpace lab in Spring 2023 as a MSc stu­dent [more details coming soon]… Read more

  • Position:
    • MSc Student
  • Email:
    • xca114@sfu.ca
  • Projects:
    • No projects to display.

Denise Quesnel

Denise Quesnel

Denise joined the iSpace team in Fall 2016 as a grad­u­ate stu­dent and has been involved in the immer­sive real­i­ties as a designer and researcher since 2009. Denise explores how con­tem­pla­tive prac­tices of com­pas­sion and pos­i­tive emo­tion cul­ti­va­tion like awe and wonder, com­bined with social sup­port, can be opti­mized into ther­a­peu­tic vir­tual real­ity (VR) expe­ri­ences for both clin­i­cal and non-clinica… Read more


Ivan Aguilar

Ivan Aguilar

Ivan joined the iSpace team in Fall 2017 as a PhD stu­dent. He has a Bachelor in Computer Science and Master’s in Media and Technology, both from the Sao Paulo State University (UNESP) in Brazil, where he researched in the areas of Augmented Reality, Pre-visualization for the Film Pipeline, Photogrammetry, and Computer Graphics. His cur­rent research focuses on using inter­dis­ci­pli­nary approaches … Read more


Jacob Sauer

Jacob Sauer

Jacob joined the iSpace lab in Fall 2023 as a MSc stu­dent. He holds a Bachelor of Applied Science degree in Software Systems Engineering from the University of Regina. During his time at URegina, he also worked as an under­grad­u­ate researcher in the Department of Computer Science’s aRMADILo Lab; his research focus was inter­dis­ci­pli­nary appli­ca­tions for immer­sive vir­tual real­ity expe­ri­ences, specif… Read more


John Desnoyers-Stewart

John Desnoyers-Stewart

John Desnoyers-Stewart is an inter­dis­ci­pli­nary artist-researcher pur­su­ing his PhD in Interactive Arts and Technology at Simon Fraser University in Vancouver, BC, Canada. He is a pro­fes­sional engi­neer with a Master of Fine Arts in Interdisciplinary Studies who seeks oppor­tu­ni­ties to bring knowl­edge from diverse dis­ci­plines together to pro­mote cre­ativ­ity and inno­va­tion. He is also a con­sul­tant with … Read more


Kenneth Karthik

Kenneth Karthik

Kenneth joined the iSpace lab in Fall 2021 as a Masters stu­dent. He has a back­ground in com­puter engi­neer­ing and [more details coming soon] … Read more


Noah Miller

Noah Miller

Noah joined the iSpace team in Fall 2018 as a PhD stu­dent. He has a Bachelor and Master’s in Computer Science from the University of Minnesota Duluth. In his Master’s, he researched the dif­fer­ence between inter­face affor­dances of real-world and vir­tual objects in vir­tual real­ity. During this time, he also worked in the inter­dis­ci­pli­nary MMAD Lab as a motion cap­ture tech­ni­cian and research assis… Read more


Rose Rouhani

Rose Rouhani

Rose joined the iSpace lab in Spring 2022 as a MSc stu­dent. She obtained her Bachelor’s degree in Computer Science at Amirkabir University of Technology. Her aca­d­e­mic jour­ney is marked by a deep inter­est in the inter­sec­tion of tech­nol­ogy and human expe­ri­ence, par­tic­u­larly within the realm of VR. Her research focuses on an explo­ration of VR sick­ness — a form of tra­di­tional motion sick­ness experie… Read more


Post-Doctoral fellows

Interns


Completed Theses under my Supervision

Senior supervision and co-supervision

Sigurdarson, S. (2014). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14532
Milne, A. P. (2014). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14578
Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks [BSc Thesis]. Universität Osnabrück & Simon Fraser University.
Feuereissen, D. (2008). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? [Bachelor’s Thesis, Department of Computer Science in Media]. http://www.kyb.mpg.de/publication.html?publ=5071
Hashemian, A. M. (2022). Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698
Kitson, A. J. (2021). Designing for Self-transcendent Experiences in Virtual Reality [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34269
Liu, P. (2022). Exploring the Transformative Potential of Immersive Technology through Embodied Interaction [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35314
Adhikari, A. (2021). Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34755
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18603
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18623
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/16052
Hastings, B. L. (2013). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13865
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13651
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/12546
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11574

Supervision

Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design [MSc Thesis]. Simon Fraser University.
Ash, A. (2013). Vection in depth during con­sis­tent and incon­sis­tent mul­ti­sen­sory stim­u­la­tion in active observers [PhD thesis]. University of Wollongong.
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/12921
Singhal, S. (2017). Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17577
Unterman, B. (2017). Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17226
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15715
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15695
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6352
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7660
Kaltner, S. (2015). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg]. http://epub.uni-regensburg.de/32447/
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments [PhD thesis, Ruhr-Universität Bochum]. https://hss-opus.ub.ruhr-uni-bochum.de/opus4/frontdoor/deliver/index/docId/2735/file/diss.pdf
Gehrke, L. (2015). Brain dynam­ics under­ly­ing phys­i­cal vs. opti­cal flow rota­tion [MSc Thesis]. Technical University Berlin.
Sigurdarson, S. (2014). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14532
Milne, A. P. (2014). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14578
Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks [BSc Thesis]. Universität Osnabrück & Simon Fraser University.
Feuereissen, D. (2008). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? [Bachelor’s Thesis, Department of Computer Science in Media]. http://www.kyb.mpg.de/publication.html?publ=5071
Hashemian, A. M. (2022). Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698
Kitson, A. J. (2021). Designing for Self-transcendent Experiences in Virtual Reality [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34269
Liu, P. (2022). Exploring the Transformative Potential of Immersive Technology through Embodied Interaction [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35314
Adhikari, A. (2021). Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34755
Sarker, S. (2020). Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/19927
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18603
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18623
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/16052
Hastings, B. L. (2013). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13865
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13651
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/12546
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11574
Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11238