Supervision

Students I currently supervise

Abraham Hashemian

Abraham Hashemian

Abraham is a Ph.D. stu­dent in School of Interactive Arts & Technology (SIAT) at Simon Fraser University (SFU) with a back­ground in com­puter sci­ence. He is inter­ested in UX/UI research in vir­tual, aug­mented, and mixed real­i­ties. Moreover, he is inter­ested in immer­sive game design regard­ing his knowl­edge and prior expe­ri­ences. Background: After fin­ish­ing his M.Sc. in Artificial Intelligence (A… Read more


Alex Kitson

Alex Kitson

Alex became a research intern at the iSPACE lab in January 2013, started her Masters in Fall 2014, and artic­u­lated into the PhD pro­gram in Fall 2015. She has a BSc from the University of British Columbia in Cognitive Systems, a mul­ti­dis­ci­pli­nary pro­gram that com­bines psy­chol­ogy, com­puter sci­ence, phi­los­o­phy, and lin­guis­tics. Her research inter­ests involve using an inter­dis­ci­pli­nary approach to und… Read more


Denise Quesnel

Denise Quesnel

Denise joined the iSpace team in Fall 2016 as a grad­u­ate stu­dent. Denise stud­ies pro­found emo­tional shifts, like awe and wonder, that can occur through inter­ac­tion with immer­sive, mul­ti­sen­sory artis­tic arte­facts and tech­no­log­i­cal expe­ri­ences. She is a researcher of the immer­sive real­i­ties, specif­i­cally cre­ation and design of virtual/augmented real­ity (VR/AR) con­tent and inter­faces. After s… Read more


Ivan Aguilar

Ivan Aguilar

Ivan joined the iSpace team in Fall 2017 as a grad­u­ate stu­dent — details to follow soon.… Read more


Katerina Stepanova

Katerina Stepanova

Katerina grad­u­ated from a cog­ni­tive sci­ence pro­gram with honors from SFU and con­tin­ued into a grad­u­ate pro­gram at iSpace lab. She strives to under­stand how the immer­sive powers of modern tech­nol­ogy can be lever­aged to help people become more con­nected with each other and the world around them.  She explores the pos­si­bil­ity of cre­at­ing trans­for­ma­tive expe­ri­ences though the use of Virtual Reali… Read more


Matin Lotfaliei

Matin Lotfaliei

Matin joined the iSpace team in Fall 2017 as a grad­u­ate stu­dent. He is an expe­ri­enced pro­gram­mer, with a back­ground in com­puter sci­ence. He started fol­low­ing his fields of inter­ests in Human-Computer Interaction (HCI), Artificial Intelligence (AI) and Virtual Reality (VR) during his B.Sc in Computer Software Engineering. After fin­ish­ing his B.Sc at 2015, he worked at an indus­trial video conf… Read more


Thinh (Ted) Nguyen-Vo

Thinh (Ted) Nguyen-Vo

Thinh (Ted) has a BSc in Computer Science from HCMC University of Science. He stared an MSc at School of Interactive Arts and Technology (SIAT), Simon Fraser University in Fall 2016, and joined the iSPACE research lab, where he started his stud­ies on VR tech­nol­ogy and human spa­tial per­cep­tion in immer­sive vir­tual envi­ron­ments. His research inter­ests involve using tech­nolo­gies such as arti­fi­cial in… Read more


Yaying Zhang

Yaying Zhang

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  • Position:
    • MSc Student
  • Email:
    • yayingz@sfu.ca
  • Projects:
    • No projects to display.

Post-Doctoral fellows

Interns


Completed Theses under my Supervision

Senior supervision and co-supervision

Feuereissen, D. (2008, February). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? (Bachelor’s Thesis). Department of Computer Science in Media. Retrieved from http://www.kyb.mpg.de/publication.html?publ=5071
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments (PhD thesis). Ruhr-Universität Bochum.
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6459
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7542
Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks (BSc Thesis). Universität Osnabrück & Simon Fraser University, Osnabrück, Germany & Surrey, BC, Canada.
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7976
Hastings, B. L. (2013). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd8120
Sigurdarson, S. (2014). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/14532
Milne, A. P. (2014). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/14578
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/16052

Supervision

Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6819
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6352
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7660
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/12921
Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design (MSc Thesis). Simon Fraser University, Surrey, BC, Canada.
Kaltner, S. (2015, October 16). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz (PhD thesis). University of Regensburg, Regensburg. Retrieved from http://epub.uni-regensburg.de/32447/
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/15715
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/15695