Biography
Denise joined the iSpace team in Fall 2016 as a graduate student and has been involved in the immersive realities as a designer and researcher since 2009. Denise explores how contemplative practices of compassion and positive emotion cultivation like awe and wonder, combined with social support, can be optimized into therapeutic virtual reality (VR) experiences for both clinical and non-clinical populations. To understand how this approach may enhance positive life trajectories and flourishing of vulnerable groups, she draws upon interdisciplinary knowledge and methodologies from computer science, clinical sciences, and contemplative sciences, ensuring a comprehensive and holistic approach to the study of digital health technology. This knowledge stems from her prior activities in scientific research/R&D, creative industries, volunteer work, and life experiences, informing her commitment to explore VR as a therapeutic intervention within care systems and her motivation around understanding how technology can help facilitate compassion, understanding, interconnectivity for ourselves, one another, and our planet. Denise’s methodological approaches aim to empower end users as experts throughout all phases of research as co-designers and co-creators. By centering their lived experiences and insights, we can improve effectiveness and transferability of VR interventions across diverse populations. Her 2017 TEDxSFU talk describes more about her personal approach.
As an advocate, Denise sees scientific research as a powerful tool to amplify advocacy efforts and make potential solutions accessible for individuals and communities. As an active volunteer with service to the global community, she volunteers as an individual and with non-profit organizations involved in health care and technology advocacy and policymaking. Denise created and chaired the SIGGRAPH VR Village (2015−2017) for interdisciplinary synergy for VR development and access in scientific, entertainment, medical, and education fields. Overall, Denise’s work at iSpace Lab encompasses not only rigorous scientific inquiry but also a broader commitment to advocacy, accessibility, and the well-being of individuals and communities.
Projects
Pathways to flourishing
Leveraging Virtual Reality for cultivating compassion, resilience, social connectedness, and healthy habits in emerging adults facing chronic health challenges About half of youths with chronic physical conditions develop anxiety and/or depression, causing significant distress and disruption within their lives over many years. This underscores their need for well-being tools- particularly ones t...
Awedyssey: VR for promoting and enhancing well-being
We are investigating and creating a new virtual reality (VR) experience, 'Awedyssey', for the promotion and enhancement of well-being. Today, digital technology pervasively intersects with our daily lives, and VR stands out as a digital tool capable of fostering positive emotion like awe, self-transcendence, and authentic social connection. Connecting with nature is very important for our mental...
HyperJump flying to combat motion sickness
HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm Motion sickness, unintuitive navigation, and limited agency are critical issues in VR/XR impeding wide-spread adoption and enjoyable user experiences. To tackle these challenges, we present HyperJump, a novel VR interface merging advantages ...
SIRIUS - Virtual Earthgazing to mitigate effects of sensory isolation
SIRIUS (Scientific International Research in Unique Terrestrial Station) is a series of on-land isolation experiments modelling long-term spaceflight in order to assess the psychophysiological effects of isolation on a crew and prepare for long-duration spaceflights, such as a trip to Mars. An 8-month-long isolation study commenced in Moscow on Nov 4th, 2021, where a crew of 6 people (from Roscosm...
VR/MR/AR 4 Good: Creating with a Purpose
Interested in connecting & joining? If you're interested in connecting to others engaged or interested in the xR4Good field, you could join the xR4Good facebook group, or fill out this online signup sheet and state what you're interested in Introduction Over the past five years, we have seen awareness and creation of Virtual, Mixed, and Augmented Reality (VR/MR/AR or, the ‘immersive realit...
Connected through "AWE": creating immersive experiences for social connection
Do you get enough “awe” in your life? In our busy day-to-day lives, we often take our experiences for granted. While we have the technology to connect with one another, like smart phones, we don’t necessarily get outside with nature, or stargaze. Such activities may consist of common awe-inspiring moments, and we now understand that feeling awe is associated with all sorts of social and well...
Virtual Earthgazing - towards an overview effect in Virtual Reality
How can we use immersive VR to give people pivotal positive experiences without having to send them out into space? “We went to the Moon as technicians, we returned as humanitarians” reflected Edgar Mitchell after his space flight. This describes the overview effect – a profound awe-inspiring experience of seeing Earth from space resulting in a cognitive shift in worldview, le...
Sonic Cradle
Sonic Cradle suspends the body is a completely dark chamber which encourages experiences comparable to mindfulness meditation. Users compose peaceful soundscapes in real-time using only their breathing. [vimeo 35764652] Introduction and demo of the Sonic Cradle Sonic Cradle is a relaxing human-computer interaction paradigm designed to foster meditative attentional patterns. The current p...