IAT 312 Spring 2022

IAT 312 Spring 2022

taught by Chelsea Mills, under the men­tor­ship of Bernhard Riecke.

Here's a Recording of the Showcase

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IAT 312 showcase poster - 2022 Spring

Join us for our live-streamed Game Design Showcase on Tuesday April 5 2022, from 2:30 - 4:20pm

On Tuesday April 5, stu­dents from IAT 312 — Foundations of Game Design will show­case their final game design projects where they were tasked to design a (dig­i­tal) boardgame that is not only fun to play but also “trans­for­ma­tive” or “pur­pose­ful” (aka “Transformative Fun”, what Lazzaro refers to as fos­ter­ing altered states): That is, apart from being fun to play, the game should also be meaningful/purposeful or add value by some­how chang­ing the player’s out-of-game behav­iours or per­spec­tives.  During the course, stu­dents reflected on topics that they care deeply about that could help create a better world, and designed a game to tackle that topic.

How to participate?

To par­tic­i­pate in our show­case, join us April 5, 2:30 pm Pacific Time in-person at SFU’s Surrey Campus, room 3250 or online by using this Zoom link. Note that the show­case will be recorded. 


2:30–2:35: Introductions from the Instructor and TA, overview of the course and the projects in the showcase.

2:35 — 3:25: Game Showcase & team inter­views: Each team will be show­cased for about 10min start­ing with the short project video pitch/trailer of their game (using zoom screen shar­ing), fol­lowed by Bernhard inter­view­ing team mem­bers and TA screen­shar­ing their game in Tabletop Simulator.

3:30–4:15: Game Demos & Gameplay: We will invite stu­dent teams and in-person guests to play the show­cased games. This is also a chance for inter­ested guests to con­nect 1:1 with stu­dent teams and ask more about their games and their expe­ri­ence in the course. If you have a laptop with Tabletop Simulator installed, bring it along! 

14:20: Closing

more details will follow once available.

Details about the Game Projects:

Clout Chase

Standout. Get clout. Don't share your whereabouts.

Website of Team 1–1 

Clout Chase is a game based on the usage of social network where players post cute pictures and like each other’s posts.

poster_compressedClout Chase is a mul­ti­player card game that has play­ers in the role of being an influ­encer. As an influ­encer, play­ers choose which posts they think will gain the most likes among the other influ­encers which will allow their post to land a spot on the trend­ing page. What seems like a simple and fun game, hides a rev­e­la­tion that will make play­ers double think about their actions. The game aims to edu­cate play­ers on online safety and the limits when it comes to shar­ing posts safely.

From our per­sonal expe­ri­ences grow­ing up, we have grown accus­tomed to social media and chil­dren may dream of becom­ing an influ­encer grow­ing up. However, we think that there are risks and poten­tial dan­gers that could happen if one is not care­ful of what they post on social media, espe­cially for influ­encers who essen­tially share their life with mil­lions of strangers on the inter­net. Our game aims to make play­ers real­ize those risks and dan­gers, and edu­cate them on online safety and the impor­tance of pro­tect­ing your information.



Clout Chase Trailer

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project video:

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Play it on Tabletop Simulator


Shoot For The Stars

Don’t Quit, Get Fit. 

Website of Team 2–1

Train hard enough to make it to the High School basketball team, but make sure not to sacrifice other aspects of life, such as mental health or academics.

21_157241_18718606_poster_v4-2Shoot For The Stars is a col­lab­o­ra­tive game in which play­ers must work together to ensure that each team player will pass their midterm and make it onto the bas­ket­ball team. Throughout the game, play­ers must learn to bal­ance and nav­i­gate var­i­ous life choices and decide when to make what choices.

As aspir­ing young adults, we have all had the per­sonal expe­ri­ence of set­ting per­sonal goals for our­selves that we wished to suc­cess­fully achieve. However, we’ve also had the expe­ri­ence of falling short of our goals for one reason or another. It is our hope that by design­ing this game, we are able to better pre­pare others to set goals, create a plan and suc­cess­fully stick to that plan.


Shoot for the Stars Trailer

Project video:

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Marine Ecosystem  

Cooperate for balance. Maintain the ecosystem.  

Website of Team 2–2

A cooperative strategy game that gives players a better understanding of the delicate marine ecosystem.

22_166257_18715474_Frame 65Marine Ecosystem is a sur­vival man­age­ment game based on bal­anc­ing and main­tain­ing the marine ecosys­tem. Each player rep­re­sents one of three types of species, Predators, Prey, and Mutalists. The main objec­tive for play­ers is to main­tain the eco­log­i­cal bal­ance in the ocean. Players need to obtain food resources across dif­fer­ent habi­tats to main­tain the pop­u­la­tion. Players will be required to eval­u­ate their actions based on the char­ac­ter­is­tics of the habi­tats and the rela­tion­ship between other types of species.

We want the player to learn more about how impor­tant it is to bal­ance the ecosys­tem and the harm­ful effect of human fac­tors on ecosys­tems. Our team cares about the bal­ance of the ocean’s eco­log­i­cal system and we want the play­ers to learn about the food chain and how the ecosys­tem works through the game. 


Marine Ecosystem Trailer

Project video:

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Chain o' Supply

Manage those supplies, Save innocent lives. 

Website of Team 2–3

A puzzle strat­egy game where play­ers need to pack as many supplies/resources before time runs out.

23_180976_18719604_Poster 1Chain o’ Supply is a fast-paced puzzle strat­egy game where play­ers need to supply resources to cities taking in refugees escap­ing from war. Players must fit in as many sup­plies in their cargo and ship them out, repeat­ing the process before time runs out. However, resources are lim­ited so play­ers must also choose which cities to pro­vide for which sup­plies before they run out.

The desired impact on this game for the play­ers would be to real­ize how dif­fi­cult it is for those who have been dis­placed by war to sur­vive in these refugee camps. Players should feel the pres­sure and urgency of man­ag­ing such a sit­u­a­tion while also seeing the real-time out­come of their decisions.


Supply Chain Trailer






Coffee Conversations

Spill the beans! 

Website of Team 2–4

A strategic, social card game where a group of players attempt to survive living paycheque-to-paycheque; only through the care and kindness towards others, can everyone prevail.

24_102219_18710170_GameProjectPoster-2-4Caffeinated Conversations is a round based card game where a group of players—characterized as neigh­bours living in a low-income Co-Op Complex—are trying to make it through the year. Players work through life along­side their neigh­bours as they face the strug­gles of monthly rent, loom­ing burnout and pos­si­ble evic­tions! At the end of the month, all the neigh­bours will come together for coffee to share how their month has gone. Players can choose to aid one another and better orient them­selves in everyone’s respec­tive sit­u­a­tions. Only through care­ful resource man­age­ment and con­sid­er­ate col­lab­o­ra­tion, can play­ers emerge from the year safe and sound together. Peer into this (pos­si­bly) for­eign world and test your empa­thy and strate­gic abil­i­ties like you never had before!

There are many assump­tions made about those who are forced to live paycheque-to-paycheque, i.e. how it hap­pens, who the people are, and the dif­fi­culty of strug­gling with low income or tough life sit­u­a­tions, espe­cially with­out a proper sup­port system in place. We want to create a game that high­lights the impor­tance of a social sup­port system espe­cially for the people who are strug­gling that no one notices. By cre­at­ing this aware­ness, it encour­ages and reminds others to reach out to their friends and family.


Caffeinated Conversations Trailer

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Project video:

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Play it on Tabletop Simulator