(taught Spring 2009–2012)
Course map and other information
Here’s a recording of the final 5-min student project presentations from the IAT812 course that I taught in Spring 2012 at SIAT. Enjoy!
Some of the papers that originated in IAT812 that I taught from 2009 — 2012 were later published. Below are some of them (papers I didn’t co-author are not listed, sorry):
Published peer-reviewed papers based on my teaching of IAT812
2013
Abukhodair, F. A., Riecke, B. E., Erhan, H. I., & Shaw, C. D. (2013). Does interactive animation control improve exploratory data analysis of animated trend visualization? Proc. SPIE 8654, Visualization and Data Analysis 2013, 86540I-86540I. https://doi.org/10.1117/12.2001874 (Download)
Al-Hajj, S., Pike, I., Riecke, B., & Fisher, B. (2013). Visual Analytics for Public Health: Supporting Knowledge Construction and Decision-Making. 2416–2423. https://doi.org/10.1109/HICSS.2013.599
Pang, C. E., Neustaedter, C., Riecke, B. E., Oduor, E., & Hillman, S. (2013). Technology preferences and routines for sharing health information during the treatment of a chronic illness. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1759–1768. https://doi.org/10.1145/2470654.2466232 (Download)
Riecke, B. E., & Sigurdarson, S. (2013). Simple Modifications of Visuals can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not [Talk]. 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
2012
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012). Bridging the gap: attribute and spatial metaphors for tangible interface design. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI ’12), 161–168. https://doi.org/10.1145/2148131.2148166 (Download)
McIntosh, L., Riecke, B. E., & DiPaola, S. (2012). Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader. Computer Graphics Forum, 31(6), 1810–1822. https://doi.org/10.1111/j.1467–8659.2012.02097.x (Download)
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving? Cognitive Processing, 13(1), 293–297. https://doi.org/10.1007/s10339-012‑0491-7 (Download)
Sigurdarson, S., Milne, A. P., Feuereissen, D., & Riecke, B. E. (2012). Can physical motions prevent disorientation in naturalistic VR? IEEE Virtual Reality, 31–34. https://doi.org/10.1109/VR.2012.6180874 (Download)
2011
Lockyer, M., Bartram, L., & Riecke, B. E. (2011). Simple motion textures for ambient affect. Proceedings of the ACM International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, 89–96. https://doi.org/10.1145/2030441.2030461 (Download)
Nasirova, D., Erhan, H. I., Huang, A. T., Woodbury, R., & Riecke, B. E. (2011). Change Detection in 3D Parametric Systems: Human-Centered Interfaces for Change Visualization. Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures, 751–764. (Download)
Riecke, B. E., & Hastings, L. (2011). Do Virtual and Real Environments Influence Spatial Cognition Similarly? [Poster 1031]. 52th Annual Meeting of the Psychonomic Society (Psychonomics), Seattle, USA. (Download)
Shireen, N. I., Erhan, H., Sanchez, R., Popovic, J., Woodbury, R., & Riecke, B. E. (2011). Design space exploration in parametric systems: analyzing effects of goal specificity and method specificity on design solutions. Proceedings of the 8th ACM Conference on Creativity and Cognition, 249–258. https://doi.org/10.1145/2069618.2069660
Vidyarthi, J., Riecke, B. E., & Antle, A. N. (2011). Sympathetic guitar: humans respond socially to interactive technology in an abstract, expressive context. Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (ACM CAe ’11), 9–16. https://doi.org/10.1145/2030441.2030443 (Download)
2010
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., & Mah, S. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. In P. Forbrig, F. Paternó, & A. Mark Pejtersen (Eds.), Human-Computer Interaction (Vol. 332, pp. 293–296). Springer Boston. https://doi.org/doi: 10.1007/978–3-642–15231-3_33
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., & Mah, S. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Customization activities within games. Grace Hopper Celebration of Women in Computing Conference. (Download)
Kolarić, S., Erhan, H., Woodbury, R., & Riecke, B. E. (2010). Comprehending parametric CAD models. Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries — NordiCHI ’10, 707–710. https://doi.org/10.1145/1868914.1869010 (Download)
Rajus, V. S., Woodbury, R., Erhan, H. I., Riecke, B. E., & Mueller, V. (2010). Collaboration in Parametric Design: Analyzing User Interaction during Information Sharing. Arcadia 2010, 320–326. https://doi.org/10.1145/1868914.1869010 (Download)
Seaborn, K., Riecke, B. E., & Antle, A. N. (2010). Exploring the interplay of visual and haptic modalities in a pattern-matching task. Proceedings of the 9th IEEE International Symposium on Haptic Audio Visual Environments and Games, 61–66. (Download)
2009
Moura, D., & Riecke, B. E. (2009). Is seeing a virtual environment like seeing the real thing? Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (ACM APGV), 131. ACM. https://doi.org/10.1145/1620993.1621025
Riecke, B. E., Behbahani, P. A., & Shaw, C. D. (2009). Display size does not affect egocentric distance perception of naturalistic stimuli. Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (ACM APGV), 15–18. ACM.
Riecke, B. E., & Moura, D. (2009). Comparing spatial perception/cognition in real versus immersive virtual environments — it doesn’t compare! [Poster]. 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.