iSpace Research Lab
Home
People
Projects
Publications
Vision
Contact & Join Us
Publications
Link To Publications
see also my
google scholar page
my ACM publications can be downloaded
here
.
supervised theses
Bernhard Riecke
Supervision
Teaching
Semester in Alternate Realities
IAT 848 Mediated, Virtual, and Augmented Reality
UBISS Summerschool 2024 VR Workshop
IAT 312: Foundations of Game Design
IAT 312 Spring 2023
IAT 312 Spring 2022
IAT 312 Fall 2021
IAT 312 Summer 2021
IAT 312 Spring 2021
IAT 499: Graduation Project
IAT 802 Quantitative Research Methods and Design
IAT 445: Immersive Environments
IAT 445 prior semesters
IAT 884 Tangible Computing
IAT 812: Cognition, Learning and Collaboration
IAT 201: Human-Computer Interaction & Cognition
Publications
Workshop on VR in Spatial Cognition Research
PostDoc
Students
Allen Chen
Denise Quesnel
Deniz Ural
Hyun Cho
Ivan Aguilar
Jacob Sauer
Katerina Stepanova, PhD
Kenneth Karthik
Noah Miller
Roman Jahandideh
Rose Rouhani
Interns
Ex-iSpacers
Abraham Hashemian
Alex Kitson
Alexander Bretin
Andrew Milne
Ashu Adhikari
Daniel Feuereissen
Daniel Sproll
Elena Kneer
Jacqueline Jordan
Jake Freiberg
Jay Vidyarthi
Jim Silvester
John Desnoyers-Stewart, PhD
Lisa Donaldson
Lonnie Hastings
Matin Lotfaliei
Mirjana Prpa
Pinyao Liu
Salvar Sigurdarson
Sumin Kim
Thinh (Ted) Nguyen-Vo
Timofey Grechkin
Yaying Zhang
Collaborators
Alexander Stahn
Beth Payne, PhD
Bobby Bodenheimer
Daniel Zielasko
David Clement
Dr. Dzung Vo
Dr. Faranak Farzan
Ernst Kruijff
Jennifer Wilson
John Rieser
Katarina Tabi, Ph.D
Klaus Gramann
Markus von der Heyde
Patrick Pennefather
Petra Jansen
Siamak Arzanpour
Stephen Palmisano
Steve DiPaola, PhD
Sylvain Moreno, PhD
Timothy McNamara
Projects
Active
Cybersickness Survey: Key Factors and Prevention/Reduction Strategies
Cybersickness & Benchmarking Tutorial at ISMAR 2024
1
st
International Workshop on Standardization in Cybersickness Research
Pathways to flourishing
Awedyssey: VR for promoting and enhancing well-being
VR Sickness Benchmark System
Multisensory Contributions Illusory Self-Motion (Vection)
Designing with Biosignals Workshop at ACM DIS 2023
ETC — Embodied Telepresent Connection
Synedelica
Autoethnographic Close Reading of Self-transcendent VR Experiences
Novel Cybersickness Measures and Countermeasures BoF
Telepresence
HyperJump flying to combat motion sickness
Design Strategies for Genuine Connection
Concurrent locomotion and interaction in VR
Star-Stuff: a way for the universe to know itself
SIRIUS — Virtual Earthgazing to mitigate effects of sensory isolation
Leaning-based interfaces improve ground-based VR locomotion
Virtual Transcendent Dream
Breath of Light
Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm
VR Locomotion Interfaces Survey: How to Move in VR?
Body RemiXer
Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
Connecting through JeL – bio-responsive VR for interpersonal synchronization
Embodied & Intuitive Flying for VR, Gaming, and TeleOperation
Connected through “AWE”: creating immersive experiences for social connection
Gamified Research
Virtual Earthgazing — towards an overview effect in Virtual Reality
Lean and Elegant Motion Cueing in VR
Transition into VR: TransLocation
Embodied Self-Motion Illusions in VR
Completed
InExChange
Virtual Earthgazing
Flow
FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
BioSpaceVR
Immersive Installation for Creative Expression and Public Performance: Transcending Perception
NaviBoard: Efficiently Navigating Virtual Environments
3D User Interfaces Course
VR/MR/AR 4 Good: Creating with a Purpose
Navigation Interface Tutorial
Navigational Search in VR: Do Reference Frames Help?
Pulse Breath Water
Lost Spirit
Immersive & Embodied Teleoperation Interfaces
state.scape: EEG-based Responsive Art Installation
Biofeedback in VR — SOLAR
Motion Seats for VR
VR in Architecture Design & Review
Cross-Disciplinary ‘Immersion’ Framework
The Tabletop Makerspace
Gyroxus Gaming Chair for Motion Cueing in VR
Dynamic Visual Cues for Spatial Updating
Navigational Search in VR: Do we need to walk?
Spatial Cognition in VR vs. real world
iSpaceMecha
Path Integration in 3D
Auditory Navigation Displays
Sympathetic Guitar
Spatial Updating With(out) Physical Motions?
Sonic Cradle
Copyright © Bernhard Riecke 2024
All rights reserved.
Powered by
Wordpress
.
Funding & Support