Project showcase from Bernhard's "immersive environments" course (IAT445, Friday Nov 28, 2014)

On Friday November 28th, the stu­dents from the “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — about 1:30pm.

Three teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will present using either the Oculus Rift DK2 head-mounted dis­plays or on immer­sive view­ing setups that they designed themselves.

Some projects draw from con­tem­po­rary indie/art com­puter games like Dear Esther and Slender Man and cinema/television. Students were tasked to design for a pur­pose­ful and immer­sive user expe­ri­ence — this semester’s design chal­lenge for stu­dents was evok­ing a strong yet mean­ing­ful emo­tional or vis­ceral response: Use unity3D and guid­ing frame­works (e.g., immer­sion, pres­ence, user-centered sys­tems design etc.) to iter­a­tively ideate, design, pro­to­type, and eval­u­ate an immer­sive and inter­ac­tive vir­tual envi­ron­ment that evokes a strong yet mean­ing­ful emo­tional or vis­ceral response in the users. So be pre­pared for some excit­ing showcases!




P.S. In case you can’t make it to the inter­ac­tive project show­case, you can join the public project video pre­sen­ta­tion ses­sion on Tuesday December 2nd at 4:30pm, in Surrey room #2600 (the large theatre).

See SFU’s Teaching & Learning blog for a news story on this course from Spring 2013, enti­tled: “How a SIAT course in immer­sive envi­ron­ments exposed stu­dents to the real world”. See my teach­ing page and SFU media release for more infos. The redesign of the 2013 offer­ing of the course was sup­ported by a Teaching and Learning Development Grant and invalu­able ongo­ing assis­tance by edu­ca­tional con­sul­tant Barb Berry.

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