On Friday November 28th, the students from the “immersive environments” course (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — about 1:30pm.
Three teams will showcase their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present using either the Oculus Rift DK2 head-mounted displays or on immersive viewing setups that they designed themselves.
Some projects draw from contemporary indie/art computer games like Dear Esther and Slender Man and cinema/television. Students were tasked to design for a purposeful and immersive user experience — this semester’s design challenge for students was evoking a strong yet meaningful emotional or visceral response: “Use unity3D and guiding frameworks (e.g., immersion, presence, user-centered systems design etc.) to iteratively ideate, design, prototype, and evaluate an immersive and interactive virtual environment that evokes a strong yet meaningful emotional or visceral response in the users.” So be prepared for some exciting showcases!
P.S. In case you can’t make it to the interactive project showcase, you can join the public project video presentation session on Tuesday December 2nd at 4:30pm, in Surrey room #2600 (the large theatre).
See SFU’s Teaching & Learning blog for a news story on this course from Spring 2013, entitled: “How a SIAT course in immersive environments exposed students to the real world”. See my teaching page and SFU media release for more infos. The redesign of the 2013 offering of the course was supported by a Teaching and Learning Development Grant and invaluable ongoing assistance by educational consultant Barb Berry.