Project showcase on Friday December 9th 2016, 10am-2pm
On Friday December 9th 2016, the students from my course on “immersive environments” (IAT 445) will be presenting their final projects in the Mezzanine on our SFU Surrey campus, from about 10:00am — 2pm.
[update: see media coverage from BlackPress at http://www.northdeltareporter.com/news/405786476.html]
10 student teams showcased their own immersive Virtual Reality projects that they developed in the popular game engine Unity3D and will present using the Oculus Rift DK2 head-mounted display.
Some projects draw from contemporary indie/art computer games like Dear Esther, Journey, or Stanley’s Parable and cinema/television. Students were tasked to design for a purposeful and immersive user experience — this semester’s design challenge for students was evoking a strong yet meaningful feeling of empathy: ”“Use unity3D and guiding frameworks (e.g., immersion, presence, user-centered systems design etc.) to iteratively ideate, design, prototype, and evaluate an immersive and interactive virtual environment that evokes empathy in a meaningful way. This could be empathy towards humans as well as non-human animals, plants (e.g. trees) or even inanimate natural objects (mountains). So be prepared for some exciting showcases!
In case you can’t make it to the interactive project showcase, you can join the public project video presentation session on Thursday December 15th at 4:30pm, in Surrey room #2600 (the large theatre), or wait for the best videos to be posted online.
See SFU’s Teaching & Learning blog for a news story on this course from Spring 2013, entitled: “How a SIAT course in immersive environments exposed students to the real world” See my teaching page and SFU media release for more infos.
Below are some of the project posters: