Steve DiPaola, PhD
Biography
Steve DiPaola, active as an artist and scientist, former director of the Cognitive Science Program at Simon Fraser University, and leads the iVizLab (ivizlab.sfu.ca), a research lab that strives to make computational systems bend more to the human experience by incorporating biological, cognitive and behavior knowledge models.
Projects
Leveraging Virtual Reality for cultivating compassion, resilience, social connectedness, and healthy habits in emerging adults facing chronic health challenges
About half of youths with chronic physical conditions develop anxiety and/or depression, causing significant distress and disruption within their lives over many years. This underscores their need for well-being tools- particularly ones t...
Can VR and neurofeedback deep learning art help enhance attention and lucid dreaming practice?
Lucid dreaming, knowing one is dreaming while dreaming, is an important tool for exploring consciousness and bringing awareness to different aspects of life. We created a system called Lucid Loop: a virtual reality experience where one can practice lucid awareness via neurofeedback. Visuals are creativ...
Publications
http://ispace.iat.sfu.ca/wp-content/plugins/zotpress/
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Quesnel, D., DiPaola, S., & Riecke, B. E. (2018). Deep Learning for Classification of Peak Emotions within Virtual Reality Systems.
International SERIES on Information Systems and Management in Creative EMedia (CreMedia),
2017/2, 6–11.
http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/274
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Kitson, A. J., Muntean, R., DiPaola, S., & Riecke, B. E. (2022). Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming. DIS ’22 Proceedings of the 2022 Conference on Designing Interactive Systems (ACM DIS ’22), 1–16.
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Kitson, A., DiPaola, S., & Riecke, B. E. (2019). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312952
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Nguyen-Vo, T., DiPaola, S., & Riecke, B. E. (2017). Detecting Spatial Orientation Demands during Virtual Navigation using EEG Brain Sensing.
ACM SIGPLAN Workshop on Software for Augmented and Virtual Reality (SAVR 2017), 1–5.
https://youtu.be/-2gKhvxUGxg
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Bayatpour, S., Bernardet, U., DiPaola, S., Kitson, A., & Riecke, B. E. (2015). Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game. 1–7.
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McIntosh, L., Riecke, B. E., & DiPaola, S. (2012). Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader. Computer Graphics Forum, 31(6), 1810–1822. https://doi.org/10.1111/j.1467-8659.2012.02097.x
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Kitson, A., DiPaola, S., & Riecke, B. E. (2019, June).
Can We Support Lucid Dreaming Practices with a Creative Deep Learning Algorithm and Immersive Virtual Reality Biofeedback System? [Poster]. 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy24), Norfolk, VA, USA.
https://www.interactivemediainstitute.com/cypsy24/
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Kitson, A., DiPaola, S., & Riecke, B. E. (2019). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice [Project Demo at Interactivity Hot Desk]. ACM CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom.
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Kitson, A., Muntean, R., DiPaola, S., & Riecke, B. E. (2023). Exploring Introspection with Lucid Loop: A Neurofeedback-Augmented Immersive Experience.
26th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY26), 1.
https://easychair.org/smart-program/CYPSY26/2023-07-13.html
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Stepanova, E. R. (2018).
Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University].
https://summit.sfu.ca/item/18603