NaviBoard: Efficiently Navigating Virtual Environments

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Here we pro­pose a novel and cost-effective setup of a leaning-based inter­face (“NaviBoard”) that allows people to effi­ciently nav­i­gate vir­tual envi­ron­ments — with per­for­mance levels match­ing the gold stan­dard of free-space walk­ing, with­out any increase in motion sickness

Abstract Walking has always been the most common loco­mo­tion mode for humans in the real world. As a result, it has also been con­sid­ered as the gold stan­dard in a large body of Virtual Reality research involv­ing nav­i­ga­tion. Physical walk­ing pro­vides body-based sen­sory infor­ma­tion (e.g., kines­thetic, pro­pri­o­cep­tive, vestibu­lar) about both trans­la­tional and rota­tional com­po­nents of loco­mo­tion. Though full rota­tion is no longer a tech­ni­cal chal­lenge with recent advance­ments in track­ing tech­nol­ogy, phys­i­cal trans­la­tion is still restricted through lim­ited tracked areas, which are also asso­ci­ated with many other con­straints, e.g., cost, safety, cable, space require­ment, and com­pu­ta­tional power. From the sci­en­tific per­spec­tive, while the rota­tional infor­ma­tion has been shown to be impor­tant for sev­eral spa­tial tasks, the ben­e­fit of the trans­la­tional com­po­nent is still unclear with mixed results from pre­vi­ous stud­ies. For these rea­sons, we con­ducted a mixed-method exper­i­ment to inves­ti­gate how pro­vid­ing dif­fer­ent levels of trans­la­tional body-based sen­sory infor­ma­tion asso­ci­ated with dif­fer­ent loco­mo­tion inter­faces might improve per­for­mance, and how close it could get to actual walk­ing. We com­pared four levels of trans­la­tional body-based infor­ma­tion: none (par­tic­i­pants using the track­pad of the HTC Vive wand con­troller to visu­ally trans­late), upper-body lean­ing (par­tic­i­pants sit­ting on a Swopper chair, lean­ing their upper-body to con­trol their visual trans­la­tion), whole-body lean­ing (par­tic­i­pants stand­ing on a plat­form called NaviBoard, lean­ing their whole body or step­ping one foot off center to nav­i­gate the vir­tual envi­ron­ment), and full trans­la­tional infor­ma­tion (par­tic­i­pants phys­i­cally walk­ing). In each con­di­tion, par­tic­i­pants wore a head-mounted dis­play and per­formed a nav­i­ga­tional search task. Results showed that the trans­la­tional infor­ma­tion had sig­nif­i­cant effects on var­i­ous mea­sures includ­ing task per­for­mance, task load, and sim­u­la­tor sick­ness. While par­tic­i­pants per­formed sig­nif­i­cantly worse when they used a con­troller with no trans­la­tional body-based infor­ma­tion, com­pared to the other con­di­tions, there was no sig­nif­i­cant dif­fer­ence between the leaning-based inter­faces and actual walk­ing. Moreover, par­tic­i­pants per­ceived sig­nif­i­cantly less motion sick­ness and task load in the NaviBoard and Walking con­di­tions. These results sug­gested that trans­la­tional body-based infor­ma­tion from a leaning-based inter­face might pro­vide a cost-effective alter­na­tive to actual walk­ing in spa­tial cog­ni­tion research and appli­ca­tions in VR.

Here’s Bernhard’s pre­sen­ta­tion of this paper at IEEE VR 2020:
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Here’s a video explain­ing the experiment:

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Publications

Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, and Ernst Kruijff. 2019. “NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.” IEEE Transactions on Visualization and Computer Graphics (TVCG) 27 (1): 165–77. https://doi.org/10.1109/TVCG.2019.2935730. (Download)
Hashemian, Abraham M, Ashu Adhikari, Ivan A Aguilar, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2023. “Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller.” IEEE Transactions on Visualization and Computer Graphics (TVCG), 1–18. https://doi.org/10.1109/TVCG.2023.3275111. (Download)
Hashemian, Abraham M., Ashu Adhikari, Alexander Bretin, Ivan Aguilar, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2021. “Is Walking Necessary for Effective Locomotion and Interaction in VR?” In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 395–96. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00084. (Download)
Riecke, Bernhard E, Abraham M Hashemian, Ashu Adhikari, Ivan Aguilar, Ernst Kruijff, and Markus von der Heyde. 2021. “Simultaneous Locomotion and Interaction in VR: Walking > Leaning > Controller.” Talk pre­sented at the ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. https://youtu.be/jzoaBAd6gPY. (Download)
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, Ernst Kruijff, and Riecke. 2020. “NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.” Talk pre­sented at the IEEE Virtual Reality 2020, Atlanta, GA, USA. https://youtu.be/JCYL2qVFO6M.
Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, and Ernst Kruijff. 2018. “Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion.” Poster pre­sented at the Spatial Cognition 2018. (Download)