Category Archives: Uncategorized

2 new iSpace presentations from ACM SUI - Spatial User Interaction Conference

I just pre­sented 2 papers at the 2015 ACM Spatial User Interaction Symposium in LA. Below are ref­er­ences & a simple video record­ing for those who couldn’t make it down to LA.  Kruijff, E., Riecke, B. E., Trepkowski, C., & Kitson, A. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments (pp. 103–112). […]

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Jake Freiberg defends his Masters Thesis!

Jake Freiberg just suc­cess­fully defended his Master’s thesis about Design Representations in Architectural Practice.  Congratulations!! here’s the video of the defense talk for those who couldn’t attend in person, enjoy! For more info about the project, see our VR in Architecture Design & Review page. 

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Project showcase from Bernhard's "immersive environments" course (IAT445, Friday July 26th, 2014)

On Friday June 26th, the stu­dents from the summer 2015 course offer­ing of “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — about 1:30pm. 10 stu­dent teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will present […]

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New iSpace project video on VR in Architecture

Over the last year we’ve been col­lab­o­rat­ing with the Vancouver offices of Perkins + Will, and just fin­ished a project video on it (thanks to the great stu­dents team from IAT334: Linda Nguyen, Danny Blackstock, Jason Chen, and Justin Poon!). One guid­ing ques­tion for the project was how to best use immer­sive Virtual Reality and […]

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9 Student Presentations from Bernhard's Research Methods course (IAT802)

On November 26th, the 9 stu­dents in my grad course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2014 gave their final 7-min project pre­sen­ta­tions in the SIAT research col­lo­quium at Simon Fraser University. Enjoy! I think the stu­dents did an amaz­ing job, quite proud of them! — for many it […]

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Project showcase from Bernhard's "immersive environments" course (IAT445, Friday Nov 28, 2014)

On Friday November 28th, the stu­dents from the “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — about 1:30pm. Three teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will present using either the Oculus Rift DK2 […]

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Our first online experiment goes live

We just started our first online spa­tial ori­en­ta­tion exper­i­ment — below’s the ad. Enjoy! Want to help out the Science?! Have 10 min­utes to spare in front of your com­puter? Contribute to the research in spa­tial ori­en­ta­tion in Virtual Reality by taking part in this online exper­i­ment study­ing spa­tial nav­i­ga­tion. The process will involve nav­i­ga­tion tasks […]

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Project showcase from Bernhard's "immersive environments" course (IAT445, Friday June 20th, 2014)

On Friday June 20th, the stu­dents from the “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about 10:30am — 2:30pm. 10 Teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will present on […]

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More iSpace presentations: 2 defenses + 1 conference talk

Last year Daniel & Lonnie suc­cess­fully defended their MSc thesis, con­grat­u­la­tions! Here are the videos of their thesis pre­sen­ta­tions, enjoy (and thanks Daniel for the video edit­ing)! Lonnie B. Hastings (2013, December). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting (MSc Thesis). Simon […]

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"Creating a moving experience without moving the observer": Bernhard presenting at Toronto Stereoscopic Film Conference 2013

Here’s a simple video of the invited talk I had the honour to give at the 2013 International Toronto Stereoscopic Film Conference last fall, for those who couldn’t make it. It was enti­tled “Creating a moving expe­ri­ence with­out moving the observer: Perceptual aspects & dis­play fac­tors in immer­sive Virtual Reality”.

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Opening: Admitting new PhD/MSc students

Interested in con­tribut­ing to inno­v­a­tive research at the inter­sec­tion of Psychology/Cognitive Science, Informatics, Human Factors/HCI, and Virtual Reality in an inter­dis­ci­pli­nary team? I’m cur­rently look­ing for bright and moti­vated PhD/MSc stu­dents to join the iSpace lab at the School of Interactive Arts & Technology (SIAT), Simon Fraser University in the greater Vancouver region in beautiful […]

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Bernhard gave Keynote Lecture at Vection Symposium in Japan

Earlier this Fall Steve Palmisano and I had the honor to be invited to present our vec­tion research at the vec­tion sym­po­sium in Fukuoka, Japan, orga­nized by Takeharu Seno. Lots of inspir­ing con­ver­sa­tions (and incred­i­ble Japanese hos­pi­tal­ity and food). Hope to find some time to edit the pre­sen­ta­tion video and upload it soon…

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14 Grad Student Presentations from Bernhard's Research Methods course (IAT802)

Recently, all 14 SIAT grad­u­ate course in my grad course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2013 gave their final 6-min project pre­sen­ta­tion pub­licly in the SIAT research col­lo­quium. Enjoy! I think the stu­dents did an amaz­ing job — for many it was their first sci­en­tific research project and […]

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Final project showcase from Bernhard's "immersive environments" course (IAT445 Fall 2013, Th 28 Nov.)

On Thursday Nov 28, the stu­dents from the “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about 2:30 — 6:30pm. 10 Teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will present on […]

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Final project showcase from Bernhard's "immersive environments" course (IAT445)

On April 4 & 5th (Thursday/Friday), the stu­dents from the “immer­sive envi­ron­ments” course (IAT 445) will be pre­sent­ing their final projects in the Mezzanine on our SFU Surrey campus, from about noon — 2:30pm. 9 Teams will show­case their own immer­sive Virtual Reality projects that they devel­oped in the pop­u­lar game engine Unity3D and will […]

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Jacob Freiberg and Daniel Sproll at IEEE VR/3DUI 2013

The IEEE VR/3DUI 2013 Conference was held in beau­ti­ful Orlando, Florida in mid-March and fea­tured poster pre­sen­ta­tions from two iSpace Lab mem­bers.   Paving the way into vir­tual real­ity — a tran­si­tion in five stages Daniel Sproll and Jacob Freiberg revealed their poster and abstract at IEEE 3DUI. They present a frame­work for improv­ing immersion […]

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Opening: Admitting new PhD/MSc students

Interested in con­tribut­ing to excit­ing research at the inter­sec­tion of Informatics, Psychology/Cognitive Science, Human Factors/HCI, and Virtual Reality in an inter­dis­ci­pli­nary multi-national team? We’re cur­rently look­ing for bright and moti­vated PhD/MSc stu­dents to join the iSpace lab at the School of Interactive Arts & Technology (SIAT), Simon Fraser University in the greater Vancouver region in […]

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Jay Vidyarthi defends his M.Sc.!

This passed week I suc­cess­fully defended my Master’s thesis about Sonic Cradle and Immersion.  Thanks to SIAT, NSERC, GRAND and my advi­sory com­mit­tee: Dr. Bernhard Riecke, Dr. Diane Gromala, Dr. Carman Neustaedter, & Dr. Halil Erhan. Special thanks to Jim Silvester for help­ing out with this video of the pre­sen­ta­tion I gave at the thesis defense […]

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10 Student presentations from Bernhard's graduate course

For the first time, stu­dents from the SIAT grad­u­ate course on “Quantitative Research Methods & Design (IAT802)” that I taught in Fall 2012 at SIAT gave their final 6-min project pre­sen­ta­tion pub­licly in the SIAT research col­lo­quium. Enjoy! I think the stu­dents did a won­der­ful job — for many it was their first sci­en­tific research […]

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Bernhard presenting at Spatial Cognition Conf. in Bavaria

At this year’s spa­tial cog­ni­tion con­fer­ence in Kloster Seeon in Bavaria, Germany, Bernhard co-organized a work­shop on “VR in Spatial Cognition Research” with Klaus Gramann.  He also also pre­sented a paper on “Why the heck do we have not clue where we are in VR?” — below is the video of it. (after 10min the […]

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Bernhard presenting at ICSC 2012 in Rome

Earlier this month, Bernhard pre­sented at the International Conference on Spatial Cognition (ISCS 2012) in Rome, Italy, on “Moving through vir­tual real­ity with­out moving”. Below is a video of the pre­sen­ta­tion for those who couldn’t make it to Rome 😉 The paper was pub­lished in Cognitive Processing as Riecke, B. E., Sigurdarson, S., & Milne, […]

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Award for IEEE VR conference paper

The short paper enti­tled “Self-Motion Illusions (Vection) in VR – Are They Good For Anything?” that we pre­sented ear­lier this year at the IEEE VR con­fer­ence was not only accepted (with a 9.5% accep­tance rate for short papers) but also received an hon­or­able men­tion to be amongst the best  short papers! We are hon­ored! Below […]

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DIS Paper award for Sonic Cradle Design Phase!

A paper dis­cussing Sonic Cradle’s the­o­ret­i­cal under­pin­nings, includ­ing our psy­cho­log­i­cal frame­work of immer­sion and 15 iter­a­tive co-design ses­sions was not only accepted, but awarded an hon­ourable men­tion at this year’s ACM con­fer­ence on Designing Interactive Systems.  The con­fer­ence had an accep­tance rate just under 20%, and the award puts our paper in the top 2.5% […]

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11 student presentations from Bernhard's grad course

Here’s a record­ing of the final 5-min stu­dent project pre­sen­ta­tions from a course that Bernhard was teach­ing in Spring 2012 at SIAT, enti­tled “Cognition, Learning, and Collaboration, and the Craft of Research and Writing for Publication (IAT812)”. Enjoy!  

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Salvar presenting at IEEE VR 2012

Earlier this month, Salvar Sigurdarson had his first ever con­fer­ence talk at the IEEE Virtual Reality con­fer­ence in Santa Ana, California. There, he pre­sented a paper he authored, called “Can phys­i­cal motions pre­vent dis­ori­en­ta­tion in nat­u­ral­is­tic VR?” It went pretty well. We recorded his talk for pos­ter­ity, so you can check it out here:

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