Pulse Breath Water

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Pulse Breath Water is an immer­sive vir­tual envi­ron­ment manip­u­lated by the pulse of a participant’s breath that pro­vokes and chal­lenges the inter­ac­tion between a user and the sub­stan­tial ele­ment of the envi­ron­ment: water.

The system “senses” the par­tic­i­pant, while the participant’s breath­ing feeds the system. The process is a sym­bi­otic play between inter­nal human processes [biosens­ing the participant’s breath] and the system’s agency that guides the par­tic­i­pant between the state of calm and the state of anxiety.

Minimalistic yet sym­bi­otic play is sup­ported by the multi-agent system that gen­er­ates sound through a nego­ti­a­tion (of dif­fer­ent affec­tive states) between agents. The behav­iour and aes­thetic qual­ity of sound and visu­als are the result of the system’s deci­sions, as long as the par­tic­i­pant is con­sent, present, and breathes.

Here’s a video of Mirjana’s pre­sen­ta­tion on “Living In A Box: Potentials and Challenges of Existence in VR” from the Consumer Virtual Reality (CVR) show in Vancouver (May 2016).

Media Gallery

Related Publications

Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Pulse Breath Water.” Exhibition pre­sented at the scores+traces (group exhi­bi­tion), One Art Space, NY, USA, March.
Kitson, Alexandra, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Designing Virtual Environments for Breath-Awareness and Eliciting Positive Affective States.” Poster pre­sented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA, October 6. https://med.stanford.edu/cme/courses/2017/psychiatry17.html. (Download)
Prpa, Mirjana, Kivanc Tatar, Bernhard E. Riecke, and Philippe Pasquier. 2017. “The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality.” In Virtual, Augmented and Mixed Reality (VAMR 2017), edited by S. Lackey and J. Chen, 10280:153–72. Lecture Notes in Computer Science. Cham: Springer. (Download)
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, November). Pulse Breath Water [Exhibition]. MUTEK International Festival of Digital Creativity and Electronic Music: MUTEK_IMG + VR Salon, Montreal, Canada.
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Pulse Breath Water.” Exhibition pre­sented at the P.O.E.M.A. by Regina Miranda, Oi Futuro Flamengo, Rio de Janeiro, Brazil, July.
Prpa, Mirjana, Kivanc Tatar, Philippe Pasquier, and Bernhard E. Riecke. 2016. “Living In A Box: Potentials and Challenges of Existence in VR.” Talk pre­sented at the Consumer Virtual Reality (CVR) Conference, Vancouver, BC, Canada, May.