Leaning-based interfaces improve ground-based VR locomotion


Hand-held VR con­trollers are widely avail­able and used, how­ever they can con­tribute to unwanted side-effects, such as increased cyber­sick­ness, dis­ori­en­ta­tion, and cog­ni­tive load. Here, we show how a leaning-based inter­faces (“HeadJoystick”) can help improve user expe­ri­ence, usability,and per­for­mance in diverse ground-based nav­i­ga­tion includ­ing three com­ple­men­tary tasks: reach-the-target, follow-the-path, and racing (dynamic obsta­cle avoidance).


Hashemian, A. M., Adhikari, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Leaning-based inter­faces improve ground-based VR loco­mo­tion in reach-the-target, follow-the-path, and racing tasks. IEEE Transaction on Visualization and Computer Graphics TVCG, 1–22. https://doi.org/10.1109/TVCG.2021.3131422 (Download)

Below are videos explain­ing the tasks, stim­uli and meth­ods used

Reach-the-target task

using Controller

using  HeadJoystick

Follow-the-path task

using Controller

using HeadJoystick

Racing (dynamic obstacle avoidance) task

using Controller [youtube JyI6MJDjJUE

using HeadJoystick .

Study 3 reach-the-target task (with optional brake)

using  Controller

using HeadJoystick

using HeadJoystick with Brake