The tabletop Makerspace was a Mitacs internship project conducted in collaboration with Science World. A set of classroom tools was developed to support ‘Maker’ activities at the museum. The tools included a home-built 3D printer and a set of electronics kits for working with the Arduino microcontroller. An introduction to electronics workshop was developed with local makers and Science World staff, which continues to run at the museum and in the community.
Projects
- Cybersickness Survey: Key Factors and Prevention/Reduction Strategies
- Cybersickness & Benchmarking Tutorial at ISMAR 2024
- 1st International Workshop on Standardization in Cybersickness Research
- Pathways to flourishing
- Awedyssey: VR for promoting and enhancing well-being
- VR Sickness Benchmark System
- Multisensory Contributions Illusory Self-Motion (Vection)
- Designing with Biosignals Workshop at ACM DIS 2023
- ETC — Embodied Telepresent Connection
- Synedelica
- Autoethnographic Close Reading of Self-transcendent VR Experiences
- Novel Cybersickness Measures and Countermeasures BoF
- Telepresence
- HyperJump flying to combat motion sickness
- Design Strategies for Genuine Connection
- Concurrent locomotion and interaction in VR
- Star-Stuff: a way for the universe to know itself
- SIRIUS — Virtual Earthgazing to mitigate effects of sensory isolation
- Leaning-based interfaces improve ground-based VR locomotion
- Virtual Transcendent Dream
- Breath of Light
- Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm
- VR Locomotion Interfaces Survey: How to Move in VR?
- Body RemiXer
- Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
- Connecting through JeL – bio-responsive VR for interpersonal synchronization
- Embodied & Intuitive Flying for VR, Gaming, and TeleOperation
- Connected through “AWE”: creating immersive experiences for social connection
- Gamified Research
- Virtual Earthgazing — towards an overview effect in Virtual Reality
- Lean and Elegant Motion Cueing in VR
- Transition into VR: TransLocation
- Embodied Self-Motion Illusions in VR
- InExChange
- Virtual Earthgazing
- Flow
- FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
- BioSpaceVR
- Immersive Installation for Creative Expression and Public Performance: Transcending Perception
- NaviBoard: Efficiently Navigating Virtual Environments
- 3D User Interfaces Course
- VR/MR/AR 4 Good: Creating with a Purpose
- Navigation Interface Tutorial
- Navigational Search in VR: Do Reference Frames Help?
- Pulse Breath Water
- Lost Spirit
- Immersive & Embodied Teleoperation Interfaces
- state.scape: EEG-based Responsive Art Installation
- Biofeedback in VR — SOLAR
- Motion Seats for VR
- VR in Architecture Design & Review
- Cross-Disciplinary ‘Immersion’ Framework
- The Tabletop Makerspace
- Gyroxus Gaming Chair for Motion Cueing in VR
- Dynamic Visual Cues for Spatial Updating
- Navigational Search in VR: Do we need to walk?
- Spatial Cognition in VR vs. real world
- iSpaceMecha
- Path Integration in 3D
- Auditory Navigation Displays
- Sympathetic Guitar
- Spatial Updating With(out) Physical Motions?
- Sonic Cradle
Active
Completed