Pulse Breath Water
Pulse Breath Water is an immersive virtual environment manipulated by the pulse of a participant’s breath that provokes and challenges the interaction between a user and the substantial element of the environment: water.
The system “senses” the participant, while the participant’s breathing feeds the system. The process is a symbiotic play between internal human processes [biosensing the participant’s breath] and the system’s agency that guides the participant between the state of calm and the state of anxiety.
Minimalistic yet symbiotic play is supported by the multi-agent system that generates sound through a negotiation (of different affective states) between agents. The behaviour and aesthetic quality of sound and visuals are the result of the system’s decisions, as long as the participant is consent, present, and breathes.
Here’s a video of Mirjana’s presentation on “Living In A Box: Potentials and Challenges of Existence in VR” from the Consumer Virtual Reality (CVR) show in Vancouver (May 2016).
Media Gallery
Related Publications
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Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, March). Pulse Breath Water [Exhibition]. scores+traces (group exhibition), One Art Space, NY, USA.
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Kitson, A., Prpa, M., & Riecke, B. E. (2017, October 6).
Designing virtual environments for breath-awareness and eliciting positive affective states [Poster]. 3
rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA.
https://med.stanford.edu/cme/courses/2017/psychiatry17.html (Download)
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Prpa, M., Tatar, K., Francoise, J., Riecke, B. E., Schiphorst, T., & Pasquier, P. (2018). Attending to Breath: Exploring how the cues in virtual environment guide the attention to breath and shape the quality of experience to support mindfulness.
DIS ’18 Proceedings of the 2018 Conference on Designing Interactive Systems, 71–84. https://doi.org/10.1145/3064663.3064671
(Download)
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Prpa, M., Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. In S. Lackey & J. Chen (Eds.),
Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 153–172). Springer.
(Download)
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Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, November). Pulse Breath Water. Exhibition presented at the MUTEK International Festival of Digital Creativity and Electronic Music: MUTEK_IMG + VR Salon, Montreal, Canada.
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Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, July). Pulse Breath Water [Exhibition]. P.O.E.M.A. by Regina Miranda, Oi Futuro Flamengo, Rio de Janeiro, Brazil.
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Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, May). Living In A Box: Potentials and Challenges of Existence in VR [Talk]. Consumer Virtual Reality (CVR) Conference, Vancouver, BC, Canada.