“Virtually Real? The Art and Science of Designing Impactful (or Even Transformative?) Virtual Experiences”
I had the honour to teach an intensive 1-week intensive VR jam/workshop at the UBISS 2024 Summerschool at the University of Oulu in Finland, together with co-instructors Dr. Matti Pouke (University of Oulu, Finland) and Dr. Paula Alavesa (University of Oulu, Finland). See the official UBISS website for the detailed official workshop description.
Class announcement
Are you ready to dive into the realm of Virtual Reality (VR) and unlock its full potential? Join us for a journey where you’ll harness VR technology, including state-of-the-art head-mounted displays and the Unity game engine, to craft VR experiences that resonate and leave a lasting impact. This workshop is more than just learning the tools; it’s about connecting with global peers in a project-based learning environment to ideate, create, and present VR experiences that push boundaries. Prepare to document your process, share your insights, and unveil your creations in a showcase that celebrates innovation and collaboration.
In just 4 1/2 days, 21 students from diverse backgrounds and countries gathered into 5 teams and were coached in designing their own VR experience. Specifically, the goal was to bridge the gap between technology and user experience, focusing on how to design VR experiences that are not just technologically sound but also psychologically impactful and emotionally resonant. Below are the impressive results of their work, that was exhibited in a final project showcase at the end of UBISS 2024.
[more details will follow soon]
Boat Scape
Step into empathy: Experience the refugee journey in immersive VR
Razor: Our VR experience will transport users from their daily routines into the challenging lives of refugees fleeing war, desperately seeking a safe escape.
Embark on a journey in the pursuit of a safer place with “Boat Scape.” Begin your day on a university campus, only to be thrust into a series of events that force you to seek refuge in another country. This experience aims to evoke empathy and understanding for war refugees who find themselves in life-or-death situations, highlighting their desperate quest for safety.
I am a Tree
Experience the life of a tree: From serenity to destruction, to self-reflection.
Razor: An immersive VR experience that evokes a deep connection to nature by embodying the life journey of a tree, highlighting the impacts of human activity, showing the passive perspective of nature, and prompting reflective thought.
A transformative VR experience that connects users to nature through the journey of a tree. “I Am A Tree” aims to enhance the feeling of connection and compassion for nature, leading to an increased willingness for pro-environmental behavior in the real world. Users will experience a peaceful existence, the distress of environmental destruction, and a metaphysical reflection on the experience, aiming to promote a desire to protect and cherish nature.
Icarus
A story of ultimate freedom and contrast in life
Razor: “Icarus” is a one-of-a-kind experience, an emotional whiplash to wake up a sense of wonder and appreciation for life in those witnessing its tragic beauty.
In “Icarus” you don’t simply witness wildlife, you live in it. Explore the world around you, follow your instincts and let yourself be transported in an experience that dares to defy the laws of physics. In a dramatic turn of events, through loss and re-birth you will find appreciation for life in itself.
Who are you?
A journey in the tricks of memory
Razor: Elicit empathy toward people experiencing memory loss, in order to increase gentle, compassionate behavior toward them from caregivers and loved ones.
What if you cannot recognize your loved ones? What if you, all of sudden, can’t remember why you’re walking in your corridor? Or you can’t recognize the people lying on your sofa, watching the TV? Are you sure you’ve taken your medicine? Do you really need the medicine? Have you eaten today? Who’s this guy yelling at you to come back home and get dressed while you’re on your daily walk to the park? Immerse in the life of a person with memory disorders.
This project aims to improve people’s understanding of how a memory-loss person might perceive a daily event as contrasted to how their caregiver perceives the same event. To achieve this aim, this project creates an immersive experience in virtual reality where users are presented with both sides of a story through a first-person view.
Normal day with Migraine
Virtual Reality, Real Empathy: Explore the World of Migraines
Razor: Empowering empathy and understanding through immersive VR, this experience bridges the gap between experience and awareness for those aged 15 and above, ensuring a safer and more effective way to comprehend and provide a profound understanding of the challenges faced by sufferers, and fostering empathy and awareness.
Embark on a compelling journey through the everyday experiences of migraine sufferers with our VR experience. As a user, you’ll encounter firsthand the complexities and distressing symptoms such as blurry vision and numbness in hands. Our aim is to inspire empathy, enhance awareness, and deepen understanding of migraine’s profound impact.