
Flying has been a dream for mankind for millenia — but flying interfaces for VR, gaming, and teleoperation (e.g., drones) typically rely on cumbersome double-joystick/gamepads and do not allow for intuitive and embodied flying experiences. Here, we develop low-cost embodied flying interfaces that adapt leaning-based motion cueing paradigms thus freeing up hands for additional tasks beyond just navigating.
Details coming soon (once the first studies are published), but first studies indicate that our more embodied paradigms outperform traditional controller in both ease-of-use and performance, while reducing motion sickness.
