Lean and Elegant Motion Cueing in VR
How do we best design locomotion interfaces for VR that provide “enough” physical motion cues (vestibular/proprioceptive) while still being effective, affordable, compact, and safe?
Despite amazing progress in computer graphics and VR displays, most affordable and room-sized VR locomotion interfaces provide only little physical motion cues (e.g., vestibular & proprioceptive cues). To provide a more compelling and natural sensation of being in and moving through virtual environments, and reduced motion sickness and disorientation, we design and evaluate novel approaches towards more embodied yet affordable, safe, and compact locomotion interfaces for VR. In particular, we design and investigate novel user-powered minimal motion cueing interfaces that can enhance self-motion perception in virtual reality.
Video of how such motion cueing could be applied in VR simulations
Below is an example of how one can control the self-motion simulated in Virtual Reality by simply leaning into the direction of intended travel using a leaning chair (Gyroxus). No motors, actuators, or complex motion cueing algorithms needed.
Below are 2 recent posters presented at IEEE VR 2017:
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Related Publications
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Hashemian, Abraham M., and Bernhard E. Riecke. 2017. “Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation?” Poster presented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6.
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Kitson, Alexandra, Timofey Y. Grechkin, Markus von der Heyde, and Bernhard E. Riecke. 2017. “Navigating Virtual Environments – Do Physical Rotations Aid in Orientation?” Poster presented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6.
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Nguyen-Vo, Thinh, Bernhard E. Riecke, and Wolfgang Stuerzlinger. 2017. “Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality.” Poster presented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany, April 6.
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Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2019). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.
IEEE Transactions on Visualization and Computer Graphics (TVCG),
27(1), 165–177. https://doi.org/10.1109/TVCG.2019.2935730
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Hashemian, A. M., Adhikari, A., Aguilar, I. A., Kruijff, E., von der Heyde, M., & Riecke, B. E. (2023). Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller.
IEEE Transactions on Visualization and Computer Graphics (TVCG), 1–18. https://doi.org/10.1109/TVCG.2023.3275111
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Adhikari, A., Zielasko, D., Aguilar, I., Bretin, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2022). Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm.
IEEE Transaction on Visualization and Computer Graphics TVCG,
29(12), 5265–5281. https://doi.org/10.1109/TVCG.2022.3207157
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37904
Hashemian, Abraham M. 2022. “Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance.” PhD Thesis, Vancouver, BC, Canada: Simon Fraser University.
https://summit.sfu.ca/item/35698.
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Adhikari, Ashu. 2021. “Improving Spatial Orientation in Virtual Reality with Leaning-Based Interfaces.” MSc Thesis, Vancouver, BC, Canada: Simon Fraser University.
https://summit.sfu.ca/item/34755.
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37904
Adhikari, A., Hashemian, A. M., Nguyen-Vo, T., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Frontiers in Virtual Reality, 2, 1–22. https://doi.org/10.3389/frvir.2021.730334
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Adhikari, Ashu, Bernhard E. Riecke, Abraham M. Hashemian, Thinh Nguyen-Vo, Ernst Kruijff, and Markus von der Heyde. 2021. “Embodied VR Flying Improves Spatial Orientation While Reducing Cybersickness.” Talk presented at the ICSC 2021: 8
th International Conference on Spatial Cognition, Rome, Italy.
https://youtu.be/FbmE4SEISWU.
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Hashemian, Abraham M., Ashu Adhikari, Alexander Bretin, Ivan Aguilar, Ernst Kruijff, Markus von der Heyde, and Bernhard E. Riecke. 2021. “Is Walking Necessary for Effective Locomotion and Interaction in VR?” In
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 395–96. Lisbon, Portugal: IEEE. https://doi.org/10.1109/VRW52623.2021.00084.
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Hashemian, A. M., Adhikari, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Leaning-based interfaces improve ground-based VR locomotion in reach-the-target, follow-the-path, and racing tasks.
IEEE Transaction on Visualization and Computer Graphics TVCG, 1–22. https://doi.org/10.1109/TVCG.2021.3131422
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Riecke, Bernhard E., Ashu Adhikari, Daniel Zielasko, Alexander Bretin, Markus von der Heyde, and Ernst Kruijff. 2021. “HyperJump: Merging Teleporting and Continuous VR Locomotion into One Paradigm.” Talk presented at the ICSC 2021: 8
th International Conference on Spatial Cognition, Rome, Italy.
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37904
Riecke, Bernhard E, Abraham M Hashemian, Ashu Adhikari, Ivan Aguilar, Ernst Kruijff, and Markus von der Heyde. 2021. “Simultaneous Locomotion and Interaction in VR: Walking > Leaning > Controller.” Talk presented at the ICSC 2021: 8
th International Conference on Spatial Cognition, Rome, Italy.
https://youtu.be/jzoaBAd6gPY.
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Hashemian, A., Lotfaliei, M., Adhikari, A., Kruijff, E., & Riecke, B. E. (2020). HeadJoystick: Improving Flying in VR using a Novel Leaning-Based Interface. IEEE Transactions on Visualization and Computer Graphics, 28(4), 1792–1809. https://doi.org/10.1109/TVCG.2020.3025084
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Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, Ernst Kruijff, and Riecke. 2020. “NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.” Talk presented at the IEEE Virtual Reality 2020, Atlanta, GA, USA.
https://youtu.be/JCYL2qVFO6M.
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Kruijff, E., & Riecke, B. E. (2018). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice.
CHI ’18 Extended Abstracts on Human Factors in Computing Systems, 4 pages (half-day course). https://doi.org/10.1145/3170427.3170643
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Hashemian, Abraham M., Alexandra Kitson, Thinh Nguyen-Vo, Hrvoje Benko, Wolfgang Stuerzlinger, and Bernhard E. Riecke. 2018. “Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion.” In
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571–72. Reutlingen, Germany: IEEE. https://doi.org/10.1109/VR.2018.8446345.
(Download)
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Kruijff, E., & Riecke, B. E. (2018).
Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. 2 pages (half-day course).
(Download)
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Nguyen-Vo, Thinh, Bernhard E. Riecke, Wolfgang Stuerzlinger, Duc-Minh Pham, and Ernst Kruijff. 2018. “Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion.” Poster presented at the Spatial Cognition 2018.
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Kitson, Alexandra, Thinh Nguyen-Vo, Abraham M. Hashemian, Ekaterina R. Stepanova, and Bernhard E. Riecke. 2017. “A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion.” Talk presented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada, November.
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Stepanova, Ekaterina R., Denise Quesnel, Alexandra Kitson, Mirjana Prpa, and Bernhard E. Riecke. 2017. “Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences.” Poster presented at the Psychonomic Society 58
th Annual Meeting, Vancouver, BC, Canada, November.
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Hashemian, Abraham M., and Bernhard E. Riecke. 2017. “Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation.” In
Virtual, Augmented and Mixed Reality (VAMR 2017), edited by S. Lackey and J. Chen, 10280:15–32. Lecture Notes in Computer Science. Cham: Springer.
https://youtu.be/7IT9EODJn3c.
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Kruijff, E., & Riecke, B. E. (2017). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice.
Course, 433–434. https://doi.org/10.1109/VR.2017.7892362
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Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017).
Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. 207–208. https://doi.org/10.1109/3DUI.2017.7893344
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Kitson, Alexandra, Timofey Y. Grechkin, M. von der Heyde, and Bernhard E Riecke. 2016. “Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments.” Poster presented at the International Meeting of the Psychonomic Society, Granada, Spain, May.
http://www.ps2016.org/.
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Freiberg, Jacob. 2015. “Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice.” MSc Thesis, Surrey, BC, Canada: Simon Fraser University.
https://summit.sfu.ca/item/16052.
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Feuereissen, Daniel. 2013. “Self-Motion Illusions (Vection) in Virtual Environments: Do Active Control and User– Generated Motion Cueing Enhance Visually Induced Vection?” MSc Thesis, Surrey, BC, Canada: Simon Fraser University.
https://summit.sfu.ca/item/13651.
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