Spatial Cognition in VR vs. real world

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Comparing spatial perception/cognition in real versus immersive virtual environments: it doesn't compare!

Virtual real­ity (VR) is increas­ingly used in psy­cho­log­i­cal research and appli­ca­tions – but does VR really afford nat­ural human spa­tial perception/cognition, which is a pre­req­ui­site for effec­tive spa­tial behav­ior? Using judg­ment of rel­a­tive direc­tion (JRD) tasks, Riecke & McNamara (Psychonomics 2007) demon­strated orientation-specific inter­fer­ence between participant’s actual ori­en­ta­tion in an empty rec­tan­gu­lar room and their to-be-imagined ori­en­ta­tion in a previously-learned room. To test if VR yields sim­i­lar inter­fer­ence, we repli­cated their study using a mod­i­fied con­di­tion: We used an empty vir­tual (instead of real) test room pre­sented on a 180°×150° video pro­jec­tion. After learn­ing 15 target objects in a rec­tan­gu­lar office, par­tic­i­pants per­formed JRD tasks (“imag­ine facing X, point to Y”) while facing dif­fer­ent ori­en­ta­tions in the vir­tual test room.
Despite using iden­ti­cal pro­ce­dures, seeing the vir­tual envi­ron­ment did not pro­duce the same inter­fer­ence as a com­pa­ra­ble real-world stim­u­lus, sug­gest­ing qual­i­ta­tive dif­fer­ences in human spa­tial perception/cognition in real vs. computer-simulated worlds.

We are cur­rently run­ning follow-up stud­ies to directly com­pare JRD per­for­mance in a real test room and a photo-realistic replica thereof, using our new 2560×1600 res­o­lu­tion Wheatstone Stereoscope. While some par­tic­i­pants showed the expected effect in the real but not vir­tual envi­ron­ment, unex­pect­edly we also observed the reverse. We are cur­rently run­ning con­trol stud­ies to inves­ti­gate poten­tial under­ly­ing factors.

Publications

Liu, P. (2021, March). Breath of Light [Curated Interactive Art Exhibition]. 13th Shanghai Biennale, Shanghai, China. https://www.biennialfoundation.org/biennials/shanghai-biennale/
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, March). Pulse Breath Water [Exhibition]. scores+traces (group exhi­bi­tion), One Art Space, NY, USA.
Soyka, F., Leyrer, M., Smallwood, J., Ferguson, C., Riecke, B. E., & Mohler, B. J. (2016). Enhancing Stress Management Techniques Using Virtual Reality. 85–88. https://doi.org/10.1145/2931002.2931017 (Download)
Ens, J., Pasquier, P., & Riecke, B. E. (2017). The Significance of the Low Complexity Dimension in Music Similarity Judgements. 31–38. (Download)
Desnoyers-Stewart, J. (2022, November 28). Star-Stuff: a way for the uni­verse to know itself [Curated Virtual Reality Exhibition]. FIVARS 2022, Toronto, Canada and Los Angeles. https://fivars.net/stories/storiesfall2022/star-stuff/
Feuereissen, D. (2008). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? [Bachelor’s Thesis, Department of Computer Science in Media]. http://www.kyb.mpg.de/publication.html?publ=5071 (Download)
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the Virtual Elixir: An autoethno­graphic close read­ing of Ayahuasca Kosmik Journey a self-transcendent vir­tual expe­ri­ence. Extended Senses (Full Paper), 1–8. http://extendedsenses.co.uk (Download)
Desnoyers-Stewart, J. (2022, October 6). Star-Stuff: a way for the uni­verse to know itself [Curated Virtual Reality Exhibition]. VRE Fest Italy, Milan, Italy. https://www.vrefest.com/en/official-selection-vre22/
Quesnel, D., & Riecke, B. E. (2023, June 8). Get (Com)Passionate for Wellbeing: Designing a Virtual Reality Wellbeing Intervention for Emerging Adults with Chronic Medical Conditions. Poster Session. Mind & Life 2023 Summer Research Institute (SRI), Garrison, New York, USA. https://www.mindandlife.org/event/2023-summer-research-institute/ (Download)
Desnoyers-Stewart, J. (2023, February 8). Star-Stuff: a way for the uni­verse to know itself [Invited Virtual Reality Exhibition]. Immersive Technologies Seminar Series, University of British Columbia Okanagan Campus, Kelowna, BC. events.ok.ubc.ca/event/immersive-technologies-seminar-series-expanding-social-realities-through-abstract-embodiment
Spartin, L., & Desnoyers-Stewart, J. (2022). Digital Relationality: Relational aes­thet­ics in con­tem­po­rary inter­ac­tive art. EVA London 2022, 1–8. https://www.youtube.com/watch?v=tbj1K7z1Zcc (Download)
Desnoyers-Stewart, J., Stepanova, E. R., Liu, P., Ryzhov, V., Kitson, A., Pennefather, P. P., & Riecke, B. E. (2023, October 1). Embodied Telepresent Connection (ETC) [Curated Virtual Reality Exhibition]. VIFF Signals — Beta Lounge, Bentall II, Vancouver, BC, Canada. https://viff.org/signals/
Kitson, A., Prpa, M., & Riecke, B. E. (2017, October 6). Designing vir­tual envi­ron­ments for breath-awareness and elic­it­ing pos­i­tive affec­tive states [Poster]. 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA. https://med.stanford.edu/cme/courses/2017/psychiatry17.html (Download)
Quesnel, D. T., & Riecke, B. E. (2017, October 6). Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being? [Poster]. 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA. https://med.stanford.edu/cme/courses/2017/psychiatry17.html (Download)
Riecke, B. E. (2017, May 6). Navigation Interfaces for Gaming and Immersive Environments [Tutorial]. CVR, Vancouver, BC, Canada. https://youtu.be/w7irxz1udQA
Hashemian, A. M., & Riecke, B. E. (2017, April 6). Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation? [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2017, April 6). Navigating Virtual Environments – Do Physical Rotations Aid in Orientation? [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017, April 6). Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Kitson, A., Schiphorst, T., & Riecke, B. E. (2017, June 3). Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection. CogSci Conference at SFU, Burnaby, BC, Canada.
Riecke, B. E. (2016, March 3). Qualitative Modeling of Spatial Orientation Processes and Concurrent Reference Frame Conflicts using Logical Propositions [Talk]. International Workshop on Models and Representations in Spatial Cognition, Delmenhorst, Germany. https://youtu.be/wRG6LFLnduc
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2021, November 23). Body RemiXer Virtualization for Recto VRso 2021 [Curated Virtual Reality Archival Work]. FIAV — Festival International d’Art Vidéo de Casablanca, Laval, France. https://www.fiav.ma/assets/pdf/installations/6.pdf
Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2019, June 25). Body RemiXer [Curated & peer-reviewed Virtual Reality Exhibition]. Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities
Stepanova, E. R., Desnoyers-Stewart, J., Riecke, B. E., & Pasquier, P. (2019, June 25). JeL – bio-responsive VR for inter­per­sonal con­nec­tion [Curated & peer-reviewed Virtual Reality Exhibition]. Fun Palace Carnival of Mixed Realities, Center for Digital Media (CDM), Vancouver, BC, Canada. https://thecdm.ca/events/2019–06-25/the-fun-palace-carnival-mixed-realities
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Adhikari, A., Riecke, B. E., Pennefather, P. P., Kitson, A., & Quesnel, D. (2023, November 23). Awedyssey [Curated Mixed Reality Exhibition]. Cosmic Nights: Humans in Space, H.R. MacMillan Space Centre. https://events.sfu.ca/event/37966-cosmic-nights-humans-in-space
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2019). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion. IEEE Transactions on Visualization and Computer Graphics (TVCG), 27(1), 165–177. https://doi.org/10.1109/TVCG.2019.2935730 (Download)
Al-ashwal, W., Asadi, H., Qazani, M. C., Mohamed, S., & Riecke, B. E. (2024). Galvanic Skin Response and AE-LSTM for Anomaly Detection in VR-Induced Motion Sickness. The 18th Annual International Systems Conference (SysCon 2024), 1–7. https://2024.ieeesyscon.org/ (Download)
Otsubo, H., Lehnort, M., Steininger, M., Marquardt, A., Dollack, F., Hirao, Y., Perusquía-Hernández, M., Uchiyama, H., Kruijff, E., Riecke, B., & Kiyokawa, K. (2023). The per­spec­tive effect of awe in VR envi­ron­ments: a com­par­i­son of first-person and third-person per­spec­tives. https://doi.org/10.17605/OSF.IO/AZQ6X
Miller, N., Stepanova, E. R., Desnoyers-Stewart, J., Adhikari, A., Kitson, A., Pennefather, P., Quesnel, D., Brauns, K., Friedl-Werner, A., Stahn, A., & Riecke, B. E. (2023). Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection. Proceedings of the 2023 ACM Designing Interactive Systems Conference, 189–211. https://doi.org/10.1145/3563657.3595998
Mostajeran, F., Steinicke, F., Reinhart, S., Stuerzlinger, W., Riecke, B. E., & Kühn, S. (2023). Adding vir­tual plants leads to higher cog­ni­tive per­for­mance and psy­cho­log­i­cal well-being in vir­tual real­ity. Scientific Reports, 13(8053), 1–12. https://doi.org/10.1038/s41598-023–34718-3
El Ali, A., Stepanova, E. R., Palande, S., Mader, A., Cesar, P., & Jansen, K. (2023). BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–8. https://doi.org/10.1145/3544549.3585589
Kilic Afsar, O., Luft, Y., Cotton, K., Stepanova, E. R., Núñez-Pacheco, C., Kleinberger, R., Ben Abdesslem, F., Ishii, H., & Höök, K. (2023). Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–23. https://doi.org/10.1145/3544548.3581294
Morris, C., Liu, P., Riecke, B. E., & Maes, P. (2023). InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–5. https://doi.org/10.1145/3544549.3583917 (Download)
Stepanova, E. R., Desnoyers-Stewart, J., Riecke, B. E., Huisman, G., & Ali, A. E. (2023). Human Bodies as Interaction Materials for Somatic, Social, and Multisensory Virtual Reality Experiences. CHI’23: Workshop on Body x Materials: A Workshop Exploring the Role of Material-Enabled Body-Based Multisensory Experiences, 1–4. https://doi.org/doi.org/10.1145/1122445.1122456 (Download)
Liu, P., Desnoyers-Stewart, J., Stepanova, E. R., & Riecke, B. E. (2023). Breath of Light: Towards Reclaiming Shared Breathing through a Meditative Installation. Leonardo, 56(5), 1–17. https://doi.org/10.1162/leon_a_02401 (Download)
Veldhuis, A., Antle, A. N., & Riecke, B. E. (2023). TangiTeam: Supporting Social Regulation of Learning during Design-Based Learning. Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, 1–6. https://doi.org/10.1145/3569009.3573111
Desnoyers-Stewart, J., Meneghini, M. B., Stepanova, E. R., & Riecke, B. E. (2023). Real Human Touch: Performer-Facilitated Touch Enhances Presence and Embodiment in Immersive Performance. Frontiers in Virtual Reality, 4, 1–45. https://doi.org/10.3389/frvir.2023.1336581 (Download)
Desnoyers-Stewart, J., Stepanova, E. R., Liu, P., Kitson, A., Pennefather, P. P., Rhyzhov, V., & Riecke, B. E. (2023). Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–7. https://doi.org/10.1145/3544549.3585843 (Download)
Hashemian, A. M., Adhikari, A., Aguilar, I. A., Kruijff, E., von der Heyde, M., & Riecke, B. E. (2023). Leaning-Based Interfaces Improve Simultaneous Locomotion and Object Interaction in VR Compared to the Handheld Controller. IEEE Transactions on Visualization and Computer Graphics (TVCG), 1–18. https://doi.org/10.1109/TVCG.2023.3275111 (Download)
Riecke, B. E., Murovec, B., Campos, J. L., & Keshavarz, B. (2023). Beyond the Eye: Multisensory Contributions to the Sensation of Illusory Self-Motion (Vection). Multisensory Research, 36(8), 827–864. https://doi.org/10.1163/22134808-bja10112 (Download)
Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Riecke, B. E., Antle, A. N., Ali, A. E., Frey, J., Tsaknaki, V., & Howell, N. (2023). Designing with Biosignals: Detailed Workshop Description. Designing Interactive Systems Conference (DIS ’23), 1–6. (Download)
Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Riecke, B. E., Antle, A. N., Ali, A. E., Frey, J., Tsaknaki, V., & Howell, N. (2023). Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction. Designing Interactive Systems Conference (DIS Companion ’23), 1–4. (Download)
Zhao, J., Riecke, B., Kelly, J., Stefanucci, J., & Klippel, A. (2023). Editorial: Human Spatial Perception, Cognition, and Behaviour in Extended Reality. Frontiers in Virtual Reality, 4. https://www.frontiersin.org/articles/10.3389/frvir.2023.1257230
Desnoyers-Stewart, J. (2022, October 27). Star-Stuff: a way for the uni­verse to know itself [Invited Virtual Reality Exhibition]. SFU Surrey Community Open House 2022, Surrey, BC, Canada. sfu.ca/surrey/open-house-2022.html
Sauer, J. (2022). Chapter 10: Locomotion and Navigation. In D. Gerhard & W. J. Norton, Virtual Reality Usability Design (1st ed., pp. 261–297). CRC Press. https://www.taylorfrancis.com/books/mono/10.1201/9781003261230/virtual-reality-usability-design-david-gerhard-wil-norton (Download)
Freiwald, J. P., Schmidt, S., Riecke, B. E., & Steinicke, F. (2022). Moving Avatars and Agents in Social Extended Reality Environments. ACM Transactions on Graphics, 41(6), 1–14. https://doi.org/10.1145/3550454.3555522
Freiwald, J. P., Schmidt, S., Riecke, B. E., & Steinicke, F. (2022). The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces. ACM Transactions on Graphics, 41(6), 211:1–211:14. https://doi.org/10.1145/3550454.3555522
Degandt, R. (2022, August 25). HyperJump pour sup­primer le mal des trans­ports du Meta Quest. Stylistme. https://stylistme.com/vr-ar-jeu-tuto/hyperjump
TekDeeps. (2022, August 23). Are you sick in vir­tual real­ity? HyperJump might heal you. Tek Deeps. https://tekdeeps.com/are-you-sick-in-virtual-reality-hyperjump-might-heal-you/
Zipponews. (2022, August 23). HyperJump Wants To Offer A Nausea-free VR Experience. https://zipponews.com/virtual-reality/hyperjump-wants-to-offer-a-nausea-free-vr-experience/
Hector, H. (2022, August 22). HyperJump wants to cure the motion sick­ness caused by your Oculus Quest 2. TechRadar. https://www.techradar.com/news/hyperjump-wants-to-cure-the-motion-sickness-caused-by-your-oculus-quest-2
Liu, P. (2022). Exploring the Transformative Potential of Immersive Technology through Embodied Interaction [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35314 (Download)
Riecke, B. E., Steinicke, F., & Rouhani, R. (2022). Novel Cybersickness Measures and Countermeasures. ACM Siggraph Birds of a Feather, 1. http://ispace.iat.sfu.ca/project/cybersickness-bof/
Desnoyers-Stewart, J. (2022). Star-Stuff [Hoame VR]. Hoame VR. https://www.oculus.com/experiences/quest/3367089710082568/
Desnoyers-Stewart, J. (2022, July). Star-Stuff [VR Meditation App]. Hoame VR. https://www.oculus.com/experiences/quest/3367089710082568/
ACM Siggraph. (2022, June 8). HyperJumping in Virtual Vancouver: An Immersive Experience to Mitigate Cybersickness. ACM SIGGRAPH Blog. https://blog.siggraph.org/2022/06/hyperjumping-in-virtual-vancouver-an-immersive-experience-to-mitigate-cybersickness.html/
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the vir­tual elixir: An autoethno­graphic close read­ing of Ayahuasca Kosmik Journey, a self-transcendent vir­tual expe­ri­ence. 12(Extended Senses: Embodying Technology), 27–44. https://doi.org/10.1386/vcr_00059_1
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Kitson, A., Bizzocchi, J., & Riecke, B. E. (2022). Sipping the vir­tual elixir: An autoethno­graphic close read­ing of Ayahuasca Kosmik Journey, a self-transcendent vir­tual expe­ri­ence. Virtual Creativity, 12(Extended Senses: Embodying Technology), 27–44. https://doi.org/10.1386/vcr_00059_1
Stepanova, E. R., Desnoyers-Stewart, J., Höök, K., & Riecke, B. E. (2022). Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–26. https://doi.org/10.1145/3491102.3517580 (Download)
Desnoyers-Stewart, J. (2022). Star-Stuff [Oculus AppLab]. https://www.oculus.com/experiences/quest/3367089710082568/
Adhikari, A., Zielasko, D., Aguilar, I., Bretin, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2022). Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm. IEEE Transaction on Visualization and Computer Graphics TVCG, 29(12), 5265–5281. https://doi.org/10.1109/TVCG.2022.3207157 (Download)
Chirico, A., Pizzolante, M., Kitson, A., Gianotti, E., Riecke, B. E., & Gaggioli, A. (2022). Defining Transformative Experiences: A Conceptual Analysis. Frontiers in Psychology, Section Emotion Science, 13. https://doi.org/10.3389/fpsyg.2022.790300
Hashemian, A. M. (2022). Providing Embodied Self-Motion Cues Improve Flying and Ground-Based Locomotion Experience and Performance [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/35698 (Download)
Kitson, A. J., Muntean, R., DiPaola, S., & Riecke, B. E. (2022). Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming. DIS ’22 Proceedings of the 2022 Conference on Designing Interactive Systems (ACM DIS ’22), 1–16. (Download)
Kruijff, E., Riecke, B. E., Trepkowski, C., & Lindeman, R. W. (2022). First insights in per­cep­tion of feet and lower-body stim­uli for prox­im­ity and col­li­sion feed­back in 3D user inter­faces. Frontiers in Virtual Reality, 3, 1–22. https://doi.org/10.3389/frvir.2022.954587
Liu, P., Stepanova, E. R., Kitson, A. J., Schiphorst, T., & Riecke, B. E. (2022). Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–18. https://doi.org/10.1145/3491102.3517677 (Download)
Riecke, B. E., Clement, D., Quesnel, D., Adhikari, A., Zielasko, D., & von der Heyde, M. (2022). HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm. Siggraph ’22 Immersive Pavilion, 1–2. https://doi.org/10.1145/3532834.3536211 (Download)
Stepanova, E. R., Brauns, K., Friedl-Werner, A., Miller, N., Desnoyers-Stewart, J., Adhikari, A., Riecke, B. E., & Stahn, A. C. (2022). A Neurophenomenological Approach to Better Understand the Effects of Eliciting Positive Experiences in Virtual Reality [Poster]. Phenomenological Methods in Neuroscience and Consciousness Research work­shop, University of Zürich. (Download)
Zielasko, D., & Riecke, B. E. (2021). To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction. Computers, 10(6), 1–20. https://doi.org/10.3390/computers10060073
SFU researchers create vir­tual real­ity expe­ri­ence to help astro­nauts manage lone­li­ness in space. (2021, November 22). The Peak. https://the-peak.ca/2021/11/sfu-researchers-create-virtual-reality-experience-to-help-astronauts-manage-loneliness-in-space/
Sajwar, R. (2021, November 16). This New Earthgazing VR Experience Will Help Astronauts Cope With Loneliness In Space. Wonderful Engineering. https://wonderfulengineering.com/this-new-earthgazing-vr-experience-will-help-astronauts-cope-with-loneliness-in-space/
McDonald, B. (2021, November 11). Canadian VR tech­nol­ogy will aid iso­la­tion effects on a sim­u­lated long dura­tion space flight. CBC Radio. https://www.cbc.ca/radio/quirks/canadian-vr-technology-will-aid-isolation-effects-on-a-simulated-long-duration-space-flight-1.6245516
Earthgazing VR expe­ri­ence to help astro­nauts cope with lone­li­ness – SFU News – Simon Fraser University News | Prometheism Transhumanism Post Humanism. (2021, November 7). https://www.euvolution.com/prometheism-transhumanism-posthumanism/space-exploration/earthgazing-vr-experience-to-help-astronauts-cope-with-loneliness-sfu-news-simon-fraser-university-news/
SFU’s Earthgazing VR Experience Can Help Astronauts Deal with Isolation. (2021, November 5). AR VR News. https://arvrnews.co/vr-news/sfus-earthgazing-vr-experience-can-help-astronauts-deal-with-isolation/
Earthgazing VR expe­ri­ence to help astro­nauts cope with lone­li­ness. (2021, November 3). https://www.myscience.org/en/news/2021/earthgazing_vr_experience_to_help_astronauts_cope_with_loneliness-2021-sfu
Kitson, A. J. (2021, November). How we can use vir­tual real­ity to sup­port our mental health [Talk]. TEDxSFU, Vancouver, BC, Canada. https://www.ted.com/talks/alexandra_kitson_how_we_can_use_virtual_reality_to_support_our_mental_health
Desnoyers-Stewart, J. (2021, October). Star-Stuff: a way for the uni­verse to know itself [Curated Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/
Liu, P., Riecke, B. E., Kitson, A. J., & Stepanova, K. (2021, October). In air we dream [Curated Virtual Reality Exhibition]. Recto VRso Vancouver 2020, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/
Riecke, B. E., & Zielasko, D. (2021). Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 373–374. https://doi.org/10.1109/VRW52623.2021.00075
Adhikari, A. (2021). Improving Spatial Orientation in Virtual Reality with Leaning-based Interfaces [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34755 (Download)
Adhikari, A., Hashemian, A. M., Nguyen-Vo, T., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Lean to Fly: Leaning-Based Embodied Flying can Improve Performance and User Experience in 3D Navigation. Frontiers in Virtual Reality, 2, 1–22. https://doi.org/10.3389/frvir.2021.730334
Adhikari, A., Riecke, B. E., Hashemian, A. M., Nguyen-Vo, T., Kruijff, E., & Heyde, M. von der. (2021). Embodied VR Flying Improves Spatial Orientation while Reducing Cybersickness [Talk]. ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. https://youtu.be/FbmE4SEISWU (Download)
Adhikari, A., Zielasko, D., Bretin, A., von der Heyde, M., Kruijff, E., & Riecke, B. E. (2021). Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 370–372. https://doi.org/10.1109/VRW52623.2021.00074 (Download)
Hashemian, A. M., Adhikari, A., Bretin, A., Aguilar, I., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Is Walking Necessary for Effective Locomotion and Interaction in VR? 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 395–396. https://doi.org/10.1109/VRW52623.2021.00084 (Download)
Hashemian, A. M., Adhikari, A., Kruijff, E., Heyde, M. von der, & Riecke, B. E. (2021). Leaning-based inter­faces improve ground-based VR loco­mo­tion in reach-the-target, follow-the-path, and racing tasks. IEEE Transaction on Visualization and Computer Graphics TVCG, 1–22. https://doi.org/10.1109/TVCG.2021.3131422 (Download)
Kitson, A. J. (2021). Designing for Self-transcendent Experiences in Virtual Reality [PhD Thesis, Simon Fraser University]. https://summit.sfu.ca/item/34269 (Download)
Riecke, B. E., Adhikari, A., Zielasko, D., Bretin, A., Heyde, M. von der, & Kruijff, E. (2021). HyperJump: Merging Teleporting and Continuous VR Locomotion into one Paradigm [Talk]. ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. (Download)
Riecke, B. E., Hashemian, A. M., Adhikari, A., Aguilar, I., Kruijff, E., & Heyde, M. von der. (2021). Simultaneous Locomotion and Interaction in VR: Walking > Leaning > Controller [Talk]. ICSC 2021: 8th International Conference on Spatial Cognition, Rome, Italy. https://youtu.be/jzoaBAd6gPY (Download)
Riecke, B. E., & Zielasko, D. (2021). Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 373–374. https://doi.org/10.1109/VRW52623.2021.00075 (Download)
Stahn, A. C., Basner, M., Riecke, B. E., Hartley, T., Wolbers, T., Brauns, K., Friedl-Werner, A., Denise, P., Besnard, S., Gunga, H. C., Dinges, D. F., Stangl, M., & Kühn, S. (2021). Hypocampus in I1YMP: spa­tial cog­ni­tion and hip­pocam­pal plas­tic­ity during long-duration low-earth orbit mis­sions [Presentation]. NASA HRP IWS 2021 meet­ing. (Download)
Norton, W. J., Sauer, J., & Gerhard, D. (2020). A quan­tifi­able frame­work for describ­ing immer­sion. PRESENCE: Virtual and Augmented Reality, 29, 191–200. https://doi.org/10.1162/pres_a_00361
Batmaz, A. U., Maiero, J., Kruijff, E., Riecke, B. E., Neustaedter, C., & Stuerzlinger, W. (2020). How auto­matic speed con­trol based on dis­tance affects user behav­iours in telep­res­ence robot nav­i­ga­tion within dense conference-like envi­ron­ments. PLOS ONE, 15(11), 1–41. https://doi.org/10.1371/journal.pone.0242078
Norton, W. J., Sauer, J., & Gerhard, D. (2020). A gait analy­sis of a vir­tual real­ity inverse tread­mill. Proceedings of the Future Technologies Conference (FTC) 2020, 2. https://doi.org/10.1007/978–3-030–63089-8_61
Jones, B., Maiero, J., Mogharrab, A., Aguliar, I. A., Adhikari, A., Riecke, B. E., Kruijff, E., Neustaedter, C., & Lindeman, R. W. (2020). FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet. Proceedings of the 2020 International Conference on Multimodal Interaction, 194–203. https://doi.org/10.1145/3382507.3418820
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020, October). Body RemiXer [Online] [Curated Virtual Reality Exhibition]. Recto VRso Vancouver 2020, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/rectovrso2020/
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020). Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation. Leonardo, 53(4), 394–400. https://doi.org/10.1162/leon_a_01925 (Download)
Norton, W. J., Sauer, J., & Gerhard, D. (2020). The Effectiveness of Virtual Reality as an Instructional Medium for Multidimensional Concepts. 2020 6th International Conference of the Immersive Learning Research Network (ILRN), 1, 220–224. https://doi.org/10.23919/iLRN47897.2020.9155107
Palmisano, S., Nakamura, S., Allison, R. S., & Riecke, B. E. (2020). The stereo­scopic advan­tage for vec­tion per­sists despite reversed dis­par­ity. Attention, Perception, & Psychophysics, 82(4), 2098–2118. https://doi.org/10.3758/s13414-019–01886-2
Palmisano, S., Nakamura, S., Allison, R. S., & Riecke, B. E. (2020). The Stereoscopic Advantage for Vection Persists Despite Reversed Disparity. Attention, Perception, & Psychophysics, 82(4), 2098–2118. https://doi.org/10.3758/s13414-019–01886-2) (Download)
Prpa, M., Stepanova, E. R., Schiphorst, T., Riecke, B. E., & Pasquier, P. (2020). Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 1–15. https://doi.org/10.1145/3313831.3376183
Riecke, B. E., & Zielasko, D. (2020). Towards an affor­dance of embod­ied loco­mo­tion inter­faces in VR: How to know how to move? 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 295–296. https://doi.org/10.1109/VRW50115.2020.00066 (Download)
Zielasko, D., & Riecke, B. E. (2020). Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 297–298. https://doi.org/10.1109/VRW50115.2020.00067 (Download)
Zielasko, D., & Riecke, B. E. (2020). Either Give Me a Reason to Stand or an Opportunity to Sit in VR. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 283–284. https://doi.org/10.1109/VRW50115.2020.00060 (Download)
Zielasko, D., & Riecke, B. E. (2020). Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To? 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 281–282. https://doi.org/10.1109/VRW50115.2020.00059 (Download)
Desnoyers-Stewart, J., Smith, M. L., & Riecke, B. E. (2020). Transcending the Virtual Mirror Stage: Embodying the Virtual Self through the Digital Mirror. In E. Papadaki (Ed.), Radical Immersion: Navigating between virtual/physical envi­ron­ments and infor­ma­tion bub­bles (pp. 156–167). https://gala.gre.ac.uk/id/eprint/31046/ (Download)
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2020). Body RemiXer Virtualization for Recto VRso 2020 [Curated Virtual Reality Archival Work]. Recto VRso 2020, Online. rectovrso.laval-virtual.com/en/virtual-edition-2020/
Hashemian, A., Lotfaliei, M., Adhikari, A., Kruijff, E., & Riecke, B. E. (2020). HeadJoystick: Improving Flying in VR using a Novel Leaning-Based Interface. IEEE Transactions on Visualization and Computer Graphics, 28(4), 1792–1809. https://doi.org/10.1109/TVCG.2020.3025084
Kitson, A., Chirico, A., Gaggioli, A., & Riecke, B. E. (2020). A Review on Research and Evaluation Methods for Investigating Self-Transcendence. Frontiers in Psychology, 11. https://www.frontiersin.org/articles/10.3389/fpsyg.2020.547687
Kitson, A. J., Desnoyers-Stewart, J., Miller, N., Adhikari, A., Stepanova, E. R., & Riecke, B. E. (2020). Can We Trust What’s Real? Using Fiction to Explore the Potential Dissociative Effects of Immersive Virtual Reality. Ethics of MR’20  Workshop at ACM CHI 2020 (Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI), Honolulu, HI, USA. (Download)
Kitson, A. J., Stepanova, E. R., Aguilar, I. A., Wainwright, N., & Riecke, B. E. (2020). Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality. Proceedings of the Designing Interactive Systems (ACM DIS) Conference. ACM DIS, Eindhoven, Netherlands. https://dis.acm.org/2020/ (Download)
Malekmakan, M., Stuerzlinger, W., & Riecke, B. E. (2020). Analyzing the Trade-off between Selection and Navigation in VR. Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology, 1–3. https://doi.org/10.1145/3385956.3422123 (Download)
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., Kruijff, E., & Riecke. (2020). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion [Talk]. IEEE Virtual Reality 2020, Atlanta, GA, USA. https://youtu.be/JCYL2qVFO6M
Pennefather, P., Rizzotti, P., Desnoyers-Stewart, J., Stepanova, K., Riecke, B., Danenkov, L., Ryzhov, V., Saroyan, J., Beltran, W., & Chak, R. (2020). A Fun Palace: A Mixed Reality Event Through the Looking Glass of Cybernetics. Cybernetics and Human Knowing, 27(2), 61–80. (Download)
Sarker, S. (2020). Understanding How to Translate from Children’s Tangible Learning Apps to Mobile Augmented Reality through Technical Development Research [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/19927
Stepanova, E. R., Desnoyers-Stewart, J., Pasquier, P., & Riecke, B. E. (2020). JeL: Breathing Together to Connect with Others and Nature. DIS ’20: Proceedings of the 2020 ACM Designing Interactive Systems Conference, 641–654. https://doi.org/10.1145/3357236.3395532 (Download)
Wilberz, A., Leschtschow, D., Trepkowski, C., Maiero, J., Kruijff, E., & Riecke, B. E. (2020). FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–14. https://doi.org/10.1145/3313831.3376481 (Download)
Zhang, Y., Riecke, B. E., Schiphorst, T., & Neustaedter, C. (2019). Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance. Proceedings of the 2019 on Designing Interactive Systems Conference, 253–264. https://doi.org/10.1145/3322276.3322357
Kitson, A., DiPaola, S., & Riecke, B. E. (2019, June). Can We Support Lucid Dreaming Practices with a Creative Deep Learning Algorithm and Immersive Virtual Reality Biofeedback System? [Poster]. 24th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CyPsy24), Norfolk, VA, USA. https://www.interactivemediainstitute.com/cypsy24/
Riecke, B. E., & Pennefather, P. (2019, June). A Fun Palace: Cybernetics, feed(loops)back and mixed real­ity [Invited Keynote]. Acting Cybernetically: 2019 Conference of the American Society for Cybernetics, Vancouver, BC, Canada. http://asc-cybernetics.org/2019/
Wrainwright, N., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2019, June). Transcending the Lab: Supporting Self-Transcendent Experiences in VR [Talk]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html
Desnoyers-Stewart, J., Stepanova, E. R., Pasquier, P., & Riecke, B. E. (2019). JeL: Connecting Through Breath in Virtual Reality. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312845
Kitson, A., Buie, E., Stepanova, E., Chirico, A., Riecke, B. E., & Gaggioli, A. (2019). Transformative Experience Design: Using Interactive Technologies and Narrative to Support Transformative Experiences. ACM CHI 2019 Special Interest Group, 1–4. (Download)
Kitson, A., DiPaola, S., & Riecke, B. E. (2019). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice [Project Demo at Interactivity Hot Desk]. ACM CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom. (Download)
Kitson, A., DiPaola, S., & Riecke, B. E. (2019). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 1–6. https://doi.org/10.1145/3290607.3312952 (Download)
Kitson, A., Riecke, B. E., & Gaggioli, A. (2019). Digital Wellbeing: Considering Self-transcendence. ACM CHI 2019 Workshop on “Designing for Digital Wellbeing,” 1–4. https://digitalwellbeingworkshop.wordpress.com/position-papers/ (Download)
Riecke, B. E. (2019, May). Designing pos­i­tive trans­for­ma­tive expe­ri­ences using vir­tual and mixed real­ity: From research to class-rooms [Invited Keynote]. Symposium on “Transformative Media: Designing Digital Experiences for Positive Change,” Università Cattolica di Milano, Italy. https://youtu.be/Ei4jnyVrYn4
Kitson, A. (2019, April 14). Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. Medium. https://medium.com/acm-chi/lucid-loop-a-virtual-deep-learning-biofeedback-system-for-lucid-dreaming-practice-531f0dcf28a8
Stahn, A., Dinges, Roalf, D., Gur, R. C., Brauns, K., Werner, A., Riecke, B. E., Wolbers, T., Gunga, H. C., Buchert, R., Kühn, S., & Basner, M. (2019, January). Hyper.Campus – Effects of Artificial Gravity on Structural and Functional Brain Plasticity During Head-Down Tilt Bed Rest [Poster]. NASA Human Research Program IWS, Galveston.
Aguilar, A., MacKay, N., Aung, O., Orlandea, R., Wu, Q., Pennefather, P., & Riecke, B. E. (2019). The Pitch of Red [Virtual Reality exhibit]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html
Desnoyers-Stewart, J., Smith, M. L., & Riecke, B. E. (2019). Transcending the Virtual Mirror Stage: Embodying the vir­tual self through the dig­i­tal mirror. Digital Research in the Humanities and Arts (DRHA) con­fer­ence, London, UK. https://youtu.be/L6ykZLiGC8o
Rajwinder, R., Michels, R., Wanner, E., Lee, J., Pennefather, P., & Riecke, B. E. (2019). Rising Waters [Virtual Reality Exhibition]. FCAT Undergraduate Conference, Surrey City Hall, BC, Canada. https://www.sfu.ca/fcat/events/ugc.html
Riecke, B. E., LaViola, J. J., Jr., & Kruijff, E. (2019, sub­mit­ted). Topics in Virtual Reality: 3D Selection, Manipulation, Spatial Navigation, and Cybersickness. ACM SIGGRAPH 2019 Courses.
Riecke, B. E., Stepanova, E. R., Desnoyers-Stewart, J., Kitson, A., Pennefather, P., & Pasquier, P. (2019). Connecting through JeL – bio-responsive VR for inter­per­sonal syn­chro­niza­tion. http://ispace.iat.sfu.ca/project/connecting-through-jel/
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Understanding AWE: Can a vir­tual jour­ney, inspired by the Overview Effect, lead to an increased sense of inter­con­nect­ed­ness? Frontiers in Digital Humanities — Human-Media Interaction, 6(9), 1–21. https://doi.org/10.3389/fdigh.2019.00009 (Download)
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E. (2019). Space — a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness. Frontiers in Digital Humanities — Human-Media Interaction, 6(7), 1–22. https://doi.org/10.3389/fdigh.2019.00007 (Download)
Riecke, B. E., & Kruijff, E. (2018). Spatial Navigation Interfaces for Immersive Environments. 3 pages (half-day tutorial).
Quesnel, D., Stepanova, E. R., Aguilar, I., Pennefather, P., & Riecke, B. E. (2018). Creating “AWE”: Combining artis­tic intu­ition and research-based design for an emotionally-profound art instal­la­tion. 2018 IEEE Games, Entertainment, Media Conference (GEM) (Full Paper), 1–8. https://doi.org/10.1109/GEM.2018.8516463 (Download)
Riecke, B. E., Pennefather, P. P., & Quesnel, D. T. (2018). VR/MR/AR 4 Good: Creating with a Purpose. ACM Siggraph Birds of a Feather, 1. http://ispace.iat.sfu.ca/project/mr4good/
Keshavarz, B., Phillip-Muller, A. E., Hemmerich, W., Riecke, B. E., & Campos, J. J. (2018). The effect of visual motion stim­u­lus char­ac­ter­is­tics on vec­tion and visu­ally induced motion sick­ness. Displays, 58, 71–81. https://doi.org/10.1016/j.displa.2018.07.005 (Download)
Gaggioli, A., & Riecke, B. E. (2018, June). Transformative expe­ri­ence design: using vir­tual real­ity, brain-based tech­nolo­gies and the lan­guage of arts to sup­port self-transcendence expe­ri­ences [Symposium]. 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada. http://interactivemediainstitute.com/cypsy23/
Kitson, A., & Riecke, B. E. (2018, June). Going Beyond: Lucid Dreaming as a Lens into Transformative Experience Design for Virtual Reality [Symposium pre­sen­ta­tion]. 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada. http://interactivemediainstitute.com/cypsy23/
Prpa, M., Tatar, K., Francoise, J., Riecke, B. E., Schiphorst, T., & Pasquier, P. (2018). Attending to Breath: Exploring how the cues in vir­tual envi­ron­ment guide the atten­tion to breath and shape the qual­ity of expe­ri­ence to sup­port mind­ful­ness. DIS ’18 Proceedings of the 2018 Conference on Designing Interactive Systems, 71–84. https://doi.org/10.1145/3064663.3064671 (Download)
Stepanova, E., Quesnel, D., Kitson, A., Prpa, M., Aguilar, I., & Riecke, B. E. (2018, June). A frame­work for study­ing Transformative Experiences through VR [Symposium pre­sen­ta­tion]. 23rd Annual CyberPsychology, CyberTherapy & Social Networking Conference, Gatineau, Canada. http://interactivemediainstitute.com/cypsy23/
Palmisano, S., & Riecke, B. E. (2018). The search for instan­ta­neous vec­tion: An oscil­lat­ing visual prime reduces vec­tion onset latency. PLOS ONE, 13(5), 1–26. https://doi.org/10.1371/journal.pone.0195886
Heshmat, Y., Jones, B., Xiong, X., Neustaedter, C., Tang, T., Riecke, B. E., & Yang, L. (2018). Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–13. https://doi.org/10.1145/3173574.3173933 (Download)
Kitson, A., Schiphorst, T., & Riecke, B. E. (2018). Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 343:1–343:12. https://doi.org/10.1145/3173574.3173917 (Download)
Kruijff, E., & Riecke, B. E. (2018). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. CHI ’18 Extended Abstracts on Human Factors in Computing Systems, 4 pages (half-day course). https://doi.org/10.1145/3170427.3170643 (Download)
Hashemian, A. M., Kitson, A., Nquyen-Vo, T., Benko, H., Stuerzlinger, W., & Riecke, B. E. (2018). Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571–572. https://doi.org/10.1109/VR.2018.8446345
Kitson, A., & Riecke, B. E. (2018). Can Lucid Dreaming Research Guide Self-Transcendent Experience Design in Virtual Reality? 1–4. (Download)
Stepanova, E., Quesnel, D., & Riecke, B. E. (2018). Transformative Experiences become more acces­si­ble through Virtual Reality. 2018 IEEE Workshop on Augmented and Virtual Realities for Good (VAR4Good), 1–3. https://doi.org/10.1109/VAR4GOOD.2018.8576881 (Download)
Quesnel, D., DiPaola, S., & Riecke, B. E. (2018). Deep Learning for Classification of Peak Emotions within Virtual Reality Systems. International SERIES on Information Systems and Management in Creative EMedia (CreMedia), 2017/2, 6–11. http://www.ambientmediaassociation.org/Journal/index.php/series/article/view/274 (Download)
Hashemian, A. M., Kitson, A., Nguyen-Vo, T., Benko, H., Stuerzlinger, W., & Riecke, B. E. (2018). Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 571–572. https://doi.org/10.1109/VR.2018.8446345 (Download)
Kitson, A., Prpa, M., & Riecke, B. E. (2018). Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations. Frontiers in Psychology, 9, 1–19. https://doi.org/10.3389/fpsyg.2018.01354 (Download)
Kruijff, E., & Riecke, B. E. (2018). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. 2 pages (half-day course). (Download)
Nguyen-Vo, T. (2018). Efficiently Navigating Virtual Environments with Simulated Reference Frames and Body-Based Sensory Information [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18623 (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2018). Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 415–422. https://doi.org/10.1109/VR.2018.8446383 (Download)
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2018). Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion [Poster]. Spatial Cognition 2018. (Download)
Quesnel, D., & Riecke, B. E. (2018). Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps. Frontiers in Psychology, 9, 1–22. https://doi.org/10.3389/fpsyg.2018.02158
Riecke, B. E., LaViola, J. J., Jr., & Kruijff, E. (2018). 3D User Interfaces for Virtual Reality and Games: 3D Selection, Manipulation, and Spatial Navigation. ACM SIGGRAPH 2018 Courses, 13:1–13:94. https://doi.org/10.1145/3214834.3214869
Stepanova, E. R. (2018). Virtual Reality as a Medium for Designing and Understanding Transformative Experiences: The Case of the Overview Effect [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/18603 (Download)
Sun, J., Stuerzlinger, W., & Riecke, B. E. (2018). Comparing Input Methods and Cursors for 3D Positioning with Head-mounted Displays. Proceedings of the 15th ACM Symposium on Applied Perception, 8:1–8:8. https://doi.org/10.1145/3225153.3225167
Zhang, Y. (Sunny). (2018). Affordances and Performance of the Limbic Chair in Embodied Virtual Reality Flying: A Comparison between Flexible Perching Interface and Existing Sitting and Standing Interface [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/4889 (Download)
Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imag­ine: Environmental geom­e­try elic­its sen­so­ri­mo­tor inter­fer­ence in remote per­spec­tive taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014
Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imag­ine: Environmental geom­e­try elic­its sen­so­ri­mo­tor inter­fer­ence in remote per­spec­tive taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014 (Download)
Kitson, A., Nguyen-Vo, T., Hashemian, A. M., Stepanova, E. R., & Riecke, B. E. (2017, November). A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion [Talk]. Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada.
Nguyen-Vo, T., & Riecke, B. E. (2017, November). Detecting Spatial Orientation Demand during Virtual Navigation using EEG Brain Sensing [Poster]. Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada. (Download)
Stepanova, E. R., Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November). Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences [Poster]. Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada. (Download)
Nguyen-Vo, T., DiPaola, S., & Riecke, B. E. (2017). Detecting Spatial Orientation Demands during Virtual Navigation using EEG Brain Sensing. ACM SIGPLAN Workshop on Software for Augmented and Virtual Reality (SAVR 2017), 1–5. https://youtu.be/-2gKhvxUGxg (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size mat­ters: do life-sized stim­uli induce stronger embod­i­ment effects in mental rota­tion? Journal of Cognitive Psychology, 29(6), 701–716. https://doi.org/10.1080/20445911.2017.1310108
Cole, A. W., Quesnel, D. T., Pekcetin, S., Gromala, D., O’Brian, H., Antle, A. N., & Riecke, B. E. (2017). Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. CHI PLAY’17 Extended Abstracts, 73–85. https://doi.org/10.1145/3130859.3131433 (Download)
Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Proceedings of IEEE Virtual Reality 2017, 273–274. https://doi.org/10.1109/VR.2017.7892282 (Download)
Hashemian, A. M., & Riecke, B. E. (2017). Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 15–32). Springer. https://youtu.be/7IT9EODJn3c (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size mat­ters: Do life-sized stim­uli induce stronger embod­i­ment effects in mental rota­tion? Journal of Cognitive Psychology, 29(7), 701–716. https://doi.org/10.1080/20445911.2017.1310108 (Download)
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion. Proceedings of IEEE Symposium on 3D User Interfaces 3DUI, 73–82. https://doi.org/10.1109/3DUI.2017.7893320 (Download)
Kruijff, E., & Riecke, B. E. (2017). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. Course, 433–434. https://doi.org/10.1109/VR.2017.7892362 (Download)
Mursic, R., Riecke, B. E., Apthorp, D., & Palmisano, S. (2017). Music That Moves You: Auditory Vection Induced by the Shepard-Risset Glissando [Poster]. 44th Annual Conference of the Australasian Society for Experimental Psychology (EPC), Shoal Bay, NSW, Australia.
Mursic, R. A., Riecke, B. E., Apthorp, D., & Palmisano, S. (2017). The Shepard-Risset Glissando: Music that Moves You. Experimental Brain Research, 235(10), 3111–3127. https://doi.org/10.1007/s00221-017‑5033-1 (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. 207–208. https://doi.org/10.1109/3DUI.2017.7893344 (Download)
Pan, R., Singhal, S., Cramer, E., Riecke, B. E., & Neustaedter, C. (2017). “MyEyes”: The Design and Evaluation of First Person View Video Streaming for Long-Distance Couples. 135–146. https://doi.org/10.1145/3064663.3064671 (Download)
Prpa, M., Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 153–172). Springer. (Download)
Quesnel, D. T., DiPaola, S., & Riecke, B. E. (2017). CITE JOURNAL PAPER INSTEAD: eep Learning for Classification of Peak Emotions within Virtual Reality Systems. 5 pages.
Quesnel, D., & Riecke, B. E. (2017). Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe. 205–206. https://doi.org/10.1109/3DUI.2017.7893343 (Download)
Quesnel, D., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2017). AWE [Invited Virtual Reality Exhibition]. SPLASH, Vancouver, BC, Canada.
Quesnel, D., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2017). AWE [Invited Virtual Reality Exhibition]. TEDxEastVan, Vancouver, BC, Canada.
Quesnel, D., Stepanova, E. R., Aguilar, I., Kitson, A., & Riecke, B. E. (2017). AWE [Invited Virtual Reality Exhibition]. TEDxSFU, Vancouver, BC, Canada.
Singhal, S. (2017). Designing Communication Technologies for Couples to Support Touch Over Distance [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17577 (Download)
Stepanova, E. R., Heyde, M. von der, Kitson, A., Schiphorst, T., & Riecke, B. E. (2017). Gathering and Apply Guidelines for TeleSpider Design for Urban Search and Rescue Applications on a Mobile Robot. In M. Kurosu (Ed.), Human-Computer Interaction. Interaction Contexts (HCI 2017) (Vol. 10272, pp. 562–581). Springer. (Download)
Unterman, B. (2017). Framing Effects: The Impact of Framing on Copresence in Virtual Theatre [PhD Thesis, Simon Fraser University]. http://summit.sfu.ca/item/17226 (Download)
Wong, S., Yang, L., Riecke, B. E., Cramer, E., & Neustaedter, C. (2017). Assessing the Usability of Smartwatches for Academic Cheating during Exams. 1–11. https://doi.org/10.1145/3098279.3098568 (Download)
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, November). Pulse Breath Water [Exhibition]. MUTEK International Festival of Digital Creativity and Electronic Music: MUTEK_IMG + VR Salon, Montreal, Canada.
Kruijff, E., Marquardt, A., Trepkowski, C., Lindemann, R., Hinkenjann, A., Maiero, J., & Riecke, B. E. (2016). On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli. Proceedings of ACM Symposium on Spatial User Interaction (SUI ’16), 149–158. https://doi.org/10.1145/2983310.2985759 (Download)
Riecke, B. E. (2016). Using Spatialized Sound to Enhance Self-Motion Perception in Virtual Environments and Beyond: Auditory and Multi-Modal Contributions. Canadian Acoustics, 33(3), 148–149. (Download)
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, July). Pulse Breath Water [Exhibition]. P.O.E.M.A. by Regina Miranda, Oi Futuro Flamengo, Rio de Janeiro, Brazil.
Kitson, A., Stepanova, E. R., Hashemian, A. M., Riecke, B. E., Nagy, G., Choo, A., & Chen, D. (2016, May 14). TeleSpider: inves­ti­gat­ing motion-cueing inter­faces for con­trol of a remote robotic spider [Project exhi­bi­tion]. Consumer Virtual Reality (CVR) con­fer­ence, Vancouver, BC, Canada.
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2016, May). Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments [Poster]. International Meeting of the Psychonomic Society, Granada, Spain. http://www.ps2016.org/ (Download)
Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B. E. (2016, May). Sonic Cradle — Immersive inter­ac­tion design com­bin­ing breath­ing– and neu­ro­feed­back to foster focused atten­tion med­i­ta­tion on breath [Poster]. 2nd International Conference on Mindfulness, Rome, Italy. http://www.cmc-ia.org/icm2016rome/ (Download)
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, May). Living In A Box: Potentials and Challenges of Existence in VR [Talk]. Consumer Virtual Reality (CVR) Conference, Vancouver, BC, Canada.
Riecke, B. E., Stepanova, E. R., & Kitson, A. (2016, May). New response pat­terns in point-to-origin tasks depend­ing on stim­u­lus type and response mode [Talk]. International Meeting of the Psychonomic Society, Granada, Spain. https://youtu.be/miiPjAUb77Y
Kitson, A., Sproll, D., & Riecke, B. E. (2016). Influence of Ethnicity, Gender and Answering Mode on a Virtual Point– to-Origin Task. Frontiers in Behavioral Neuroscience, 11(22), 1–18. https://doi.org/10.3389/fnbeh.2016.00022 (Download)
Prpa, M., Cochrane, K., & Riecke, B. E. (2016). Hacking Alternatives in 21st Century: Designing a Bio-Responsive Virtual Environment for Stress Reduction. In S. Serino, A. Matic, D. Giakoumis, G. Lopez, & P. Cipresso (Eds.), Pervasive Computing Paradigms for Mental Health (pp. 34–39). Springer International Publishing. https://doi.org/10.1007/978–3-319–32270-4_4
Riecke, B. E., Trepkowski, C., & Kruijff, E. (2016). “Human Joystick”: Enhancing Self-Motion Perception (Linear Vection) by using Upper Body Leaning for Gaming and Virtual Reality (1; ISpaceLab Technical Report, pp. 1–12). Simon Fraser University. http://ispace.iat.sfu.ca/publications/ (Download)
Tong, X., Kitson, A., Salimi, M., Fracchia, F. D., Gromala, D., & Riecke, B. E. (2016). Exploring Embodied Experience of Flying in a Virtual Reality Game with Kinect. 1–2. https://youtu.be/YEWwYfomkYY (Download)
Kaltner, S. (2015). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz [PhD thesis, University of Regensburg]. http://epub.uni-regensburg.de/32447/
Kaltner, S., Riecke, B. E., & Jansen, P. (2015). Embodied mental rota­tion: A spe­cial link between ego­cen­tric trans­for­ma­tion and the bodi [Poster]. North American Society for Sport Psychology and Physical Activity (NASPSPA), Portland, OR, USA. (Download)
Bayatpour, S., Bernardet, U., DiPaola, S., Kitson, A., & Riecke, B. E. (2015). Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game. 1–7. (Download)
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15695
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/15715
Fan, J., Thorogood, M., Riecke, B. E., & Pasquier, P. (2015). Automatic Recognition of Eventfulness and Pleasantness of Soundscape. Proceedings of the Audio Mostly 2015 on Interaction With Sound, 12:1–12:6. https://doi.org/10.1145/2814895.2814927 (Download)
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/16052 (Download)
Gehrke, L. (2015). Brain dynam­ics under­ly­ing phys­i­cal vs. opti­cal flow rota­tion [MSc Thesis]. Technical University Berlin.
Joksimovic, S., Gasevic, D., Kovanovic, V., Riecke, B. E., & Hatala, M. (2015). Social pres­ence in online dis­cus­sions as a process pre­dic­tor of aca­d­e­mic per­for­mance. Journal of Computer Assisted Learning.
Joksimović, S., Gašević, D., Kovanović, V., Riecke, B. E., & Hatala, M. (2015). Social pres­ence in online dis­cus­sions as a process pre­dic­tor of aca­d­e­mic per­for­mance. Journal of Computer Assisted Learning, 31(6), 638–654. https://doi.org/10.1111/jcal.12107
Keshavarz, B., Riecke, B. E., Hettinger, L. J., & Campos, J. L. (2015). Vection and visu­ally induced motion sick­ness: How are they related? Frontiers in Psychology, 6(413), 1–11. https://doi.org/10.3389/fpsyg.2015.00413 (Download)
Kitson, A., Riecke, B. E., Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality. Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 123–126. https://doi.org/10.1145/2788940.2788956 (Download)
Kitson, A., Riecke, B. E., & Stepanova, E. R. (2015). Influence of Movement Expertise on a Virtual Point-to– Origin Task. 100–103. https://doi.org/10.1145/2790994.2791014 (Download)
Kruijff, E., Riecke, B. E., Trepkowski, C., & Kitson. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments. 103–112. https://doi.org/10.1145/2788940.2788943 (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2015). What is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces. Interacting with Computers, 27(3), 357–370. https://doi.org/10.1093/iwc/iwv003 (Download)
Pang, C., Neustaedter, C., Procyk, J., & Riecke, B. E. (2015). A Comparison of Visual and Textual City Portal Designs on Desktop and Mobile Interfaces. 211–218. (Download)
Prpa, M., Riecke, B. E., & Miucin, S. (2015). State.scape: a brain as an expe­ri­ence gen­er­a­tor. ISEA 21st International Symposium on Electronic Art, 1–4. (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2015). More than a Cool Illusion? Functional Significance of Self-Motion Illusion (Circular Vection) for Perspective Switches. Frontiers in Psychology, 6(1174), 1–13. https://doi.org/10.3389/fpsyg.2015.01174 (Download)
Riecke, B. E., Freiberg, J., & Grechkin, T. Y. (2015). Can Walking Motions Improve Visually Induced Rotational Self-Motion Illusions in Virtual Reality? Journal of Vision, 15(2), 1–15. https://doi.org/10.1167/15.2.3 (Download)
Riecke, B. E., & Jordan, J. D. (2015). Comparing the effec­tive­ness of dif­fer­ent dis­plays in enhanc­ing illu­sions of self-movement (vec­tion). Frontiers in Psychology, 6(713). https://doi.org/10.3389/fpsyg.2015.00713 (Download)
Riecke, B. E., & Schulte-Pelkum, J. (2015). An Integrative Approach to Presence and Self-Motion Perception Research. In F. Biocca, J. Freeman, W. IJsselsteijn, M. Lombard, & R. J. Schaevitz (Eds.), Immersed in Media: Telepresence Theory, Measurement and Technology (pp. 187–235). Springer. doi: 10.1007/978–3-319–10190-3_9. (Download)
Milne, A. P. (2014). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14578 (Download)
Sigurdarson, S. (2014). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/14532 (Download)
Warren, J. (2014). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design [MSc Thesis]. Simon Fraser University.
Milne, A. P., Riecke, B. E., & Antle, A. N. (2014, October). Exploring Maker Practice: Common Attitudes, Habits and Skills from the Maker Community. FabLearn Conference on Creativity and Fabrication in Education, Stanford University, CA, USA. (Download)
Lawson, B. D., & Riecke, B. E. (2014). The Perception of Body Motion. In K. S. Hale & K. M. Stanney (Eds.), Handbook of Virtual Environments: Design, Implementation, and Applications (2nd ed., pp. 163–195). CRC Press. (Download)
Meilinger, T., Riecke, B. E., & Bülthoff, H. H. (2014). Local and Global Reference Frames for Environmental Spaces. Quarterly Journal of Experimental Psychology, 67(3), 542–569. https://doi.org/10.1080/17470218.2013.821145 (Download)
Feng, C., Bartram, L., & Riecke, B. E. (2014). The Affective Affordance of Motionscape. ACM Symposium on Applied Perception SAP, 23–30. https://doi.org/10.1145/2628257.2628264 (Download)
Grechkin, T. Y., & Riecke, B. E. (2014). Re-evaluating Benefits of Body-based Rotational Cues for Maintaining Orientation in Virtual Environments: Men Benefit from Real Rotations, Women Don’t. ACM Symposium on Applied Perception SAP, 99–102. https://doi.org/10.1145/2628257.2628275 (Download)
Hastings, L., & Riecke, B. E. (2014). The Influence of Shading, Display Size and Individual Differences on Navigation in Virtual Reality. ACM Symposium on Applied Perception SAP, 51–58. https://doi.org/10.1145/2628257.2628265 (Download)
Jordan, J. D., Prpa, M., Feuereissen, D., & Riecke, B. E. (2014). Comparing the Effectiveness of Stereo Projection vs 3D TV in Inducing Self-Motion Illusions (Vection). 128. https://doi.org/10.1145/2628257.2628360 (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2014). Embodied mental rota­tion: a spe­cial link between ego­cen­tric trans­for­ma­tion and the bodily self. Frontiers in Cognition, 5(505), 1–11. https://doi.org/10.3389/fpsyg.2014.00505
Kitson, A., Riecke, B. E., & Vidyarthi, J. (2014). Sonic Cradle: Investigating Meditative Aspects of an Interactive Technology. NCE-GRAND 2014 Conference, 1–4. https://youtu.be/kB8qfJ1M0gg (Download)
Kitson, A., Sproll, D., & Riecke, B. E. (2014). Does Movement Experience Influence Navigation Strategy in a Virtual Point-to-Origin Task? [Poster]. 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA. (Download)
Prpa, M., Miucin, S., & Riecke, B. E. (2014). Towards User Personalized Environments: an Artistic Exploration Using an EEG-Based Brain-Computer Interface, [Poster]. Academy of Neuroscience for Architecture (ANFA) Conference, La Jolla, CA, USA.
Prpa, M., Miucin, S., & Riecke, B. E. (2014). Using an EEG-based brain-computer inter­faces for a respon­sive art instal­la­tion [Poster]. ACM Symposium on Computational Aesthetics (CAe), Vancouver, Canada. http://expressive2014.mpi-inf.mpg.de/
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2014). Can self-motion illu­sions (cir­cu­lar vec­tion) facil­i­tate spa­tial updat­ing? [Poster]. Spatial Cognition 2014 Conference, Bremen, Germany. http://conference.spatial-cognition.de/SC2014/
Riecke, B. E., Jordan, J. D., Prpa, M., & Feuereissen, D. (2014). Underlying Perceptual Issues in Virtual Reality Systems: Does Display Type Affect Self-Motion Perception? [Talk]. 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA.
Seno, T., Palmisano, S., Riecke, B. E., & Nakamura, S. (2014). Walking with­out optic flow reduces sub­se­quent vec­tion. Experimental Brain Research, 233(1), 275–281. https://doi.org/doi:10.1007/s00221-014‑4109-4 (Download)
Vidyarthi, J., & Riecke, B. E. (2014). Interactively Mediating Experiences of Mindfulness Meditation. International Journal Of Human-Computer Studies, 72(8–9), 674–688. https://doi.org/10.1016/j.ijhcs.2014.01.006 (Download)
Vidyarthi, J., & Riecke, B. E. (2013, May). Could an inter­ac­tive medium intro­duce non-practitioners to mind­ful­ness med­i­ta­tion? [Talk]. First International Conference on Mindfulness, Rome, Italy.
Hastings, B. L. (2013). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13865 (Download)
Sproll, D. (2013). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks [BSc Thesis]. Universität Osnabrück & Simon Fraser University. (Download)
Riecke, B. E. (2013). Creating a moving expe­ri­ence  with­out moving the observer: Perceptual aspects & dis­play fac­tors in immer­sive Virtual Reality (and else­where) [Invited Talk]. International Toronto Stereoscopic Film Conference, Toronto, Canada. https://youtu.be/98hq_a_nvso
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13651 (Download)
Abukhodair, F. A., Riecke, B. E., Erhan, H. I., & Shaw, C. D. (2013). Does inter­ac­tive ani­ma­tion con­trol improve exploratory data analy­sis of ani­mated trend visu­al­iza­tion? Proc. SPIE 8654, Visualization and Data Analysis 2013, 86540I-86540I. https://doi.org/10.1117/12.2001874 (Download)
Riecke, B. E., & Schulte-Pelkum, J. (2013). Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions (“Vection”) Be Utilized? In F. Steinicke, Y. Visell, J. Campos, & A. Lécuyer (Eds.), Human Walking in Virtual Environments (pp. 27–54). Springer. doi: 10.1007/978–1-4419–8432-6_2. (Download)
Al-Hajj, S., Pike, I., Riecke, B., & Fisher, B. (2013). Visual Analytics for Public Health: Supporting Knowledge Construction and Decision-Making. 2416–2423. https://doi.org/10.1109/HICSS.2013.599
Ash, A. (2013). Vection in depth during con­sis­tent and incon­sis­tent mul­ti­sen­sory stim­u­la­tion in active observers [PhD thesis]. University of Wollongong.
Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Do walk­ing motions enhance visu­ally induced self-motion illu­sions in vir­tual real­ity? IEEE Virtual Reality, 101–102. https://doi.org/10.1109/VR.2013.6549382
Freiberg, J., & Riecke, B. E. (2013). Its your turn: Enhancing visu­ally induced self motion illu­sions (“vec­tion”) with walk­ing motions in vir­tual real­ity [Poster]. 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd7660 (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2013). Design Guidance for Overcoming the Challenges of Natural User Interfaces. NCE-GRAND 2013 Conference, 1–4.
Milne, A. P. (2013). Conducting research on Makers with Future Science Leaders: expe­ri­ences from a museum enrich­ment pro­gram. Interaction Design for Children, New York, NY, USA.
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness [MSc Thesis, Simon Fraser University]. http://summit.sfu.ca/item/12921 (Download)
Pang, C. E., Neustaedter, C., Riecke, B. E., Oduor, E., & Hillman, S. (2013). Technology pref­er­ences and rou­tines for shar­ing health infor­ma­tion during the treat­ment of a chronic ill­ness. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1759–1768. https://doi.org/10.1145/2470654.2466232 (Download)
Riecke, B. E., & Sigurdarson, S. (2013). Simple Modifications of Visuals can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not [Talk]. 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into vir­tual real­ity — a tran­si­tion in five stages. IEEE Symposium on 3D User Interfaces, 175–176. https://doi.org/10.1109/3DUI.2013.6550235 (Download)
Vidyarthi, J., & Riecke, B. E. (2013). Mediated Meditation: Cultivating Mindfulness with Sonic Cradle. Proceedings of the 2013 Annual Conference on Human Factors in Computing Systems ALT.CHI, 2305–2314. https://doi.org/10.1145/2468356.2468753
Warren, J., Antle, A. N., & Riecke, B. E. (2013). Issues Concerning the Design and Evaluation of Tangible User Interfaces for Learning. NCE-GRAND 2013 Conference, 1–4.
Gramann, K., Wing, S., Jung, T.-P., Viirre, E., & Riecke, B. E. (2012). Switching spa­tial ref­er­ence frames for yaw and pitch nav­i­ga­tion. Spatial Cognition and Computation, 12(2–3), 159–194. https://doi.org/10.1080/13875868.2011.645176 (Download)
Calderon, N., Riecke, B. E., & Fisher, B. (2012). Augmenting Visual Representation of Affectively Charged Information using Sound Graphs. Poster Abstracts of IEEE VisWeek 2012, 113–114. (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012). Three Strategies for Designing Intuitive Natural User Interfaces. Extended Abstracts of the Designing Interactive Systems (ACM DIS) Conference, 1–2. (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012). Bridging the gap: attribute and spa­tial metaphors for tan­gi­ble inter­face design. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI ’12), 161–168. https://doi.org/10.1145/2148131.2148166 (Download)
McIntosh, L., Riecke, B. E., & DiPaola, S. (2012). Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader. Computer Graphics Forum, 31(6), 1810–1822. https://doi.org/10.1111/j.1467–8659.2012.02097.x (Download)
Riecke, B. E. (2012). Are Left-Right Hemisphere Errors in Point-to-Origin Tasks in VR Caused by Failure to Incorporate Heading Changes? Lecture Notes in Computer Science, 7463, 143–162. https://doi.org/10.1007/978–3-642–32732-2_9 (Download)
Riecke, B. E. (2012). Moving You, in and through Virtual Reality [Talk]. TEDactive con­fer­ence, Palm Springs, CA, USA. http://conferences.ted.com/TEDActive2012/
Riecke, B. E., & Feuereissen, D. (2012). To Move or Not to Move: Can Active Control and User-Driven Motion Cueing Enhance Self-Motion Perception (“Vection”) in Virtual Reality? ACM Symposium on Applied Perception SAP, 17–24. https://doi.org/10.1145/2338676.2338680 (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2012). Self-Motion Illusions (Vection) in VR – Are They Good For Anything? IEEE Virtual Reality 2012, 35–38. https://doi.org/10.1109/VR.2012.6180875 (Download)
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving? Cognitive Processing, 13(1), 293–297. https://doi.org/10.1007/s10339-012‑0491-7 (Download)
Sigurdarson, S., Milne, A. P., Feuereissen, D., & Riecke, B. E. (2012). Can phys­i­cal motions pre­vent dis­ori­en­ta­tion in nat­u­ral­is­tic VR? IEEE Virtual Reality, 31–34. https://doi.org/10.1109/VR.2012.6180874 (Download)
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through ‘Immersive’ Interaction Design [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/12546 (Download)
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle [Curated Virtual Reality Exhibition]. TEDactive con­fer­ence, Palm Springs, CA, USA. http://conferences.ted.com/TEDActive2012/
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle: design­ing for an immer­sive expe­ri­ence of med­i­ta­tion by con­nect­ing res­pi­ra­tion to music. Proceedings of the Designing Interactive Systems (ACM DIS) Conference, 408–417. https://doi.org/10.1145/2317956.2318017 (Download)
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Encouraging Meditative Experiences through Respiratory-Musical Interaction. NCE-GRAND 2012 Conference, 1–4. (Download)
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11574 (Download)
Dalvandi, A., Riecke, B. E., & Calvert, T. (2011). Panoramic Video Techniques for Improving Presence in Virtual Environments (S. Coquillart, A. Steed, & G. Welch, Eds.; pp. 103–110). Eurographics Association. https://doi.org/10.2312/EGVE/JVRC11/103–110 (Download)
Gromala, D., Vidyarthi, K. J., & Riecke, B. E. (2011). Sonic Cradle; Project Exhibition in Chronic Pain: Art & Science Collaborations [Exhibition].
Lockyer, M., Bartram, L., & Riecke, B. E. (2011). Simple motion tex­tures for ambi­ent affect. Proceedings of the ACM International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging, 89–96. https://doi.org/10.1145/2030441.2030461 (Download)
Milne, A. P., Antle, A. N., & Riecke, B. E. (2011). Tangible and body-based inter­ac­tion with audi­tory maps. Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, 2329–2334. https://doi.org/http://doi.acm.org/10.1145/1979742.1979874 (Download)
Nasirova, D., Erhan, H. I., Huang, A. T., Woodbury, R., & Riecke, B. E. (2011). Change Detection in 3D Parametric Systems: Human-Centered Interfaces for Change Visualization. Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures, 751–764. (Download)
Riecke, B. E. (2011). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.). In J.-J. Kim (Ed.), Virtual Reality (pp. 149–176). InTechOpen. https://www.intechopen.com/books/virtual-reality/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2011). Spatialized sound enhances biomechanically-induced self-motion illu­sion (vec­tion). Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems, 2799–2802. https://doi.org/10.1145/1978942.1979356 (Download)
Riecke, B. E., & Hastings, L. (2011). Do Virtual and Real Environments Influence Spatial Cognition Similarly? [Poster 1031]. 52th Annual Meeting of the Psychonomic Society (Psychonomics), Seattle, USA. (Download)
Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/11238 (Download)
Shireen, N. I., Erhan, H., Sanchez, R., Popovic, J., Woodbury, R., & Riecke, B. E. (2011). Design space explo­ration in para­met­ric sys­tems: ana­lyz­ing effects of goal speci­ficity and method speci­ficity on design solu­tions. Proceedings of the 8th ACM Conference on Creativity and Cognition, 249–258. https://doi.org/10.1145/2069618.2069660
Vidyarthi, J., Antle, A. N., & Riecke, B. E. (2011). Sympathetic guitar: can a dig­i­tally aug­mented guitar be a social entity? Proceedings of the 2011 Annual Conference Extended Abstracts on Human Factors in Computing Systems, 1819–1824. https://doi.org/http://doi.acm.org/10.1145/1979742.1979863 (Download)
Vidyarthi, J., Gromala, D., & Riecke, B. E. (2011). Are you Immersed? Characterizing Immersion across Literature, Art and Interactive Media [Talk]. Society of Literature, Science and Art (SLSA) Conference 2011, Kitchener, Canada.
Vidyarthi, J., Riecke, B. E., & Antle, A. N. (2011). Sympathetic guitar: humans respond socially to inter­ac­tive tech­nol­ogy in an abstract, expres­sive con­text. Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (ACM CAe ’11), 9–16. https://doi.org/10.1145/2030441.2030443 (Download)
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., & Mah, S. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. In P. Forbrig, F. Paternó, & A. Mark Pejtersen (Eds.), Human-Computer Interaction (Vol. 332, pp. 293–296). Springer Boston. https://doi.org/doi: 10.1007/978–3-642–15231-3_33
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., Maygoli, H., & Mah, S. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Customization activ­i­ties within games. Grace Hopper Celebration of Women in Computing Conference. (Download)
Gramann, K., Riecke, B. E., Wing, S., Jung, T.-P., & Viirre, E. (2010). Brain dynam­ics asso­ci­ated with nav­i­ga­tion in 3-D space [Talk]. Neuroscience 40th Annual Meeting, San Diego, CA, USA.
Hoyle, A., Naugle, E., Brosas, A., Arzanpour, S., Wang, G., & Riecke, B. E. (2010). Two-Axis Circular Treadmill for Human Perception and Behaviour Research in Virtual Environments. Canadian Society for Mechanical Engineering (CSME) Forum: Student Design Competition, 1–65.
Kolarić, S., Erhan, H., Woodbury, R., & Riecke, B. E. (2010). Comprehending para­met­ric CAD models. Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries — NordiCHI ’10, 707–710. https://doi.org/10.1145/1868914.1869010 (Download)
Rajus, V. S., Woodbury, R., Erhan, H. I., Riecke, B. E., & Mueller, V. (2010). Collaboration in Parametric Design: Analyzing User Interaction during Information Sharing. Arcadia 2010, 320–326. https://doi.org/10.1145/1868914.1869010 (Download)
Riecke, B., Bodenheimer, B., McNamara, T., Williams, B., Peng, P., & Feuereissen, D. (2010). Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice. In C. Hölscher, T. Shipley, M. Olivetti Belardinelli, J. Bateman, & N. Newcombe (Eds.), Spatial Cognition VII (Vol. 6222, pp. 234–247). Springer Berlin / Heidelberg.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2010). Spatialized sound influ­ences bio­me­chan­i­cal self-motion illu­sion (“vec­tion”). Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 158–158. https://doi.org/10.1145/1836248.1836280 (Download)
Seaborn, K., Riecke, B. E., & Antle, A. N. (2010). Exploring the inter­play of visual and haptic modal­i­ties in a pattern-matching task. Proceedings of the 9th IEEE International Symposium on Haptic Audio Visual Environments and Games, 61–66. (Download)
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task [MSc Thesis, Simon Fraser University]. https://theses.lib.sfu.ca/thesis/etd6352 (Download)
Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 6, 7:1–7:27. https://doi.org/10.1145/1498700.1498701 (Download)
Bizzocchi, J., Youssef, B., Quan, B., Suzuki, W., Bagheri, M., & Riecke, B. E. (2009). Re: Cycle-a Generative Ambient Video Engine. 1–7. http://www.escholarship.org/uc/item/47g5w6c4 (Download)
Bodenheimer, B., Feuereissen, D., Williams, B., Peng, P., McNamara, T., & Riecke, B. (2009). Locomotion for nav­i­ga­tion in vir­tual envi­ron­ments: Walking, turn­ing, and joy­stick modal­i­ties com­pared. Journal of Vision, 9(8), 1126. https://doi.org/10.1167/9.8.1126
Moura, D., & Riecke, B. E. (2009). Is seeing a vir­tual envi­ron­ment like seeing the real thing? Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (ACM APGV), 131. ACM. https://doi.org/10.1145/1620993.1621025
Riecke, B. E. (2009). Cognitive and higher-level con­tri­bu­tions to illu­sory self-motion per­cep­tion (“vec­tion”): does the pos­si­bil­ity of actual motion affect vec­tion? Japanese Journal of Psychonomic Science, 28(1), 135–139. http://ci.nii.ac.jp/naid/110007482465 (Download)
Riecke, B. E. (2009). Spatial per­cep­tion and ori­en­ta­tion in vir­tual envi­ron­ments – is vir­tual real­ity real enough? [Talk]. 39th annual meet­ing of the Society for Computers in Psychology (SCiP), Boston, USA.
Riecke, B. E., Behbahani, P. A., & Shaw, C. D. (2009). Display size does not affect ego­cen­tric dis­tance per­cep­tion of nat­u­ral­is­tic stim­uli. Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (ACM APGV), 15–18. ACM.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Rotating sound fields can facil­i­tate bio­me­chan­i­cal self-motion illu­sion (“cir­cu­lar vec­tion”). Journal of Vision, 9(8), 714–714. https://doi.org/10.1167/9.8.714
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion sim­u­la­tion is facil­i­tated by haptic and vibra­tional cues sug­gest­ing the pos­si­bil­ity of actual motion. ACM Transactions on Applied Perception (TAP), 6, 20:1–20:22. https://doi.org/10.1145/1577755.1577763
Riecke, B. E., & Moura, D. (2009). Comparing spa­tial perception/cognition in real versus immer­sive vir­tual envi­ron­ments — it doesn’t com­pare! [Poster]. 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.
Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual con­trol of pos­ture in real and vir­tual envi­ron­ments. Perception & Psychophysics, 70(1), 158–165. https://doi.org/10.3758/PP.70.1.158 (Download)
Peng, P., Riecke, B. E., Williams, B., McNamara, T. P., & Bodenheimer, B. (2008). Navigation modes in vir­tual envi­ron­ments: walk­ing vs. joy­stick. Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 192. https://doi.org/http://doi.acm.org/10.1145/1394281.1394321 (Download)
Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading? Presence: Teleoperators and Virtual Environments, 17(2), 143–175. https://doi.org/10.1162/pres.17.2.143 (Download)
Contribution and inter­ac­tion of audi­tory and bio­me­chan­i­cal cues for self-motion illu­sions (“cir­cu­lar vec­tion”). (2008). [Poster]. CyberWalk work­shop, Tübingen, Germany.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2008). Auditory self-motion illu­sions (“cir­cu­lar vec­tion”) can be facil­i­tated by vibra­tions and the poten­tial for actual motion. Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 147–154. https://doi.org/10.1145/1394281.1394309 (Download)
Meilinger, T., Riecke, B. E., Laharnar, N., & Bülthoff, H. H. (2007, July). Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity [Poster]. 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updat­ing in vir­tual real­ity: the suf­fi­ciency of visual infor­ma­tion. Psychological Research, 71(3), 298–313. https://doi.org/10.1007/s00426-006‑0085-z (Download)
Riecke, B. E., & Wiener, J. M. (2007). Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration. Proceedings of IEEE Virtual Reality 2007, 3–10. https://doi.org/http://dx.doi.org/10.1109/VR.2007.352457 (Download)
Akyüz, A. O., Fleming, R., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR dis­plays sup­port LDR con­tent?: a psy­chophys­i­cal eval­u­a­tion. ACM Transactions on Graphics (TOG), 38.1−38.7. https://doi.org/10.1145/1275808.1276425 (Download)
Meilinger, T., Riecke, B. E., & B\ülthoff, H. H. (2007). Orientation Specificity in Long-Term-Memory for Environmental Spaces. Proceedings of the 29th Annual Conference of the Cognitive Science Society, 479–484. Google Scholar.
Riecke, B. E., & McNamara, T. P. (2007). Spatial Orientation in the Immediate Environment: How Can the Different Theories be Reconciled? [Poster]. 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., & McNamara, T. P. (2007). Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches [Poster]. 48th Annual Meeting of the Psychonomic Society (Psychonomics). (Download)
Riecke, B. E., & McNamara, T. P. (2007). An inte­gra­tive theory of spa­tial ori­en­ta­tion in the imme­di­ate envi­ron­ment. Proceedings of the 29th Conference of the Cognitive Science Society (CogSci), 1845. Google Scholar.
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments [PhD thesis, Ruhr-Universität Bochum]. https://hss-opus.ub.ruhr-uni-bochum.de/opus4/frontdoor/deliver/index/docId/2735/file/diss.pdf (Download)
Teramoto, W., & Riecke, B. E. (2007). Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence [Poster]. 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Teramoto, W., & Riecke, B. E. (2007). Physical self-motion facil­i­tates object recog­ni­tion, but does not enable view-independence. Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 142. https://doi.org/http://doi.acm.org/10.1145/1272582.1272619 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. V. D., & Bülthoff, H. H. (2006). Cognitive fac­tors can influ­ence self-motion per­cep­tion (vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 3, 194–216. https://doi.org/10.1145/1166087.1166091 (Download)
Riecke, B. E. (2006). Simple user-generated motion cueing can enhance self-motion per­cep­tion (Vection) in vir­tual real­ity. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 104–107. ACM. https://doi.org/10.1145/1180495.1180517
Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics; Google Scholar. http://3t.kyb.tuebingen.mpg.de/publications/attachments/RieckeNusseckSchulte-Pelkum_06_MPIK-TR_154__Selected%%20Technical%%20and%%20Perceptual%%20Aspects%%20of%%20Virtual%%20Reality%%20Displays_%%5B0%%5D.pdf
Riecke, B. E., & Schulte-Pelkum, J. (2006). Using the per­cep­tu­ally ori­ented approach to opti­mize spa­tial pres­ence & ego-motion sim­u­la­tion (153). MPI for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4186 (Download)
Riecke, B. E., Schulte-Pelkum, J., & Caniard, F. (2006). Visually induced linear vec­tion is enhanced by small phys­i­cal accel­er­a­tions [Poster]. 7th International Multisensory Research Forum (IMRF), Dublin, Ireland.
Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin exper­i­ments in VR revealed novel qual­i­ta­tive errors in visual path inte­gra­tion. ACM SIGGRAPH 2006 Research Posters. https://doi.org/http://doi.acm.org/10.1145/1179622.1179840 (Download)
Riecke, B. E., Heyde, M. V. D., & Bülthoff, H. H. (2005). Visual cues can be suf­fi­cient for trig­ger­ing auto­matic, reflex­like spa­tial updat­ing. ACM Transactions on Applied Perception (TAP), 2, 183–215. https://doi.org/10.1145/1077399.1077401 (Download)
Mohler, B. J., Thompson, W. B., Riecke, B., & Bülthoff, H. H. (2005). Measuring vec­tion in a large screen vir­tual envi­ron­ment. Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 103–109. https://doi.org/http://doi.acm.org/10.1145/1080402.1080421 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2005). Scene con­sis­tency and spa­tial pres­ence increase the sen­sa­tion of self-motion in vir­tual real­ity. Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 111–118. https://doi.org/10.1145/1080402.1080422 (Download)
Riecke, B. E., Schulte-Pelkum, J., & Bülthoff, H. H. (2005). Perceiving Simulated Ego-Motions in Virtual Reality — Comparing Large Screen Displays with HMDs. Proceedings of the SPIE, 5666, 344–355. https://doi.org/10.1117/12.610846 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Auditory cues can facil­i­tate the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality [Poster]. 8. Tübingen Perception Conference (TWK), Max Planck Institute for Biological Cybernetics, Germany.
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Spatialized audi­tory cues enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality. (138). MPI for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4187 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Influence of Auditory Cues on the visually-induced Self-Motion Illusion (Circular Vection) in Virtual Reality. Proceedings of 8th Annual Workshop Presence 2005, 49–57. http://en.scientificcommons.org/20596230 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality, 131–138. https://doi.org/10.1109/VR.2005.83 (Download)
Riecke, B. E., Västfjäll, D., Larsson, P., & Schulte-Pelkum, J. (2005). Top-Down and Multi-Modal Influences on Self-Motion Perception in Virtual Reality. Proceedings of HCI International 2005, 1–10. http://en.scientificcommons.org/20596227 (Download)
Schulte-Pelkum, J., Riecke, B. E., Caniard, F., & Bülthoff, H. H. (2005). Can audi­tory cues influ­ence the visu­ally induced self-motion illu­sion? [Poster]. European Conference on Visual Perception (ECVP).
Riecke, B. E., & Bülthoff, H. H. (2004). Spatial updat­ing in real and vir­tual envi­ron­ments: con­tri­bu­tion and inter­ac­tion of visual and vestibu­lar cues. Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 9–17. https://doi.org/10.1145/1012551.1012553 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., & Bülthoff, H. H. (2004). Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality. Proceedings of 7th Annual Workshop Presence 2004, 125–132. https://doi.org/10.1.1.122.5636 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. von der, & Bülthoff, H. H. (2004). Top-down influ­ence on visu­ally induced self-motion per­cep­tion (vec­tion) [Poster]. 7. Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2004). The effect of cog­ni­tion on the visu­ally induced illu­sion of self-motion (vec­tion). Journal of Vision, 4(8), 891a. https://doi.org/10.1167/4.8.891
Schulte-Pelkum, J., Riecke, B. E., & Bülthoff, H. H. (2004). Vibrational cues enhance believ­abil­ity of ego-motion sim­u­la­tion [Poster]. International Multisensory Research Forum (IMRF), Barcelona, Spain.
Schulte-Pelkum, J., Riecke, B. E., & Heyde, M. von der. (2004). Ein kog­ni­tiver Einfluss auf die Wahrnehmung von simulierter Eigenbewegung (Zirkularvektion) [Poster]. Tagung exper­i­mentell arbei­t­en­der Psychologen (TeaP), Giessen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Influence of dis­play device and screen cur­va­ture on per­ceiv­ing and con­trol­ling sim­u­lated ego-rotations from optic flow. Tech. rep., Max Planck Institute for Biological Cybernetics, T\übingen, Germany; Google Scholar.
Riecke, B. E. (2003). How far can we get with just visual infor­ma­tion? Path inte­gra­tion and spa­tial updat­ing stud­ies in vir­tual real­ity (Vol. 8). Logos. http://www.logos-verlag.de/cgi-bin/buch/isbn/0440 (Download)
Riecke, B. E., Beykirch, K., & Bülthoff, H. H. (2003). Reflex-like spa­tial updat­ing can be adapted with­out any sen­sory con­flict [Poster]. Perception 32 ECVP Abstract Suplement, Paris, France. (Download)
Riecke, B. E., & Heyde, M. von der. (2003). Qualitative mod­el­ing of spa­tial ori­en­ta­tion processes using a log­i­cal net­work of nec­es­sary and suf­fi­cient con­di­tions [Poster]. Object Perception and Memory (OPAM), Vancouver, Canada. (Download)
Schulte-Pelkum, J., Riecke, B. E., & Heyde, M. von der. (2003). Influence of dis­play para­me­ters on per­ceiv­ing visu­ally sim­u­lated ego-rotations — a sys­tem­atic inves­ti­ga­tion [Poster]. Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2003). Screen cur­va­ture does influ­ence the per­cep­tion of visu­ally sim­u­lated ego-rotations. Journal of Vision, 3(9). https://doi.org/doi: 10.1167/3.9.411 (Download)
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2003). Circular vec­tion is facil­i­tated by a con­sis­tent pho­to­re­al­is­tic scene [Talk]. Presence 2003 Conference, Aalborg, Denmark.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2002). Visual homing is pos­si­ble with­out land­marks: a path inte­gra­tion study in vir­tual real­ity. Presence: Teleoperators and Virtual Environments, 11, 443–473. https://doi.org/10.1162/105474602320935810 (Download)
von der Heyde, M., & Riecke, B. E. (2002). Embedding presence-related ter­mi­nol­ogy in a log­i­cal and func­tional model. In F. R. Gouveia (Ed.), 5th Annual International Workshop on Presence (PRESENCE 2002) (pp. 37–52). http://hdl.handle.net/11858/00-001M-0000–0013-DEEB-8 (Download)
Riecke, B. E., & Heyde, M. von der. (2002). Qualitative Modeling of Spatial Orientation Processes using Logical Propositions: Interconnecting Spatial Presence, Spatial Updating, Piloting, and Spatial Cognition (Technical Report 100; Max Planck Institute for Biological Cybernetics, pp. 1–17). MPI for Biological Cybernetics. (Download)
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Spatial updat­ing exper­i­ments in Virtual Reality: What makes the world turn around in our head? [Poster]. 5. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Spatial updat­ing exper­i­ments in Virtual Reality: What makes the world turn around in our head [Poster 162]. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. http://3t.kyb.tuebingen.mpg.de/de/publication.html?publ=632 (Download)
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Teleporting works — Spatial updat­ing exper­i­ments in Virtual Tübingen [Talk]. Object Perception and Memory (OPAM), Kansas City, USA.
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Contribution and inter­ac­tion of visual and vestibu­lar cues for spa­tial updat­ing in real and vir­tual envi­ron­ments [Talk]. 43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Lengerich, Germany.
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Spatial updat­ing in vir­tual envi­ron­ments: What are vestibu­lar cues good for [Talk]. VSS. http://journalofvision.org/2/7/421/
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Teleporting works-Spatial updat­ing exper­i­ments in Virtual Tübingen [Talk]. Object Perception and Memory (OPAM), Kansas City, MO, USA.
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Perceiving and con­trol­ling sim­u­lated ego-rotations from optic flow: Influence of field of view and dis­play devices on ego-motion per­cep­tion [Poster]. Object Perception and Memory (OPAM), Kansas City, MO, USA. (Download)
Heyde, M. von der, & Riecke, B. E. (2001). How to cheat in motion sim­u­la­tion — com­par­ing the engi­neer­ing and fun ride approach to motion cueing (89). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). No Visual Dominance for Remembered Turns — Psychophysical Experiments on the Integration of Visual and Vestibular Cues in Virtual Reality. In K. N. et al (Ed.), VisionScienceS01 (Vol. 1). https://doi.org/doi:10.1167/1.3.188
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). Visual-Vestibular Sensor Integration Follows a Max-Rule: Results from Psychophysical Experiments in Virtual Reality. In K. N. et al (Ed.), VisionScienceS01 (p. 142).
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2001). How Real is Virtual Reality Really? Comparing Spatial Updating using Pointing Tasks in Real and Virtual Environments. Journal of Vision, 1(3), 321a. http://www.kyb.mpg.de/publication.html?publ=629
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2001). How do we know where we are? Contribution and inter­ac­tion of visual and vestibu­lar cues for spa­tial updat­ing in real and vir­tual envi­ron­ments [Poster]. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Stepanova, K. (2021, October 31). Virtual real­ity can combat iso­la­tion with awe and empa­thy — on Earth and in space. The Conversation. http://theconversation.com/virtual-reality-can-combat-isolation-with-awe-and-empathy-on-earth-and-in-space-170189
Quesnel, D. (2017, November 28). Inspired, mag­i­cal, con­nected: How vir­tual real­ity can make you well. The Conversation. http://theconversation.com/inspired-magical-connected-how-virtual-reality-can-make-you-well-87665
SFU project to help astro­nauts deal with iso­la­tion. (2021, December 9). In Global News. Global News. https://globalnews.ca/video/8439499/sfu-project-to-help-astronauts-deal-with-isolation/
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality. In M. von der Heyde & H. H. Bülthoff (Eds.), Perception and Action in Virtual Environments (pp. 97–134). Cognitive and Computational Psychophysics Department.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality (82). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. [Avaliable: ftp://ftp.kyb.mpg.de/pub/mpi-memos/pdf/TR-082.pdf]. (Download)
Bülthoff, H. H., Riecke, B. E., & Veen, H. A. H. C. van. (2000). Do we really need vestibu­lar and pro­pri­o­cep­tive cues for homing. Invest. Ophthalmol. Vis. Sci. (ARVO), 41(4), 225B225.
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can sep­a­rately per­ceive dis­tance, veloc­ity, and accel­er­a­tion from vestibu­lar stim­u­la­tion [Poster]. 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Reicht optis­cher Fluss wirk­lich nicht zum Heimfinden? [Poster]. 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E., & von der Heyde, M. (2000). Spatial Updating – Interaktion visueller und vestibulärer Reize bei der räum­lichen Orientierung [Talk]. 1. SFB 550 Nachwuchskongress, Oberjoch, Germany.
von der Heyde, M., Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can extract dis­tance and veloc­ity from vestibu­lar per­ceived accel­er­a­tion [Poster]. Cognitive Neuroscience Meeting; Journal of Cognitive Neuroscience, 63C 77.
Desnoyers-Stewart, J., Miller, N., Pennefather, P., & Riecke, B. E. (2023, April 20). Synedelica [Curated Virtual Reality Exhibition]. Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain. www.intangiblerealitieslab.org
Desnoyers-Stewart, J., Stepanova, E. R., Liu, P., Kitson, A., Pennefather, P. P., Rhyzhov, V., & Riecke, B. E. (2023, April 20). Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics [Curated Virtual Reality Exhibition]. Intangible Realities Lab Virtual Reality Exhibit, Santiago de Compostella, Spain. www.intangiblerealitieslab.org
Riecke, B. E., van Veen, H., & Bülthoff, H. H. (1999). Is homing by optic flow pos­si­ble? [Poster]. Cognitive Neuroscience Meeting, Washington, DC, USA.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (1999). Heimfinden in virtuellen Umgebungen [Poster]. 2. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Veen, H. A. H. C. van, Riecke, B. E., & Bülthoff, H. H. (1999). Visual Homing to a Virtual Home [Poster 4200B3]. ARVO Invest. Ophthalmol. Vis. Sci.
Riecke, B. E. (1998). Untersuchung des men­schlichen Navigationsverhaltens anhand von Heimfindeexperimenten in virtuellen Umgebungen (Investigating human nav­i­ga­tion using homing exper­i­ments in vir­tual envi­ron­ments) [Master’s thesis]. Eberhard-Karls-Universität Tübingen, Fakultät für Physik. (Download)
Desnoyers-Stewart, J. (2023, October 19). Star-Stuff: a way for the uni­verse to know itself [Invited Virtual Reality Exhibition]. Victoria Extended Reality (XR) Mixer, KWENCH, Victoria, BC.
Desnoyers-Stewart, J., Stepanova, E. R., Riecke, B. E., & Pennefather, P. (2022, April 12). Body RemiXer Virtualization for Recto VRso 2022 [Curated Virtual Reality Archival Work]. Recto VRso 2022, Laval, France. rectovrso.laval-virtual.com/en/virtual-edition-2020/
Riecke, B. E. (2017, September 16). Could Virtual Reality Make us More Human? [Talk]. TEDxEastVan, Vancouver, BC, Canada. https://www.ted.com/talks/bernhard_riecke_could_virtual_reality_make_us_more_human_jan_2017
Desnoyers-Stewart, J. (2022). Star-Stuff: A Shared Immersive Experience in Space. ISEA 2022, 1–8. (Download)
Pennefather, P. P., & Desnoyers-Stewart, J. (2022). The Fun Palace: Designing Human Experiences at Mixed Reality Events to Increase Engagement. ISEA 2022, 1–5. (Download)
Rajwinder, R., Michels, R., Wanner, E., Lee, J., Pennefather, P., & Riecke, B. E. (2019, March 15). Rising Waters [Virtual Reality Exhibition]. How to Stay Afloat: Tackling the Oceans & Climate Change, Burnaby BC, Canada. https://www.evensi.ca/climate-change-oceans-pecha-kucha-halpern-centre/297537642
Kitson, A., Muntean, R., DiPaola, S., & Riecke, B. E. (2023). Exploring Introspection with Lucid Loop: A Neurofeedback-Augmented Immersive Experience. 26th Annual CyberPsychology, CyberTherapy & Social Networking Conference (CYPSY26), 1. https://easychair.org/smart-program/CYPSY26/2023–07-13.html
Quesnel, D. T. (2017, November 12). Evoking Deep Connections by Embodying Another’s Reality [Talk]. TEDxESFU, Vancouver, BC, Canada. https://youtu.be/xsRzjUoSbE0
Aguilar, A., Aung, O., Danenkov, L., Lalli, R., Lee, J., MacKay, N., Martinez, A. K., Orlandea, R., Ramsay, N., Ritter, L., Ryzhov, V., Sandor, I., Shao, A., Temple-Sandison, Z., Wanner, E., Wong, S., Wu, Q., Pennefather, P., & Riecke, B. E. (2019, April 12). VR4Good Demos and Presentation [VR4Good Virtual Reality exhibits and pre­sen­ta­tions]. Emerging Media BC Community of Practice Meeting, SFU Surrey, BC, Canada. https://emcop.ca/about/
Teramoto, W., & Riecke, B. E. (2010). Dynamic visual infor­ma­tion facil­i­tates object recog­ni­tion from novel view­points. Journal of Vision, 10(13), 1–13. https://doi.org/10.1167/10.13.11
Desnoyers-Stewart, J. (2022). Star-Stuff: a way for the uni­verse to know itself. SIGGRAPH ’22  Immersive Pavilion, 1–2. https://doi.org/10.1145/3532834.3536198 (Download)
B.C. student’s VR tech gets lift off in exper­i­ment on astro­naut lone­li­ness. (2021, December 10). MSN. https://www.msn.com/en-ca/news/technology/bc-students-vr-tech-gets-lift-off-in-experiment-on-astronaut-loneliness/ar-AARHrNu
Karamali, K. (2021, December 10). B.C. student’s VR tech gets lift off in exper­i­ment on astro­naut lone­li­ness | Globalnews.ca. Global News. https://globalnews.ca/news/8440729/sfu-virtual-reality-space-astronauts-loneliness/
Desnoyers-Stewart, J. (2023, February 1). Star-Stuff: a way for the uni­verse to know itself [Invited Virtual Reality Exhibition]. Night of Ideas Vancouver | More? Slow is Beautiful, BCIT Downtown Campus, Vancouver, BC. pwias.ubc.ca/events/feb-1-night-of-ideas-2023/
Riecke, B. E., & Wiener, J. M. (2007). Consistent Left-Right Errors for Visual Path Integration in Virtual Reality: More Than a Failure to Update One’s Heading? 4th ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), 139. https://doi.org/10.1145/1140491.1140533 (Download)
Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin exper­i­ments in VR revealed novel qual­i­ta­tive errors in visual path inte­gra­tion. 3rd ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV), 156. https://doi.org/10.1145/1179622.1179840 (Download)
Simon Fraser University — Earthgazing VR expe­ri­ence to help astro­nauts cope with lone­li­ness. (2021, November 5). Education News Canada. https://educationnewscanada.com/social/jwjy/article/education/level/university/1/928654/Earthgazing-VR-experience-to-help-astronauts-cope-with-loneliness.htm
Earthgazing VR expe­ri­ence to help astro­nauts cope with lone­li­ness. (2021, November 3). SFU News — Simon Fraser University. https://www.sfu.ca/sfunews/stories/2021/11/earthgazing-vr-experience-to-help-astronauts-cope-with-lonelines.html
Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007). A novel immer­sive vir­tual envi­ron­ment setup for behav­ioural exper­i­ments in humans, tested on spa­tial memory for envi­ron­men­tal spaces (158). Max-Planck-Institute for Biological Cybernetics. http://www.kyb.mpg.de/publication.html?publ=4490 (Download)
Desnoyers-Stewart, J., Miller, N., Pennefather, P., & Riecke, B. E. (2022, October 1). Synedelica [Curated Virtual Reality Exhibition]. V-Unframed, Center for Digital Media (CDM), Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/
Sirius. (2021, October 1). [Curated & peer-reviewed Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/
Miller, N., Desnoyers-Stewart, J., Stepanova, E. R., Adhikari, A., Kitson, A. J., Quesnel, D. T., Pennefather, P., & Riecke, B. E. (2021, October 1). Sirius [Curated & peer-reviewed Virtual Reality Exhibition]. V-Unframed, Vancouver, BC, Canada. https://www.alliancefrancaise.ca/v-unframed/the-artworks/sirius/
Quesnel, D. T. (2017, December 1). How vir­tual real­ity is making people “well” again. World Economic Forum. https://www.weforum.org/agenda/2017/12/how-virtual-reality-is-making-people-well-again/
Desnoyers-Stewart, J. (2023, December). Star-Stuff: a way for the uni­verse to know itself. H.R. MacMillan Space Centre, Vancouver, BC, Canada.
Frontiers | Defining Transformative Experiences: A Conceptual Analysis. (n.d.). Retrieved July 14, 2022, from https://www.frontiersin.org/articles/10.3389/fpsyg.2022.790300/full
Hashemian, S., Riecke, B. E., Heyde, M. von der, & Kruijff, E. (2022). Head joy­stick inter­face system and meth­ods thereof (Patent WO2022061468A1 (pro­vi­sional patent)). https://patents.google.com/patent/WO2022061468A1/en?inventor=seyedebrahim+Hashemian
Leal, C. A. (n.d.). Your Oculus Quest 2’s motion sick­ness is being treated by HyperJump – Bestgamingpro. Retrieved August 24, 2022, from https://bestgamingpro.com/your-oculus-quest-2s-motion-sickness-is-being-treated-by-hyperjump/
Riecke, E. B., Heyde, M. von der, & Clement, D. J. (2023). Methods and sys­tems for hybrid vir­tual real­ity travel user inter­face (Patent CA3194128A1). https://patents.google.com/patent/CA3194128A1/en?q=(hyperjump)&oq=hyperjump
Riecke, B. E., Heyde, M. von der, & Clement, D. (2022). Methods and Systems for Hybrid Virtual Reality Travel User Interface (Patent non­pro­vi­sional patent)).