Lean and Elegant Motion Cueing in VR

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How do we best design loco­mo­tion inter­faces for VR that pro­vide “enough” phys­i­cal motion cues (vestibular/proprioceptive) while still being effec­tive, afford­able, com­pact, and safe?

Despite amaz­ing progress in com­puter graph­ics and VR dis­plays, most afford­able and room-sized VR loco­mo­tion inter­faces pro­vide only little phys­i­cal motion cues (e.g., vestibu­lar & pro­pri­o­cep­tive cues). To pro­vide a more com­pelling and nat­ural sen­sa­tion of being in and moving through vir­tual envi­ron­ments, and reduced motion sick­ness and dis­ori­en­ta­tion, we design and eval­u­ate novel approaches towards more embod­ied yet afford­able, safe, and com­pact loco­mo­tion inter­faces for VR. In par­tic­u­lar, we design and inves­ti­gate novel user-powered min­i­mal motion cueing inter­faces that can enhance self-motion per­cep­tion in vir­tual reality.

Video of how such motion cueing could be applied in VR simulations

Below is an exam­ple of how one can con­trol the self-motion sim­u­lated in Virtual Reality by simply lean­ing into the direc­tion of intended travel using a lean­ing chair (Gyroxus). No motors, actu­a­tors, or com­plex motion cueing algo­rithms needed.

Below are 2 recent posters pre­sented at IEEE VR 2017:

Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation (pp. 273–274). Presented at the IEEE Virtual Reality (accepted 2-page extended abstract). https://doi.org/10.1109/VR.2017.7892282
Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Presented at the IEEE Virtual Reality

Click to view Poster


Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement (pp. 215–216). Presented at the IEEE Virtual Reality, Los Angeles, CA, USA. https://doi.org/10.1109/VR.2017.7892253

Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement. Presented at the IEEE Virtual Reality (accepted 2-page extended abstract), Los Angeles, CA, USA.

 

Media Gallery

Related Publications

Hashemian, A. M., & Riecke, B. E. (2017, April). Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation? Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2017, April). Navigating Virtual Environments – Do Physical Rotations Aid in Orientation? Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Kitson, A., Nguyen-Vo, T., Hashemian, A. M., Stepanova, E. R., & Riecke, B. E. (2017, November). A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion. Talk pre­sented at the Psychonomic Society 58th Annual Meeting (sub­mit­ted), Vancouver, BC, Canada.
Nguyen-Vo, T., & Riecke, B. E. (2017, November). Detecting Spatial Orientation Demand during Virtual Navigation using EEG Brain Sensing. Poster pre­sented at the Psychonomic Society 58th Annual Meeting (accepted), Vancouver, BC, Canada.
Stepanova, E. R., Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November). Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences. Poster pre­sented at the Psychonomic Society 58th Annual Meeting (accepted), Vancouver, BC, Canada.
Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation (pp. 273–274). Presented at the IEEE Virtual Reality (accepted 2-page extended abstract). https://doi.org/10.1109/VR.2017.7892282 (Download)
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion (pp. 73–82). Presented at the IEEE Symposium on 3D User Interfaces 3DUI, Los Angeles, CA, USA. https://doi.org/10.1109/3DUI.2017.7893320 (Download)
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement (pp. 215–216). Presented at the IEEE Virtual Reality, Los Angeles, CA, USA. https://doi.org/10.1109/VR.2017.7892253 (Download)
Kruijff, E., Marquardt, A., Trepkowski, C., Lindemann, R., Hinkenjann, A., Maiero, J., & Riecke, B. E. (2016). On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli (pp. 149–158). Presented at the ACM Symposium on Spatial User Interaction (SUI ’16), Tokyo, Japan: ACM. https://doi.org/10.1145/2983310.2985759 (Download)
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2016, May). Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments. Poster pre­sented at the International Meeting of the Psychonomic Society, Granada, Spain. Retrieved from http://www.ps2016.org/ (Download)
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/16052 (Download)
Kitson, A., Riecke, B. E., Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality. In Proceedings of the 3rd ACM Symposium on Spatial User Interaction (pp. 123–126). Los Angeles, CA, USA: ACM. https://doi.org/10.1145/2788940.2788956 (Download)
Kruijff, E., Riecke, B. E., Trepkowski, C., & Kitson. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments (pp. 103–112). Presented at the SUI ’15: Symposium on Spatial User Interaction, Los Angeles, CA, USA: ACM. https://doi.org/10.1145/2788940.2788943 (Download)
Grechkin, T. Y., & Riecke, B. E. (2014). Re-evaluating Benefits of Body-based Rotational Cues for Maintaining Orientation in Virtual Environments: Men Benefit from Real Rotations, Women Don’t. In ACM Symposium on Applied Perception SAP (pp. 99–102). Vancouver, Canada: ACM. https://doi.org/10.1145/2628257.2628275 (Download)
Feuereissen, D. (2013, August). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7976 (Download)
Riecke, B. E., & Feuereissen, D. (2012). To Move or Not to Move: Can Active Control and User-Driven Motion Cueing Enhance Self-Motion Perception (“Vection”) in Virtual Reality? In ACM Symposium on Applied Perception SAP (pp. 17–24). Los Angeles, USA: ACM. https://doi.org/10.1145/2338676.2338680 (Download)
Riecke, B. E. (2006). Simple user-generated motion cueing can enhance self-motion per­cep­tion (Vection) in vir­tual real­ity. In Proceedings of the ACM sym­po­sium on Virtual real­ity soft­ware and tech­nol­ogy (pp. 104–107). Limassol, Cyprus: ACM. https://doi.org/10.1145/1180495.1180517