Lean and Elegant Motion Cueing in VR
How do we best design locomotion interfaces for VR that provide “enough” physical motion cues (vestibular/proprioceptive) while still being effective, affordable, compact, and safe?
Despite amazing progress in computer graphics and VR displays, most affordable and room-sized VR locomotion interfaces provide only little physical motion cues (e.g., vestibular & proprioceptive cues). To provide a more compelling and natural sensation of being in and moving through virtual environments, and reduced motion sickness and disorientation, we design and evaluate novel approaches towards more embodied yet affordable, safe, and compact locomotion interfaces for VR. In particular, we design and investigate novel user-powered minimal motion cueing interfaces that can enhance self-motion perception in virtual reality.
Video of how such motion cueing could be applied in VR simulations
Below is an example of how one can control the self-motion simulated in Virtual Reality by simply leaning into the direction of intended travel using a leaning chair (Gyroxus). No motors, actuators, or complex motion cueing algorithms needed.
Below are 2 recent posters presented at IEEE VR 2017:
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Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Proceedings of IEEE Virtual Reality 2017, 273–274. https://doi.org/10.1109/VR.2017.7892282

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Hashemian, A. M., & Riecke, B. E. (2017, April 6).
Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation? [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany.
(Download)
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Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2017, April 6).
Navigating Virtual Environments – Do Physical Rotations Aid in Orientation? [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany.
(Download)
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Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017, April 6).
Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany.
(Download)
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Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2019). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion.
IEEE Transactions on Visualization and Computer Graphics (TVCG),
27(1), 165–177. https://doi.org/10.1109/TVCG.2019.2935730
(Download)
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Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., Kruijff, E., & Riecke. (2020).
NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion [Talk]. IEEE Virtual Reality 2020, Atlanta, GA, USA.
https://youtu.be/JCYL2qVFO6M
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Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2018). Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR.
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 415–422. https://doi.org/10.1109/VR.2018.8446383
(Download)
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Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2018).
Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion [Poster]. Spatial Cognition 2018.
(Download)
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Kitson, A., Nguyen-Vo, T., Hashemian, A. M., Stepanova, E. R., & Riecke, B. E. (2017, November). A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion [Talk]. Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada.
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Stepanova, E. R., Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November).
Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences [Poster]. Psychonomic Society 58
th Annual Meeting, Vancouver, BC, Canada.
(Download)
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Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation.
Proceedings of IEEE Virtual Reality 2017, 273–274. https://doi.org/10.1109/VR.2017.7892282
(Download)
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Hashemian, A. M., & Riecke, B. E. (2017). Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. In S. Lackey & J. Chen (Eds.),
Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 15–32). Springer.
https://youtu.be/7IT9EODJn3c (Download)
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Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion.
Proceedings of IEEE Symposium on 3D User Interfaces 3DUI, 73–82. https://doi.org/10.1109/3DUI.2017.7893320
(Download)
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Kruijff, E., Marquardt, A., Trepkowski, C., Lindemann, R., Hinkenjann, A., Maiero, J., & Riecke, B. E. (2016). On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli.
Proceedings of ACM Symposium on Spatial User Interaction (SUI ’16), 149–158. https://doi.org/10.1145/2983310.2985759
(Download)
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Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2016, May).
Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments [Poster]. International Meeting of the Psychonomic Society, Granada, Spain.
http://www.ps2016.org/ (Download)
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Freiberg, J. (2015).
Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University].
http://summit.sfu.ca/item/16052 (Download)
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Kitson, A., Riecke, B. E., Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 123–126. https://doi.org/10.1145/2788940.2788956
(Download)
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Kruijff, E., Riecke, B. E., Trepkowski, C., & Kitson. (2015).
Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments. 103–112. https://doi.org/10.1145/2788940.2788943
(Download)
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Grechkin, T. Y., & Riecke, B. E. (2014). Re-evaluating Benefits of Body-based Rotational Cues for Maintaining Orientation in Virtual Environments: Men Benefit from Real Rotations, Women Don’t.
ACM Symposium on Applied Perception SAP, 99–102. https://doi.org/10.1145/2628257.2628275
(Download)
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Feuereissen, D. (2013).
Self-motion illusions (vection) in Virtual Environments: Do active control and user– generated motion cueing enhance visually induced vection? [MSc Thesis, Simon Fraser University].
https://theses.lib.sfu.ca/thesis/etd7976 (Download)
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Riecke, B. E., & Feuereissen, D. (2012). To Move or Not to Move: Can Active Control and User-Driven Motion Cueing Enhance Self-Motion Perception (“Vection”) in Virtual Reality?
ACM Symposium on Applied Perception SAP, 17–24. https://doi.org/10.1145/2338676.2338680
(Download)
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Riecke, B. E. (2006). Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 104–107. ACM. https://doi.org/10.1145/1180495.1180517