Lean and Elegant Motion Cueing in VR

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How do we best design loco­mo­tion inter­faces for VR that pro­vide “enough” phys­i­cal motion cues (vestibular/proprioceptive) while still being effec­tive, afford­able, com­pact, and safe?

Despite amaz­ing progress in com­puter graph­ics and VR dis­plays, most afford­able and room-sized VR loco­mo­tion inter­faces pro­vide only little phys­i­cal motion cues (e.g., vestibu­lar & pro­pri­o­cep­tive cues). To pro­vide a more com­pelling and nat­ural sen­sa­tion of being in and moving through vir­tual envi­ron­ments, and reduced motion sick­ness and dis­ori­en­ta­tion, we design and eval­u­ate novel approaches towards more embod­ied yet afford­able, safe, and com­pact loco­mo­tion inter­faces for VR. In par­tic­u­lar, we design and inves­ti­gate novel user-powered min­i­mal motion cueing inter­faces that can enhance self-motion per­cep­tion in vir­tual reality.

Video of how such motion cueing could be applied in VR simulations

Below is an exam­ple of how one can con­trol the self-motion sim­u­lated in Virtual Reality by simply lean­ing into the direc­tion of intended travel using a lean­ing chair (Gyroxus). No motors, actu­a­tors, or com­plex motion cueing algo­rithms needed.

Below are 2 recent posters pre­sented at IEEE VR 2017:

Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Presented at the IEEE Virtual Reality (accepted 2-page extended abstract).
Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Presented at the IEEE Virtual Reality

Click to view Poster


Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement. Presented at the IEEE Virtual Reality (accepted 2-page extended abstract), Los Angeles, CA, USA.

Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement. Presented at the IEEE Virtual Reality (accepted 2-page extended abstract), Los Angeles, CA, USA.

 

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Related Publications

Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Presented at the IEEE Virtual Reality (accepted 2-page extended abstract). (Download)
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion (pp. 1–10). Presented at the IEEE Symposium on 3D User Interfaces 3DUI (accepted), Los Angeles, CA, USA. (Download)
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement. Presented at the IEEE Virtual Reality (accepted 2-page extended abstract), Los Angeles, CA, USA. (Download)
Kruijff, E., Marquardt, A., Trepkowski, C., Lindemann, R., Hinkenjann, A., Maiero, J., & Riecke, B. E. (2016). On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli (pp. 149–158). Presented at the ACM Symposium on Spatial User Interaction (SUI ’16), Tokyo, Japan: ACM. https://doi.org/10.1145/2983310.2985759 (Download)
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2016, May). Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments. Poster pre­sented at the International Meeting of the Psychonomic Society, Granada, Spain. Retrieved from http://www.ps2016.org/ (Download)
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/16052 (Download)
Kitson, A., Riecke, B. E., Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality. In Proceedings of the 3rd ACM Symposium on Spatial User Interaction (pp. 123–126). Los Angeles, CA, USA: ACM. https://doi.org/10.1145/2788940.2788956 (Download)
Kruijff, E., Riecke, B. E., Trepkowski, C., & Kitson. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments (pp. 103–112). Presented at the SUI ’15: Symposium on Spatial User Interaction, Los Angeles, CA, USA: ACM. https://doi.org/10.1145/2788940.2788943 (Download)
Grechkin, T. Y., & Riecke, B. E. (2014). Re-evaluating Benefits of Body-based Rotational Cues for Maintaining Orientation in Virtual Environments: Men Benefit from Real Rotations, Women Don’t. In ACM Symposium on Applied Perception SAP (pp. 99–102). Vancouver, Canada: ACM. https://doi.org/10.1145/2628257.2628275 (Download)
Feuereissen, D. (2013, August). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7976 (Download)
Riecke, B. E., & Feuereissen, D. (2012). To Move or Not to Move: Can Active Control and User-Driven Motion Cueing Enhance Self-Motion Perception (“Vection”) in Virtual Reality? In ACM Symposium on Applied Perception SAP (pp. 17–24). Los Angeles, USA: ACM. https://doi.org/10.1145/2338676.2338680 (Download)
Riecke, B. E. (2006). Simple user-generated motion cueing can enhance self-motion per­cep­tion (Vection) in vir­tual real­ity. In Proceedings of the ACM sym­po­sium on Virtual real­ity soft­ware and tech­nol­ogy (pp. 104–107). Limassol, Cyprus: ACM. https://doi.org/10.1145/1180495.1180517