Lean and Elegant Motion Cueing in VR

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How do we best design loco­mo­tion inter­faces for VR that pro­vide “enough” phys­i­cal motion cues (vestibular/proprioceptive) while still being effec­tive, afford­able, com­pact, and safe?

Despite amaz­ing progress in com­puter graph­ics and VR dis­plays, most afford­able and room-sized VR loco­mo­tion inter­faces pro­vide only little phys­i­cal motion cues (e.g., vestibu­lar & pro­pri­o­cep­tive cues). To pro­vide a more com­pelling and nat­ural sen­sa­tion of being in and moving through vir­tual envi­ron­ments, and reduced motion sick­ness and dis­ori­en­ta­tion, we design and eval­u­ate novel approaches towards more embod­ied yet afford­able, safe, and com­pact loco­mo­tion inter­faces for VR. In par­tic­u­lar, we design and inves­ti­gate novel user-powered min­i­mal motion cueing inter­faces that can enhance self-motion per­cep­tion in vir­tual reality.

Video of how such motion cueing could be applied in VR simulations

Below is an exam­ple of how one can con­trol the self-motion sim­u­lated in Virtual Reality by simply lean­ing into the direc­tion of intended travel using a lean­ing chair (Gyroxus). No motors, actu­a­tors, or com­plex motion cueing algo­rithms needed.

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Below are 2 recent posters pre­sented at IEEE VR 2017:

Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Proceedings of IEEE Virtual Reality 2017, 273–274. https://doi.org/10.1109/VR.2017.7892282
Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Presented at the IEEE Virtual Reality

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Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement. Presented at the IEEE Virtual Reality (accepted 2-page extended abstract), Los Angeles, CA, USA.

 

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Related Publications

Hashemian, A. M., & Riecke, B. E. (2017, April 6). Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation? [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2017, April 6). Navigating Virtual Environments – Do Physical Rotations Aid in Orientation? [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017, April 6). Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality [Poster]. Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2019). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion. IEEE Transactions on Visualization and Computer Graphics (TVCG), 27(1), 165–177. https://doi.org/10.1109/TVCG.2019.2935730 (Download)
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., Kruijff, E., & Riecke. (2020). NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion [Talk]. IEEE Virtual Reality 2020, Atlanta, GA, USA. https://youtu.be/JCYL2qVFO6M
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2018). Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 415–422. https://doi.org/10.1109/VR.2018.8446383 (Download)
Nguyen-Vo, T., Riecke, B. E., Stuerzlinger, W., Pham, D.-M., & Kruijff, E. (2018). Do We Need Actual Walking in VR? Leaning with Actual Rotation Might Suffice for Efficient Locomotion [Poster]. Spatial Cognition 2018. (Download)
Kitson, A., Nguyen-Vo, T., Hashemian, A. M., Stepanova, E. R., & Riecke, B. E. (2017, November). A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion [Talk]. Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada.
Stepanova, E. R., Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November). Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences [Poster]. Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada. (Download)
Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Proceedings of IEEE Virtual Reality 2017, 273–274. https://doi.org/10.1109/VR.2017.7892282 (Download)
Hashemian, A. M., & Riecke, B. E. (2017). Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 15–32). Springer. https://youtu.be/7IT9EODJn3c (Download)
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion. Proceedings of IEEE Symposium on 3D User Interfaces 3DUI, 73–82. https://doi.org/10.1109/3DUI.2017.7893320 (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. 207–208. https://doi.org/10.1109/3DUI.2017.7893344 (Download)
Kruijff, E., Marquardt, A., Trepkowski, C., Lindemann, R., Hinkenjann, A., Maiero, J., & Riecke, B. E. (2016). On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli. Proceedings of ACM Symposium on Spatial User Interaction (SUI ’16), 149–158. https://doi.org/10.1145/2983310.2985759 (Download)
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2016, May). Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments [Poster]. International Meeting of the Psychonomic Society, Granada, Spain. http://www.ps2016.org/ (Download)
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/16052 (Download)
Kitson, A., Riecke, B. E., Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality. Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 123–126. https://doi.org/10.1145/2788940.2788956 (Download)
Kruijff, E., Riecke, B. E., Trepkowski, C., & Kitson. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments. 103–112. https://doi.org/10.1145/2788940.2788943 (Download)
Grechkin, T. Y., & Riecke, B. E. (2014). Re-evaluating Benefits of Body-based Rotational Cues for Maintaining Orientation in Virtual Environments: Men Benefit from Real Rotations, Women Don’t. ACM Symposium on Applied Perception SAP, 99–102. https://doi.org/10.1145/2628257.2628275 (Download)
Feuereissen, D. (2013). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? [MSc Thesis, Simon Fraser University]. https://summit.sfu.ca/item/13651 (Download)
Riecke, B. E., & Feuereissen, D. (2012). To Move or Not to Move: Can Active Control and User-Driven Motion Cueing Enhance Self-Motion Perception (“Vection”) in Virtual Reality? ACM Symposium on Applied Perception SAP, 17–24. https://doi.org/10.1145/2338676.2338680 (Download)
Riecke, B. E. (2006). Simple user-generated motion cueing can enhance self-motion per­cep­tion (Vection) in vir­tual real­ity. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 104–107. ACM. https://doi.org/10.1145/1180495.1180517