How can we use immersive VR to give people pivotal positive experiences without having to send them out into space?
“We went to the Moon as technicians, we returned as humanitarians” reflected Edgar Mitchell after his space flight. This describes the overview effect – a profound awe-inspiring experience of seeing Earth from space resulting in a cognitive shift in worldview, leading to a more conscious and caring view on our planet. Experiencing Earth from space first-hand made many astronauts realize that Earth is fragile, without borders, leading to a feeling of connectedness to humanity and our planet(see astronauts’ quotes). Such an awareness shift could have a positive impact on our society and planet, especially if we had a tool that allowed for more people to experience it without the risk, cost, and environmental footprint associated with actual space flight.
To pursue this dream, the iSpace Lab investigates how we could best use the potential of immersive virtual reality to give people a glimpse of the overview effect without having to send more rockets to space. At the same time, we use virtual reality as a tool allowing us to better understand the experience and underlying triggers of the overview effect phenomenon.
To this end, we will design a set of introspective, physiological and
(1) design a set of introspective, physiological and behavioural evaluation research tools to better understand the overview effect phenomenon and how immersive VR could serve to induce it;
(2) Pilot these research tools as an essential part of our larger research program through the creation of a VR environment, gaining a deeper understanding of aspects of the personal experiences of the OE delivered through VR, and as a result deriving strategies for the design of pivotal VR experiences with the long-term goal of inducing positive social change in the population.
In case you are interested in collaborating on this project, please contact Bernhard at firstname.lastname@example.org.
Below is our first video explaining the overall idea of the Earthgazement project. Thanks: IAT344 student team Joanna Chou, Katarina Shao, Lien Chou, & Sidi Zhong!
And here is a recent short project video from Denise about an experiment from November 2016, where she designed a mixed-methods experiment to measure levels of introspective and physiological awe in participants while they explored Earth in Google Earth VR with a HTC Vive. Results indicated that indeed, participants were awed by the content and medium. Below is a short project video and poster for a 2-page extended abstract that will be presented at the IEEE Symposium on 3D User Interfaces (as part of IEEE VR) in March:
here’s a great video explaining the bigger picture of the overview effect and how it matters (by the planetary collective — thanks!)
Katerina recently gave an overview presentation on our earthgazement project in SIAT’s research colloquium that we recorded, her talk starts at 1:09:55 [please excuse sound issues due to WiFi interference… ]
Denise also recently gave a short talk exploring the methods we could use to measure if participants might really experience awe and an overview effect in VR. Her talk is entitled: “Are you awed yet? Objective and subjective indicators of awe, using virtual reality content” [Denise’ talk starting at 32:46]