Spatial Cognition in VR vs. real world

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Comparing spatial perception/cognition in real versus immersive virtual environments: it doesn't compare!

Virtual real­ity (VR) is increas­ingly used in psy­cho­log­i­cal research and appli­ca­tions – but does VR really afford nat­ural human spa­tial perception/cognition, which is a pre­req­ui­site for effec­tive spa­tial behav­ior? Using judg­ment of rel­a­tive direc­tion (JRD) tasks, Riecke & McNamara (Psychonomics 2007) demon­strated orientation-specific inter­fer­ence between participant’s actual ori­en­ta­tion in an empty rec­tan­gu­lar room and their to-be-imagined ori­en­ta­tion in a previously-learned room. To test if VR yields sim­i­lar inter­fer­ence, we repli­cated their study using a mod­i­fied con­di­tion: We used an empty vir­tual (instead of real) test room pre­sented on a 180°×150° video pro­jec­tion. After learn­ing 15 target objects in a rec­tan­gu­lar office, par­tic­i­pants per­formed JRD tasks (“imag­ine facing X, point to Y”) while facing dif­fer­ent ori­en­ta­tions in the vir­tual test room.
Despite using iden­ti­cal pro­ce­dures, seeing the vir­tual envi­ron­ment did not pro­duce the same inter­fer­ence as a com­pa­ra­ble real-world stim­u­lus, sug­gest­ing qual­i­ta­tive dif­fer­ences in human spa­tial perception/cognition in real vs. computer-simulated worlds.

We are cur­rently run­ning follow-up stud­ies to directly com­pare JRD per­for­mance in a real test room and a photo-realistic replica thereof, using our new 2560×1600 res­o­lu­tion Wheatstone Stereoscope. While some par­tic­i­pants showed the expected effect in the real but not vir­tual envi­ron­ment, unex­pect­edly we also observed the reverse. We are cur­rently run­ning con­trol stud­ies to inves­ti­gate poten­tial under­ly­ing factors.

Publications

Stepanova, E. R., Riecke, B. E., & Neustaedter, C. (sub­mit­ted). “No, Other Left!” — Collaborative Search and Navigation in a Virtual Simulation of a Search and Rescue Task. Presented at the 3DUI. (Download)
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, March). Pulse Breath Water. Exhibition pre­sented at the scores+traces (group exhi­bi­tion), One Art Space, NY, USA.
Soyka, F., Leyrer, M., Smallwood, J., Ferguson, C., Riecke, B. E., & Mohler, B. J. (2016). Enhancing Stress Management Techniques Using Virtual Reality (pp. 85–88). Presented at the ACM Symposium on Applied Perception (SAP), Anaheim, CA, USA: ACM. https://doi.org/10.1145/2931002.2931017 (Download)
Palmisano, S., Mursic, R., Apthorp, D., & Riecke, B. E. (in prepa­ra­tion). Auditory vec­tion induced by Shepard-Risset-Glissando stimuli.
Vidyarthi, J., & Riecke, B. E. (REJECTED). The Elephant of “Immersion”: A Framework for Designing Novel “Immersive” Media. Presented at the ACM CHI. (Download)
Wang, I., Riecke, B. E., & Erhan, H. I. (REJECTED). The Magic of Design Expertise: Exploring Measurable Differences Between Novice and Expert Designers. Presented at the ACM CHI. (Download)
Feuereissen, D. (2008, February). VR: Getting the Reality Part Straight – Does Jitter and Suspension of the Human Body Increase Auditory Circular Vection? (Bachelor’s Thesis). Department of Computer Science in Media. Retrieved from http://www.kyb.mpg.de/publication.html?publ=5071 (Download)
Kitson, A., Prpa, M., & Riecke, B. E. (2017, October). Designing vir­tual envi­ron­ments for breath-awareness and elic­it­ing pos­i­tive affec­tive states. Poster pre­sented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA. Retrieved from https://med.stanford.edu/cme/courses/2017/psychiatry17.html
Quesnel, D. T., & Riecke, B. E. (2017, October). Connected Through Awe: Can Interactive Virtual Reality Elicit Awe for Improved Well-Being? Poster pre­sented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA. Retrieved from https://med.stanford.edu/cme/courses/2017/psychiatry17.html
Riecke, B. E. (2017, May). Navigation Interfaces for Virtual Reality and Gaming. Tutorial pre­sented at the CVR, Vancouver, BC, Canada. Retrieved from http://www.consumer-vr.com/
Hashemian, A. M., & Riecke, B. E. (2017, April). Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation? Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2017, April). Navigating Virtual Environments – Do Physical Rotations Aid in Orientation? Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017, April). Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality. Poster pre­sented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany. (Download)
Kitson, A., Schiphorst, T., & Riecke, B. E. (2017, June). Are You Dreaming? A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection. Presented at the CogSci Conference @SFU, Burnaby, BC, Canada.
Riecke, B. E. (2016, March). Qualitative Modeling of Spatial Orientation Processes and Concurrent Reference Frame Conflicts using Logical Propositions. Talk pre­sented at the International Workshop on Models and Representations in Spatial Cognition, Delmenhorst, Germany.
Riecke, B. E., & McNamara, T. P. (2017). Where you are affects what you can easily imag­ine: Environmental geom­e­try elic­its sen­so­ri­mo­tor inter­fer­ence in remote per­spec­tive taking. Cognition, 169, 1–14. https://doi.org/10.1016/j.cognition.2017.07.014 (Download)
Kitson, A., Nguyen-Vo, T., Hashemian, A. M., Stepanova, E. R., & Riecke, B. E. (2017, November). A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion. Talk pre­sented at the Psychonomic Society 58th Annual Meeting (sub­mit­ted), Vancouver, BC, Canada.
Nguyen-Vo, T., & Riecke, B. E. (2017, November). Detecting Spatial Orientation Demand during Virtual Navigation using EEG Brain Sensing. Poster pre­sented at the Psychonomic Society 58th Annual Meeting (accepted), Vancouver, BC, Canada.
Stepanova, E. R., Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November). Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences. Poster pre­sented at the Psychonomic Society 58th Annual Meeting (accepted), Vancouver, BC, Canada.
Nguyen-Vo, T., DiPaola, S., & Riecke, B. E. (2017). Detecting Spatial Orientation Demands during Virtual Navigation using EEG Brain Sensing. Presented at the ACM SIGPLAN Workshop on Software for Augmented and Virtual Reality (SAVR 2017) (accepted), Vancouver, Canada. (Download)
Cole, A. W., Quesnel, D. T., Pekcetin, S., Gromala, D., O’Brian, H., Antle, A. N., & Riecke, B. E. (2017). Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. In CHI PLAY’17 Extended Abstracts (sub­mit­ted). Amsterdam, Netherlands. (Download)
Cole, A. W., Quesnel, D. T., Pekcetin, S., O’Brian, H., Riecke, B. E., & Gromala, D. (2017). Integrating Affective Responses and Gamification in Early Reading Acquisition Software Applications. Presented at the ACM SIGGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) (accepted), Amsterdam, Netherlands.
Ens, J., Pasquier, P., & Riecke, B. E. (2017). The Significance of the Low Complexity Dimension in Music Similarity Judgements (p. 8 pages (accepted)). Presented at the 18th International Society for Music Information Retrieval Conference (ISMIR), Suzhou, China. (Download)
Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation (pp. 273–274). Presented at the IEEE Virtual Reality (accepted 2-page extended abstract). https://doi.org/10.1109/VR.2017.7892282 (Download)
Hashemian, A. M., & Riecke, B. E. (2017). Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 15–32). Cham: Springer. (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2017). Stimulus size mat­ters: Do life-sized stim­uli induce stronger embod­i­ment effects in mental rota­tion? Journal of Cognitive Psychology (pub­lished Online), 1–16. https://doi.org/10.1080/20445911.2017.1310108
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion (pp. 73–82). Presented at the IEEE Symposium on 3D User Interfaces 3DUI, Los Angeles, CA, USA. https://doi.org/10.1109/3DUI.2017.7893320 (Download)
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement (pp. 215–216). Presented at the IEEE Virtual Reality, Los Angeles, CA, USA. https://doi.org/10.1109/VR.2017.7892253 (Download)
Kruijff, E., & Riecke, B. E. (2017). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. In Course (pp. 433–434). Los Angeles, CA, USA. https://doi.org/10.1109/VR.2017.7892362 (Download)
Mursic, R., Riecke, B. E., Apthorp, D., & Palmisano, S. (2017). Music That Moves You: Auditory Vection Induced by the Shepard-Risset Glissando. Poster (sub­mit­ted) pre­sented at the 44th Annual Conference of the Australasian Society for Experimental Psychology (EPC), Shoal Bay, NSW, Australia.
Mursic, R., Riecke, B. E., Apthorp, D., & Palmisano, S. (2017). The Shepard-Risset Glissando: Music that Moves You. Experimental Brain Research (accepted), (pub­lished online). https://doi.org/10.1007/s00221-017‑5033-1
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames (pp. 207–208). Presented at the IEEE Symposium on 3D User Interfaces 3DUI. https://doi.org/10.1109/3DUI.2017.7893344 (Download)
Pan, R., Singhal, S., Cramer, E., Riecke, B. E., & Neustaedter, C. (2017). “MyEyes”: The Design and Evaluation of First Person View Video Streaming for Long-Distance Couples (pp. 135–146). Presented at the ACM Designing Interactive Systems (DIS), Edinburgh, UK: ACM. https://doi.org/10.1145/3064663.3064671 (Download)
Prpa, M., Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 153–172). Cham: Springer. (Download)
Quesnel, D. T., DiPaola, S., & Riecke, B. E. (2017). Deep Learning for Classification of Peak Emotions within Virtual Reality Systems (p. 5 pages). Presented at the Siggraph Asia 1st Workshop on Artificial Intelligence Meets Virtual and Augmented Worlds (AIVRAR) (accepted), Bangkok, Thailand: ACM.
Quesnel, D., & Riecke, B. E. (2017). Awestruck: Natural Interaction with Virtual Reality on Eliciting Awe. Presented at the Poster pre­sented at IEEE Symposium on 3D User Interfaces 3DUI, Los Angeles, CA, USA: IEEE. https://doi.org/10.1109/3DUI.2017.7893343 (Download)
Stepanova, E. R., Heyde, M. von der, Kitson, A., Schiphorst, T., & Riecke, B. E. (2017). Gathering and Apply Guidelines for TeleSpider Design for Urban Search and Rescue Applications on a Mobile Robot. In M. Kurosu (Ed.), Human-Computer Interaction. Interaction Contexts (HCI 2017) (Vol. 10272). Cham: Springer. (Download)
Wong, S., Yang, L., Riecke, B. E., Cramer, E., & Neustaedter, C. (2017). Assessing the Usability of Smartwatches for Academic Cheating during Exams (p. 11 pages). Presented at the Mobile HCI 2017 (accepted), Vienna, Austria: ACM New York. https://doi.org/10.1145/3098279.3098568 (Download)
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, November). Pulse Breath Water. Exhibition pre­sented at the MUTEK International Festival of Digital Creativity and Electronic Music: MUTEK_IMG + VR Salon, Montreal, Canada.
Kruijff, E., Marquardt, A., Trepkowski, C., Lindemann, R., Hinkenjann, A., Maiero, J., & Riecke, B. E. (2016). On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli (pp. 149–158). Presented at the ACM Symposium on Spatial User Interaction (SUI ’16), Tokyo, Japan: ACM. https://doi.org/10.1145/2983310.2985759 (Download)
Riecke, B. E. (2016). Using Spatialized Sound to Enhance Self-Motion Perception in Virtual Environments and Beyond: Auditory and Multi-Modal Contributions. Canadian Acoustics, 33(3), 148–149. (Download)
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, July). Pulse Breath Water. Exhibition pre­sented at the P.O.E.M.A. by Regina Miranda, Oi Futuro Flamengo, Rio de Janeiro, Brazil.
Kitson, A., Stepanova, E. R., Hashemian, A. M., Riecke, B. E., Nagy, G., Choo, A., & Chen, D. (2016, May). TeleSpider: inves­ti­gat­ing motion-cueing inter­faces for con­trol of a remote robotic spider. Project exhi­bi­tion pre­sented at the Consumer Virtual Reality (CVR) con­fer­ence, Vancouver, BC, Canada.
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2016, May). Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments. Poster pre­sented at the International Meeting of the Psychonomic Society, Granada, Spain. Retrieved from http://www.ps2016.org/ (Download)
Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B. E. (2016, May). Sonic Cradle — Immersive inter­ac­tion design com­bin­ing breath­ing– and neu­ro­feed­back to foster focused atten­tion med­i­ta­tion on breath. Poster pre­sented at the 2nd International Conference on Mindfulness, Rome, Italy. Retrieved from http://www.cmc-ia.org/icm2016rome/ (Download)
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, May). Living In A Box: Potentials and Challenges of Existence in VR. Talk pre­sented at the Consumer Virtual Reality (CVR) Conference, Vancouver, BC, Canada.
Riecke, B. E., Stepanova, E. R., & Kitson, A. (2016, May). New response pat­terns in point-to-origin tasks depend­ing on stim­u­lus type and response mode. Talk pre­sented at the International Meeting of the Psychonomic Society, Granada, Spain. Retrieved from http://www.ps2016.org/
Kitson, A., Sproll, D., & Riecke, B. E. (2016). Influence of Ethnicity, Gender and Answering Mode on a Virtual Point– to-Origin Task. Frontiers in Behavioral Neuroscience, 11(22). https://doi.org/10.3389/fnbeh.2016.00022 (Download)
Tong, X., Kitson, A., Salimi, M., Fracchia, F. D., Gromala, D., & Riecke, B. E. (2016). Exploring Embodied Experience of Flying in a Virtual Reality Game with Kinect (pp. 1–2). Presented at the Mixed Reality Art (MRA) Workshop at IEEE VR con­fer­ence, Greenville, SC, USA: ACM. (Download)
Kaltner, S. (2015, October 16). Verkörperte men­tale Rotation: objek­t­basierte und egozen­trische Transformationen vor dem Embodiment-Ansatz (PhD thesis). University of Regensburg, Regensburg. Retrieved from http://epub.uni-regensburg.de/32447/
Prpa, M., Cochrane, K., & Riecke, B. E. (2015). Hacking alter­na­tives in 21st cen­tury: Designing bio-responsive vir­tual envi­ron­ment for stress reduc­tion. Presented at the MindCare 2015, Milano, Italy. (Download)
Kaltner, S., Riecke, B. E., & Jansen, P. (2015, June). Embodied mental rota­tion: A spe­cial link between ego­cen­tric trans­for­ma­tion and the bodi. Poster pre­sented at the North American Society for Sport Psychology and Physical Activity (NASPSPA), Portland, OR, USA. (Download)
Bayatpour, S., Bernardet, U., DiPaola, S., Kitson, A., & Riecke, B. E. (2015). Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game (pp. 1–7). Presented at the ISEA 21st International Symposium on Electronic Art, Vancouver, Canada. (Download)
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/15695
Cramer, E. (2015). A Code of Many Colours: A Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/15715
Fan, J., Thorogood, M., Riecke, B. E., & Pasquier, P. (2015). Automatic Recognition of Eventfulness and Pleasantness of Soundscape. In Proceedings of the Audio Mostly 2015 on Interaction With Sound (pp. 12:1–12:6). New York, NY, USA: ACM. https://doi.org/10.1145/2814895.2814927 (Download)
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/16052 (Download)
Gehrke, L. (2015). Brain dynam­ics under­ly­ing phys­i­cal vs. opti­cal flow rota­tion (MSc Thesis). Technical University Berlin, Berlin, Germany.
Joksimovic, S., Gasevic, D., Kovanovic, V., Riecke, B. E., & Hatala, M. (2015). It is the qual­ity not quan­tity that mat­ters: Social pres­ence in online dis­cus­sions as a process pre­dic­tor of aca­d­e­mic per­for­mance. Journal of Computer Assisted Learning.
Keshavarz, B., Riecke, B. E., Hettinger, L. J., & Campos, J. L. (2015). Vection and visu­ally induced motion sick­ness: How are they related? Frontiers in Psychology, 6(413). https://doi.org/10.3389/fpsyg.2015.00413 (Download)
Kitson, A., Riecke, B. E., Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality. In Proceedings of the 3rd ACM Symposium on Spatial User Interaction (pp. 123–126). Los Angeles, CA, USA: ACM. https://doi.org/10.1145/2788940.2788956 (Download)
Kitson, A., Riecke, B. E., & Stepanova, E. R. (2015). Influence of Movement Expertise on a Virtual Point-to– Origin Task (pp. 100–103). Presented at the MOCO’15 – 2nd International Workshop on Movement and Computing, Vancouver, Canada: ACM. https://doi.org/10.1145/2790994.2791014 (Download)
Kruijff, E., Riecke, B. E., Trepkowski, C., & Kitson. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments (pp. 103–112). Presented at the SUI ’15: Symposium on Spatial User Interaction, Los Angeles, CA, USA: ACM. https://doi.org/10.1145/2788940.2788943 (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2015). What is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces. Interacting with Computers, 27(3), 357–370. https://doi.org/10.1093/iwc/iwv003 (Download)
Pang, C., Neustaedter, C., Procyk, J., & Riecke, B. E. (2015). A Comparison of Visual and Textual City Portal Designs on Desktop and Mobile Interfaces (pp. 211–218). Presented at the Graphics Interface GI ’15, Halifax, NS, Canada: Canadian Information Processing Society. (Download)
Prpa, M., Riecke, B. E., & Miucin, S. (2015). State.scape: a brain as an expe­ri­ence gen­er­a­tor (pp. 1–4). Presented at the ISEA 21st International Symposium on Electronic Art, Vancouver, BC, Canada. (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2015). More than a Cool Illusion? Functional Significance of Self-Motion Illusion (Circular Vection) for Perspective Switches. Frontiers in Psychology, 6(1174). https://doi.org/10.3389/fpsyg.2015.01174 (Download)
Riecke, B. E., Freiberg, J., & Grechkin, T. Y. (2015). Can Walking Motions Improve Visually Induced Rotational Self-Motion Illusions in Virtual Reality? Journal of Vision, 15(2), 1–15. https://doi.org/10.1167/15.2.3 (Download)
Riecke, B. E., & Jordan, J. D. (2015). Comparing the effec­tive­ness of dif­fer­ent dis­plays in enhanc­ing illu­sions of self-movement (vec­tion). Frontiers in Psychology, 6(713). https://doi.org/10.3389/fpsyg.2015.00713 (Download)
Riecke, B. E., & Schulte-Pelkum, J. (2015). An Integrative Approach to Presence and Self-Motion Perception Research. In F. Biocca, J. Freeman, W. IJsselsteijn, M. Lombard, & R. J. Schaevitz (Eds.), Immersed in Media: Telepresence Theory, Measurement and Technology (pp. 187–235). Springer. doi: 10.1007/978–3-319–10190-3_9. (Download)
Milne, A. P. (2014, August). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/14578 (Download)
Sigurdarson, S. (2014, August). The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-Origin Task (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/14532 (Download)
Warren, J. (2014, December). Exploring Context: Using Teacher Perspective to Guide Tangible Multi-Touch Tabletop Design (MSc Thesis). Simon Fraser University, Surrey, BC, Canada.
Milne, A. P., Riecke, B. E., & Antle, A. N. (2014). Exploring Maker Practice: Common Attitudes, Habits and Skills from the Maker Community. Presented at the FabLearn Conference on Creativity and Fabrication in Education, Stanford University, CA, USA. (Download)
Lawson, B. D., & Riecke, B. E. (2014). The Perception of Body Motion. In K. S. Hale & K. M. Stanney (Eds.), Handbook of Virtual Environments: Design, Implementation, and Applications (2nd ed., pp. 163–195). CRC Press. (Download)
Feng, C., Bartram, L., & Riecke, B. E. (2014). The Affective Affordance of Motionscape. In ACM Symposium on Applied Perception SAP (pp. 23–30). Vancouver, Canada: ACM. https://doi.org/10.1145/2628257.2628264 (Download)
Grechkin, T. Y., & Riecke, B. E. (2014). Re-evaluating Benefits of Body-based Rotational Cues for Maintaining Orientation in Virtual Environments: Men Benefit from Real Rotations, Women Don’t. In ACM Symposium on Applied Perception SAP (pp. 99–102). Vancouver, Canada: ACM. https://doi.org/10.1145/2628257.2628275 (Download)
Hastings, L., & Riecke, B. E. (2014). The Influence of Shading, Display Size and Individual Differences on Navigation in Virtual Reality. In ACM Symposium on Applied Perception SAP (pp. 51–58). Vancouver, Canada: ACM. https://doi.org/10.1145/2628257.2628265 (Download)
Jordan, J. D., Prpa, M., Feuereissen, D., & Riecke, B. E. (2014). Comparing the Effectiveness of Stereo Projection vs 3D TV in Inducing Self-Motion Illusions (Vection) (p. 128). Presented at the ACM Symposium on Applied Perception SAP, Vancouver, Canada. https://doi.org/10.1145/2628257.2628360 (Download)
Kaltner, S., Jansen, P., & Riecke, B. E. (2014). Embodied mental rota­tion: a spe­cial link between ego­cen­tric trans­for­ma­tion and the bodily self. Frontiers in Cognition, 5(505). https://doi.org/10.3389/fpsyg.2014.00505
Kitson, A., Riecke, B. E., & Vidyarthi, J. (2014). Sonic Cradle: Investigating Meditative Aspects of an Interactive Technology. In NCE-GRAND 2014 Conference (pp. 1–4). Ottawa, Canada. Retrieved from http://youtu.be/kB8qfJ1M0gg (Download)
Kitson, A., Sproll, D., & Riecke, B. E. (2014). Does Movement Experience Influence Navigation Strategy in a Virtual Point-to-Origin Task? Poster pre­sented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA. (Download)
Prpa, M., Miucin, S., & Riecke, B. E. (2014). Towards User Personalized Environments: an Artistic Exploration Using an EEG-Based Brain-Computer Interface,. Poster pre­sented at the Academy of Neuroscience for Architecture (ANFA) Conference, La Jolla, CA, USA.
Prpa, M., Miucin, S., & Riecke, B. E. (2014). Using an EEG-based brain-computer inter­faces for a respon­sive art instal­la­tion. Poster pre­sented at the ACM Symposium on Computational Aesthetics (CAe), Vancouver, Canada. Retrieved from http://expressive2014.mpi-inf.mpg.de/
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2014). Can self-motion illu­sions (cir­cu­lar vec­tion) facil­i­tate spa­tial updat­ing? Poster pre­sented at the Spatial Cognition 2014 Conference, Bremen, Germany. Retrieved from http://conference.spatial-cognition.de/SC2014/
Riecke, B. E., Jordan, J. D., Prpa, M., & Feuereissen, D. (2014). Underlying Perceptual Issues in Virtual Reality Systems: Does Display Type Affect Self-Motion Perception? Talk pre­sented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA.
Seno, T., Palmisano, S., Riecke, B. E., & Nakamura, S. (2014). Walking with­out optic flow reduces sub­se­quent vec­tion. Experimental Brain Research, 233(1), 275–281. https://doi.org/doi:10.1007/s00221-014‑4109-4 (Download)
Vidyarthi, J., & Riecke, B. E. (2014). Interactively Mediating Experiences of Mindfulness Meditation. International Journal Of Human-Computer Studies, 72(8−9), 674–688. https://doi.org/10.1016/j.ijhcs.2014.01.006 (Download)
Vidyarthi, K. J., & Riecke, B. E. (2013, May). Could an inter­ac­tive medium intro­duce non-practitioners to mind­ful­ness med­i­ta­tion? Talk pre­sented at the First International Conference on Mindfulness, Rome, Italy.
Hastings, B. L. (2013, December). The Influence of Shading, Display Size and Individual Differences on Navigation Performance in Virtual Reality in an Applied Industry Setting (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd8120 (Download)
Sproll, D. (2013, November). Influence of Ethnicity, Gender and Answering Mode on Reference Frame Selection for Virtual Point-to-Origin Tasks (BSc Thesis). Universität Osnabrück & Simon Fraser University, Osnabrück, Germany & Surrey, BC, Canada. (Download)
Riecke, B. E. (2013, September). Creating a moving expe­ri­ence  with­out moving the observer: Perceptual aspects & dis­play fac­tors in immer­sive Virtual Reality (and else­where). Invited Talk pre­sented at the International Toronto Stereoscopic Film Conference, Toronto, Canada.
Feuereissen, D. (2013, August). Self-motion illu­sions (vec­tion) in Virtual Environments: Do active con­trol and user– gen­er­ated motion cueing enhance visu­ally induced vec­tion? (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7976 (Download)
Abukhodair, F. A., Riecke, B. E., Erhan, H. I., & Shaw, C. D. (2013). Does inter­ac­tive ani­ma­tion con­trol improve exploratory data analy­sis of ani­mated trend visu­al­iza­tion? In Proc. SPIE 8654, Visualization and Data Analysis 2013 (p. 86540I–86540I). San Francisco, USA. https://doi.org/10.1117/12.2001874 (Download)
Riecke, B. E., & Schulte-Pelkum, J. (2013). Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions (“Vection”) Be Utilized? In F. Steinicke, Y. Visell, J. Campos, & A. Lécuyer (Eds.), Human Walking in Virtual Environments (pp. 27–54). New York: Springer. doi: 10.1007/978–1-4419–8432-6_2. (Download)
Al-Hajj, S., Pike, I., Riecke, B., & Fisher, B. (2013). Visual Analytics for Public Health: Supporting Knowledge Construction and Decision-Making (pp. 2416–2423). Presented at the 2013 46th Hawaii International Conference on System Sciences (HICSS), IEEE. https://doi.org/10.1109/HICSS.2013.599
Ash, A. (2013). Vection in depth during con­sis­tent and incon­sis­tent mul­ti­sen­sory stim­u­la­tion in active observers (PhD thesis). University of Wollongong, Wollongong, NSW, Australia.
Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Do walk­ing motions enhance visu­ally induced self-motion illu­sions in vir­tual real­ity? In IEEE Virtual Reality (pp. 101–102). Lake Buena Vista, FL, USA: IEEE. https://doi.org/10.1109/VR.2013.6549382
Freiberg, J., & Riecke, B. E. (2013). Its your turn: Enhancing visu­ally induced self motion illu­sions (“vec­tion”) with walk­ing motions in vir­tual real­ity. Poster pre­sented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Macaranas, A. (2013). The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7660 (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2013). Design Guidance for Overcoming the Challenges of Natural User Interfaces. In NCE-GRAND 2013 Conference (pp. 1–4). Toronto, Canada.
Meilinger, T., Riecke, B. E., & Bülthoff, H. H. (2013). Local and global ref­er­ence frames for envi­ron­men­tal spaces. The Quarterly Journal of Experimental Psychology, 1–28. https://doi.org/10.1080/17470218.2013.821145
Milne, A. P. (2013). Conducting research on Makers with Future Science Leaders: expe­ri­ences from a museum enrich­ment pro­gram. Presented at the Interaction Design for Children, New York, NY, USA.
Pang, C. E. (2013). Technology pref­er­ences and rou­tines for dis­trib­uted fam­i­lies coping with a chronic ill­ness (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/12921 (Download)
Pang, C. E., Neustaedter, C., Riecke, B. E., Oduor, E., & Hillman, S. (2013). Technology pref­er­ences and rou­tines for shar­ing health infor­ma­tion during the treat­ment of a chronic ill­ness. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1759–1768). New York, NY, USA: ACM. https://doi.org/10.1145/2470654.2466232 (Download)
Riecke, B. E., & Sigurdarson, S. (2013). Simple Modifications of Visuals can Enhance Spatial Orientation Ability in Virtual Environments, Whereas Adding Physical Rotations May Not. Talk pre­sented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into vir­tual real­ity — a tran­si­tion in five stages. In IEEE Symposium on 3D User Interfaces (pp. 175 – 176). Orlando, FL, USA. https://doi.org/10.1109/3DUI.2013.6550235 (Download)
Vidyarthi, J., & Riecke, B. E. (2013). Mediated Meditation: Cultivating Mindfulness with Sonic Cradle. In Proceedings of the 2013 Annual Conference on Human fac­tors in Computing Systems ALT.CHI (pp. 2305–2314). Paris, France: ACM. https://doi.org/10.1145/2468356.2468753
Warren, J., Antle, A. N., & Riecke, B. E. (2013). Issues Concerning the Design and Evaluation of Tangible User Interfaces for Learning. In NCE-GRAND 2013 Conference (pp. 1–4). Toronto, Canada.
Gramann, K., Wing, S., Jung, T.-P., Viirre, E., & Riecke, B. E. (2012). Switching spa­tial ref­er­ence frames for yaw and pitch nav­i­ga­tion. Spatial Cognition and Computation, 12(2−3), 159–194. https://doi.org/10.1080/13875868.2011.645176 (Download)
Calderon, N., Riecke, B. E., & Fisher, B. (2012). Augmenting Visual Representation of Affectively Charged Information using Sound Graphs. In Poster Abstracts of IEEE VisWeek 2012 (pp. 113–114). Seattle, USA: IEEE. (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012). Three Strategies for Designing Intuitive Natural User Interfaces. In Extended Abstracts of the Designing Interactive Systems (ACM DIS) Conference. ACM. (Download)
Macaranas, A., Antle, A. N., & Riecke, B. E. (2012). Bridging the gap: attribute and spa­tial metaphors for tan­gi­ble inter­face design. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI ’12) (pp. 161–168). Kingston, Canada: ACM. https://doi.org/10.1145/2148131.2148166 (Download)
McIntosh, L., Riecke, B. E., & DiPaola, S. (2012). Efficiently Simulating the Bokeh of Polygonal Apertures in a Post‐Process Depth of Field Shader. Computer Graphics Forum, 31(6), 1810–1822. https://doi.org/10.1111/j.1467–8659.2012.02097.x (Download)
Riecke, B. E. (2012). Are Left-Right Hemisphere Errors in Point-to-Origin Tasks in VR Caused by Failure to Incorporate Heading Changes? Lecture Notes in Computer Science, 7463, 143–162. https://doi.org/10.1007/978–3-642–32732-2_9 (Download)
Riecke, B. E. (2012). Moving You, in and through Virtual Reality. Talk pre­sented at the TEDactive con­fer­ence, Palm Springs, CA, USA. Retrieved from http://conferences.ted.com/TEDActive2012/
Riecke, B. E., & Feuereissen, D. (2012). To Move or Not to Move: Can Active Control and User-Driven Motion Cueing Enhance Self-Motion Perception (“Vection”) in Virtual Reality? In ACM Symposium on Applied Perception SAP (pp. 17–24). Los Angeles, USA: ACM. https://doi.org/10.1145/2338676.2338680 (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2012). Self-Motion Illusions (Vection) in VR – Are They Good For Anything? In IEEE Virtual Reality 2012 (pp. 35–38). Orange County, CA, USA. https://doi.org/10.1109/VR.2012.6180875 (Download)
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving? Cognitive Processing, 13(1), 293–297. https://doi.org/10.1007/s10339-012‑0491-7 (Download)
Sigurdarson, S., Milne, A. P., Feuereissen, D., & Riecke, B. E. (2012). Can phys­i­cal motions pre­vent dis­ori­en­ta­tion in nat­u­ral­is­tic VR? In IEEE Virtual Reality (pp. 31–34). Orange County, CA, USA. https://doi.org/10.1109/VR.2012.6180874 (Download)
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through “Immersive” Interaction Design (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7542 (Download)
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle: design­ing for an immer­sive expe­ri­ence of med­i­ta­tion by con­nect­ing res­pi­ra­tion to music. In Proceedings of the Designing Interactive Systems (ACM DIS) Conference (pp. 408–417). New York, NY, USA: ACM. https://doi.org/10.1145/2317956.2318017 (Download)
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Encouraging Meditative Experiences through Respiratory-Musical Interaction. In NCE-GRAND 2012 Conference (pp. 1–4). Montreal, Canada. (Download)
Vidyarthi, K. J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle. Project Exhibit pre­sented at the TEDactive con­fer­ence, Palm Springs, CA, USA. Retrieved from http://conferences.ted.com/TEDActive2012/
Dalvandi, A. (2011). Acquisition of Directional Knowledge in Virtual Environments Created by Panoramic Videos (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6459 (Download)
Dalvandi, A., Riecke, B. E., & Calvert, T. (2011). Panoramic Video Techniques for Improving Presence in Virtual Environments. In S. Coquillart, A. Steed, & G. Welch (Eds.) (pp. 103–110). Presented at the JVRC11: Joint Virtual Reality Conference of EGVE — EuroVR, Nottingham, UK: Eurographics Association. https://doi.org/10.2312/EGVE/JVRC11/103–110 (Download)
Gromala, D., Vidyarthi, K. J., & Riecke, B. E. (2011). Sonic Cradle; Project Exhibition in Chronic Pain: Art & Science Collaborations. Exhibition, Sept. 29 – Nov. 30 2011, California Nanosystems Institute (CNSI), UCLA, Los Angeles, USA.
Lockyer, M., Bartram, L., & Riecke, B. E. (2011). Simple motion tex­tures for ambi­ent affect. In Proceedings of the ACM International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (pp. 89–96). Vancouver, BC, Canada: ACM. https://doi.org/10.1145/2030441.2030461 (Download)
Milne, A. P., Antle, A. N., & Riecke, B. E. (2011). Tangible and body-based inter­ac­tion with audi­tory maps. In Proceedings of the 2011 annual con­fer­ence extended abstracts on Human fac­tors in com­put­ing sys­tems (pp. 2329–2334). https://doi.org/http://doi.acm.org/10.1145/1979742.1979874 (Download)
Nasirova, D., Erhan, H. I., Huang, A. T., Woodbury, R., & Riecke, B. E. (2011). Change Detection in 3D Parametric Systems: Human-Centered Interfaces for Change Visualization. In Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures (pp. 751–764). Liege, Belgium. (Download)
Riecke, B. E. (2011). Compelling Self-Motion Through Virtual Environments Without Actual Self-Motion – Using Self-Motion Illusions (“Vection”) to Improve User Experience in VR. In J. Kim (Ed.). In J.-J. Kim (Ed.), Virtual Reality (pp. 149–176). InTech. Retrieved from http://www.intechopen.com/articles/show/title/compelling-self-motion-through-virtual-environments-without-actual-self-motion-using-self-motion-ill (Download)
Riecke, B. E., Feuereissen, D., Rieser, J. J., & McNamara, T. P. (2011). Spatialized sound enhances biomechanically-induced self-motion illu­sion (vec­tion). In Proceedings of the 2011 annual con­fer­ence on Human fac­tors in com­put­ing sys­tems (pp. 2799–2802). Vancouver, Canada. https://doi.org/10.1145/1978942.1979356 (Download)
Riecke, B. E., & Hastings, L. (2011). Do Virtual and Real Environments Influence Spatial Cognition Similarly? Poster 1031 pre­sented at the 52th Annual Meeting of the Psychonomic Society (Psychonomics), Seattle, USA. (Download)
Seaborn, K. (2011). A Guiding Hand: Augmenting Novice Gameplay With Haptic Feedforward Guidance (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6819 (Download)
Shireen, N. I., Erhan, H., Sanchez, R., Popovic, J., Woodbury, R., & Riecke, B. E. (2011). Design space explo­ration in para­met­ric sys­tems: ana­lyz­ing effects of goal speci­ficity and method speci­ficity on design solu­tions. In Proceedings of the 8th ACM con­fer­ence on Creativity and Cognition (pp. 249–258). New York, NY, USA: ACM. https://doi.org/10.1145/2069618.2069660
Vidyarthi, J., Antle, A. N., & Riecke, B. E. (2011). Sympathetic guitar: can a dig­i­tally aug­mented guitar be a social entity? In Proceedings of the 2011 annual con­fer­ence extended abstracts on Human fac­tors in com­put­ing sys­tems (pp. 1819–1824). https://doi.org/http://doi.acm.org/10.1145/1979742.1979863 (Download)
Vidyarthi, K. J., Gromala, D., & Riecke, B. E. (2011). Are you Immersed? Characterizing Immersion across Literature, Art and Interactive Media. Talk pre­sented at the Society of Literature, Science and Art (SLSA) Conference 2011, Kitchener, Canada.
Vidyarthi, J., Riecke, B. E., & Antle, A. N. (2011). Sympathetic guitar: humans respond socially to inter­ac­tive tech­nol­ogy in an abstract, expres­sive con­text. In Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging (ACM CAe ’11) (pp. 9–16). Vancouver, BC, Canada: ACM. https://doi.org/10.1145/2030441.2030443 (Download)
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., … Mah, S. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance. In P. Forbrig, F. Paternó, & A. Mark Pejtersen (Eds.), Human-Computer Interaction (Vol. 332, pp. 293–296). Springer Boston. https://doi.org/doi: 10.1007/978–3-642–15231-3_33
Erfani, M., El-Nasr, M., Milam, D., Aghabeigi, B., Lameman, B., Riecke, B. E., … Mah, S. (2010). The Effect of Age, Gender, and Previous Gaming Experience on Customization activ­i­ties within games. In Grace Hopper Celebration of Women in Computing Conference. (Download)
Gramann, K., Riecke, B. E., Wing, S., Jung, T.-P., & Viirre, E. (2010). Brain dynam­ics asso­ci­ated with nav­i­ga­tion in 3-D space. Talk pre­sented at the Neuroscience 40th Annual Meeting, San Diego, CA, USA.
Hoyle, A., Naugle, E., Brosas, A., Arzanpour, S., Wang, G., & Riecke, B. E. (2010). Two-Axis Circular Treadmill for Human Perception and Behaviour Research in Virtual Environments. In Student Design Competition Paper (pp. 1–65). Victoria, BC, Canada.
Kolarić, S., Erhan, H., Woodbury, R., & Riecke, B. E. (2010). Comprehending para­met­ric CAD models. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction Extending Boundaries — NordiCHI ’10 (pp. 707–710). Reykjavik, Iceland. https://doi.org/10.1145/1868914.1869010 (Download)
Rajus, V. S., Woodbury, R., Erhan, H. I., Riecke, B. E., & Mueller, V. (2010). Collaboration in Parametric Design: Analyzing User Interaction during Information Sharing. In Arcadia 2010 (pp. 320–326). https://doi.org/10.1145/1868914.1869010 (Download)
Riecke, B., Bodenheimer, B., McNamara, T., Williams, B., Peng, P., & Feuereissen, D. (2010). Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice. In C. Hölscher, T. Shipley, M. Olivetti Belardinelli, J. Bateman, & N. Newcombe (Eds.), Spatial Cognition VII (Vol. 6222, pp. 234–247). Springer Berlin / Heidelberg.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2010). Spatialized sound influ­ences bio­me­chan­i­cal self-motion illu­sion (“vec­tion”). In Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization (pp. 158–158). https://doi.org/10.1145/1836248.1836280 (Download)
Seaborn, K., Riecke, B. E., & Antle, A. N. (2010). Exploring the inter­play of visual and haptic modal­i­ties in a pattern-matching task. In Proceedings of the 9th IEEE International Symposium on Haptic Audio Visual Environments and Games (pp. 61–66). Phoenix, Arizona, USA: Piscataway, NJ. (Download)
Wang, S. (2010). Comparing Tangible and Multi-Touch Interfaces for a Spatial Problem Solving Task (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd6352 (Download)
Riecke, B. E., Väljamäe, A., & Schulte-Pelkum, J. (2009). Moving sounds enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 6, 7:1–7:27. https://doi.org/10.1145/1498700.1498701 (Download)
Bizzocchi, J., Youssef, B., Quan, B., Suzuki, W., Bagheri, M., & Riecke, B. E. (2009). Re: Cycle-a Generative Ambient Video Engine (pp. 1–7). Presented at the Digital Arts and Culture (DAC), UC Irvine. Retrieved from http://www.escholarship.org/uc/item/47g5w6c4 (Download)
Bodenheimer, B., Feuereissen, D., Williams, B., Peng, P., McNamara, T., & Riecke, B. (2009). Locomotion for nav­i­ga­tion in vir­tual envi­ron­ments: Walking, turn­ing, and joy­stick modal­i­ties com­pared. Journal of Vision, 9(8), 1126. https://doi.org/10.1167/9.8.1126
Moura, D., & Riecke, B. E. (2009). Is seeing a vir­tual envi­ron­ment like seeing the real thing? In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (ACM APGV) (p. 131). Chania, Crete, Greece. https://doi.org/10.1145/1620993.1621025
Riecke, B. E. (2009). Spatial per­cep­tion and ori­en­ta­tion in vir­tual envi­ron­ments – is vir­tual real­ity real enough? Talk pre­sented at the 39th annual meet­ing of the Society for Computers in Psychology (SCiP), Boston, USA.
Riecke, B. E. (2009). Cognitive and higher-level con­tri­bu­tions to illu­sory self-motion per­cep­tion (“vec­tion”): does the pos­si­bil­ity of actual motion affect vec­tion? Japanese Journal of Psychonomic Science, 28(1), 135–139. Retrieved from http://ci.nii.ac.jp/naid/110007482465 (Download)
Riecke, B. E., Behbahani, P. A., & Shaw, C. D. (2009). Display size does not affect ego­cen­tric dis­tance per­cep­tion of nat­u­ral­is­tic stim­uli. In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization (ACM APGV) (pp. 15–18). Chania, Crete, Greece.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Rotating sound fields can facil­i­tate bio­me­chan­i­cal self-motion illu­sion (“cir­cu­lar vec­tion”). Journal of Vision, 9(8), 714–714. https://doi.org/10.1167/9.8.714
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2009). Auditory self-motion sim­u­la­tion is facil­i­tated by haptic and vibra­tional cues sug­gest­ing the pos­si­bil­ity of actual motion. ACM Transactions on Applied Perception (TAP), 6, 20:1–20:22. https://doi.org/10.1145/1577755.1577763
Riecke, B. E., & Moura, D. (2009). Comparing spa­tial perception/cognition in real versus immer­sive vir­tual envi­ron­ments — it doesn’t com­pare! Poster pre­sented at the 50th Annual Meeting of the Psychonomic Society (Psychonomics), Boston, USA.
Kelly, J. W., Riecke, B. E., Loomis, J. M., & Beall, A. C. (2008). Visual con­trol of pos­ture in real and vir­tual envi­ron­ments. Perception & Psychophysics, 70(1), 158–165. https://doi.org/10.3758/PP.70.1.158 (Download)
Peng, P., Riecke, B. E., Williams, B., McNamara, T. P., & Bodenheimer, B. (2008). Navigation modes in vir­tual envi­ron­ments: walk­ing vs. joy­stick. In Proceedings of the 5th sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion (p. 192). https://doi.org/http://doi.acm.org/10.1145/1394281.1394321 (Download)
Riecke, B. E. (2008). Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One’s Heading? Presence: Teleoperators and Virtual Environments, 17(2), 143–175. https://doi.org/10.1162/pres.17.2.143 (Download)
Contribution and inter­ac­tion of audi­tory and bio­me­chan­i­cal cues for self-motion illu­sions (“cir­cu­lar vec­tion”). (2008). Poster pre­sented at the CyberWalk work­shop, Tübingen, Germany.
Riecke, B. E., Feuereissen, D., & Rieser, J. J. (2008). Auditory self-motion illu­sions (“cir­cu­lar vec­tion”) can be facil­i­tated by vibra­tions and the poten­tial for actual motion. In Proceedings of the 5th sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion (pp. 147–154). https://doi.org/10.1145/1394281.1394309 (Download)
Meilinger, T., Riecke, B. E., Laharnar, N., & Bülthoff, H. H. (2007, July). Long-Term Memory for Environmental Spaces — the Case of Orientation Specificity. Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2007). Spatial updat­ing in vir­tual real­ity: the suf­fi­ciency of visual infor­ma­tion. Psychological Research, 71(3), 298–313. https://doi.org/10.1007/s00426-006‑0085-z (Download)
Riecke, B. E., & Wiener, J. M. (2007). Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration. In Proceedings of IEEE Virtual Reality 2007 (pp. 3–10). https://doi.org/http://dx.doi.org/10.1109/VR.2007.352457 (Download)
Akyüz, A. O., Fleming, R., Riecke, B. E., Reinhard, E., & Bülthoff, H. H. (2007). Do HDR dis­plays sup­port LDR con­tent?: a psy­chophys­i­cal eval­u­a­tion. ACM Transactions on Graphics (TOG), 38.1–38.7. https://doi.org/10.1145/1275808.1276425 (Download)
Meilinger, T., Riecke, B. E., & B\ülthoff, H. H. (2007). Orientation Specificity in Long-Term-Memory for Environmental Spaces. In Proceedings of the 29th Annual Conference of the Cognitive Science Society (pp. 479–484).
Riecke, B. E., & McNamara, T. P. (2007). Spatial Orientation in the Immediate Environment: How Can the Different Theories be Reconciled? Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Riecke, B. E., & McNamara, T. P. (2007). Similarity Between Room Layouts Causes Orientation-Specific Sensorimotor Interference in To-Be-Imagined Perspective Switches. Poster pre­sented at the 48th Annual Meeting of the Psychonomic Society (Psychonomics). (Download)
Riecke, B. E., & McNamara, T. P. (2007). An inte­gra­tive theory of spa­tial ori­en­ta­tion in the imme­di­ate envi­ron­ment. In Proceedings of the 29th Conference of the Cognitive Science Society (CogSci) (p. 1845).
Schulte-Pelkum, J. (2007). Perception of self-motion: Vection exper­i­ments in multi-sensory Virtual Environments (PhD thesis). Ruhr-Universität Bochum. (Download)
Teramoto, W., & Riecke, B. E. (2007). Physical Self-Motion Facilitates Object Recognition, but Does Not Enable View-Independence. Poster pre­sented at the 10. Tübingen Perception Conference (TWK), Tübingen, Germany.
Teramoto, W., & Riecke, B. E. (2007). Physical self-motion facil­i­tates object recog­ni­tion, but does not enable view-independence. In Proceedings of the 4th sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion (p. 142). https://doi.org/http://doi.acm.org/10.1145/1272582.1272619 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. V. D., & Bülthoff, H. H. (2006). Cognitive fac­tors can influ­ence self-motion per­cep­tion (vec­tion) in vir­tual real­ity. ACM Transactions on Applied Perception (TAP), 3, 194–216. https://doi.org/10.1145/1166087.1166091 (Download)
Riecke, B. E. (2006). Simple user-generated motion cueing can enhance self-motion per­cep­tion (Vection) in vir­tual real­ity. In Proceedings of the ACM sym­po­sium on Virtual real­ity soft­ware and tech­nol­ogy (pp. 104–107). Limassol, Cyprus: ACM. https://doi.org/10.1145/1180495.1180517
Riecke, B. E., Nusseck, H. G., & Schulte-Pelkum, J. (2006). Selected Technical and Perceptual Aspects of Virtual Reality Displays. Technical report, Max Planck Institute for Biological Cybernetics. Retrieved from http://3t.kyb.tuebingen.mpg.de/publications/attachments/RieckeNusseckSchulte-Pelkum_06_MPIK-TR_154__Selected%%20Technical%%20and%%20Perceptual%%20Aspects%%20of%%20Virtual%%20Reality%%20Displays_%%5B0%%5D.pdf
Riecke, B. E., & Schulte-Pelkum, J. (2006). Using the per­cep­tu­ally ori­ented approach to opti­mize spa­tial pres­ence & ego-motion sim­u­la­tion (No. 153). MPI for Biological Cybernetics. Retrieved from http://www.kyb.mpg.de/publication.html?publ=4186 (Download)
Riecke, B. E., Schulte-Pelkum, J., & Caniard, F. (2006). Visually induced linear vec­tion is enhanced by small phys­i­cal accel­er­a­tions. Poster pre­sented at the 7th International Multisensory Research Forum (IMRF), Dublin, Ireland.
Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin exper­i­ments in VR revealed novel qual­i­ta­tive errors in visual path inte­gra­tion. In ACM SIGGRAPH 2006 Research posters. https://doi.org/http://doi.acm.org/10.1145/1179622.1179840 (Download)
Riecke, B. E., Heyde, M. V. D., & Bülthoff, H. H. (2005). Visual cues can be suf­fi­cient for trig­ger­ing auto­matic, reflex­like spa­tial updat­ing. ACM Transactions on Applied Perception (TAP), 2, 183–215. https://doi.org/10.1145/1077399.1077401 (Download)
Mohler, B. J., Thompson, W. B., Riecke, B., & Bülthoff, H. H. (2005). Measuring vec­tion in a large screen vir­tual envi­ron­ment. In Proceedings of the 2nd sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion (pp. 103–109). https://doi.org/http://doi.acm.org/10.1145/1080402.1080421 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2005). Scene con­sis­tency and spa­tial pres­ence increase the sen­sa­tion of self-motion in vir­tual real­ity. In Proceedings of the 2nd sym­po­sium on Applied per­cep­tion in graph­ics and visu­al­iza­tion (pp. 111–118). https://doi.org/10.1145/1080402.1080422 (Download)
Riecke, B. E., Schulte-Pelkum, J., & Bülthoff, H. H. (2005). Perceiving Simulated Ego-Motions in Virtual Reality — Comparing Large Screen Displays with HMDs. In Proceedings of the SPIE (Vol. 5666, pp. 344–355). San Jose, CA, USA. https://doi.org/10.1117/12.610846 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Auditory cues can facil­i­tate the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality. Poster pre­sented at the 8. Tübingen Perception Conference (TWK), Max Planck Institute for Biological Cybernetics, Germany.
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Influence of Auditory Cues on the visually-induced Self-Motion Illusion (Circular Vection) in Virtual Reality. In Proceedings of 8th Annual Workshop Presence 2005 (pp. 49–57). Retrieved from http://en.scientificcommons.org/20596230 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. In Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality (pp. 131–138). https://doi.org/10.1109/VR.2005.83 (Download)
Riecke, B. E., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. H. (2005). Spatialized audi­tory cues enhance the visually-induced self-motion illu­sion (cir­cu­lar vec­tion) in Virtual Reality. (No. 138). MPI for Biological Cybernetics. Retrieved from http://www.kyb.mpg.de/publication.html?publ=4187 (Download)
Riecke, B. E., Västfjäll, D., Larsson, P., & Schulte-Pelkum, J. (2005). Top-Down and Multi-Modal Influences on Self-Motion Perception in Virtual Reality. In Proceedings of HCI inter­na­tional 2005 (pp. 1–10). Las Vegas, NV, USA. Retrieved from http://en.scientificcommons.org/20596227 (Download)
Schulte-Pelkum, J., Riecke, B. E., Caniard, F., & Bülthoff, H. H. (2005). Can audi­tory cues influ­ence the visu­ally induced self-motion illu­sion? Poster pre­sented at the European Conference on Visual Perception (ECVP).
Riecke, B. E., & Bülthoff, H. H. (2004). Spatial updat­ing in real and vir­tual envi­ron­ments: con­tri­bu­tion and inter­ac­tion of visual and vestibu­lar cues. In Proceedings of the 1st Symposium on Applied per­cep­tion in graph­ics and visu­al­iza­tion (pp. 9–17). https://doi.org/10.1145/1012551.1012553 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., & Bülthoff, H. H. (2004). Enhancing the Visually Induced Self-Motion Illusion (Vection) under Natural Viewing Conditions in Virtual Reality. In Proceedings of 7th Annual Workshop Presence 2004 (pp. 125–132). https://doi.org/10.1.1.122.5636 (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., Heyde, M. von der, & Bülthoff, H. H. (2004). Top-down influ­ence on visu­ally induced self-motion per­cep­tion (vec­tion). Poster pre­sented at the 7. Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Riecke, B. E., Schulte-Pelkum, J., Avraamides, M. N., von der Heyde, M., & Bülthoff, H. H. (2004). The effect of cog­ni­tion on the visu­ally induced illu­sion of self-motion (vec­tion). Journal of Vision, 4(8), 891a. https://doi.org/10.1167/4.8.891
Schulte-Pelkum, J., Riecke, B. E., & Bülthoff, H. H. (2004). Vibrational cues enhance believ­abil­ity of ego-motion sim­u­la­tion. Poster pre­sented at the International Multisensory Research Forum (IMRF), Barcelona, Spain.
Schulte-Pelkum, J., Riecke, B. E., & Heyde, M. von der. (2004). Ein kog­ni­tiver Einfluss auf die Wahrnehmung von simulierter Eigenbewegung (Zirkularvektion). Poster pre­sented at the Tagung exper­i­mentell arbei­t­en­der Psychologen (TeaP), Giessen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2004). Influence of dis­play device and screen cur­va­ture on per­ceiv­ing and con­trol­ling sim­u­lated ego-rotations from optic flow. Tech. rep., Max Planck Institute for Biological Cybernetics, T\übingen, Germany. Retrieved from Google Scholar.
Riecke, B. E. (2003). How far can we get with just visual infor­ma­tion? Path inte­gra­tion and spa­tial updat­ing stud­ies in vir­tual real­ity (Vol. 8). Berlin: Logos. Retrieved from http://www.logos-verlag.de/cgi-bin/buch/isbn/0440 (Download)
Riecke, B. E., Beykirch, K., & Bülthoff, H. H. (2003). Reflex-like spa­tial updat­ing can be adapted with­out any sen­sory con­flict. Poster pre­sented at the Perception 32 ECVP Abstract Suplement, Paris, France. (Download)
Riecke, B. E., & Heyde, M. von der. (2003). Qualitative mod­el­ing of spa­tial ori­en­ta­tion processes using a log­i­cal net­work of nec­es­sary and suf­fi­cient con­di­tions. Poster pre­sented at the Object Perception and Memory (OPAM), Vancouver, Canada. (Download)
Schulte-Pelkum, J., Riecke, B. E., & Heyde, M. von der. (2003). Influence of dis­play para­me­ters on per­ceiv­ing visu­ally sim­u­lated ego-rotations — a sys­tem­atic inves­ti­ga­tion. Poster pre­sented at the Tübingen Perception Conference (TWK), Tübingen, Germany. (Download)
Schulte-Pelkum, J., Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2003). Screen cur­va­ture does influ­ence the per­cep­tion of visu­ally sim­u­lated ego-rotations. Journal of Vision, 3(9). https://doi.org/doi: 10.1167/3.9.411 (Download)
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2003). Circular vec­tion is facil­i­tated by a con­sis­tent pho­to­re­al­is­tic scene. Talk pre­sented at the Presence 2003 Conference, Aalborg, Denmark.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2002). Visual homing is pos­si­ble with­out land­marks: a path inte­gra­tion study in vir­tual real­ity. Presence: Teleoperators and Virtual Environments, 11, 443–473. https://doi.org/10.1162/105474602320935810 (Download)
von der Heyde, M., & Riecke, B. E. (2002). Embedding presence-related ter­mi­nol­ogy in a log­i­cal and func­tional model. In F. R. Gouveia (Ed.) (pp. 37–52). Presented at the 5th Annual International Workshop on Presence (PRESENCE 2002), Porto, Portugal. Retrieved from http://edoc.mpg.de/39355 (Download)
Riecke, B. E., & Heyde, M. von der. (2002). Qualitative Modeling of Spatial Orientation Processes using Logical Propositions: Interconnecting Spatial Presence, Spatial Updating, Piloting, and Spatial Cognition (No. 100). MPI for Biological Cybernetics. (Download)
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Teleporting works — Spatial updat­ing exper­i­ments in Virtual Tübingen. Talk pre­sented at the Object Perception and Memory (OPAM), Kansas City, USA.
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Spatial updat­ing exper­i­ments in Virtual Reality: What makes the world turn around in our head? Poster pre­sented at the 5. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Contribution and inter­ac­tion of visual and vestibu­lar cues for spa­tial updat­ing in real and vir­tual envi­ron­ments. Talk pre­sented at the 43. Kongress der Deutschen Gesellschaft für Psychologie (DGPS), Lengerich, Germany.
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2002). Spatial updat­ing exper­i­ments in Virtual Reality: What makes the world turn around in our head. Poster 162 pre­sented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. Retrieved from http://3t.kyb.tuebingen.mpg.de/de/publication.html?publ=632 (Download)
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Spatial updat­ing in vir­tual envi­ron­ments: What are vestibu­lar cues good for. Talk pre­sented at the VSS. Retrieved from http://journalofvision.org/2/7/421/
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Teleporting works-Spatial updat­ing exper­i­ments in Virtual Tübingen. Talk pre­sented at the Object Perception and Memory (OPAM), Kansas City, MO, USA.
Schulte-Pelkum, J., Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2002). Perceiving and con­trol­ling sim­u­lated ego-rotations from optic flow: Influence of field of view and dis­play devices on ego-motion per­cep­tion. Poster pre­sented at the Object Perception and Memory (OPAM), Kansas City, MO, USA. (Download)
Heyde, M. von der, & Riecke, B. E. (2001). How to cheat in motion sim­u­la­tion — com­par­ing the engi­neer­ing and fun ride approach to motion cueing (No. 89). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. (Download)
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). No Visual Dominance for Remembered Turns — Psychophysical Experiments on the Integration of Visual and Vestibular Cues in Virtual Reality. In K. N. et al (Ed.), VisionScienceS01 (Vol. 1). Sarasota, Florida, United States. https://doi.org/doi:10.1167/1.3.188
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2001). Visual-Vestibular Sensor Integration Follows a Max-Rule: Results from Psychophysical Experiments in Virtual Reality. In K. N. et al (Ed.), VisionScienceS01 (p. 142). Sarasota, Florida, United States.
Riecke, B. E., Heyde, M. von der, & Bülthoff, H. H. (2001). How Real is Virtual Reality Really? Comparing Spatial Updating using Pointing Tasks in Real and Virtual Environments. Journal of Vision, 1(3), 321a. Retrieved from http://www.kyb.mpg.de/publication.html?publ=629
Riecke, B. E., von der Heyde, M., & Bülthoff, H. H. (2001). How do we know where we are? Contribution and inter­ac­tion of visual and vestibu­lar cues for spa­tial updat­ing in real and vir­tual envi­ron­ments. Poster pre­sented at the Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany. (Download)
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality. In M. von der Heyde & H. H. Bülthoff (Eds.), Perception and Action in Virtual Environments (pp. 97–134). Max Planck Institute for Biological Cybernetics, Germany: Cognitive and Computational Psychophysics Department.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (2000). Visual Homing is pos­si­ble with­out Landmarks: A Path Integration Study in Virtual Reality (No. 82). Max Planck Institute for Biological Cybernetics, Tübingen, Germany. [Avaliable: ftp://ftp.kyb.mpg.de/pub/mpi-memos/pdf/TR-082.pdf]. (Download)
Bülthoff, H. H., Riecke, B. E., & Veen, H. A. H. C. van. (2000). Do we really need vestibu­lar and pro­pri­o­cep­tive cues for homing. Invest. Ophthalmol. Vis. Sci. (ARVO), 41(4), 225B225.
Heyde, M. von der, Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can sep­a­rately per­ceive dis­tance, veloc­ity, and accel­er­a­tion from vestibu­lar stim­u­la­tion. Poster pre­sented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E., Veen, H. A. H. C. van, & Bülthoff, H. H. (2000). Reicht optis­cher Fluss wirk­lich nicht zum Heimfinden? Poster pre­sented at the 3. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Riecke, B. E., & von der Heyde, M. (2000). Spatial Updating – Interaktion visueller und vestibulärer Reize bei der räum­lichen Orientierung. Talk pre­sented at the 1. SFB 550 Nachwuchskongress, Oberjoch, Germany.
von der Heyde, M., Riecke, B. E., Cunningham, D. W., & Bülthoff, H. H. (2000). Humans can extract dis­tance and veloc­ity from vestibu­lar per­ceived accel­er­a­tion. Poster pre­sented at the Cognitive Neuroscience Meeting; Journal of Cognitive Neuroscience, 63C 77.
Riecke, B. E., van Veen, H., & Bülthoff, H. H. (1999). Is homing by optic flow pos­si­ble? Poster pre­sented at the Cognitive Neuroscience Meeting, Washington, DC, USA.
Riecke, B. E., van Veen, H. A. H. C., & Bülthoff, H. H. (1999). Heimfinden in virtuellen Umgebungen. Poster pre­sented at the 2. Tübinger Wahrnehmungskonferenz (TWK), Tübingen, Germany.
Veen, H. A. H. C. van, Riecke, B. E., & Bülthoff, H. H. (1999). Visual Homing to a Virtual Home. Poster 4200B3 pre­sented at the ARVO Invest. Ophthalmol. Vis. Sci.
Riecke, B. E. (1998). Untersuchung des men­schlichen Navigationsverhaltens anhand von Heimfindeexperimenten in virtuellen Umgebungen (Investigating human nav­i­ga­tion using homing exper­i­ments in vir­tual envi­ron­ments) (Master’s thesis). Eberhard-Karls-Universität Tübingen, Fakultät für Physik, Tübingen, Germany. (Download)
Teramoto, W., & Riecke, B. E. (2010). Dynamic visual infor­ma­tion facil­i­tates object recog­ni­tion from novel view­points. Journal of Vision, 10(13), 1–13. https://doi.org/10.1167/10.13.11
Riecke, B. E., & Wiener, J. M. (2007). Consistent Left-Right Errors for Visual Path Integration in Virtual Reality: More Than a Failure to Update One’s Heading? In 4th ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV) (p. 139). New York, NY, USA: ACM Press. https://doi.org/10.1145/1140491.1140533 (Download)
Riecke, B. E., & Wiener, J. M. (2006). Point-to-origin exper­i­ments in VR revealed novel qual­i­ta­tive errors in visual path inte­gra­tion. In 3rd ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization (APGV) (p. 156). https://doi.org/10.1145/1179622.1179840 (Download)
Meilinger, T., Riecke, B. E., Berger, D., & Bülthoff, H. H. (2007). A novel immer­sive vir­tual envi­ron­ment setup for behav­ioural exper­i­ments in humans, tested on spa­tial memory for envi­ron­men­tal spaces (No. 158). Max-Planck-Institute for Biological Cybernetics. Retrieved from http://www.kyb.mpg.de/publication.html?publ=4490 (Download)
Freiberg, J., Kitson, A., & Riecke, B. E. ((rejected)). Development and Evaluation of VR Navigation Interfaces for Architectural Design. Presented at the IEEE Virtual Reality. (Download)
Riecke, B. E., Trepkowski, C., Kitson, A., & Kruijff, E. ((rejected)). “Human Joystick”: Enhancing Self-Motion Perception (Linear Vection” by using Upper Body Leaning for Gaming and Virtual Reality. Presented at the IEEE Virtual Reality. (Download)
(n.d.).
Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames. (n.d.).
(n.d.).