Thinh Nguyen-Vo

profile

Position:

MSc Student

Contact:

tnguyenv [at] sfu.ca
http://nguyenvo.net/

Affiliations:

Biography

Thinh joined the iSpace team in Fall 2016 as a grad­u­ate stu­dent — details to follow soon.

Projects

Gamified Research

Gamifying Research - Researchifying Games While traditional experimental paradigms offer tight stimulus control and repeatability, then tend to be a bit boring and removed from many real-world situations, which can limit real-world transferability of results. How can we bring together the methodological strenghs of research with the intrinsic motivation of playfulness and gaming? The ...


Navigational Search in VR: Do Reference Frames Help?

Would the rectangular reference frame of a CAVE help to reduce disorientation and improve navigation performance in VR? Here, we show that simply providing the rectangular reference frame of a room (as a simple wireframe cuboid), but not a CAVE improved navigational search performance.   Despite recent advances in virtual reality, locomotion in a virtual environment is still restricted becau...


Lean and Elegant Motion Cueing in VR

How do we best design locomotion interfaces for VR that provide "enough" physical motion cues (vestibular/proprioceptive) while still being effective, affordable, compact, and safe? Despite amazing progress in computer graphics and VR displays, most affordable and room-sized VR locomotion interfaces provide only little physical motion cues (e.g., vestibular & proprioceptive cues). To provide...



Publications

Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017, April). Investigating the Effect of Simulated Reference Frames on Spatial Orientation in Virtual Reality. Poster presented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany.
Nguyen-Vo, T., Riecke, B. E., & Stuerzlinger, W. (2017). Moving in a Box: Improving Spatial Orientation in Virtual Reality using Simulated Reference Frames (pp. 207–208). Presented at the IEEE Symposium on 3D User Interfaces 3DUI. https://doi.org/10.1109/3DUI.2017.7893344
Nguyen-Vo, T., DiPaola, S., & Riecke, B. E. (2017). Detecting Spatial Orientation Demands during Virtual Navigation using EEG Brain Sensing (pp. 1–5). Presented at the ACM SIGPLAN Workshop on Software for Augmented and Virtual Reality (SAVR 2017), Vancouver, Canada.
Kitson, A., Nguyen-Vo, T., Hashemian, A. M., Stepanova, E. R., & Riecke, B. E. (2017, November). A User Study Comparing Two Low-Cost Chair Interfaces for Embodied Virtual Locomotion. Talk presented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada.
Nguyen-Vo, T., & Riecke, B. E. (2017, November). Detecting Spatial Orientation Demand during Virtual Navigation using EEG Brain Sensing. Poster presented at the Psychonomic Society 58th Annual Meeting, Vancouver, BC, Canada.