Colleague and collaborator on various research projects.
Flight after death: Lost Spirit is an experiential-based Virtual Reality (VR) game whereby the player is transported into the spirit world as they take flight to the afterlife.
Experience flight, weightlessness, and wonder. In Lost Spirit, you are stuck in the limbo - a world between the living and the dead. You will drift and fly through different environments, each corresponding to different...
Sonic Cradle suspends the body is a completely dark chamber which encourages experiences comparable to mindfulness meditation. Users compose peaceful soundscapes in real-time using only their breathing.
Introduction and demo of the Sonic Cradle
Sonic Cradle is a relaxing human-computer interaction paradigm designed to foster meditative attentional patterns. The current p...
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle: designing for an immersive experience of meditation by connecting respiration to music. In Proceedings of the Designing Interactive Systems (ACM DIS) Conference (pp. 408–417). New York, NY, USA: ACM. https://doi.org/10.1145/2317956.2318017
Vidyarthi, J., Riecke, B. E., & Gromala, D. (2012). Encouraging Meditative Experiences through Respiratory-Musical Interaction. In NCE-GRAND 2012 Conference (pp. 1–4). Montreal, Canada.
Vidyarthi, K. J., Riecke, B. E., & Gromala, D. (2012). Sonic Cradle
. Project Exhibit presented at the TEDactive conference, Palm Springs, CA, USA. Retrieved from http://conferences.ted.com/TEDActive2012/
Vidyarthi, K. J., Gromala, D., & Riecke, B. E. (2011). Are you Immersed? Characterizing Immersion across Literature, Art and Interactive Media. Talk presented at the Society of Literature, Science and Art (SLSA) Conference 2011, Kitchener, Canada.
Gromala, D., Vidyarthi, K. J., & Riecke, B. E. (2011). Sonic Cradle; Project Exhibition in Chronic Pain: Art & Science Collaborations. Exhibition, Sept. 29 – Nov. 30 2011, California Nanosystems Institute (CNSI), UCLA, Los Angeles, USA.
Vidyarthi, J. (2012). Sonic Cradle: Evoking Mindfulness through “Immersive” Interaction Design
(MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from https://theses.lib.sfu.ca/thesis/etd7542
Choo, A. (2015). Virtual Reality Game Design for the Reduction of Chronic Pain Intensity in Clinical Settings
(MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/15695
Tong, X., Kitson, A., Salimi, M., Fracchia, F. D., Gromala, D., & Riecke, B. E. (2016). Exploring Embodied Experience of Flying in a Virtual Reality Game with Kinect (pp. 1–2). Presented at the Mixed Reality Art (MRA) Workshop at IEEE VR conference, Greenville, SC, USA: ACM.