Jake Freiberg



alumnus (MSc)




Jake is driven by a con­stant desire to under­stand how things work, be they mechan­i­cal, psy­cho­log­i­cal, elec­tri­cal, con­cep­tual, etc. Following his grad­u­a­tion from Iowa State University with a B. Arch and a B.S. in Psychology, he plans to inte­grate this back­ground into a larger under­stand­ing of vir­tual design tools in the con­text of psy­cho­log­i­cal processes.


Lean and Elegant Motion Cueing in VR

How do we best design locomotion interfaces for VR that provide "enough" physical motion cues (vestibular/proprioceptive) while still being effective, affordable, compact, and safe? Despite amazing progress in computer graphics and VR displays, most affordable and room-sized VR locomotion interfaces provide only little physical motion cues (e.g., vestibular & proprioceptive cues). To provide...

VR in Architecture Design & Review

How can we use immersive Virtual Reality and embodied locomotion interfaces to to design more  cost- and space-efficient solutions for effective presentation and communication of architectural designs and ideas?  Our overall goal is to iteratively design and evaluate a novel embodied VR system that enables users to quickly, intuitively, and precisely position their virtual viewpoint in 3D space...

Transition into VR: TransLocation

How can we ease users' transition from the real surroundings into the virtual world? Many of today’s virtual reality (VR) setups are very much focused on technical aspects rather then the benefits of a coherent user experience. This work explores the idea of enhancing the VR experience with a transition phase. On a physical level, this transition offers the user a meaningful metaphor for en...


Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into virtual reality - a transition in five stages. In IEEE Symposium on 3D User Interfaces (pp. 175 – 176). Orlando, FL, USA. https://doi.org/10.1109/3DUI.2013.6550235
Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Do walking motions enhance visually induced self-motion illusions in virtual reality? In IEEE Virtual Reality (pp. 101–102). Lake Buena Vista, FL, USA: IEEE. https://doi.org/10.1109/VR.2013.6549382
Freiberg, J., & Riecke, B. E. (2013). Its your turn: Enhancing visually induced self motion illusions (“vection”) with walking motions in virtual reality. Poster presented at the 54th Annual Meeting of the Psychonomic Society (Psychonomics), Toronto, Canada.
Riecke, B. E., Freiberg, J., & Grechkin, T. Y. (2015). Can Walking Motions Improve Visually Induced Rotational Self-Motion Illusions in Virtual Reality? Journal of Vision, 15(2), 1–15. https://doi.org/10.1167/15.2.3
Freiberg, J. (2015). Experience Before Construction: Immersive Virtual Reality Design Tools for Architectural Practice (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from http://summit.sfu.ca/item/16052
Freiberg, J., Kitson, A., & Riecke, B. E. (2017). Development and Evaluation of a Hands-Free Motion Cueing Interface for Ground-Based Navigation. Presented at the IEEE Virtual Reality (accepted 2-page extended abstract).