Mirjana Prpa

profile

Position:

PhD Student

Contact:

mprpa at sfu.ca
http://madzie.com/

Affiliations:

Biography

Mirjana Prpa is an archi­tect, a vir­tual real­ity utopian and a grad­u­ate stu­dent ­ researcher at iSpace lab for Virtual Reality at School of Interactive Arts and Technology, Vancouver, Canada. She received a Master Degree in archi­tec­ture from the University of Novi Sad, Serbia, and has worked mainly on ephemeral designs for per­for­mance art projects includ­ing projects for the­aters and open public spaces. Her cur­rent research is in user per­son­al­ized spaces that are cre­ated based on user’s emo­tional states and traits res­onate with the envi­ron­ment (vir­tual and physical).

Projects

Virtual Earthgazing - towards an overview effect in Virtual Reality

How can we use immersive VR to give people pivotal positive experiences without having to send them out into space?   “We went to the Moon as technicians, we returned as humanitarians” reflected Edgar Mitchell after his space flight. This describes the overview effect – a profound awe-inspiring experience of seeing Earth from space resulting in a cognitive shift in worldview, le...


Pulse Breath Water

Pulse Breath Water is an immersive virtual environment manipulated by the pulse of a participant’s breath that provokes and challenges the interaction between a user and the substantial element of the environment: water. The system “senses” the participant, while the participant’s breathing feeds the system. The process is a symbiotic play between internal human processes [biosensing t...


state.scape: EEG-based Responsive Art Installation

State.scape: Using EEG-based brain-computer interfaces for a responsive art installation State.scape is an interactive installation in which audio-visuals are generated from users affective states (engagement, excitement, and meditation). The installation relies on a brain-computer interface based virtual environment and sonification, which both served as a platform for the exploration of users...


Biofeedback in VR - SOLAR

Resonance in Virtual Environments: hacking biofeedback for altering user's affective states How can we combine immersive virtual environments (VE) with biofeedback and gamification to foster relaxation, de-stressing and meditative states? That is, instead of increasing sensory overload, can we use the immersive and affective potential of VE and gamification to assist especially novice meditato...


Sonic Cradle

Sonic Cradle suspends the body is a completely dark chamber which encourages experiences comparable to mindfulness meditation.  Users compose peaceful soundscapes in real-time using only their breathing. [vimeo 35764652] Introduction and demo of the Sonic Cradle Sonic Cradle is a relaxing human-computer interaction paradigm designed to foster meditative attentional patterns.  The current p...


Publications

Jordan, J. D., Prpa, M., Feuereissen, D., & Riecke, B. E. (2014). Comparing the Effectiveness of Stereo Projection vs 3D TV in Inducing Self-Motion Illusions (Vection) (p. 128). Presented at the ACM Symposium on Applied Perception SAP, Vancouver, Canada. https://doi.org/10.1145/2628257.2628360
Riecke, B. E., Jordan, J. D., Prpa, M., & Feuereissen, D. (2014). Underlying Perceptual Issues in Virtual Reality Systems: Does Display Type Affect Self-Motion Perception? Talk presented at the 55th Annual Meeting of the Psychonomic Society (Psychonomics), Los Angeles, USA.
Prpa, M., Miucin, S., & Riecke, B. E. (2014). Using an EEG-based brain-computer interfaces for a responsive art installation. Poster presented at the ACM Symposium on Computational Aesthetics (CAe), Vancouver, Canada. Retrieved from http://expressive2014.mpi-inf.mpg.de/
Prpa, M., Miucin, S., & Riecke, B. E. (2014). Towards User Personalized Environments: an Artistic Exploration Using an EEG-Based Brain-Computer Interface,. Poster presented at the Academy of Neuroscience for Architecture (ANFA) Conference, La Jolla, CA, USA.
Prpa, M., Cochrane, K., & Riecke, B. E. (2015). Hacking alternatives in 21st century: Designing bio-responsive virtual environment for stress reduction. Presented at the MindCare 2015, Milano, Italy.
Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B. E. (2016, May). Sonic Cradle - Immersive interaction design combining breathing- and neurofeedback to foster focused attention meditation on breath. Poster presented at the 2nd International Conference on Mindfulness, Rome, Italy. Retrieved from http://www.cmc-ia.org/icm2016rome/
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, March). Pulse Breath Water. Exhibition presented at the scores+traces (group exhibition), One Art Space, NY, USA.
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, May). Living In A Box: Potentials and Challenges of Existence in VR. Talk presented at the Consumer Virtual Reality (CVR) Conference, Vancouver, BC, Canada.
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, July). Pulse Breath Water. Exhibition presented at the P.O.E.M.A. by Regina Miranda, Oi Futuro Flamengo, Rio de Janeiro, Brazil.
Prpa, M., Riecke, B. E., & Miucin, S. (2015). State.scape: a brain as an experience generator (pp. 1–4). Presented at the ISEA 21st International Symposium on Electronic Art, Vancouver, BC, Canada.
Prpa, M., Tatar, K., Pasquier, P., & Riecke, B. E. (2016, November). Pulse Breath Water. Exhibition presented at the MUTEK International Festival of Digital Creativity and Electronic Music: MUTEK_IMG + VR Salon, Montreal, Canada.
Prpa, M., Tatar, K., Riecke, B. E., & Pasquier, P. (2017). The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. In S. Lackey & J. Chen (Eds.), Virtual, Augmented and Mixed Reality (VAMR 2017) (Vol. 10280, pp. 153–172). Cham: Springer.
Kitson, A., Prpa, M., & Riecke, B. E. (2017, October). Designing virtual environments for breath-awareness and eliciting positive affective states. Poster presented at the 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change, Stanford University, CA, USA. Retrieved from https://med.stanford.edu/cme/courses/2017/psychiatry17.html
Stepanova, E. R., Quesnel, D., Kitson, A., Prpa, M., & Riecke, B. E. (2017, November). Virtual Reality as a Tool for Inducing and Understanding Transformative Experiences. Poster presented at the Psychonomic Society 58th Annual Meeting (accepted), Vancouver, BC, Canada.