Timofey Grechkin



Post-Doctoral Fellow





Timofey joined iSpace Lab from 2012 — 2014 after receiv­ing his PhD in Computer Science from the University of Iowa. 


Lean and Elegant Motion Cueing in VR

How do we best design locomotion interfaces for VR that provide "enough" physical motion cues (vestibular/proprioceptive) while still being effective, affordable, compact, and safe? Despite amazing progress in computer graphics and VR displays, most affordable and room-sized VR locomotion interfaces provide only little physical motion cues (e.g., vestibular & proprioceptive cues). To provide...

Transition into VR: TransLocation

How can we ease users' transition from the real surroundings into the virtual world? Many of today’s virtual reality (VR) setups are very much focused on technical aspects rather then the benefits of a coherent user experience. This work explores the idea of enhancing the VR experience with a transition phase. On a physical level, this transition offers the user a meaningful metaphor for en...


Collaboration between the iSpace lab at SIAT and Mechatronics to design and build a unique, virtual reality multi-modal motion simulator The iSpace program is centered on investigating what constitutes effective, robust, and intuitive human spatial orientation and behaviour. This fundamental knowledge will be applied to design novel, more effective human-computer interfaces and interaction paradi...


Sproll, D., Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Paving the way into virtual reality - a transition in five stages. In IEEE Symposium on 3D User Interfaces (pp. 175 – 176). Orlando, FL, USA. https://doi.org/10.1109/3DUI.2013.6550235
Freiberg, J., Grechkin, T., & Riecke, B. E. (2013). Do walking motions enhance visually induced self-motion illusions in virtual reality? In IEEE Virtual Reality (pp. 101–102). Lake Buena Vista, FL, USA: IEEE. https://doi.org/10.1109/VR.2013.6549382
Grechkin, T. Y., & Riecke, B. E. (2014). Re-evaluating Benefits of Body-based Rotational Cues for Maintaining Orientation in Virtual Environments: Men Benefit from Real Rotations, Women Don’t. In ACM Symposium on Applied Perception SAP (pp. 99–102). Vancouver, Canada: ACM. https://doi.org/10.1145/2628257.2628275
Riecke, B. E., Freiberg, J., & Grechkin, T. Y. (2015). Can Walking Motions Improve Visually Induced Rotational Self-Motion Illusions in Virtual Reality? Journal of Vision, 15(2), 1–15. https://doi.org/10.1167/15.2.3
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2016, May). Effect of Physical Rotations and Gender for Navigation Performance in Virtual Environments. Poster presented at the International Meeting of the Psychonomic Society, Granada, Spain. Retrieved from http://www.ps2016.org/
Kitson, A., Grechkin, T. Y., Heyde, M. von der, & Riecke, B. E. (2017, April). Navigating Virtual Environments – Do Physical Rotations Aid in Orientation? Poster presented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany.