Ernst Kruijff

profile

Position:

Professor

Contact:


http://home.inf.h-brs.de/~ekruij2m/

Affiliations:

Faculty of Computer Science & Institute for Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences, Germany

Biography

Projects

Navigation Interface Tutorial

Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice to be held at IEEE VR 2017, Sunday, March 19, 1:30pm - 5:00pm Presenters: Ernst Kruijff & Bernhard Riecke Description In this course, we will take a detailed look at various breeds of spatial navigation interfaces that allow for locomotion in digital 3D environments such as games, virtual environments or even the explo...


Lean and Elegant Motion Cueing in VR

How do we best design locomotion interfaces for VR that provide "enough" physical motion cues (vestibular/proprioceptive) while still being effective, affordable, compact, and safe? Despite amazing progress in computer graphics and VR displays, most affordable and room-sized VR locomotion interfaces provide only little physical motion cues (e.g., vestibular & proprioceptive cues). To provide...


Publications

Kruijff, E., Riecke, B. E., Trepkowski, C., & Kitson. (2015). Upper Body Leaning can affect Forward Self-Motion Perception in Virtual Environments (pp. 103–112). Presented at the SUI ’15: Symposium on Spatial User Interaction, Los Angeles, CA, USA: ACM. https://doi.org/10.1145/2788940.2788943
Kruijff, E., Marquardt, A., Trepkowski, C., Lindemann, R., Hinkenjann, A., Maiero, J., & Riecke, B. E. (2016). On Your Feet! Enhancing Self-Motion Perception in Leaning-Based Interfaces through Multisensory Stimuli (pp. 149–158). Presented at the ACM Symposium on Spatial User Interaction (SUI ’16), Tokyo, Japan: ACM. https://doi.org/10.1145/2983310.2985759
Kruijff, E., & Riecke, B. E. (2017). Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice. Workshop presented at the IEEE Virtual Reality (VR 2017), Los Angeles, CA, USA.
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion (pp. 1–10). Presented at the IEEE Symposium on 3D User Interfaces 3DUI (accepted), Los Angeles, CA, USA.
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement (pp. 213–214). Presented at the IEEE Virtual Reality (accepted 2-page extended abstract), Los Angeles, CA, USA.