Pinyao Liu



MSc Student


pinyao_liu at



Pinyao became a research intern at the iSpace lab in July 2019 and started his Masters in Fall 2020. He has a back­ground in Engineering and is always fas­ci­nated by the inter­sec­tion of design and emerg­ing tech­nol­ogy. His cur­rent research inter­ests involve inter­ac­tion design in XR and employ­ing tech­nol­ogy as a medium to create mean­ing­ful experiences.


Virtual Earthgazing

During months-long missions, Astronauts experience various aspects of social isolation and confinement. Our main aim is to study the feasibility of a virtual reality sensory stimulation augmentation called Virtual Earthgazing (VE). The VE experience is designed to elicit an “overview effect” of the Earth and induce the feeling of awe, which has been shown to expand time perception, increase e...


Flow is a prototype of a real-time interactive installation with Brain-Computer Interface (BCI) technology, aimed at evoking social connection through bio-signal sharing. The Muse™ headband would stream user’s EEG (brain wave) data and PPG (breathing) data into Unity 3D engine using LSL (Lab Streaming Layer). The generated visualization interact subtly with the participant's breathing pattern...

Virtual Transcendent Dream

Flying dreams have the potential to evoke a feeling of empowerment (or self-efficacy, confidence in our ability to succeed) and self-transcendent experience (STE), which have been shown to contribute to an individual’s overall well-being. However, these exceptional dreaming experiences remain difficult to induce at will. Inspired by the potential of Virtual Reality (VR) to support profound emoti...

Breath of Light

One must first come to know, through observing oneself — just what one does with breathing. - Elsa Gindler Breath of light is a generative interactive installation, exhibited at the 13th Shanghai Biennale. The installation aims to foster a feeling of connection and awareness through the process of breathing synchronization. Each of the two participants generates their own light with their breat...

Connected through "AWE": creating immersive experiences for social connection

Do you get enough “awe” in your life? In our busy day-to-day lives, we often take our experiences for granted. While we have the technology to connect with one another, like smart phones, we don’t necessarily get outside with nature, or stargaze. Such activities may consist of common awe-inspiring moments, and we now understand that feeling awe is associated with all sorts of social and well...


Liu, P. (2021, March). Breath of Light [Curated Interactive Art Exhibition]. 13th Shanghai Biennale, Shanghai, China.
Liu, P., Stepanova, E. R., Kitson, A. J., Schiphorst, T., & Riecke, B. E. (2022). Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1–18.
Liu, P., Riecke, B. E., Kitson, A. J., & Stepanova, K. (2021, October). In air we dream [Curated Virtual Reality Exhibition]. Recto VRso Vancouver 2020, Vancouver, BC, Canada.