hashemia at sfu dot ca
I am a Ph.D. student in School of Interactive Arts & Technology (SIAT) at Simon Fraser University (SFU) with a background in computer science. I am interested in designing new Human-Computer Interaction (HCI) technologies, especially in virtual and augmented reality.
After finishing my M.Sc. in Artificial Intelligence (AI) at 2003, I taught for 12 years as a university instructor, while focusing on game design (for the first 5 years) and Holographic interface design (for the next 5 years) as my field of research. At 2015, I started my Ph.D., focusing on designing interfaces for navigation within virtual environments.
Gamifying Research - Researchifying Games While traditional experimental paradigms offer tight stimulus control and repeatability, then tend to be a bit boring and removed from many real-world situations, which can limit real-world transferability of results. How can we bring together the methodological strenghs of research with the intrinsic motivation of playfulness and gaming? The ...
How do we best design locomotion interfaces for VR that provide "enough" physical motion cues (vestibular/proprioceptive) while still being effective, affordable, compact, and safe? Despite amazing progress in computer graphics and VR displays, most affordable and room-sized VR locomotion interfaces provide only little physical motion cues (e.g., vestibular & proprioceptive cues). To provide...
Developing virtual interfaces for embodied tele-operation and locomotion. How can we best design and implement an embodied telepresence system for tele-robotics, so we can safely explore remote, hard-to-reach, or potentially hazardous areas or situations? The goal of the "TeleSpider" project is to design and implement a telepresence system where users can remotely operate a robotic spid...
Using motion seats for enhancing locomotion and immersion in VR How can we provide a "moving experience" through VR without having to use a full-scale motion platform? Could a compact and relatively low-cost "motion seat" provide some of the same benefits, thus reducing cost, complexity, space & safety requirements? Despite considerable advances in Simulation and Virtual Real...