Abraham Hashemian



PhD Student


hashemia at sfu dot ca



I am a Ph.D. stu­dent in School of Interactive Arts & Technology (SIAT) at Simon Fraser University (SFU) with a back­ground in com­puter sci­ence. I am inter­ested in design­ing new Human-Computer Interaction (HCI) tech­nolo­gies, espe­cially in vir­tual and aug­mented reality.

After fin­ish­ing my M.Sc. in Artificial Intelligence (AI) at 2003, I taught for 12 years as a uni­ver­sity instruc­tor, while focus­ing on game design (for the first 5 years) and Holographic inter­face design (for the next 5 years) as my field of research. At 2015, I started my Ph.D., focus­ing on design­ing inter­faces for nav­i­ga­tion within vir­tual environments.


Gamified Research

Gamifying Research - Researchifying Games While traditional experimental paradigms offer tight stimulus control and repeatability, then tend to be a bit boring and removed from many real-world situations, which can limit real-world transferability of results. How can we bring together the methodological strenghs of research with the intrinsic motivation of playfulness and gaming? The ...

Lean and Elegant Motion Cueing in VR

How do we best design locomotion interfaces for VR that provide "enough" physical motion cues (vestibular/proprioceptive) while still being effective, affordable, compact, and safe? Despite amazing progress in computer graphics and VR displays, most affordable and room-sized VR locomotion interfaces provide only little physical motion cues (e.g., vestibular & proprioceptive cues). To provide...

Immersive & Embodied Teleoperation Interfaces

Developing virtual interfaces for embodied tele-operation and locomotion. How can we best design and implement an embodied telepresence system for tele-robotics, so we can safely explore remote, hard-to-reach, or potentially hazardous areas or situations? The goal of the "TeleSpider" project is to design and implement a telepresence system where users can remotely operate a robotic spid...

Motion Seats for VR

Using motion seats for enhancing locomotion and immersion in VR How can we provide a "moving experience" through VR without having to use a full-scale motion platform? Could a compact and relatively low-cost "motion seat" provide some of the same benefits, thus reducing cost, complexity, space & safety requirements? Despite considerable advances in Simulation and Virtual Real...


Kitson, A., Riecke, B. E., Hashemian, A. M., & Neustaedter, C. (2015). NaviChair: Evaluating an Embodied Interface Using a Pointing Task to Navigate Virtual Reality. In Proceedings of the 3rd ACM Symposium on Spatial User Interaction (pp. 123–126). Los Angeles, CA, USA: ACM. https://doi.org/10.1145/2788940.2788956
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Comparing Leaning-Based Motion Cueing Interfaces for Virtual Reality Locomotion (pp. 1–10). Presented at the IEEE Symposium on 3D User Interfaces 3DUI (accepted), Los Angeles, CA, USA.
Hashemian, A. M., & Riecke, B. E. (2017). Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation. Presented at the HCI International, Vancouver, BC, Canada.
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E., & Riecke, B. E. (2017). Lean Into It: Exploring Leaning-Based Motion Cueing Interfaces for Virtual Reality Movement (pp. 213–214). Presented at the IEEE Virtual Reality (accepted 2-page extended abstract), Los Angeles, CA, USA.
Hashemian, A. M., & Riecke, B. E. (2017, April). Rotate and Lean: Does Leaning toward the Target Direction Improves the Virtual Reality Navigation? Poster presented at the Second International Workshop on Models and Representations in Spatial Cognition, Tübingen, Germany.