Andrew Milne



Alumnus (MSc Student, defended in 2014)


amilne [at]


Science World, SIAT @ Simon Fraser University, McMaster University


My work is about using edu­ca­tion and tech­nol­ogy to empower people.

As a Master’s stu­dent, my research explores the DIY or ‘maker’ com­mu­nity. It stems from my inter­est in rapid pro­to­typ­ing tools, such as 3D print­ers and micro­con­troller boards, and the community’s inno­v­a­tive use of online tools for col­lab­o­ra­tion, includ­ing: open edu­ca­tion resources, open licens­ing on hard­ware and soft­ware, crowd fund­ing, and blended learn­ing spaces. My cur­rent project looks at common learn­ing strate­gies and moti­va­tional habits in DIY.

Professionally, I teach an enrich­ment pro­gram where high school stu­dents come to work on hands-on design projects at Science World, the local sci­ence museum in Vancouver.

In my spare time, I build projects at the local hack space and I’ve teamed up with some fellow teach­ers to found Maker Mobile, a mobile inven­tion work­shop for youth.


You find con­tact infor­ma­tion and more details about my cur­rent projects here.


The Tabletop Makerspace

The tabletop Makerspace was a Mitacs internship project conducted in collaboration with Science World. A set of classroom tools was developed to support ‘Maker’ activities at the museum. The tools included a home-built 3D printer and a set of electronics kits for working with the Arduino microcontroller. An introduction to electronics workshop was developed with local makers and Science World ...

Auditory Navigation Displays

Can spatial auditory cues enable us to remain oriented while navigating real or virtual environments? Non-visual navigation interfaces are crucial for the blind, who suffer great reductions in mobility because of the difficulty of navigating new environments. Sighted users may also benefit from these types of displays when they are navigating but can't see the screen of their mobile devi...

Spatial Updating With(out) Physical Motions?

How important are physical motions for effective spatial orientation in VR? Most virtual reality simulators have a  serious flaw: Users tend to get easily lost and disoriented as they navigate. According to the prevailing opinion, this is because physical motion cues are absolutely required for staying oriented while moving. In this study, we investigated how physical motion cues contribute ...


Milne, A. P., Antle, A. N., & Riecke, B. E. (2011). Tangible and body-based interaction with auditory maps. In Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems (pp. 2329–2334).
Riecke, B. E., Sigurdarson, S., & Milne, A. P. (2012). Moving Through Virtual Reality Without Moving? Cognitive Processing, 13(1), 293–297.
Sigurdarson, S., Milne, A. P., Feuereissen, D., & Riecke, B. E. (2012). Can physical motions prevent disorientation in naturalistic VR? In IEEE Virtual Reality (pp. 31–34). Orange County, CA, USA.
Milne, A. P. (2013). Conducting research on Makers with Future Science Leaders: experiences from a museum enrichment program. Presented at the Interaction Design for Children, New York, NY, USA.
Milne, A. P., Riecke, B. E., & Antle, A. N. (2014). Exploring Maker Practice: Common Attitudes, Habits and Skills from the Maker Community. Presented at the FabLearn Conference on Creativity and Fabrication in Education, Stanford University, CA, USA.
Milne, A. P. (2014, August). What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community (MSc Thesis). Simon Fraser University, Surrey, BC, Canada. Retrieved from