People
Director
PostDocs
Students
- Allen Chen
- Denise Quesnel
- Deniz Ural
- Hyun Cho
- Ivan Aguilar
- Jacob Sauer
- Katerina Stepanova, PhD
- Kenneth Karthik
- Noah Miller
- Roman Jahandideh
- Rose Rouhani
Interns
Ex-iSpacers
- Abraham Hashemian
- Alex Kitson
- Alexander Bretin
- Andrew Milne
- Ashu Adhikari
- Daniel Feuereissen
- Daniel Sproll
- Elena Kneer
- Jacqueline Jordan
- Jake Freiberg
- Jay Vidyarthi
- Jim Silvester
- John Desnoyers-Stewart, PhD
- Lisa Donaldson
- Lonnie Hastings
- Matin Lotfaliei
- Mirjana Prpa
- Pinyao Liu
- Salvar Sigurdarson
- Sumin Kim
- Thinh (Ted) Nguyen-Vo
- Timofey Grechkin
- Yaying Zhang
Collaborators
- Alexander Stahn
- Beth Payne, PhD
- Bobby Bodenheimer
- Daniel Zielasko
- David Clement
- Dr. Dzung Vo
- Dr. Faranak Farzan
- Ernst Kruijff
- Jennifer Wilson
- John Rieser
- Katarina Tabi, Ph.D
- Klaus Gramann
- Markus von der Heyde
- Patrick Pennefather
- Petra Jansen
- Siamak Arzanpour
- Stephen Palmisano
- Steve DiPaola, PhD
- Sylvain Moreno, PhD
- Timothy McNamara
Projects
- Cybersickness Survey: Key Factors and Prevention/Reduction Strategies
- Cybersickness & Benchmarking Tutorial at ISMAR 2024
- 1st International Workshop on Standardization in Cybersickness Research
- Pathways to flourishing
- Awedyssey: VR for promoting and enhancing well-being
- VR Sickness Benchmark System
- Multisensory Contributions Illusory Self-Motion (Vection)
- Designing with Biosignals Workshop at ACM DIS 2023
- ETC — Embodied Telepresent Connection
- Synedelica
- Autoethnographic Close Reading of Self-transcendent VR Experiences
- Novel Cybersickness Measures and Countermeasures BoF
- Telepresence
- HyperJump flying to combat motion sickness
- Design Strategies for Genuine Connection
- Concurrent locomotion and interaction in VR
- Star-Stuff: a way for the universe to know itself
- SIRIUS — Virtual Earthgazing to mitigate effects of sensory isolation
- Leaning-based interfaces improve ground-based VR locomotion
- Virtual Transcendent Dream
- Breath of Light
- Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm
- VR Locomotion Interfaces Survey: How to Move in VR?
- Body RemiXer
- Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
- Connecting through JeL – bio-responsive VR for interpersonal synchronization
- Embodied & Intuitive Flying for VR, Gaming, and TeleOperation
- Connected through “AWE”: creating immersive experiences for social connection
- Gamified Research
- Virtual Earthgazing — towards an overview effect in Virtual Reality
- Lean and Elegant Motion Cueing in VR
- Transition into VR: TransLocation
- Embodied Self-Motion Illusions in VR
- InExChange
- Virtual Earthgazing
- Flow
- FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
- BioSpaceVR
- Immersive Installation for Creative Expression and Public Performance: Transcending Perception
- NaviBoard: Efficiently Navigating Virtual Environments
- 3D User Interfaces Course
- VR/MR/AR 4 Good: Creating with a Purpose
- Navigation Interface Tutorial
- Navigational Search in VR: Do Reference Frames Help?
- Pulse Breath Water
- Lost Spirit
- Immersive & Embodied Teleoperation Interfaces
- state.scape: EEG-based Responsive Art Installation
- Biofeedback in VR — SOLAR
- Motion Seats for VR
- VR in Architecture Design & Review
- Cross-Disciplinary ‘Immersion’ Framework
- The Tabletop Makerspace
- Gyroxus Gaming Chair for Motion Cueing in VR
- Dynamic Visual Cues for Spatial Updating
- Navigational Search in VR: Do we need to walk?
- Spatial Cognition in VR vs. real world
- iSpaceMecha
- Path Integration in 3D
- Auditory Navigation Displays
- Sympathetic Guitar
- Spatial Updating With(out) Physical Motions?
- Sonic Cradle
Active
Completed
Tag Archives: VR
iSpace Lab Tackles Cybersickness at ISMAR 2024: Workshop, Tutorial, and Benchmark
We’re excited to announce a comprehensive effort to address the challenge of VR sickness (cybersickness) at the upcoming ISMAR 2024 conference. We’re hosting a workshop, delivering a tutorial, and showcasing our open-source cybersickness benchmark, all aimed at improving the comfort and accessibility of virtual reality experiences. Workshop: “Establishing Standards for Cybersickness Measurement and Mitigation: A […]
Posted in Uncategorized
Tagged cybersickness, teaching, tutorial, VR, workshop
Comments Off on iSpace Lab Tackles Cybersickness at ISMAR 2024: Workshop, Tutorial, and Benchmark
Bernhard taught UBISS Summerschool 2024 VR Workshop
“Virtually Real? The Art and Science of Designing Impactful (or Even Transformative?) Virtual Experiences” I had the honour to teach an intensive 1-week intensive VR jam/workshop at the UBISS 2024 Summerschool at the University of Oulu in Finland, together with co-instructors Dr. Matti Pouke and Dr. Paula Alavesa (both from Uni Oulu, Finland). In just […]
Posted in Uncategorized
Tagged teaching, VR
Comments Off on Bernhard taught UBISS Summerschool 2024 VR Workshop
"Creating a moving experience without moving the observer": Bernhard presenting at Toronto Stereoscopic Film Conference 2013
Here’s a simple video of the invited talk I had the honour to give at the 2013 International Toronto Stereoscopic Film Conference last fall, for those who couldn’t make it. It was entitled “Creating a moving experience without moving the observer: Perceptual aspects & display factors in immersive Virtual Reality”.
SIAT Showcase: iSpace Multi-modal Virtual Reality Simulator & Sympathetic Guitar
Our new iSpace multi-modal VR simulator was first publicly demonstrated at the SIAT showcase on 5. Feb 2011, together with the Sympathetic Guitar project by Jay Vidyarthi which provides the live accompaniment for the video below that we shot we shot after the official part was over we started playing with our new setup. This was […]
Posted in Uncategorized
Tagged circularTreadmill, CityEngine, demo, Gyroxus, sympatheticGuitar, VR
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